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Microsoft, Nintendo or Sony who has the best first party development

Bungie is unquestionably a feather in their cap., If the best you can mention about Ensemble is that they've made Age of Empires (not a renowned RTS series but a very good one I'll give you that) then you'd best not mention them. Project Gotham is a good dev, but not a standout, the Forza guys deserve proprs for sure. Rare is a shadow of its former self, PDZ was bad, Kameo was underwhelming, and Viva OPiniata is a good game, congrats it only took them pissing on one of the best IPs of the N64 generation to acomplish an actual good game for Microsoft. Lionhead has made a good game in like... a long time and we'll leave it at that.

FASA has been shut down FYI.

Fable was great. The TLC expansion made it even better. It wasn't anything to roll your eyes at, seeing as it had one of the better RPG combat systems ever made. Ex: Morrowind/Oblivion. They're not bad, but Morrowind's was pretty much plain boring. And cumbersome. Oblivion fixed some of this, but it still wasn't that interactive or engaging. It was just hack, hack, hack, kill. Or fireball, fireball, fireball. Etc. and so on and so forth. I loved KOTOR, but the combat system wasn't too great. I mean, it wasn't bad. But it wasn't too flexible. Exact same thing with turn-based RPG systems. They bore the crap out of me. Their inflexibility makes them dull.

Oh yeah, and this was 2-3 years ago. :whatever:

Ensemble is a great RTS dev, and the Age of Empires series is one of the best known RTS series alongside Warcraft, etc. Not mentioning them would be completely moronic, seeing as they are quite the asset to Microsoft's first party.

PDZ wasn't as terrible as you're making it out to be. It was a decent game. That's about it, it was decent. Kameo was also decent, but a little better than PDZ. Viva Pinata was definitely an improvement over both of them. And if Banjo Kazooie 3 is even half as good as it's predecessor, it'll be fantastic.
 
Fable was not great, it was a boring mishmash of poorly executed ideas with a terrible plot. It was the killzone of action RPG attempts without as much gleaming promise because of the incredibly unweildly scope of his ideas. It wasn't 'great' it wasn't even 'good', it was 'ok'.
 
Bungie is unquestionably a feather in their cap., If the best you can mention about Ensemble is that they've made Age of Empires (not a renowned RTS series but a very good one I'll give you that) then you'd best not mention them. Project Gotham is a good dev, but not a standout, the Forza guys deserve props for sure. Rare is a shadow of its former self, PDZ was bad, Kameo was underwhelming, and Viva Piniata is a good game. Congrats it only took them pissing on one of the best IPs of the N64 generation to acomplish an actual good game for Microsoft. Lionhead has made a good game in like... a long time and we'll leave it at that.

FASA has been shut down FYI.

Sony has

Guerilla Games - Killzone, Killzone: Liberation (one of the best games on the PSP a standout product), Killzone 2
Polyphony Digtial - Omega Boost. Gran Turismo, Gran Turismo 2, Gran Turismo 3: A-Spec, Tourist Trophy, Gran Turismo 4, Gran Turismo 5
Naughty Dog - Crash Bandicoot, Crash Bandicoot 2, Crash Team Racing, Jak and Daxter, Jak II, Jak III, Jak X Racing, Uncharted: Drakes Fortune
Insomniac - Spyro series, Ratchet and Clank, Resistance
Sucker Punch -Sly Cooper, Sly Cooper II, Sly Couper III, Infamous
TEAM ICO - ICO, SotC
Clap Hanz - Hot Shotz series
SCE BEND - Syphon Filter
Santa Monica/Incog - Twisted Metal, Twisted Metal II, Twisted Metal Black, Kenetica, God of War, God of War II, God of War III
Zipper Interactive - Soccom
SCE London Studio - Singstar
SCE Studio Cambridge- MediEvil series, Primal
SCE Studio Liverpool - Wipeout series, F1 series
Ready at Dawn Studios - Daxter, God of War: Chains of Olympus

SOE - Recent intergration.

