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Where are his horns? Manip please! 

DarkMurdock said:Any news on Daredevil 2? Why won't Fox just greenlight it, they must have made a good bundle of money on the first movie.
Sabretooth said:Man would I love a DD2 or a DD restart. But please,get rid of Affleck![]()
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March 01, 2006 03:00 PM US Eastern Timezone
Marvel Studios CEO, Avi Arad, and Silicon Valley Maverick, William R. Hearst III, Culminate Powerful Film and Technology Forums at Cinequest 16; Intel, Panasonic, Palm and Canon Facilitate Ahead-of-the-Curve Presentations
SAN JOSE, Calif.--(BUSINESS WIRE)--March 1, 2006--Cinequest announced today that Avi Arad, Chairman and CEO of Marvel Studios, will receive Cinequest's Maverick Spirit Award and participate in a dynamic conversation with venture capitalist William R. Hearst III on the art of technology -- an event culminating Cinequest's expanded Filmmaking and Technology Forums. This Meeting of Maverick Moguls event will occur on Saturday, March 11, 2006, at 3:30 p.m. at the Camera 12 Cinemas. The entire Cinequest festival runs from March 1-12, 2006, in San Jose, California, capital of the Silicon Valley.
Cinequest chose Arad for this honor because he is a master of leveraging digital technologies to tell stories which could not have been told before. Past recipients of the Maverick Spirit Award have included industry heavyweights such as Kevin Spacey, William H. Macy, Governor Arnold Schwarzenegger, Spike Lee, Gus Van Sant and Sir Ian McKellen to name a few.
"He is a mogul who has demonstrated the Maverick spirit both in his work with Marvel Studios and in his life," said Cinequest's Executive Director Halfdan Hussey. "It is this spirit which Cinequest champions and why he is a perfect fit for the Maverick Spirit Award."
Mr. Arad has been the driving force behind Marvel's Hollywood renaissance with a track record that has been nothing short of spectacular, including a string of eight consecutive No. 1 box office openings. As an executive producer and producer, his credits include Spider-Man and its sequel, Spider-Man 2 (Columbia Pictures), which set an industry record for opening day box office receipts; X-Men and X2: X-Men United (Twentieth Century Fox); The Hulk (Universal Pictures); Daredevil (New Regency); The Punisher (Lions Gate Entertainment); Blade, Blade II and Blade: Trinity (New Line Cinema); Elektra (Twentieth Century Fox); and The Fantastic Four (Twentieth Century Fox). Mr. Arad's current live-action feature film slate includes the highly anticipated May 2006 release of X3 (Twentieth Century Fox), as well as Ghost Rider (Columbia Pictures), Spider-Man 3 (Columbia Pictures) and Fantastic Four 2 (Twentieth Century Fox) -- all slated for 2007.
Cinequest discovers films, connects films to their fans and empowers film artists with the knowledge and technologies to make and distribute their visions. Cinequest has built a reputation for being a trend-setter, leading the way in promoting and exposing digital tools that aid creativity and delivery of Maverick, independent and international cinema. At Cinequest Film Festival 16 (CQFF16), Cinequest, in conjunction with exclusive partners, will present a series of forums, structured as thematic days that will empower filmmakers via exposure to cutting-edge technologies as well as wisdom and how-to knowledge from leading film professionals.
These inspiring events include: Day of the Writer, Day of the Producer, Day of the Cinematographer, Day of Post and Day of Distribution. Each forum will present experts in their field to inspire, educate and fascinate both filmmakers and film fans. Cinequest has partnered in this venture with companies such as Canon, Comerica, Dolby(R) (NYSELB), Intel (Nasdaq:INTC), Kontiki, Palm(R) (Nasdaq:PALM), and Panasonic, to name but a few. Examples of the heavyweight presenters include: Tom Rolf (editor of Taxi Driver, Heat), Mike Homer (founder, Kontiki) and Larry Thorpe (legendary innovator of 24P High Definition camera technologies).
