Killzone 2 showing straight after MS E3 Keynote, July 10th

Today I was at Wal-Mart and found a GI Joe figure that looks almost exactly like a Helgast, except with weird colors and a few other differences. I decided to buy him and now I plan to customize him in the near future to look like the real deal. :D
 
Damn Timstuff, how many "action figures" do you have?
 
I lost count years ago. Darn you Hasbro for releasing a million varieties of the Star Wars characters and convincing me I needed all of them until it was too late and I'd already blown my entire childhood allowance! :(

The Helghast GI Joe is coming out really good though. I'm pretty much done with all the sculpting that needs to be done, so now I'm just waiting for my paints to arrive in the mail. I already have plans for an MGS4 Solid Snake GI Joe, too!
 
I lost count years ago. Darn you Hasbro for releasing a million varieties of the Star Wars characters and convincing me I needed all of them until it was too late and I'd already blown my entire childhood allowance! :(

The Helghast GI Joe is coming out really good though. I'm pretty much done with all the sculpting that needs to be done, so now I'm just waiting for my paints to arrive in the mail. I already have plans for an MGS4 Solid Snake GI Joe, too!

SWEET, WHAT KIND OF PAINTS DO YOU USE FOR IT??? I'M AN ARTIST AND WOULD LIKE TO GIVE IT A SHOT MYSELF WITH SOME FIGURES!!! POST SOME PICS WHEN YOU'RE DONE SO WE CAN CHECK IT OUT, HAVE FUN!!!:D:up:
 
Q&A: Killzone 2 producer talks environment hazards, new gameplay

GamePro's Sid Shuman grills Killzone 2 producer Steven Ter Heide.

What environmental hazards will players find on the Helghast's home planet? How will these hazards affect the player?

The Helghast homeworld is called Helghan, and it is a very hostile place. The Helghast have adapted to the living conditions by using special goggles and breathing equipment. They have also learned to harness the power the planet offers and have turned them into weapons. For example, the ARC weapon you can see in the demo is powered by lightning. The player will encounter more environmental hazards, but we'll save details on those for later.

In the first game, players could choose to play as several characters, each with their own weapon of choice. What kinds of characters will the player be able to control? Is there any chance the player will get to play as any non-human characters?

In Killzone 2 we are introducing a new player character named Sev. Sev is part of a special forces squad called the Legion. You will see some familiar faces: Rico for instance is the squad's commanding officer. In Killzone 2, however, players will follow Sev's journey through the Helghast invasion. Other characters are not playable but will appear as buddies with different abilities. The player can wield a variety of different weapons, and carry up to two with him at any time. This way he can select those weapons suited to his playing style.
Park Terminal and Beach Head were favorite multiplayer maps from the first game. Will any of them return in Killzone 2?

We are not talking about the details of our multiplayer campaign just yet. It will however be an extensive component of Killzone 2, linking to Killzone.com as well as into Home.
Killzone: Liberation introduced Helghast dogs and tanks that the player could control. Will the player be able to operate other vehicles in Killzone 2? What about those hovering platforms from the trailer?

We are of course building on our strengths from previous titles, and working hard to improve on their shortcomings. Liberation certainly offered some new things like bossfights, and the ability to heal your buddies. These gameplay elements offered additional variety and we are working hard to include them in Killzone 2 also. Of course Killzone 2 plays on a different world than the previous games. This gives us a lot of freedom and will introduce some new unique enemies and situations. As for vehicles, it is still a bit early to confirm any details.

The first Killzone didn't allow you to jump. Will Killzone 2 add this feature? Why is this feature important, or not important?

We felt that navigating small obstacles was annoying in Killzone, but we also wanted to keep everything grounded in reality. In Killzone 2 you can jump, but you will not be able to fire at the same time. The player will also be able to perform lots of context-based actions that will be all in first-person (such as lean and peek). The feeling of immersion is very important to us.
Brian Cox was the voice of the Helghast dictator. Will that character return, and will Cox return as the voice actor? What about any other returning voice actors?

We can't say too much about the voice actors just yet. However, we will say that working with these kind of talented people really adds something to the game, especially when combined with our facial capture animation.

Squad artificial intelligence was a sticking point in the first game. What will Killzone 2 do to improve its A.I. of enemies and squad members?