In term of overall strength and diversity SCEWWS is clearly a bigger and broader entity, producing good games for every segment of the population demographic. Sure they don't have an FPS to match Halo yet, aside from Resistance which is arguable, but they have quality products for a much broader range, coupled with having the best platforming dev in the industry, one of the best racing devs bar none who is certainly above the PGR team and will soon unseat the Forza Team again (Forza team gets my nod for overall innovation, but GT5 is on the way and they are clearly a more adept studio then Team Forza). SOny clearly has better overall first party studios that deliver quality products to amuch broader range of gamers then Microsofts first party.
word to your entire post. Sony does have strong 1st part titles. Im looking forward to what they have coming up next
 
Sony's first party is larger than Microsoft's. That's about all it has going for it.
 
Fable was not great, it was a boring mishmash of poorly executed ideas with a terrible plot. It was the killzone of action RPG attempts without as much gleaming promise because of the incredibly unweildly scope of his ideas. It wasn't 'great' it wasn't even 'good', it was 'ok'.

Hah, okay? Got any actual criticisms or just blind rhetoric? Poorly executed ideas? Like what? The morality system was just as good as any other one at the time, the aging system was okay but not perfect. The combat system was ace. My only complaint was that it was too short.

And how was the story terrible? A rogue hero/bandit leader kills your family and takes your mother and sister hostage and it basically is a revenge story. You find out that most of this was orchestrated by Jack of Blades and track him down to save your mother. What's so absolutely terrible about that? Or do you have an actual critique for us to hear? Because all you've given me with that post is a bunch of lip-service. You might as well have not made it.

EDIT: The fact that you said Killzone had more promise than Fable is absolutely ridiculous. This alone completely discredits you and reveals you for the unyielding fanboy that you are.
 
Hah, okay? Got any actual criticisms or just blind rhetoric? Poorly executed ideas? Like what? The morality system was just as good as any other one at the time, the aging system was okay but not perfect. The combat system was ace. My only complaint was that it was too short.

And how was the story terrible? A rogue hero/bandit leader kills your family and takes your mother and sister hostage and it basically is a revenge story. You find out that most of this was orchestrated by Jack of Blades and track him down to save your mother. What's so absolutely terrible about that? Or do you have an actual critique for us to hear? Because all you've given me with that post is a bunch of lip-service. You might as well have not made it.

Amen. Fable kicked ass. I loved being a bad mother ****er and my character growing ****ing horns. Awesome. :yay:
 
Sony's first party is larger than Microsoft's. That's about all it has going for it.

Agreed. Insomniac is okay, but Resistance is overrated. Even by people who own the game and are predominantly Sony fans. Guerilla plain out sucks. They always have, they always will. Naughty Dog's not bad, but you can't say they're the most original company ever. Polyphony? Gran Turismo was fun when I was a little kid, but beyond that.. it's not as "OMFG AWEZOME!" that people make it out to be. Project Gotham is practically on the same level, and Forza is better. TeamICO is good. Though, some people don't like the absolutely vacant nature of the games they make (SoTC). Clap Hanz? Oh, yay, a golf game dev.. those are always about as fun as playing an actual game of golf. Which is boring. Never played Syphon Filter, don't have an opinion.

Santa Monica is basically their only "OMG AWESOME!" standout dev. The rest range from merely good to mediocre to meh.
 
Agreed. Insomniac is okay, but Resistance is overrated. Even by people who own the game and are predominantly Sony fans. Guerilla plain out sucks. They always have, they always will. Naughty Dog's not bad, but you can't say they're the most original company ever. Polyphony? Gran Turismo was fun when I was a little kid, but beyond that.. it's not as "OMFG AWEZOME!" that people make it out to be. Project Gotham is practically on the same level, and Forza is better. TeamICO is good. Though, some people don't like the absolutely vacant nature of the games they make (SoTC). Clap Hanz? Oh, yay, a golf game dev.. those are always about as fun as playing an actual game of golf. Which is boring. Never played Syphon Filter, don't have an opinion.

Santa Monica is basically their only "OMG AWESOME!" standout dev. The rest range from merely good to mediocre to meh.