Empower -- Connect -- Discover
The Day of series combines workshops, presentations and brainstorming sessions which will allow the filmmaker to tap into the expertise needed to utilize new technologies. These are empowering days of discovery as well as exhibition. For example, Day of Distribution and Producer events will address both traditional models as well as ground-breaking distribution solutions from Internet to Mobile to new Home Entertainment capacities. For full details on the Cinequest Forums paste the following link into your browser: http://www.cinequest.org/2006/programguide/event_view.php?eid=218
Tickets are available to all Cinequest forums online at www.cinequest.org and on the phone at (408) 295-FEST (3378).
Inspiring the Maverick in All of Us
Cinequest is a premier motion picture institute that produces: Cinequest Film Festival, a soul-stirring and personable discovery festival of international films and forums for movie lovers, Maverick film artists and students; Cinequest Online, delivering films to fans worldwide; Cinequest DVD Label; Youthquest; and Cinequest Screenwriting Competition.
Cinequest Film Festival 16 will occur March 1-12, 2006 www.cinequest.org.
Hidden City Games Announces Marvel License Agreement
Smart Multimedia Gallery
Hidden City Games launched its flagship game, Clout Fantasy , in over 50 countries in 2005. It is the first collectable game played with poker-size chips instead of cards. The chips are thrown and must land near other chips to affect them, making dexterity central to game play. Players must merge mental strategy with physical skill to score points and edge out their opponents. The game appeals to both kids and adults the world over, age eight and up. (Photo: Business Wire)
SEATTLE--(BUSINESS WIRE)--March 14, 2006--Hidden City Games(TM), LLC, announced today that it has signed a licensing agreement with Marvel Entertainment, Inc. for the worldwide rights to publish a collectable throwing game and accessories featuring the Marvel Universe of Super Heroes. The products, under the three-year deal, will be marketed under Hidden City Games' Clout(TM) line of collectable throwing games.
Marvel has been beloved by generations of adults and kids alike. And with millions of dedicated Marvel fans worldwide, the agreement presents a unique opportunity for collectable throwing games to reach broad and mass-market players for the first time. Gaining access to these markets is widely held to be key to a game company's growth and longevity.
"This agreement presents an incredible opportunity to elevate our Clout line of collectable throwing games into the mass market," said Peter D. Adkison, CEO of Hidden City Games. "We have been actively pursuing a licensing agreement with Marvel, knowing the incredible strength and stature they can bring to making Clout a successful game. They are without a doubt a perfect fit for us."
Like the Marvel Universe, Clout is highly character-focused, with a different character on each chip, represented in exquisite, full-color artwork. And Marvel's enormous universe of interrelating characters and intertwining stories seems especially well suited to one of Clout's most innovative features: All Clout games are interplayable, meaning a player with elves chips from Clout Fantasy can play against a player using Spider-Man chips and another opponent with X-Men chips.
In addition to expanding into broader markets, Hidden City Games hopes the Marvel agreement offers another opportunity as well: that of expanding Clout's reach into new countries. Clout Fantasy is currently available in 10 languages in 56 countries worldwide.
The first Clout product to launch under the Marvel agreement will be released in fall 2006.
About Hidden City Games, LLC
Hidden City Games, LLC, is a privately held company headquartered in Seattle, Washington. Its mission is to bring to market the best products in the collectable games industry, always looking for ways to introduce gamers to new and challenging games to play and collect. All trademarks including HIDDEN CITY GAMES, CLOUT FANTASY, expansion symbols, and the designs/stylizations associated therewith, and character names and their distinctive likenesses, are properties of Hidden City Games, LLC, in the U.S.A. and other countries. (C) 2006 Hidden City Games, LLC; U.S. & foreign patents pending.
About Marvel Entertainment, Inc.
With a library of over 5,000 characters, Marvel Entertainment, Inc. is one of the world's most prominent character-based entertainment companies. Marvel's operations are focused on utilizing its character franchises in licensing, entertainment, publishing and toys. Areas of emphasis include feature films, DVD/home video, consumer products, video games, action figures and role-playing toys, television and promotions. Rooted in the creative success of over sixty years of comic book publishing, Marvel's strategy is to leverage its character franchises in a growing array of opportunities around the world. More information about Marvel can be found at www.marvel.com.
