Heavenly Sword showcased in London - Click this-

10.5 gigs of audio data, that's a good read. It's great that they enemy social AI is still in, I was wondering if they'd cut that.

In conjunction


Legend of the Sword Pt.1



Legend of the Sword Pt. 2: Guardians of the Blade



The Making of Heavenly Sword


The Making of Heavenly Sword Pt.2
 
The demo was okay imo. Funny how the whole 5 mins of play offered more combat variety than the whole of God of War.

If this game gets rated any less that GoW, it'll be a joke, because GoW's overrated by a ten fold, and this is certainly better than it.
 
The demo was okay imo. Funny how the whole 5 mins of play offered more combat variety than the whole of God of War.

If this game gets rated any less that GoW, it'll be a joke, because GoW's overrated by a ten fold, and this is certainly better than it.
I agree I really liked the demo and yeah it did have better combat
 
The demo was okay imo. Funny how the whole 5 mins of play offered more combat variety than the whole of God of War.

If this game gets rated any less that GoW, it'll be a joke, because GoW's overrated by a ten fold, and this is certainly better than it.

Wait are you being serious? :huh:
 
I know it's threespeech but here you go

http://threespeech.com/blog/?p=536#more-536
As one of the games showcased pre-launch, Heavenly Sword, developed by Brit outfit Ninja Theory, has always been hotly anticipated. However, we’ll admit to being slightly worried about it – it always looked great, but would its sword-fighting gameplay cut the mustard? At last, we’ve got hold of pretty complete preview code and from the moment we popped it into our debug, our worries melted away. There’s no doubt it will be held up as an example of the sort of killer games the PS3 so badly needs when it arrives in the shops in September.


Following various early demos, it seems we obtained an erroneous impression of Heavenly Sword – it looked like an arena-fighting game, in the grand manner of Japanese beat-em-ups, but we saw no evidence of a coherent storyline. In reality, it proves to have a most excellent storyline, with some of the best voice acting, facial animation and motion-capture we’ve ever seen (both Andy Serkis, famed for playing Gollum in the Lord of the Rings and theatrical genius Steven Berkoff have been involved in that). And, more importantly, it boasts pleasingly varied and often innovative gameplay with a beautifully judged learning curve.

For the most part, you play Nariko – a quite astonishingly beautiful and seriously feisty redhead surely destined to generate a sizeable fan-club – daughter of local chieftain Shen and older sister of Kai, a young, child-like creature given to wearing a cat-eared hat and performing cartwheels. Nariko’s sword-skills and gymnastic abilities are the equal of any man’s, while Kai (who you also control at times) 0would give Robin Hood a run for his money at
archery.

The game starts with Shen, Nariko and Kai’s home fort under siege by the evil hordes commanded by King Bohan, a nasty piece of work surrounded by a bunch of mutant sycophants including his huge, dopey son Roach, the reptilian Whiptail and the metal-winged, shaven-headed Flying Fox. Actually, it starts with Nariko dying before flashing back to the siege, but we don’t want to spoil things for you. The siege provides a good means of introducing you to the basics of the control system – combinations of square and triangle produce different attacks. After fighting off the initial wave, Bohan’s full army descends, complete with giant catapults, which introduces another key gameplay mechanic: the ability to launch projectiles and by keeping square pressed and moving the Sixaxis around, to steer them all the way to their target. In the first instance, you’ll be firing cannonballs at the catapults, but the same principle applies to Kai’s arrows, shields and swords that you can pick up and so forth.

Before long, Shen has been captured and Nariko has acquired the Hevenly Sword, an enormous, cursed sword that Nariko can apply in three different ways from three stances. The default being speed, which generates low-strength attacks, but in which Nariko will automatically block incoming attacks (except for unblockable ones, which the game signals by highlighting their perpetrators with a red blur). In her Range stance, Nariko sends blades on chains whirling around her – later, you learn how to use this attack to create mini-whirlwinds. And there’s a Power stance, which is slow, but inflicts serious damage. Health is topped up by smashing special urns; Nariko can pick up pretty much anything and chuck it.

Before long, you’re chaining attacks together, working out the best way to take down different types of enemies (Nariko is a serious fighting machine and can take on loads at a time) and discovering cute touches, such as a great counter-attack, also using the Sixaxis’ motion-sensing capabilities, which lets Nariko embed a chain on a blade into an enemy and kick them off balance. Nariko can evade attacks if you flick the right stick. And when you get on a roll involving landing loads of hits without sustaining any yourself, you’re awarded Superstyle attacks, triggered using the circle button, which are seriously brutal and deeply satisfying.

As well as the fighting, there are levels in which you play as Kai, who has no melee abilities but an unlimited supply of arrows – and you can, for example, fire arrows through flames, then guide them into gunpowder barrels which take out several enemies at a time. There’s plenty of puzzle-solving, too, often involving opening gates (by repeatedly pressing the Action button, X) or chucking objects at gongs. A few also involve hitting prescribed buttons with alacrity.

