Killzone 2 showing straight after MS E3 Keynote, July 10th

Eurogamer is done by europeans, so I doubt it. I'm sure the AI will be great by the time of it's release, but honestly I can hardly tell the difference anymore. You've either got really stupid AI or you've got the same AI that everyone else has these days.
 
Wait, come on! Pffft, I never said that, I love White people AND I love America. Freedom baby, yeah!
 
A jihad on your head.

Oh yes its all fun and games when a white guy jokes about jihad but when a conspicuosly Asian-Muslim guy like myself utters a word that just rhymes with the ol' "J" word we get a visit from the Internal Security Department
:cmad::cmad::cmad::cmad::cmad::cmad:
I swear with Allah as my witness...there will be a reckoning. Besides since I'me generally the only guy here who has never played Killzone or the PSP version of the game, I don't know what to expect so I keep my options open. Plus with Haze and UT the FPS genre seems balanced on the PS3 side. Knowing this I'm sure Guerilla WILL take notes for a game that I forsee several long...unexplainable delays and will only see light somewhere in October of next year or something.Plenty of time to improve or **** up the game.
 
Right now it seems like a problem with detection or priorities. THey'll have plenty of time to fix that, but it is slightly worrying considering Killzone 1 had that problem as well. (Absurdly the AI was better at tracking you and returning fire in a PSM demo disc then it was in the final game).

I don't get why Guerilla has the Helghast dudes jumping over cover at the beginning of the level, that makes no sense, and it's something that seems scripted.
 
Maybe its one of them newbie-friendly level ones where ammo falls from the sky and enemy troops just run at you in a banzai charge just for you to get a feel of the game. Or maybe its because its incomplete.
 
I'm a whitezikin, as long as we're telling our ethinicities. And I take my hat off to you Gammy. Usually you stick to the Microsoft side of the fence. You didn't even have to post that ******ed comparsion. I hereby dispense props. Now the Lizard needs to find some article that says the opposite.:yay:
 
Game Informer

Most noticeable in fights was the aggressive enemy AI, which was quick to take advantage of our failings. If we let up on the covering fire, they would quickly flank into a better position. And, as we learned, running out of ammunition during a crucial firefight was tantamount to suicide, as the enemies seemed to notice and charged our location.[...] If our experience is any indication, Killzone 2 won't be short on challenge when it releases next year.

It's cool that the enemies will pay attention to how many shots you have fired, and if you're reloading etc.

Apparently there's a segment in this video where a crate is blown in front of a helghast via a grenade explosion. Instead of the AI just stopping or clipping through it, the Helghast AI actually trips over the crate in seamless realtime as he's jogging towards you.

http://www.gametrailers.com/umwatcher.php?id=99517
 
Dan Hsu at EGM:

http://www.1up.com/do/blogEntry?bId=...UserId=5379799

lot of different message boards are blowing up over our E3 awards in the October issue of EGM (with Silent Hill 5 on the cover). Specifically, some people are crying foul over our decision to give Halo 3 the "Lil Award" for Smartest A.I. and Killzone 2 the award for Dumbest A.I.

Bias! Moneyhats! Fanboyism! Well, it's been getting so much attention, I decided to answer my own FAQ about this, to help clarify how we picked those two games.

A Microsoft game vs. a Sony game. How convenient.
OK, that wasn't really a question, but it's a legit comment. We didn't pick Halo 3 and Killzone 2 specifically to go against each other or to cause extra controversy. We voted as a staff (including the entire 1UP Network, which includes 1UP.com and GameVideos.com), and we honestly and independently came up with Halo 3 at the top of the list for best A.I. and Killzone 2 at the "top" for worst. We didn't even think of it as Microsoft vs. Sony thing until we realized that both games won their respective categories.

But is it fair to pick Halo 3 because you guys actually got a chance to play it? Versus Killzone 2, which was only on demo, played by the developers.
Good question, but no...our previous hands-on experience with Halo 3 (for our last cover story) did not factor into the voting. Very few of us actually played single-player Halo 3 when we did our cover story, and when I voted, I kept that game time out of mind for these awards. I based my best/worst A.I. votes purely on what was shown to me at E3...and Halo 3 and Killzone 2 were both on equal grounds there. Both were not playable by us, only played for us by their respective developers, and based on those E3 demos and those demos alone, we voted the way we did. I saw excellent A.I. from Halo 3 specifically from the E3 demo, and I saw an extreme example of bad A.I. from Killzone 2 (see below)...also at E3. That's why I voted for those two games for those respective categories.

But there's gotta be some other, lesser-profile games with worse A.I. than Killzone 2.
Based on what we've seen and what we voted on, totally fairly, Killzone 2 nabbed the award. Part of the problem is, the Killzone 2 showed some very noticeable flaws. It wasn't like the enemies were just standing around. Like we mentioned in the write-up, the bad guys were actually jumping out of cover to get *in* the line of fire. It's like they wanted to get shot. That alone, unfortunately, made Killzone 2 look worse (A.I.-wise) than it probably is.

