Timstuff
Avenger
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- Jul 26, 2004
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I think what's ultimately going to kill the Kinect, at least from a hardcore's POV, is going to be this bermuda triangle of conceptual problems:
1) Kinect has serious latency / lag issues. This is somewhat unavoidable, because of the nature of the depth-mapping camera it uses. There is tons of data that the Kinect has to sift through and interpret, and that is going to take a while if using just Xbox hardware. This this is designed around Israeli military tech, but it has to be processed with an Xbox 360. Which leads us to...
2) System resource consumption. I've heard some people say that Kinect must use roughly 1/3 of the Xbox 360's resources just to interpret the images from the infrared camera. That's 1 of the 360's 3 cores, which means only 2 are left for designing games. Hardcore games need a lot more power than that, which is why all of Natal's games are so graphically simple compared to the regular ones (however, Microsoft probably doesn't think the target audience cares about graphics anyway). It's so it's quite likely that you will never see a hardcore game on 360 that has optional Kinect integration the way a lot of PS3 games will have with the Move.
3) Gameplay without a controller is conceptually limited. Sony did many experiments with the exact same technology MS is using with Natal when they were developing the successor to the EyeToy, and they decided the technology was too expensive and did not offer an experience that was significantly different from the Eyetoy. You are still waggling your arms around like a fool in liu of pressing buttons, and there still is not enough input options for the player to have sufficient control over the game, which makes integration into hardcore games nearly impossible. Even the supposedly "hardcore" Star Wars game looks like it will be on rails with very simplified, streamlined game design because there's no practical way for the player to tell the character which direction to run in. This is the exact same crud as the EyeToy, and all MS would need to do is ask Sony to know that that's a well that's been dry for a long time.
1) Kinect has serious latency / lag issues. This is somewhat unavoidable, because of the nature of the depth-mapping camera it uses. There is tons of data that the Kinect has to sift through and interpret, and that is going to take a while if using just Xbox hardware. This this is designed around Israeli military tech, but it has to be processed with an Xbox 360. Which leads us to...
2) System resource consumption. I've heard some people say that Kinect must use roughly 1/3 of the Xbox 360's resources just to interpret the images from the infrared camera. That's 1 of the 360's 3 cores, which means only 2 are left for designing games. Hardcore games need a lot more power than that, which is why all of Natal's games are so graphically simple compared to the regular ones (however, Microsoft probably doesn't think the target audience cares about graphics anyway). It's so it's quite likely that you will never see a hardcore game on 360 that has optional Kinect integration the way a lot of PS3 games will have with the Move.
3) Gameplay without a controller is conceptually limited. Sony did many experiments with the exact same technology MS is using with Natal when they were developing the successor to the EyeToy, and they decided the technology was too expensive and did not offer an experience that was significantly different from the Eyetoy. You are still waggling your arms around like a fool in liu of pressing buttons, and there still is not enough input options for the player to have sufficient control over the game, which makes integration into hardcore games nearly impossible. Even the supposedly "hardcore" Star Wars game looks like it will be on rails with very simplified, streamlined game design because there's no practical way for the player to tell the character which direction to run in. This is the exact same crud as the EyeToy, and all MS would need to do is ask Sony to know that that's a well that's been dry for a long time.