IGN UK = 7.0 out of 10
http://ps3.ign.com/articles/815/815031p1.html
9.0 Presentation
Superficially at least, Heavenly Sword is an almost impeccable display of sheer, unrestrained talent.
9.0 Graphics
Minor framerate and tearing issues aside, Heavenly Sword is an absolute tour de force of visual splendour.
8.5 Sound
Voice acting, effects work and soundtrack hit all the rights buttons with gusto, although occassional dodgy level mixing hurts.
6.0 Gameplay
As solid as its component parts are, poor design decisions and awful structure mean they never make for a cohesive, satisfying whole.
6.0 Lasting Appeal
Despite the wealth of combos and extras to unlock, you'll be constnatly battling with tedium on subsequent play-throughs.
7.0
Decent OVERALL
(out of 10 / not an average)
I guess there's no beating Ninja Gaiden or God of War...oh well![]()
IGN said:To be honest though, repetition is a frequent complaint, with some genuinely atrocious pacing decisions to blame. As much as we like Heavenly Sword's basic combat, enemy encounters - without exception - play out identically every single time; you enter a small, enclosed area which is locked down until you've cleared it of opponents, then progress to the next tiny section, ready to do it all again and again and again.
after reading that review, this stood out:
um.... yeah. repetitive? god of war? devil may cry? ninja gaiden? prince of persia? ring a bell? all great games, all repetitive in the exact same way that they're describing here.
Well...
Devil May Cry (3, particularly) has a bunch of different styles that you can upgrade, for close and ranged combat.
Ninja Gaiden has a bunch of different weapons with completely different combos and then there's the very basic magic system, and the ranged combat (arrows and shurikens)/
God of War has the amazingly upgradeable combat, with some different weapons (in part 2 you get more, I guess) and a very decent magic system.
So while they could be repetitive, at least you have a lot of variety in how you kill the baddies.
I guess HS has a good fighting system, but I don't know how deep and functional.
I strongly disagree with almost everything you said, and just to make my reply more awesome, here's a Japanese girl who agrees with me...
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Ninja Gaiden had one of the greatest, deepest and most intuitive combat engines in a game, fighting or otherwise. No, the same combo does NOT work every time. Each time you encountered a new enemy you had to completely re-think your whole strategy. Once the game begins mixing it up and you have multiple enemy-types closing in on you, you are guaranteed to die if you don't think about each enemy's combat habits.Ninja Gaiden - Ninja Gaiden's combo system was a joke, especially with the katana. You could literally do the same combos for every situation and be triumphant. You just had to time it correctly because enemies were so fast. Still, great game.
Ninja Gaiden had one of the greatest, deepest and most intuitive combat engines in a game, fighting or otherwise. No, the same combo does NOT work every time. Each time you encountered a new enemy you had to completely re-think your whole strategy. Once the game begins mixing it up and you have multiple enemy-types closing in on you, you are guaranteed to die if you don't think about each enemy's combat habits.
Ninja Gaiden is the most over-rated action combat game on the market.
Aside from being wrong, your opinion is based on Ninja Gaiden Sigma, an apparently not-so-great remake.Ninja Gaiden is the most over-rated action combat game on the market.
Ninja Gaiden is the most over-rated action combat game on the market.
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Im sorry that its probably too hard for you, but for the other 99% of us, its a great game.