“A main focus for us when starting on Absolution was Agent 47’s abilities. He’s a master assassin who has been genetically engineered for killing and he has spent his entire life in training. The weapon handling and game mechanics were never really developed in the past games and going into action would usually lead to certain death. For Absolution, we got the opportunity to both make an advanced combat AI, which can handle a fight anywhere and from any direction, and to beef up Agent 47’s abilities for gunplay. Point shooting is the icing on the cake of the action mechanics and a great possibility for us to merge the cinematic ambitions of the game with a potent new tool to the player’s disposal.”
The cinematic aspect plays a large part in point shooting and is driven by the instinct system, which is also new to Absolution. In Absolution, point shooting allows you to clean out a room of enemies in a fast, effective and spectacular way – split second decisions and the honed abilities of the ultimate assassin are combined into a system that really gives you control of the situation. If you’re worried that this is something that takes over the gameplay situation, forcing you to sit through endless scenes of death and destruction, fret not. Tore has the answer:
“During the tagging phase the player has full control with the game. During the execution phase there’s both the option of an automated cinematic experience, a player controlled cinematic experience or a swift gameplay minded in-game experience. So as with most aspects of Absolution the player is the one making the choices.”
“Hitman games are usually seen as stealth games. However, we see it as a game where the player chooses what to do. We have improved most mechanics in Absolution and added several new mechanics to the various play styles and point shooting is the most prominent new feature in an action oriented play style. The “professional” assassin would naturally try to minimize collateral damage and keep action to a minimum but I believe even the most seasoned player will experience moments where they will have great benefit of point shooting. It’s all about having the full spectrum of abilities of a world class assassin available to you.”
barcode-society.com