Marvel, and related characters names and the distinctive likenesses thereof are trademarks of Marvel Characters, Inc. TM & (C) 2006 Marvel Characters, Inc. All rights reserved. Super Hero(es) is a co-owned registered trademark.
Tu chucha es toda mia!Look -- Up in the Sky!
Product Placement!
By BRIAN STEINBERG
April 18, 2006
Superheroes like Superman and Spider-Man can save mankind from natural disasters, space aliens and evil mutants. But there's one thing they are powerless to stop: Advertisers shilling products within the pages of the comic books they call home.
In July, Time Warner Inc.'s DC Comics, home to characters such as Batman and Aquaman, is launching "Rush City," a six-part miniseries that boasts visible promotional support from General Motors Corp.'s Pontiac. As part of the series, a new hero known as "The Rush" will be prominently featured driving a Pontiac Solstice in the comic book. "The car will be as essential to the character as the Aston Martin was to James Bond," says David McKillips, vice president of advertising and custom publishing for DC Comics.
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Over the past few months, Marvel Entertainment Inc. has begun putting the "swoosh" logo from Nike Inc. in the scenes of some of its titles, such as "New X-Men." So far, the emblem has appeared on a car door and on a character's T-shirt. "We are always looking for new and interesting ways of connecting with our consumers," says Nate Tobecksen, a Nike spokesman. "This is certainly one of them."
Last week, DaimlerChrysler AG's Dodge finalized an ad pact that will include product placements in Marvel comics. Marvel, home of Spider-Man, Captain America and Sub-Mariner, may feature Dodge's new car, the Caliber, in the books' cityscapes, including on billboards, T-shirts or signs over the next four to eight months, Joe Maimone, Marvel's advertising director, says.
Both Pontiac and Dodge are getting the product placements deals as part of larger ad buys. The two car companies are purchasing print ads as well -- the first time either auto maker has taken out an ad in a comic book.
Product placement has become commonplace in movies and TV shows. Now it's coming to comic books -- in part because the industry's two giants, DC and Marvel, are promoting some of their titles as places to reach one of Madison Avenue's most elusive audiences: guys in their 20s. Notoriously hard to reach, young adult males are known to be wary of traditional sales pitches, especially ones that get in the way of their entertainment. "It's the kind of audience that is harder and harder and harder to get to," says Dino Bernacchi, advertising manager for Pontiac.
A casual reader might miss some of the new comic-book product placements, which are meant to be part of the artwork. "When Spider-Man flies through Times Square, you don't necessarily have to draw" the signs that are there in real life, says Marvel's Mr. Maimone. "We can pretty much put anything we want, as long as it's organic and not forced." DC's Mr. McKillips says Pontiac will not have direct editorial oversight of the comic and its main character. "We're not seeking their approval on everything, and they trust us," he says. A Pontiac spokesman says the company is not involved in the creative process.
Comic books have long carried some print ads, and they typically had a youthful bent, with ads for toy soldiers, x-ray glasses and mail-order Sea Monkeys. More recent ads hawked acne medications, videogames and chewing gum.
Lately, readers of comic books have gotten older. On Madison Avenue, "there is a large misunderstanding of who is reading these titles and what they are paying attention to," says Pontiac's Mr. Bernacchi. The genre suffered a slump beginning in the early 1990s that lasted until the first Spider-Man movie was released in 2002, says Gordon Hodge, who follows the business for Thomas Weisel Partners. In that time, fans who kept buying the books have grown older, now reaching into their 20s and 30s. A recent wave of hit films featuring comic-book heroes has gotten consumers, including older ones, interested in comic books again. Mr. Hodge estimates the comic-book market is worth about $400 million to $450 million, with Marvel controlling about 37% and DC capturing around 33%.
DC and Marvel are both burnishing "networks" of titles that appeal to male readers between the ages of 18 and 34. Marvel's Mr. Maimone says the comics titles are competing with "laddie" magazines such as Emap PLC's FHM or Dennis Publishing's Maxim and Stuff.