So you guys hate Killzone 2, huh?
Shut up, you stupid FAQ man. The write-up in EGM greatly compliments Killzone 2 as a whole. We're just making fun of one specific thing: that whole "jumping out of cover" business.

OK, then you must hate Sony.
Heh, check out how many good awards the company picked up in the same feature.

Isn't it unfair to compare a game that's still months away from release (Killzone 2) to a game that's almost finished (Halo 3)?
Oh, for sure, but that's part of the problem for any E3 judging...all games are at different points in their development. But we still have E3 awards in EGM. We still have our annual E3 opinionated guide in EGM. The industry even has its own E3 awards. Are all of them fair? No...not if you look at how far along each individual title is in its development. But then again, yes...the companies are putting these products out for the media to see, and as we've done many times in the past, we'll judge them (knowing full well they're incomplete games). So in the context of these being E3 games and E3 demos, we're treating them all equally and as fairly as possible.

Shouldn't you be in mourning or something?
Actually, Shoe killed himself after last Saturday's Michigan football game. This is his ghost writing this.
Posted at Tue, 04 Sep 2007 22:25:55 PDT



ME: I really hate stupid people. Sorry if this has been posted.
 
The parts he's referring to (The Helghast jumping out from cover) happen at the beginning and midway through the segment, and are both entirely scripted. -_-
 
I don't get it. Is he even answering his own question on wheter its fair to compare a pretty finished game to a hands-on demo?

Wait he based his votes on JUST watching the Gameplay videos???
 
The game is in beta now and already it looks better than anything I can really think of right now.

http://www.gamereactor.dk/grtv/player/popup.php?partner=&cat=Leipzig 07&id=1224



the ai though....


fix that!


To quote Kikizo:

"Today, Killzone 2 is without question the most visually striking game we have seen on any console. Seriously. And best of all, it's 100% the real thing. This, arguably, is the showcase that PS3 was made for.

This isn't hyperbole - we didn't expect all that much based on the screenshots or, let's face it, the achievements of the original. But in motion, first-hand, this is a visual DEMON of graphical prowess. Somehow even the trailer shown at E3 doesn't do justice to the experience of really sitting down in front of it and taking time to become immersed. The only real-time thing we've seen with our own eyes that comes close graphically is Rage, (and yes, we've seen everything from Fallout 3 to Halo 3), but we're talking about the PC version of Rage, and you can bet it wasn't running on a crusty Pentium 3 box when id's boss showed it to us, that's for sure."

http://games.kikizo.com/features/killzone2_iv_sep07_p1.asp

About the AI:

"Kikizo: If you think back to the core criticisms of the original PS2 game, what would you highlight as things that you've really looked to improve this time?

Heide: AI is obviously key. Everyone needs to behave in a manner that challenges the player. We've made sure that enemies behave differently and recognise, 'OK, that's a guy running up to me, that's a guy playing with cover there', recognising that different behaviour. And we have to accommodate different players' talents; by working in a big system that allows you to play more tactically, we've got different kinds of weapons that all suit different playing styles, for instance we have a sub-machinegun which is a good short range weapon, so for anyone who likes to 'run and gun', that's a great weapon to have. But of course some players like to run into a big open space and hope that you'll make it out alive.

In terms of the gameplay mechanics that we've got in here, the enemies as well as the allies are taking cover, and using something we call lean and peek, which the player can do also. We've implemented something we call 'first person lean and peek..."
 
I HATE the recent trend taht developers have had where they give a game mechanic a 'catchy' and 'easy to remember' name. Lean n' Peak, Stop and Pop, **** just saying taking cover and firing from cover! ARGGGGGG
 
Did you see the video though? It seems as though they're using even more post processing. The game looks magnificent.
 
Looks like they put the light machine gun in there for those people that don't like the classic shakiness of the original Killzone. People hated that, I bloody loved it.
 
Heck yes, the shakyness needs to return, forget those babies who got 'sick' when pulling out or throwing a grenade. Ok maybe the Grenade could be toned down a little, but the shakyness was awesome.

One thing taht kind of bugs me right now is that even when you go into cover you can still see over the top of it. If someone ahd their head up taht high to see they'd get a bullet in their brain. I want to stick to cover and have my line of sight match up with my position, and have 'blind fire' actually be blind fire.

Cool to note: WIth the Rocket Launcher, did you notice how the rocket actually drops a bit after it's shot and then the propellant kicks in and it flies forward, I was like "le awesome :D'. :o

I hope they brign backa bit more of the shaky-ness. Between being able to run (Isn't taht still in?) and how they're handling jumping, I'm pretty excited about the changes they're making, the Helghast just need to be faster in responding to wahtever you are doing.
 

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