ABout the second best FPS in the industry and Ensemble Studios along with a company who are just getting back to making 'good' games, and one with a spotty track record at best are better then all of SCEWWS? We'll ok then.

And Team Forza is going to be beaten by GT5, that's pretty much a given, the only feather in the cap of Forza will be visible damage on production models. GT5 is going to have the best racing wheel. Though the community features are a big plus for Forza. Naughty Dog is one of the best devs both gameplay wise and technical wise in the industry today.

Guerilla Games sucks? Hah, okay? Got any actual criticisms or just blind rhetoric? Oh right Killzone ahd a lot of problems and was 'ok' at best. Thanks. Just ignore Liberation being a great game and not sharing the faults of the original Killzone then, go ahead.
 
nintendo of course they wont let there games out the door until their entirely happy with it(=delays delays and .....delays). though they reuse the same characters over and over they try to fresh ideas each time. I mean can anyone think of a nintendo first party games that didnt sell like crazy. I'm drawing a blank there...... Rare was good during the n64 days, i dont know whether it is because they are under the thumb of microsoft or the main people in the company have left these days they have been a little shaky.
Micrsoft I really dont know about them besides rare and a few others butt i feel that they need to find developers to bring other games beyond fps and mmo they are trying but i think the viva pinata sales werent exactly ecouraging.
Sony well um.............. they are diverse or that is they were until microsoft has been trying to buy developers left and right.

so i guess this would be my list of best to worst:

nintendo
microsoft+sony
 
ABout the second best FPS in the industry and Ensemble Studios along with a company who are just getting back to making 'good' games, and one with a spotty track record at best are better then all of SCEWWS? We'll ok then.

And Team Forza is going to be beaten by GT5, that's pretty much a given, the only feather in the cap of Forza will be visible damage on production models. GT5 is going to have the best racing wheel. Though the community features are a big plus for Forza. Naughty Dog is one of the best devs both gameplay wise and technical wise in the industry today.

Guerilla Games sucks? Hah, okay? Got any actual criticisms or just blind rhetoric? Oh right Killzone ahd a lot of problems and was 'ok' at best. Thanks. Just ignore Liberation being a great game and not sharing the faults of the original Killzone then, go ahead.

Yeah, I would say so. Since all of them have made many more great games than they have made "okay" and mediocre games. Sony's first party is full of mediocre devs with a few good ones and one amazing one. All of Microsoft's first party is solid. There are no loose ends or weakest links.

It's going to be beaten by GT5? Okay, whatever you say. GT is a good game, but it's not the best racing game ever. It's highly overrated, and the fact that people so blindly praise it without saying exactly what it does different and amazingly only goes to show why it is overrated. "Going to have the best racing wheel"? How do you know, have you used it already?

..and Naughty Dog, one of the industry's best devs? Hoookay. Crash Bandicoot and an inconsistent (in terms of quality) Jak series does not make you one of the industry's "best devs". I'm sorry to say.

Where to begin with your bull**** Guerilla argument? Hmm.. let's start with the BROKEN AI. The glitchy animations. The absolutely dreary and boring two-tone visuals (this goes for the environs as well). They have a horrible track record. Killzone, lame; Shellshock 'Nam, averaged a 60.5% AT BEST on gamerankings.com; Killzone: Liberation, it's a handheld game. Okay, cool, it's probably one of the best games for the PSP. That's really not saying much. Considering that developing for a handheld takes not-quite-as-much effort or competence as developing an actual console game. Which for console games, Guerilla is 0 for 2. Yep, a solid game dev alrighty!

Cute though, how you use my own quotations to discredit me. And cute too, how it seems to have been as stable as a leaf in the wind and left you naked.

:cwink:
 
Yeah, I would say so. Since all of them have made many more great games than they have made "okay" and mediocre games. Sony's first party is full of mediocre devs with a few good ones and one amazing one. All of Microsoft's first party is solid. There are no loose ends or weakest links.

