Screw that.
Make Cloak playable or just NPC but don't make him Dagger's ''weapon''.That's messed up.
lol I have news for ya. iron fist was dare devil during that event and betrade stark cause he was a double agent for cap while Matt Murdock was in Europe during that event to investigate Foggy's murder that lead him there. so they were on the same side.Cloak would probably just be an NPC. He was effectively the anti-reg side's car in Civil War. All he did was transport people. And they had Luke Cage without Iron Fist in MUA1, so it's not like they have to have both parts of famous duos.
I need to pick up the Civil War TPB and read it before this game comes out it seems lol
I'm not a fan of the Final Fantasy games, so the further they stay away from MUA2, the better.
I am a fan, but I still don't think their style would fit MUA at all.
Na none of that turned based crap. Well, IMO it's crap.
You gotta be able to do the fighting yourself. Why have a game with your favourite Marvel characters and not be able to actually play as them?
That is true. I've been playing it again and I keep changing my team currently I'm the Agents of SHIELD team Cap,Fury, Spider Woman(SHIELD costume), and Wolverine. I'm excited about Iron Fist being in this one so I can switch teams with Cage and him. I don't know what I'll do if Herc, Multiple Man, and She-Hulk end up being playable in this. actually I know what I'll do i'll stick the 3 on a team with Hulk.MUA didnt get repetitive as long as you changed your team up every so often.
civil war was captain marvels introduction back to the MU and he was just confused about being brought from where ever he came from. though i'm sure since their doing what i said if he's playable it won't matter. this is a what if sort of thing going on here for the game as the developer for ultimate alliance told the electric playground video game show . so all that matters in this case is that you get to use him period. if he's playable that is.What about Captain Marvel?
They didn't have him in the 1st one and he was in the Invasion.
He was in the last game. The thing is that he was a PSP exclusive, and unofficially in the PC version via a modWhat about Captain Marvel?
They didn't have him in the 1st one and he was in the Invasion.
Well this is the first time I've ever tried something like this. I used the same format of that excellent compilation that was made of Multiple-Man a little while ago. Infact I used the same format (I hope you don't mind). I'm not terribly creative but here it goes
The playable power set for our highly debated Demon of Darkness...CLOAK!
Judge, Jury, and Executioner
Cloak sucks in enemies for a short period of time taking away some of the enemies life with a percentage of an instant kill (kind of like Dr. Stranges percentage of turning people into crates). As he powers up it ups the HP, number of people and instant kill percentage. Those that are instantly killed are never released from Cloak's cloak. Those that are released are also "cold" and move in slow motion.
Cloak Snare
Cloak can wrap his cloak around an enemy possible two or three (similar to Spider-Man and Daredevil) and throw them from where the are standing.
Fear
Cloak causes enemies within a certain distance to become afraid and run away from the battle for short time.
Rescue
Cloak can rescue a team mate in trouble by teleporting the teammate away from danger. (Think Nightcrawler in X-Men Legends)
Demon of Darkness
Cloak can make multiple teleporting attacks against various enemies causing them to be confused for a short time.
Angel of Light
Dagger pops out of Cloak and throws multiple light daggers at enemies. (C'mon there has to be at least one move with them together, plus it's a good projectile).
Dimension of Darkness
Again Cloak takes an enemy into his Cloak short while. This restores some of Cloaks health.
Protector
Cloak increases in size and spreads his cloak absorbing any oncoming projectiles. Can be used to protect teammates.
Out of the Shadows
Cloak turns invisible for an amount of time.
Transporter
Cloak may grab a teammate(s) and fly with him. Releasing the teammate(s) as he lands.
Predator (possible extreme)
Cloak opens his cape and the Predator escapes his demension of darkness and takes life force from all surrounding enemies before returning into Cloak's cloak.
__________________________________________________
Boosts
Intangible
For a time Cloak cannot be hit with projectile weapons.
Concentration
An increase in Cloak's physical damage.
Plus he can fly.
He was in the last game. The thing is that he was a PSP exclusive, and unofficially in the PC version via a mod
I have the PC version, what's "via a mod" Is that some sort of download?
