GDC 2008: LEGO Batman First Look
The Caped Crusader takes block form in an all-new adventure.
Back when LEGO Star Wars was first announced people were understandably skeptical of the feasibility of creating a videogame based on not one, but two franchises, and still having it be fun to play. Nevertheless, Traveller's Tales stepped up to the challenge and melded a cute art style with innocently engaging gameplay that clicked with an alarming number of players. Now Batman is being charged with wrapping his storied franchise around a world built by LEGOs. While we were once again skeptical of the ability of the characters to make the transition, after seeing the game at this year's Game Developer's Conference we've learned to keep our thoughts to ourselves.
One of my first concerns was the fact that there aren't three Batman movies that are worth being turned into a LEGO title. To get around that problem Traveller's Tales is creating a new storyline featuring a boatload of the characters from the Batman universe. While we did pry into the number of total playable characters in the game, nothing was given beyond the rough "more than 20" hint. During our two-level demo with the LEGO version of the Caped Crusader we were shown Batman, Robin, Scarecrow, Killer Croc, The Joker, Harley Quinn, and Penguin. Each, as you'd hope, has their own unique powers and abilities. Penguin has his trusty umbrella which he can use to glide to safety and he can also launch little penguin bombs to bust apart his foes. Killer Croc, being the brutish bruiser that he is, can punch enemies with such force that they fly off-screen.
Given the massive number of characters in LEGO Batman Traveller's Tales decided to design what they're calling Villain Mode. Basically players can play along the same story arc as you normally would with the Dark Knight, but you'll be playing on the other side of the coin, working against the comic book hero. There's also a free play mode that allows you to use the bumpers to switch between the entire list of unlocked characters at will.
Beyond the standard attacks (which now include throws) and specialized moves there's also different costumes, referred to as suits by the developer, that characters can dawn. There are four for each playable character and the one that we saw featured Robin in a magnetized outfit which allowed him to walk on metal walls and use metallic objects to his advantage in combat.
Just as with the last LEGO title, there are plenty of instances where automated building with the titular toy blocks is necessitated by the situation. Batman will need to construct a ladder for Robin to climb or build a machine that spits out one of those handy dandy suits we just mentioned. It's interesting to note that you can now switch who you're controlling on the fly which certainly opens a few more puzzle options for the developers.
From an aesthetic standpoint it's clear that LEGO Batman has benefited from the added development time with the Xbox 360 hardware. The two levels that we saw Gotham alleyways and The Joker's amusement park both had a very noticeable added layer of detail. The ground in the alley was slick and damp, showing off nice reflections and bump mapping and Joker's amusement park had some serious size to it compared to what we saw from the confined corridors of Star Wars.
Despite our early concerns for Batman and his attempted transition to LEGO fame, after seeing the game first-hand we can say that those doubts have been squashed. Batman fans and platforming aficionados alike will have plenty to look forward to from the huge roster of playable characters and online co-op to the new Villain Mode. Watch for LEGO Batman to swoop onto store shelves in the Fall of 2008.