The only bad devs I can think of are 989 (well apparently they've improved a lot lately but I wouldn't know) and SCC Cambridge (gameplay), but even Cambridge puts out a 'I guess you could say it's almost decent' (if flawed) game, an outright terrible one (like 24) is the exception to their weak gameplay/design rule. Oh and Team Soho - Getaway Team, Getaway sucks.

Aside from that though, you have, at worst, competent if totally unspectacular devs, but those aren't the majority of the devs in the SCEWWS. Mainly you have lesser known devs who do excel at offering a good game in their particular area. You don't like Golf or Tennis? Ok fine, but Clap Hanz makes some of the best Gold and Tennis games out there. Maybe you don't like Incog, but Twisted Metal Black? Warhawk? Both very good products. Maybe you don't like Singstar? I know I don't, but it's a very well made product and the latest version, you know the one with the online store etc, it obviously very good at the mission it sets out to accomplish: Being a good Karaoke game and sell millions of copies in Europe.

It's going to be beaten by GT5? Okay, whatever you say. GT is a good game, but it's not the best racing game ever. It's highly overrated, and the fact that people so blindly praise it without saying exactly what it does different and amazingly only goes to show why it is overrated. "Going to have the best racing wheel"? How do you know, have you used it already?

Actually I can tell you exactly why GT is so popular: Polish. Love it or hate it Gran Turismo is undeniably the most consistently refined and polished Racer out there, Polyphony accepts nothing less then an extremely high standard for everything they do. People put up with the bouncing off the wall physics of 3 and 4 because the overall game had absurd polish in every aspect in every area of them game. Now even up to the midway point of the last generation things like proper crash physics in a proper racing sim weren't too widely integrated so people didn't miss it. GT4 caught flak for the lack of proper collision, but the driving still got top marks. Rightly so that GT4 should be criticized for those sorts of things, but with GT5 they're going to have Forza style car damage, and visible damage for Racing and Rally Cars as well as Online play. The only other thing that has yet to be seen is if they'll allow you to make your own decals like in Forza 2. But back on topic people love GT because its sense of style, the absurd graphical accomplishments, and the accept no less then the best possible design philosophy that unfortunately held the series back on the PS2 but won't be a problem with something as powerful as the PS3. GT5 already looks absurdly better then Forza, and now it's getting those things that Forza had and past GT games didn't.

- Because the Forza Wheel sucks according to fans and because the GT wheel has always been top notch and because GT5 will have rumble, thank god.

..and Naughty Dog, one of the industry's best devs? Hoookay. Crash Bandicoot and an inconsistent (in terms of quality) Jak series does not make you one of the industry's "best devs". I'm sorry to say.

Crash Bandicoot was well received for its time and sorry but the Jak series hasn't been inconsistent at all in terms of quality. Jak I was a great collectathon game that single ahndedly laid to rest the question of if the DC was more powerful. Jak II was even better then Jak I, it's only Jak III taht suffered considering they amde it in 1 year. Technologically speaking they are certainly one of the industries best devs, and all around, heck even Gabe of Valve says they're almost unrivaled when it comes to technology.

Where to begin with your bull**** Guerilla argument? Hmm.. let's start with the BROKEN AI. The glitchy animations. The absolutely dreary and boring two-tone visuals (this goes for the environs as well). They have a horrible track record.

Killzone, lame; Shellshock 'Nam, averaged a 60.5% AT BEST on gamerankings.com; Killzone: Liberation, it's a handheld game

Thanks for taking the time. Sorry to disappoint you but Shell Shock was their first game and that wasn't the Killzone team. Killzone showed a ton of promise and still has some of the best art direction in an FPS today. To say otherwise means you don't have eyes, granted there were a few ugly levels but the good outweighs the bad in that regard. The fortress of Vekta Beach looks better then any part of Halo 2, Guerillas art direction is that good. That being said it's still a crap game, but Liberation and Killzone 2 stand a chance to change the smear that was the original.

. Okay, cool, it's probably one of the best games for the PSP. That's really not saying much. Considering that developing for a handheld takes not-quite-as-much effort or competence as developing an actual console game.