PC version was very limited.
PC is by far the BEST version. It was virtually an exact copy of the PS3/360 versions with the exception that you could do so much more with it. Mods are modifications that users have created to add new characters, costumes and even new powers to the game. This is only possible with the PC versionI have the PC version, what's "via a mod" Is that some sort of download?
PC version was very limited.
How Wolverine And Iron Man Team Up in Marvel Ultimate Alliance 2′
Posted by Tracey John on 4/7/09 at 10:00 am.
Developer Vicarious Visions told me about the new Power Fusion system, how it works with all 24 playable characters and what they plan to do in the DLC.![]()
***During my demo of Marvel Ultimate Alliance 2 at GDC, developer Vicarious Visions showed me one of the new features of the game, the Power Fusion system. It allows every player-character to combine their special powers with other party members. Since there are 24 playable characters in the game, that means theres over 250 combinations between the different characters.
There can be more than dozen enemies at a time, an onslaught of enemies, said Vicarious Visions president Guha Bala. And when we look at superheroes history, when they face overwhelming odds, they combine their powers to overcome them.
Examples we saw during the first level of the game included Thor fusing with Captain America, where the Norse gods lightning powers reflected from Caps shield, which formed sort of a clothes-line effect and caused electricity damage to the surrounding robot enemies. Then there was Iron Fist and Human Torch: the martial artist kicked the robots into the air and then the Torch set them on fire (natch). We were also able to see Wolverine and Iron Man work together: Iron Man shot his energy beam into Weapon X, which was reflected from his Adamantium claws to create an area-of-effect attack.
Players are really going to be able to fuse every character with every other character to have many, many of these types of combinations that they can explore through the course of the game that they can then technically master, Bala said.
He also revealed that there are plans to have DLC for the game. He couldnt say whether or not the DLC will include new missions yet, but he definitely said to expect new characters in the game. But I wondered how that would effect the existing Power Fusions with all the in-box characters.
Thats one of the things that makes DLC potentially challenging but also really rewarding for players, Bala said. Every character on DLC will be able to have unique Fusions with every other character in the game. So when we ship one character we also have to ship it to work with all the other Fusion Powers as well.
He explained that the way they do this is to divide the Fusions into certain archetypes. There are little over a dozen archetypes and different fusion modes but all of them will have unique attributes to the attacks, he said. For example, youve seen Captain America and Thor do a clothes-line type of thing with lightning and it has unique properties. But Human Torch can also do the same thing with Invisible Woman, but its slightly different in that hell apply fire damage.
Two hundred-fifty, plus whatever Fusion Powers will come with the DLC, is a lot. I wondered how they thought of different ideas for each superhero. There ar so many but we have to make it so none of the combinations are kind of lame, Bala said. so the design challenge of this was pretty substantial. How do we make 250 combinations that are very dramatic? How we do we make 250 combinations so that youre making meaningful, tactical choices? Hows the player control going to be intuitive and effective? What kind of rewards system you can build around it? Is it contextual to the universe? Does it make sense with this character to do this? So thats where the archetypes come in.
One Power Fusion combo that had them stumped was how to make big characters like Hulk and Thing work together in an interesting way, since they have similar powers. They can both punch and kick and pick up objects, so what are they going to do together? he asked. Well, they actually jump up and down and create a giant piledriver effect and earthquake effect where they destroy all the objects around them. So those classic heros have a certain type of Fusion. But then hulk can also combine with Invisible Woman.
Bala was cut off before he could tell me what that Power Fusion would be like, since it hasnt been announced. Producer Evan Skolnick added, The Hulk and the Invisible Woman is really one of the more fun ones.
Skolnick also said that the ideas for Power Fusion came from everywhere. It would become a giant list of ideas because there was so many to do, he said. The whole team contributed to that and brainstormed either in person or electronically to help in this huge creative challenge. And the Hulk and the Invisible Woman is really one of the more fun ones.
Bala assured that Power Fusions would be fun for everyone. While players can have fun right out of the box just doing the different Fusions, we really reward good, tactical choices of Fusions as well.