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Comic books for the older set contain grittier storylines about superheroes with distinct character flaws. Batman these days exhibits paranoid tendencies, even going so far as to construct a satellite to keep tabs on his caped associates. Green Arrow, an archer in an emerald costume who once shot trick arrows with boxing gloves instead of sharp tips, recently used a real arrow to stab a villain in the eye. (To be fair, the criminal was already blind in that socket.)
DC's Mr. McKillips says he hopes to bring in other advertisers seeking an older male. "You're going to see this year a lot more health and beauty care, shaving cream, razors, alongside the automotive," he says.
Weaving products into comics is not entirely new. DC says in the 1960s it produced comic-book series based on toys such as Captain Action or Hot Wheels, in response to advertiser relationships. The new auto-maker ads will be less overt.
Nonetheless, the product placements, which still aren't widely known, have some fans seeing red. Such ads "taint the experience," says Chuck Rozanski, founder of Mile High Comics, a Denver comics retailer. "The comic environment is designed to take you away from reality for a moment," he says. "Here we are thrusting offensive marketing products from our world into this fantasy world."
The big concern among comics aficionados seems to be whether the drawings of the products will obscure the dialogue and pictures. Laverne Mann, a Ewing, N.J., librarian who has read comics for years, hopes the books won't look "like the comic is being bought by the product," with a logo or drawing of a soda can obscuring the art. Something that takes attention away from the story would be "like a pop-up ad," says Rebecca Sutherland Borah, an associate professor of English at the University of Cincinnati who has studied comics. "I want to see all the art and words I can get."
Others see the placement as the lesser of two evils, still better than having big display ads inside the comic books. "Anything they can do to put it in front of the person in the mainline of reading is going to be a good thing," says Tommy King, who sells comics at Tales Resold in Raleigh, N.C.
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Marvel Licensing Continues to Grow
Pokemon Hangs Tough
April 18, 2006
License Magazine has released its annual list of the 101 Leading Licensors, and Marvel held its #4 slot, growing from $4 billion to $5 billion in retail sales based on its brands. That keeps it in pretty heady company, with Disney, Warner Bros, and Nickelodeon/Viacom in the top three slots (in order). And that's ahead of such licensing juggernauts as the NFL and Lucas Licensing (which grew from $1.2 billion to $3 billion last year).
Other companies with implications for pop culture retailers include Sanrio, which was tied with Marvel last year but slipped to fifth after sales of its products grew to "only" $4.2 billion in 2005. 4Kids, which is the licensor for Yu-Gi-Oh!, Magical DoReMi, and One Piece, was in 13th, at $2.8 billion in sales of products carrying its brands. 20th Century Fox, with Family Guy, Simpsons, Napoleon Dynamite, etc., was in 21st, with $1.5 billion in sales. Pokemon USA, now on its own, was in 23rd, with a staggering $1.3 billion in sales in its 9th year! Peanuts is #28, at $1.2 billion. Viz is #62, with $262 million in sales of its brands.
Marvel Studios Engages All-Star Roster For New Film Slate; Jon Favreau To Direct Iron Man
Business Wire - April 28, 2006 11:09
LOS ANGELES, Apr 28, 2006 (BUSINESS WIRE) -- Aggressively pursuing its strategy to develop and produce a new slate of feature films, Marvel Studios - a subsidiary of Marvel Entertainment, Inc. (NYSE: MVL) - has engaged director/actor/writer Jon Favreau to direct the highly anticipated big screen adaptation of Iron Man. Additionally, the studio has tapped several screenwriters to pen scripts based on some of its marquee Super Hero franchises. The projects to which screenwriters are now attached and have officially begun development include Iron Man, Incredible Hulk, Ant Man, Captain America, Nick Fury and Thor. The announcement was made today by Avi Arad, Chairman of Marvel Studios.
-- Iron Man -- For the legendary Super Hero Iron Man, Jon Favreau will direct the film and develop the script with the writing team of Arthur Marcum and Matt Holloway (Convoy). Favreau's directing credits include Elf and Zathura: A Space Adventure.