That argument might have worked... if we were talking about the GBA. You're basically saying the accomplishments on handhelds mean less because they're on a less powerful system, Killzone Liberation was excellent because of its design not because it pushed polygons. Liberation is basically an FPS made into top down and it has none of the trappings that Killzone 1 fell into, namely bad AI, technical issues, inconsistent level design... you know things that are indicative of their maturity as a studio. :whatever:

Cute though, how you use my own quotations to discredit me. And cute too, how it seems to have been as stable as a leaf in the wind and left you naked.


Good luck with that. This is what you don't get, overall Sony has a very strong first party development community, and overall they do a much better job of creating diverse and compelling software by targeting more demographics and delivering on those fronts. I love platformers, hence I'm very excited about Uncharted. I didn't say Microsofts studios were weak in terms of talent, they have a very high quality small group of studios. Sony has an overall high quality enormous group. They're currently making and publishing more games then Nintendo and Microsoft combined, and sure quantity doesn't equal quality, but SCEWWS has quality and to deny that is crazy just because you don't like the golf games.
 
Microsoft and Sony, Nintendo's is just find if you're looking for games that haven't been original for twenty years.
 
Let THE FLAME WARS BEGIN MUWHAHAHAHAHAHA (puts fingertips together in evil fashion)
 
What? How do they have a weak first party? They have Ensemble, who made the Age of Empires series. They have Bungie who made Marathon, Myth, and Halo. They have the teams behind Project Gotham and Forza Motorsport. They have Rare. They have Lionhead who made Fable, a fantastic game. Weak? What have you been smoking?

So yes, it can be argued. It can be argued quite well. Sony's first party is the weakest, and most overrated of the three. They rely on their third party support for most of their big games.

:o

Dude, Rare shouldn't be used in debate for Microsoft's first party because first of all, Rare has been sucking lately and two, Microsoft's first party development is good without them.
 
Guerilla Games - Killzone, Killzone: Liberation (one of the best games on the PSP a standout product), Killzone 2
Guerilla down right sucks. Seriously, the first Killzone game sucked, what the hell makes you people think that the second one is going to be any good, let alone a Halo-competitor

Polyphony Digtial - Omega Boost. Gran Turismo, Gran Turismo 2, Gran Turismo 3: A-Spec, Tourist Trophy, Gran Turismo 4, Gran Turismo 5
Project Gotham Racing > Gran Turismo

Naughty Dog - Crash Bandicoot, Crash Bandicoot 2, Crash Team Racing, Jak and Daxter, Jak II, Jak III, Jak X Racing, Uncharted: Drakes Fortune

Insomniac - Spyro series, Ratchet and Clank, Resistance
Naughty Dog and Insomniac may not be the most original developers, but they can sure make a fun game.

Sucker Punch -Sly Cooper, Sly Cooper II, Sly Couper III, Infamous
I really want a Sly Cooper 4. The Sly games are some of my favorites.

TEAM ICO - ICO, SotC
Team ICO's games are some of the most extremely overrated crap I have EVER played.

Clap Hanz - Hot Shotz series
Sucks

SCE BEND - Syphon Filter
Crap

Santa Monica/Incog - Twisted Metal, Twisted Metal II, Twisted Metal Black, Kenetica, God of War, God of War II, God of War III
If it weren't for the God of War series Incog would suck too.

Zipper Interactive - Soccom[/QUOTE
Supercrap

SCE London Studio - Singstar
Mixed, they've produced crap like the Getaway, but things like the Eye Toy and Singstar are so freaking cool! Home looks pretty cool too.

SCE Studio Cambridge- MediEvil series, Primal
Another one of my favorite games, the MediEvil series, but the fact that there is no MediEvil 3 is a crime and Primal sucks.

SCE Studio Liverpool - Wipeout series, F1 series
Crap.

Ready at Dawn Studios - Daxter, God of War: Chains of Olympus
Awesome

SOE - Recent intergration.
Megacrap

You've also forgot 989 Studios which is ultracrap.
 