And, of course, there are some seriously epic, multi-stage boss-battles – the bosses start with their health highlighted in green, which changes orange when you run it down (usually triggering a cut-scene). Then it will change from orange to red, and when you finally remove the last red health, you will have prevailed. Every boss requires a radically different strategic approach.

Heavenly Sword is amazing to behold, seriously addictive, pleasingly original, in that it manages not to feel like any other game you’ve played, demonstrates incredible attention to detail and, in general, is everything we hoped we’d find in a PS3 game. You could say that it’s about time, too – but once you get hold of a copy, you’ll agree that it was worth the wait.

By Steve Boxer
 
Played the demo last night, have to say, whilst the graphics were good, the gameplay was rather boring and structureless. Probably won't be picking up this one unless they can do something to impress me more with it.
 
well as a demo, I don't think Ninja Theory wants to spoil everything they have planned. Structureless in a combat game would be considered good by some standards. Ever played Ninja Gaiden?
 
Afraid so Mrs. Z. God of War is a good game, but not worthy of anything near the reviews it got.

I don't know, while Heavenly Sword seems like it will end up with more moves, the ones we had access to in the demo didn't seem to vary much. God of War does a good job of making the moves and transitions distinct, not to mention that you have platforming elements actual aerial attacks and moves along with different types of magic which all do different things.

True God of war had square square triangle repeat but thanks to auto blocking you don't really need to be as evasive in HS, and the moves aren't as distinctive aside from the 3 tier attack intensity where all the moves within those three tiers feeling very same-y with some shield breaker exceptions. Granted, and in a bout of irony, once the game basically let's you press any button combination to achieve an awesome move, this will become less of an issue for me. Suddenly hitting a button and not having something cool happen just highlights the less defined feeling of the combat system (to me).

I also dislike Super style moves which at least in the demo feel like a win button.

Granted the full game will probably be better combat wise then the short demo. Once we see what the full system is really like.


HEAVENLY SWORD GETS A PERFECT 10 IN Play Magazine


Cover:

Heavenly Sword

Editorial:

Halverson clarifying his stance that he is not anti-Nintendo, but anti-weak Wii efforts.

Embarassing Halversonism of the Ish: "...shooting the poop with Jason Rubin at Comic Con he tells me that Drake really grows on you; that the whole reason behnd (sic) his John Doe design is so that players will assume the role. If that's the case I mesh better with characters of the female persuasion so..."

Interviews:

Apparently Ninja Theory's whole freakin' team. Wow. Good stuff.

Huxley's producer KJ Kang and composer Kevin Riepl

Reviews:

Heavenly Sword: 10

Eternal Sonata: 9

Naruto Uzumaki Chronicles 2: 7

.hack GU vol. 3: 9

Moto GP 2007: 9.5 GOTM (¿Que?)

Stuntman Ignition: 7

Persona 3 Fes: 8 stand-alone, 10 complete package

Boku no Natsuyasumi 3: 8

Dragon Quest Swords: 6.5
 
Heavenly Sword Reviewed by PSX Extreme: 9+

PSX Extreme is a Multi-platform magazine.

Front Cover:
skanuj0007.jpg


Scans:

http://i190.photobucket.com/albums/z188/Dawid1988/skanuj0001.jpg
http://i190.photobucket.com/albums/z188/Dawid1988/skanuj0002.jpg
http://i190.photobucket.com/albums/z188/Dawid1988/skanuj0003.jpg
http://i190.photobucket.com/albums/z188/Dawid1988/skanuj0004.jpg
http://i190.photobucket.com/albums/z188/Dawid1988/skanuj0005.jpg
http://i190.photobucket.com/albums/z188/Dawid1988/skanuj0006.jpg

Pros:
- Nariko
- beautiful and spectacular game
- combat system

Cons:
- No collectables
- needs more bosses/enemy diversity
- could've been longer

Other things of interest:
- almost no framerate drops/ occasional tearing
- superb acting and great story
- compelling characters
- for the hardcore: Hell difficulty
- very good enemy A.I.
- the reviewer finished the game in under 10 hours (I'd say that would make for a 12-15 hour experience for casuals)

Forgot about this:
HS also includes:
- an artwork gallery
- a series of production movies
- The first two animated shorts
 
thats great news. cant wait to actually play it
 
Minor admendment, if you look at the PSX Extreme (multiplatform mag) review: They have three people give it a score.

It got:

10, 10 9

Giving it a Final Score of 9+

Hell Difficulty booyeah.
 
PSW Reviews Heavenly Sword, the Review is 8 pages long

Heavenly Sword

+ Stunning Visuals
+ Inspired use of the Sixaxis
+ Superb combat system
- Over too soon

8/10

(for what PSw is worth because they can be questionable)
 
i would say 9 or 10 hours is pretty good for a game like this... granted, i would prefer a 15-20 hour game, like snake eater or resident evil, but 10 hours of solid, good gameplay is more than enough.

maybe not enough to but this game, but very few games are worth buying now-a-days.
 
Nariko or the game? :o

131232327220070818115651.jpg


Jebus her clothes are like amazing. Her tall fit figure with those clothes and that long red heir is like uber striking.
 

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"