Hitman: Absolution

Status
Not open for further replies.
Some more details from one of the producers. Game sounds amazing but damn this Bateson thing is pissing me off. Someone needs to grill the hell outta IO and find out why in the blue hell he's not coming back.

http://gamingeverything.com/?p=5984
 
47's got a lot of do' for all the contract killing he did; makes you wonder what he does with it...aside from upgrading and or buying weapons, equipment and other stuff.
 
Some of it seems like the game will be watered down,Yet other aspects seem to have potential to still make this game awesome,I've got mixed feelings now besides the voice actor change!!!
 
Some of it seems like the game will be watered down,Yet other aspects seem to have potential to still make this game awesome,I've got mixed feelings now besides the voice actor change!!!



I dont think the game is going to be watered down, but i do think its going to be a little more fluid which imo, was needed for the series. I think every thing sounds fantastic except for the fact Bateson isnt coming back but thats a HUGE problem imo.
 
Yeah, sounds like they're making some tweaks for a wider audience appeal. That's fine as long as they don't dumb it down too much like Splinter Cell. That would be a damn shame.

Still no acknowledgement about Bateson, either. Hmm.
 
Yea because they know the venomous reaction once word gets out. I reslly wanna hear their explanation
 
So you could start a level and there was ten doors open to you and was like, ‘well, where the hell am I supposed to go? I don’t know, I’ll just have to try the first door, oh I got killed, now I’ll try the second one.’

Someone tell this idiot that there's a map you can check. :rolleyes:
 
Haha i know what he means tho. I personally would play each level twice during my first "play through". The first time id play the level just to get the lay of it and see what everyone would do. Where my marks would go etc. Then on my next go round, id actually do the killing. I mean i liked that because i felt like i was creating a strategy but at the same time, it didn't feel very authentic. I didn't feel like a super soldier who has all these abilities that have been honed over the years.
 
Hitman has always been a thinking man's game. It's about planning the hit effectively and being patient. If they turn it into a run-and-gun style game I'd be mucho disappointed.

Replaying the different missions and figuring out different ways to beat them was always a huge draw for me.
 
Hitman has always been a thinking man's game. It's about planning the hit effectively and being patient. If they turn it into a run-and-gun style game I'd be mucho disappointed.

Replaying the different missions and figuring out different ways to beat them was always a huge draw for me.


Yea i love replaying the missions as well. I don't know how many times iv gone through Bloody Money. However to be a great hitman in the games you almost need to play through each level more than once. The games haven't done a good job of displaying how adept 47 is at any given situation. many times the player felt in way over his head and that shouldn't really be the case while controlling someone like 47.
 
Meh, I never felt like I was in over my head. The only level I can think of that gave me real trouble in the franchise was the asylum finale in Hitman 1 or 2, and that's only because the map was confusing as hell.

47 should be a skilled killer, but one of the big challenges of the game has always been to kill your target and escape undetected. It's never really been about going in guns blazing and merc'ing everyone. You can do that, sure, but there's a reason there's a ranking system for every mission, and that the highest awarded is for being undetected. Also, just because 47 is a skilled assassin doesn't mean the game shouldn't be challenging. Sure, you should feel like a bad ass, but if you're trying to infiltrate a mansion that's packed with armed guards, it should still be challenging IMO. Otherwise, what's the point?

If anything, the shooting mechanics and stuff could use an upgrade, because they could sometimes be frustrating. But as far as stealth/planning goes, I hope they don't nerf it too much.
 
Meh, I never felt like I was in over my head. The only level I can think of that gave me real trouble in the franchise was the asylum finale in Hitman 1 or 2, and that's only because the map was confusing as hell.

47 should be a skilled killer, but one of the big challenges of the game has always been to kill your target and escape undetected. It's never really been about going in guns blazing and merc'ing everyone. You can do that, sure, but there's a reason there's a ranking system for every mission, and that the highest awarded is for being undetected. Also, just because 47 is a skilled assassin doesn't mean the game shouldn't be challenging. Sure, you should feel like a bad ass, but if you're trying to infiltrate a mansion that's packed with armed guards, it should still be challenging IMO. Otherwise, what's the point?

If anything, the shooting mechanics and stuff could use an upgrade, because they could sometimes be frustrating. But as far as stealth/planning goes, I hope they don't nerf it too much.

You won't find a bigger Hitman fan than i am, at least not on here. But as much as i love the old games they have their fare share of problems, one being that the games often didnt do a good job of making the user feel like a super assassin(altho a lot of that is due to the dated control scheme and AI). No one here is trained to think like 47, so there needs to be some gameplay element(s) that show that. I believe the 'Instinct vision' or whatever they are calling it will help with that. 47 knows how his enemies will react before even they do. I also assume improved AI will help with all of that. As in the old games, some of the oddest instances could set the AI off.

