Heavenly Sword showcased in London - Click this-

Hugely disappointing review. I was banking on this being one of the first killer aps. I guess not.
 
IGN UK = 7.0 out of 10

http://ps3.ign.com/articles/815/815031p1.html

9.0 Presentation
Superficially at least, Heavenly Sword is an almost impeccable display of sheer, unrestrained talent.
9.0 Graphics
Minor framerate and tearing issues aside, Heavenly Sword is an absolute tour de force of visual splendour.
8.5 Sound
Voice acting, effects work and soundtrack hit all the rights buttons with gusto, although occassional dodgy level mixing hurts.
6.0 Gameplay
As solid as its component parts are, poor design decisions and awful structure mean they never make for a cohesive, satisfying whole.
6.0 Lasting Appeal
Despite the wealth of combos and extras to unlock, you'll be constnatly battling with tedium on subsequent play-throughs.
7.0
Decent OVERALL
(out of 10 / not an average)


I guess there's no beating Ninja Gaiden or God of War...oh well :dry:

I JUST FINISHED READING THAT REVIEW ON IGN AND I'M SORRY BUT THE GUY'S FULL OF CRAP AND THERE ARE INCONSISTENCIES IN HIS REVIEW!!! HE OBVIOUSLY HAD NO PATIENCE FOR THE CINEMATIC STORY TELLING AND OVER COMPLAINED ABOUT EVERYTHING!!! NOW I KNOW IT'S JUST HIS OPINION BUT A 7/10!!! IN HIS REVIEW HE STATES THAT YOU GO INTO AN AREA, YOU BEAT UP YOUR ENEMIES, AND MOVE ON TO THE NEXT; YOU DO THE SAME THING IN NINGA GAIDEN, GOD OF WAR, AND DEVIL MAY CRY!!! ANYWAY I'M SURE HE MAKES SOME VALID POINTS SOMEWHERE IN HIS "REVIEW" BUT I DISAGREE WITH THE 7/10 SCORE!!! I'M STILL LOOKING FORWARD TO THE GAME AND I'M STILL PICKING IT UP!!! :o:oldrazz::D:up:
 
REVIEWS SO FAR

Play Magazine 10/10
PSXtreme Magazine 9/10
Doupe.cz: 9/10
PSW*Uk mag* 8/10
IGN uk 7/10
 
after reading that review, this stood out:

IGN said:
To be honest though, repetition is a frequent complaint, with some genuinely atrocious pacing decisions to blame. As much as we like Heavenly Sword's basic combat, enemy encounters - without exception - play out identically every single time; you enter a small, enclosed area which is locked down until you've cleared it of opponents, then progress to the next tiny section, ready to do it all again and again and again.

um.... yeah. repetitive? god of war? devil may cry? ninja gaiden? prince of persia? ring a bell? all great games, all repetitive in the exact same way that they're describing here.
 
after reading that review, this stood out:



um.... yeah. repetitive? god of war? devil may cry? ninja gaiden? prince of persia? ring a bell? all great games, all repetitive in the exact same way that they're describing here.

just look at my previous post man itll make it better....for now
 
Well...

Devil May Cry (3, particularly) has a bunch of different styles that you can upgrade, for close and ranged combat.

Ninja Gaiden has a bunch of different weapons with completely different combos and then there's the very basic magic system, and the ranged combat (arrows and shurikens)/

God of War has the amazingly upgradeable combat, with some different weapons (in part 2 you get more, I guess) and a very decent magic system.

So while they could be repetitive, at least you have a lot of variety in how you kill the baddies.

I guess HS has a good fighting system, but I don't know how deep and functional.
 
Well...

Devil May Cry (3, particularly) has a bunch of different styles that you can upgrade, for close and ranged combat.

Ninja Gaiden has a bunch of different weapons with completely different combos and then there's the very basic magic system, and the ranged combat (arrows and shurikens)/

God of War has the amazingly upgradeable combat, with some different weapons (in part 2 you get more, I guess) and a very decent magic system.

So while they could be repetitive, at least you have a lot of variety in how you kill the baddies.

I guess HS has a good fighting system, but I don't know how deep and functional.