With Killzone Liberation we already saw improvements in AI behavior. They were able to target destructable or explosive objects, flank you, and work together. For Killzone 2 we have improved on that even further. The world is more complex with lots of physics objects and destructible environments, which means the AI has to navigate and be aware of all of that. They also have to be more aware of each other and their enemies, as we will see many more characters on screen at the same time. We are making sure that the AI is ultra challenging, and each character has unique and recognizable behaviors, allowing the player to judge the situation and decide how to deal with them.

It's pretty obvious (at least to us) that Killzone 2 has some of the best graphics ever seen. What is it about the PS3 that allows you to pull off this kind of detail? And would you say it's accurate that the in-game E3 footage surpassed the E3 2005 CG cinema?

The E3 2005 trailer was all about setting our ambition and goals for the game. We wouldn't have created that movie if we did not think we could deliver that [level of detail]. There is of course a difference between a movie and a game. Allowing more freedom for the player and not have it as scripted meant we had to create technology and a number of systems to help achieve that level of intensity while playing. We've created our own proprietary technology to drive the game, and this is using many of PS3's specific strengths.Large quantities of data can be streamed because we have a great deal of storage capacity. This allows for the level of detail you can see in the game.

It is not a luxury to have Blu-ray, but rather a necessity, as compression only gets you so far. I mean, the level that we showed at E3 and Leipzig topped out around 2GB! Also having the CELL and SPUs means we can offload all of our physics processing to an SPU, or process AI using the SPU's. All this processing power just means we can add more detail and create that Hollywood-type realism we're after.


http://www.gamepro.com/sony/ps3/games/features/140768.shtml
 
SWEET, WHAT KIND OF PAINTS DO YOU USE FOR IT??? I'M AN ARTIST AND WOULD LIKE TO GIVE IT A SHOT MYSELF WITH SOME FIGURES!!! POST SOME PICS WHEN YOU'RE DONE SO WE CAN CHECK IT OUT, HAVE FUN!!!:D:up:

Model masters acrylics are the way to go. If you want some really good info about action figure painting though, check out the tutorials on Jin Saotome's website, that's where I got all the info that got me started. :D

http://www.jinsaotomesdangeroustoys.com/
 
Dang, looks like my hero Jin is a step or three ahead of me...

helghast003on6.jpg


http://www.angelfire.com/mech/jinsaotome/JinsDangerousToys/Helghast.html

I don't think I can top having actual light-up eyes inside the head, but I'm still going through with my project! Seeing Jin's version inspired me to add more detail than I was originally planning and clean up my sculpt more, and I'm also now planning to put more work into my figure's weapon. I hope my freakin' paints arrive soon!
 
Dang, looks like my hero Jin is a step or three ahead of me...

helghast003on6.jpg


http://www.angelfire.com/mech/jinsaotome/JinsDangerousToys/Helghast.html

I don't think I can top having actual light-up eyes inside the head, but I'm still going through with my project! Seeing Jin's version inspired me to add more detail than I was originally planning and clean up my sculpt more, and I'm also now planning to put more work into my figure's weapon. I hope my freakin' paints arrive soon!

****, son, I don't think you can top that. Good luck, though!!!:yay:
 
There's no way I can top (or even match, for that matter) Jin's work, but I think that my figure will still at least come out good.
 
Well, it's looking like my paints won't be arriving until Monday at the earliest, and since I've pretty much sculpted and re-sculpted the crap out of my Helghast soldier, I decided to get a head start on sculpting my Solid Snake figure. I ground down all of the acessory holes on him, and I've started filling them in with Apoxie Sculpt. Once the fill-ins are all done and hardened, I'll dive into the rest of it. I'm not sure how much I'll get done by the time my Helghast paints arrive though.

BTW, last night I ordered this 1/6 scale gun, that I plan on modifying into the Helghast assault rifle.

c2351yy3.jpg


gunuc1.jpg


It's gonna be a little large for an 8" figure, but the way I see it, most Sigma Six figures' weapons are over sized anyway, so it shouldn't be a big deal.
 
Make some funny jokes and then people can laugh at them. And say something constructive on this thread for a change, cuz the teddy bear shtick is getting old.
 
Why do you people have your asses wound up so tight they're ready to snap even at simple, harmless little jokes? :huh:
So to you, a ridiculous comparison trying to make Killzone 2 out to be a joke is simple and harmless, when it's clearly stated simply to get a rise out of people? It wasn't even clever, it was just pathetic. be a little more creative next time, maybe people will care.
 
People obviously already care, far more than they really should :confused:
 
People obviously already care, far more than they really should :confused:
Obviously, but not in the way he intended. If it was meant to be a joke, he failed. If he wanted to look like a *****e, mission accomplished, my friend.
 

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