I deff don't want them scaling back the ways you kill your mark though(as you stated thats one of THE best aspects to the game). One of the best things of the series was choosing rather or not to lure your mark out with a fake phone call and killing him with your W2000, or by simply slipping some poison into his soup. However i do think that when you enter a level, you should have a good idea of where your mark will be and how he's going to get there, something 47 would know. The challenge should be actually getting there and as you stated, getting out without being detected. That could be problematic in the previous titles due to the sheer size of some of the maps. There was a lot of unnecessary space, which is what the devs were referring to in that interview.
 
Well, it looks like Square Enix is getting ready to market this bad boy. The last page of the instruction manual for Deus Ex: Human Revolution has the Hitman: Absolution teaser poster (the rattlesnake holding the gun) on it.

Only a matter of time now before we get some real info me thinks.
 
Well, it looks like Square Enix is getting ready to market this bad boy. The last page of the instruction manual for Deus Ex: Human Revolution has the Hitman: Absolution teaser poster (the rattlesnake holding the gun) on it.

Only a matter of time now before we get some real info me thinks.

Sweet. I'm dying to see the full demo that was on display at E3
 
I'm really disappointed about how this game is coming along. Seems like HITMAN Blood Money is being forgotten in favor of a more Mainstream approach.
 
I'm really disappointed about how this game is coming along. Seems like HITMAN Blood Money is being forgotten in favor of a more Mainstream approach.


Its way too early to make that call.

The only thing fans should be disappointed at is the lack of David Bateson.
 
Its way too early to make that call.

The only thing fans should be disappointed at is the lack of David Bateson.

and the fact that many other things are changing, gameplay wise. Plus the lack of Jesper Kyd. The removal of the map and added instinct vision....this isn't Batman AA/AC.
 
and the fact that many other things are changing, gameplay wise. Plus the lack of Jesper Kyd. The removal of the map and added instinct vision....this isn't Batman AA/AC.


If you mean the stiff, horribly animated combat moves, then yes, those are changing, for the better. Losing Jesper Kyd sucks, as he was GREAT for the series, but losing Kyd isn't nearly as negative as losing Bateson. Removing the map will also help keep the game feeling more organic. Instinct will help the player feel more like 47. All of these are good, much needed assets to a great franchise.

We know we are gonna get a lot of choice, we know there will be various ways to take out your marks, we know there will be a Silent Assassin rating and we know there will be various disguises. Again, its wayyy too early to hit the panic button.
 
Last edited:
If you mean the stiff, horribly animated combat moves, then yes, those are changing, for the better. Losing Jesper Kyd sucks, as he was GREAT for the series, but losing Kyd isn't nearly as negative as losing Bateson. Removing the map will also help keep the game feeling more organic. Instinct will help the player feel more like 47. All of these are good, much needed assets to a great franchise.

We know we are gonna get a lot of choice, we know there will be various ways to take out your marks, we know there will be a Silent Assassin rating and we know there will be various disguises. Again, its wayyy too early to hit the panic button.

Good points listed Pat....lets hope you're right.
 
http://www.youtube.com/watch?v=NWf3dPKYf1E&feature=feedu

15 minutes of gameplay!! Looks pretty cool. The animations and graphics are nice, but it feels a lot like Splinter Cell: Conviction. Hopefully only SOME levels are like this.

The dialogue when he grabs the cop hostage was very nice and the chase scene with the helicopter was pretty awesome, too. I loved the part when he jumps across the buildings and the two pigeons get shot haha.
 
Last edited:
If you mean the stiff, horribly animated combat moves, then yes, those are changing, for the better. Losing Jesper Kyd sucks, as he was GREAT for the series, but losing Kyd isn't nearly as negative as losing Bateson. Removing the map will also help keep the game feeling more organic. Instinct will help the player feel more like 47. All of these are good, much needed assets to a great franchise.

We know we are gonna get a lot of choice, we know there will be various ways to take out your marks, we know there will be a Silent Assassin rating and we know there will be various disguises. Again, its wayyy too early to hit the panic button.

Removing the map doesn't sound like a good idea. The environments in the Hitman game are so huge that a map is the only way for me to get around without ripping out my hair from being lost and stressed. By having a map, it was useful and it showed that 47 came prepared for the situation by having the "blueprints" with everything mapped out on them.
 
Status
Not open for further replies.

Users who are viewing this thread

Staff online

Latest posts

Forum statistics

Threads
202,273
Messages
22,078,372
Members
45,878
Latest member
Remembrance1988
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"