Timstuff
Avenger
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This is a controversial topic, and I'm sure someone is already readying their fingers to type "M rated games are for immature losers who just want to look at gore and boobs!", but I think it's important to have this discussion. Metroid is neither Mario or Zelda, and I think it has always been destined to shoot for a more adult audience if it's to truly live up to its immense potential.
I've prepared a freaking long post about why I feel like the Metroid franchise would be well served by not being restricted to the needs of a T-rating, but since it's so long I've put it in spoiler tags. If you want the cliffnotes version, it's something like this:
Metroid has always been darker than any of Nintendo's other games, and its primary influences always have been R-rated science fiction films. Metroid is largely about atmosphere, and that atmosphere could be much more effective if it wasn't restricted by a T rating. T-rated games are hard to make scary, because there's only so far you're allowed to go, and you can't show much. It's not just about adding blood and gore to combat. Most creatures in Metroid don't have red blood anyway, but some could. Samus's death scenes could be very shocking, which would encourage the player to be careful while exploring. Metroid has always been much darker and more adult than Nintendo's other franchises, and just like Zelda was a natural fit for a T rating, I believe Metroid is a natural fit for an M-rating.
I've prepared a freaking long post about why I feel like the Metroid franchise would be well served by not being restricted to the needs of a T-rating, but since it's so long I've put it in spoiler tags. If you want the cliffnotes version, it's something like this:
Metroid has always been darker than any of Nintendo's other games, and its primary influences always have been R-rated science fiction films. Metroid is largely about atmosphere, and that atmosphere could be much more effective if it wasn't restricted by a T rating. T-rated games are hard to make scary, because there's only so far you're allowed to go, and you can't show much. It's not just about adding blood and gore to combat. Most creatures in Metroid don't have red blood anyway, but some could. Samus's death scenes could be very shocking, which would encourage the player to be careful while exploring. Metroid has always been much darker and more adult than Nintendo's other franchises, and just like Zelda was a natural fit for a T rating, I believe Metroid is a natural fit for an M-rating.
The original Metroid games were inspired primarily by the Alien movie series, which are all R-rated. I think that if Metroid went M-rated it would be able to truly take its original concepts of isolation and dark atmosphere to new depths that would not be possible otherwise. The enemies would be able to be designed and behave in truly grizzly ways that would not be acceptable by T-rated standards, and the game would be able to instill in the player a sense of lonileness and fear like no Metroid title before it. Players would approach each unexplored corridor and unturned corner with caution, not knowing what waits for them in the dark unexplored places of this planet. It could be an eaily dispatched critter, or nothing at all-- or, it could be some gharrish abomination walking on the claws of its toes, waiting for its next victim.
If the player is not careful, they may have to witness Samus dying in some painful and insetting way, and if the game is played from the first person perspective, they will have to witness it through her eyes. Not seeing Samus' body impaled and/or dismembered would be a powerful incentive to play the game carefully for many players. Being M-rated is not just about getting to see lots of gore in order to empower the player. Getting more detailed enemy damage would definitely be welcome through an M-rating, however the implications for what could happen to the player would be the real benefit, since it builds a much more tense experience.
The additional violence would not be gratuitous, but rather would add to the atmosphere of a dark world. Think back to Super Metroid, when you discover the eviscarated remains of the research lab's scientists, and later, the body of a less successful bounty hunter being gnawed on by maggots. These moments were truly unsetting when I was young, and the pixelated graphics allowed my imagination to run wild. When I played Metroid Prime 2, however, and I could clearly see dead space marines lying around with few signs of actual physical trauma despite the detailed graphics, the effect was lost on me. It felt sanatized because it could not hide behind the ambiguity that the SNES's pixel graphics offered.
Imagine going back to the aforementioned scenes from Super Metroid with modern graphics, though... Imagine walking down a hallway with a smear of browning blood running along the wall, leading directly into the door that you need to enter. Inside, you find a half eaten corpse of some poor unfortunate soul, and you can hear what could be the heavy breathing of the creature whose dinner you just interrupted-- or perhaps said creature has had its fill and has already left, and you are just hearing the ambience of the cave. You won't know the answer until you've explored. A scene like this just wouldn't work in a T-rated game, and if they tried to do it you'd always know deep down "whever it is that's wating for me, it can't be that bad since this is only rated T."
Metroid is dark science fiction, and as such I think that a T rating is restricting it from being all that it can be. You can do quite a bit with a T-rating, but however much they can push it, the potential will never be as much as with an M-rating. It's been long established that there is in fact a sizeable adult audience for well thought out games that deal with mature and dark material, and I think that the Metroid franchise could really benefit from not being restricted by a T rating.
If the player is not careful, they may have to witness Samus dying in some painful and insetting way, and if the game is played from the first person perspective, they will have to witness it through her eyes. Not seeing Samus' body impaled and/or dismembered would be a powerful incentive to play the game carefully for many players. Being M-rated is not just about getting to see lots of gore in order to empower the player. Getting more detailed enemy damage would definitely be welcome through an M-rating, however the implications for what could happen to the player would be the real benefit, since it builds a much more tense experience.
The additional violence would not be gratuitous, but rather would add to the atmosphere of a dark world. Think back to Super Metroid, when you discover the eviscarated remains of the research lab's scientists, and later, the body of a less successful bounty hunter being gnawed on by maggots. These moments were truly unsetting when I was young, and the pixelated graphics allowed my imagination to run wild. When I played Metroid Prime 2, however, and I could clearly see dead space marines lying around with few signs of actual physical trauma despite the detailed graphics, the effect was lost on me. It felt sanatized because it could not hide behind the ambiguity that the SNES's pixel graphics offered.
Imagine going back to the aforementioned scenes from Super Metroid with modern graphics, though... Imagine walking down a hallway with a smear of browning blood running along the wall, leading directly into the door that you need to enter. Inside, you find a half eaten corpse of some poor unfortunate soul, and you can hear what could be the heavy breathing of the creature whose dinner you just interrupted-- or perhaps said creature has had its fill and has already left, and you are just hearing the ambience of the cave. You won't know the answer until you've explored. A scene like this just wouldn't work in a T-rated game, and if they tried to do it you'd always know deep down "whever it is that's wating for me, it can't be that bad since this is only rated T."
Metroid is dark science fiction, and as such I think that a T rating is restricting it from being all that it can be. You can do quite a bit with a T-rating, but however much they can push it, the potential will never be as much as with an M-rating. It's been long established that there is in fact a sizeable adult audience for well thought out games that deal with mature and dark material, and I think that the Metroid franchise could really benefit from not being restricted by a T rating.