XtromaniaK
Sidekick
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- Jun 8, 2007
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True enough, but if the city's been bombed into the ground I gather there won't be much variation in colour scheme.
I agree that a city that's been bombed into the ground shouldn't have a bunch of contrast in colour. But the city we see in the first level actually looks quite intact. Which makes me wonder why you wouldn't see at least some sort of variation, even if it was red in the bricks or something.
I'd argue that a game is harder to develop for a handheld, especially if it's a game that requires a high framerate b/c the hardware is so limited. It's not like a full blown console where a developer can do almost anything.
Personally, I think it'd be easier. There are more limits, yes, but the architecture is much less complicated and should be somewhat easier to work with. Despite the cap on what you can and can't have in the game. Less means more, basically.