Killzone 2 showing straight after MS E3 Keynote, July 10th

I just noticed that she essentially called Killzone 2 a "god" :csad:
 
Extro is free to try and mount a technical conversation if he wants to. There's really nothing to argue about though, he says he doesn't care about the technical achievements, and is in fact blind to them, while hating the art style. Oh Well. I certainly never said the graphics were revolutionary. Evolutionary sure, but you can't trigger a revolution with graphics these days.

I can talk about deferred rendering, or indirect lighting, or polygon counts, of show examples of the physics that are probably some of the best ever seen thus far, or even talk about how the game seamlessly handles environment streaming, or how the enemies have volumetric liquid physics based blood, or how each model in game is so detailed as to have eyelashes, or how the smoke is all volumetric, but all that will result in will be a circular argument where he says "lol it doesn't look good to me, who cares, it's not impressive technically".

Random example, Splinter Cell, aside from the lighting, looks a little 'high quality Xboxish', you want to know why that is? it's because it's spending a ton of resources on that indirect lighting. The same stuff Killzone 2 uses, while using volumetric particles like no tomorrow, with absurd polygon counts, with an incredibly in depth physics system, with DOF that's based on distance (so you don't get that 'flat wall' blur you see in other games) With enemies who's bodies use blended body physics and animation to react when hit (Grunts just turned around in Halo 3, much more primitive). I could bring up examples until the cows came home, but Extro would just say 'lol nothing special'.

Of course we still have to see if Killzone 2 will be a good game or not, but visually, it's pretty top of the line. "low res textures" (which CoD uses to) or not. Although I agree the top of the dropship needs some work, but everything was still a work in progress.
 
There's a lot of color.

rim--screenshot_large.jpg
 
I see a tiny bit of green, where the lights are on the left side of the pic.
 
Yellow from the light, red from the fire, green from the gun sight, pale blue from the dropship light, and an assortmentOmg it's not Okami who cares. of rich muted colors using a high color saturation. The level is darker, but the game has tons of color in the game, mae more apparently by the darker color ton because the saturated elements 'pop' on the screen.

omgit'snotokamiwhocares.
 
Alright alright the Killzone 2 could be outputted to a Gameboy Color screen and no one would know the difference. :o
 
PLEASE let's not have this discussion about colour again, Xtro and I already spent enuff time on it >_<
 
I've said it b4 and I'll say it again: a warzone ain't colourful. If buildings have been bombed into the ground, then there isn't going to much else but gray.
 
Yeah both it and the Helghast City aren't bland at all. The Helghast City might be dark, but within that dark environment is a very rich color scheme when things get lit up.
 
Don't compare the awesome City 17 with the awful Helghast City :csad:
 
Zenien, why do you bother? End of the day, they're just trying to wind you up. I know the game looks fantastic, I don't need these sods to tell me otherwise.
 
No one is trying to wind anyone up. The game just doesn't look that great, and you guys are so caught up in earning your junior PR man badges that you refuse to admit it. The only times this game manages to look half as impressive as you try to sell it is when the screenshots are shrunk down to avatar sizes. Get out in the world and stop seeing everything as microsoft fanboys vs sony fanboys. The game just flat out does not look as great as you guys want everyone to believe.
 
Actually, in motion, this is the most impressive game I've ever seen. Beats COD4 by a mile in terms of immersion. COD4 had some cool particle effects and has some solid graphics, but there is very little added in terms of immersion. Feels like you're the steadiest person ever/are attached to a steadicam. Much too smooth to be close to feeling realistic imo.
 

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