Sup. Actually DMC3 in particular actually didn't persuade you to use different styles for different situations, mostly due to the fact that the game was so damn difficult. If you were an avg. player, you could only hope to even beat the first few levels as a trickster. The Swordmaster and Gunslinger styles don't allow for much mobility. And its the same formula...go in a room...clear it...boss fight (door closes)...cutscene.


Ninja Gaiden - Ninja Gaiden's combo system was a joke, especially with the katana. You could literally do the same combos for every situation and be triumphant. You just had to time it correctly because enemies were so fast. Still, great game

God of War- insanely easy game. Why even want to have an upgradeable combat system when you could use the same moves that you have at the beginning to defeat the final boss? The combat system was anything but deep.


Hmmm Heavenly Sword is too short. But there are so many combos and I've seen videos of it on Hell mode and it looks insane in terms of having to switch styles on the fly. It's repetitive, but so is almost every good game like this on the market, especially DMC. Hack...slash...hack...slash. I'll buy the game regardless and I think it will avg out to DMC3's initial scores. Mid 8's, which is A ok.
 
I strongly disagree with almost everything you said, and just to make my reply more awesome, here's a Japanese girl who agrees with me...

61c72d18511cdde87febdc4jh7.jpg
 
Ninja Gaiden - Ninja Gaiden's combo system was a joke, especially with the katana. You could literally do the same combos for every situation and be triumphant. You just had to time it correctly because enemies were so fast. Still, great game.
Ninja Gaiden had one of the greatest, deepest and most intuitive combat engines in a game, fighting or otherwise. No, the same combo does NOT work every time. Each time you encountered a new enemy you had to completely re-think your whole strategy. Once the game begins mixing it up and you have multiple enemy-types closing in on you, you are guaranteed to die if you don't think about each enemy's combat habits.
 
Ninja Gaiden had one of the greatest, deepest and most intuitive combat engines in a game, fighting or otherwise. No, the same combo does NOT work every time. Each time you encountered a new enemy you had to completely re-think your whole strategy. Once the game begins mixing it up and you have multiple enemy-types closing in on you, you are guaranteed to die if you don't think about each enemy's combat habits.

I remember when I fought Alma, she was quick as hell. Timing was more influential in my strategy than anything else. When it came to the actual hits, it didn't matter what combo I was using when i came in close. Your reflexes have to be razor sharp...just like in DMC, and there are different strategies associated with different situations in terms of timing, but in terms of the actual combos, I felt as though the game could have been more intuitive and have like a style system. Like, for certain enemies, I don't want some combos to work. Flying Swallow and that something something drop move were all I needed for the low level baddies...and then for the bosses, I just had to time my flying swallows to stun (like with Alma), then go in for the kill using whatever combo I wanted. DMC4 looks like they'll get it down pat as this time the difficulty will allow you to change styles on the fly. In DMC3, they even admitted that the game was too difficult to allow avg. players to really exploit the style system, which is why the game deserved 8s. I've beaten it maybe 5 times now. Dante's Awakening solved those issues perfectly.
 
I agree with IGN's review For the longest i heard about this game, i always thought that ninja theory was focusing too much on the technical side(motion capture and all that jazz) and not enough on gameplay.The level of focus they have given on this whole motion capture craze is'nt seen on indtroducing awesome ass gameplay. The vids and demos they have does'nt impress me that much. It seems my fears have come true,sucks for sony spending so much on this game.
 
Ninja Gaiden is the most over-rated action combat game on the market.

I'm still waiting on the slew of reviews to come out. IGNUK could always be one decenting opinion.
 
Ninja Gaiden Signma is exactly the same as the original, with the exception of 1 new Weapon. Sorry to say WHF but if you're not using that weapon it's the exact same game and despite waht you may want to infer, it's by no means a bad remake. That game has been over-rated since the original. I've never played a fighting game that almost put me to sleep before, but Ninja Gaiden almost did it. It was just a matter of figuring out the incredibly simple reactive AI and then dial a combo like Mortal Kombat 3.
 
It's not hard, rest assured. It's just boring.
 
I'm not even the biggest DMC fan around but that game does a way better job of actually giving you control over your character. In Ninja Gaiden the move to button correlation is a total mess.

I'm a big Virtua Fighter 5 fan, so I'm no stranger to depth, or difficulty.
 

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