-- Incredible Hulk -- Zak Penn, who previously collaborated with Marvel on X2, Fantastic Four, and the upcoming X-Men: The Last Stand, will write a new Incredible Hulk film, inspired by the larger-than-life green giant. Under Marvel's arrangement with Universal, Marvel will develop and produce the Incredible Hulk as a major theatrical release, with Universal retaining various distribution rights.
-- Ant Man -- Writer/director Edgar Wright (Shaun of the Dead and Hot Fuzz) will direct, and co-write with writing partner Joe Cornish, the feature film based on cult-favorite Ant Man. Edgar will also co-produce with his Big Talk Productions partner Nira Park.
-- Captain America -- David Self has been tapped to write Captain America, inspired by Marvel's venerable all-American super soldier. Self's credits include Thirteen Days and Road to Perdition, in addition to numerous rewrites on various studio films. He also worked with Marvel on two other projects: Namor, the Sub-Mariner for Universal, and Deathlok for Paramount.
-- Nick Fury - Marvel's Super Hero with military roots, the iconic super spy Nick Fury, will be brought to life by action/adventure screenwriter Andrew Marlowe. Marlowe's credits include Air Force One, End of Days, and Hollow Man.
-- Thor -- The legendary Norse Thunder deity, Thor, will hammer his way to the big screen with the help of screenwriter Mark Protosevich. Protosevich wrote one of this summer's highly-anticipated films, Poseidon. His credits also include The Cell.
"We are incredibly excited to be able to attract some of Hollywood's top talent to help Marvel launch the first wave of our independently-produced film slate. These screenwriters and directors are at the top of their game, and each brings a unique passion for the individual characters and projects they will be working on. Our goal is to combine great characters with exciting action, and we've assembled a team who will do just that," said Mr. Arad. "In fact, some of these writers have already helped us create major Hollywood blockbuster franchises like Fantastic Four and X-Men. With our independent slate, we look forward to delivering to movie-goers the same type of high-action, gripping entertainment they have grown accustomed to with the Marvel brand."
With screenwriters and directors on board, Marvel is commencing discussions with other talent and visual effects houses as it gears up for full-scale production on the new slate, with the first release anticipated in 2008. These projects are expected to be financed with Marvel's $525 million revolving film financing facility and distributed under Marvel's overall distribution arrangement with Paramount, except for The Incredible Hulk which will be distributed by Universal.
President/COO Michael Helfant will oversee the company's growth to accommodate this newly expanded production activity. The projects will be shepherded and produced by Kevin Feige, President of Production, and Ari Arad, Executive Vice President of Production.
About Marvel Entertainment, Inc.
With a library of over 5,000 characters, Marvel Entertainment, Inc. is one of the world's most prominent character-based entertainment companies. Marvel's operations are focused on utilizing its character franchises in licensing, entertainment, publishing and toys. Areas of emphasis include feature films, DVD/home video, consumer products, video games, action figures and role-playing toys, television and promotions. Rooted in the creative success of over sixty years of comic book publishing, Marvel's strategy is to leverage its character franchises in a growing array of opportunities around the world.
Except for any historical information that they contain, the statements in this news release regarding Marvel's plans are forward-looking statements that are subject to certain risks and uncertainties, including circumstances that may affect Marvel's ability to commence or complete production of its films, and the risk of poor performance of the films in the marketplace. These and other risks and uncertainties are described in Marvel's filings with the Securities and Exchange Commission, including Marvel's Annual Reports on Form 10-K, Quarterly Reports on Form 10-Q and Current Reports on Form 8-K. Marvel assumes no obligation to publicly update or revise any forward-looking statements.
Marvel, and all related character names and the distinctive likenesses thereof are trademarks of Marvel Characters, Inc. and are used with permission. TM & (C) 2006 Marvel Characters, Inc. All rights reserved. www.marvel.com. Super Hero(es) is a co-owned registered trademark.
SOURCE: Marvel Entertainment, Inc.
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Copyright Business Wire 2006 ********************************************************************** As of Monday, 04-24-2006 23:59, the latest Comtex SmarTrend(SM) Alert, an automated pattern recognition system, indicated a DOWNTREND on 11-09-2005 for MVL @ $14.31. (C) 2006 Comtex News Network, Inc. All rights reserved.