I've always gotten far more enjoyment from Nintendo games than anyone else. Microsoft, with a few notable exceptions is only really good at FPS. Sony's sort of suck. Nintendo, you have to take into account years of revolutionary first party design. In about 20 years, I'll tell you if Microsoft or Sony are comprable to Nintendo.
 
Fable was great. The TLC expansion made it even better. It wasn't anything to roll your eyes at, seeing as it had one of the better RPG combat systems ever made. Ex: Morrowind/Oblivion. They're not bad, but Morrowind's was pretty much plain boring. And cumbersome. Oblivion fixed some of this, but it still wasn't that interactive or engaging. It was just hack, hack, hack, kill. Or fireball, fireball, fireball. Etc. and so on and so forth. I loved KOTOR, but the combat system wasn't too great. I mean, it wasn't bad. But it wasn't too flexible. Exact same thing with turn-based RPG systems. They bore the crap out of me. Their inflexibility makes them dull.

The combat was good, granted...but like all Molyneux games, old Pete promised way more than he could deliver which for me, anyhow, made it a tremendous disappointment.
 
The combat was good, granted...but like all Molyneux games, old Pete promised way more than he could deliver which for me, anyhow, made it a tremendous disappointment.

The only thing that he actually completely skimped on was the acorn to tree options. I don't know if he promised any family things, but most people were just pissed off about not being able to grow trees in real time. Which is just stupid. How important is being able to plant an acorn and grow a sapling to the video game experience?

The things they did implement, they did at least up-to-par. The marriage option wasn't poorly implemented at all. If you were abusive, your spouse could divorce you. If you were flirtacious and gave her gifts alot, she might ask you to go to bed with her. You couldn't have more than one wife in a city because just like in real life, they'd find out, etc. It wasn't bad implementation by any means, it was one of the best attempts at an actual marriage option to-date.

I'll admit that there were things that would've been better to be left out, like the chicken kicking thing because it was just meant to be a distraction. I'll also admit that the game should've been longer. But beyond that, it was a great game, and most people's criticisms of it are nit-picking or crying because it didn't have "this or that". Look at the game for what it is, not what you wanted it to be.

Meh. :o
 
The only bad devs I can think of are 989 (well apparently they've improved a lot lately but I wouldn't know) and SCC Cambridge (gameplay), but even Cambridge puts out a 'I guess you could say it's almost decent' (if flawed) game, an outright terrible one (like 24) is the exception to their weak gameplay/design rule. Oh and Team Soho - Getaway Team, Getaway sucks.

I still think that Guerilla is a bad developer. I really don't care about Liberation because both of their console games sucked and were widely jokes from reviewer to reviewer.

Aside from that though, you have, at worst, competent if totally unspectacular devs, but those aren't the majority of the devs in the SCEWWS. Mainly you have lesser known devs who do excel at offering a good game in their particular area. You don't like Golf or Tennis? Ok fine, but Clap Hanz makes some of the best Gold and Tennis games out there. Maybe you don't like Incog, but Twisted Metal Black? Warhawk? Both very good products. Maybe you don't like Singstar? I know I don't, but it's a very well made product and the latest version, you know the one with the online store etc, it obviously very good at the mission it sets out to accomplish: Being a good Karaoke game and sell millions of copies in Europe.

The problem is, though, that they have a few bad, some mediocre, a few good, and one awesome dev. I'm basing my opinion of their first party on EVERYONE in it. I'm not just ignoring the bad ones to look at the good ones, I'm taking the bad into consideration as well. That being said, Microsoft's first party is much more solid and well-rounded than Sony's. They don't have any outright bad devs. All of them are good at what they do, there's less of them, but they're all talented in their own right.

And I still don't care about a golf game or karoake dev. I find all golf games boring, regardless of how "good" they are.. and karoake anything annoys me. I just don't see them as full-blown assets like I see studios like Sucker Punch, etc. Making a golf game or a karoake game doesn't take technical wizardry or intense amounts of creativity. Mainly because they all follow the same formulaic path. Are they fun for some people? Maybe. But they're not works of art and don't some greater purpose other than cheap entertainment.

Actually I can tell you exactly why GT is so popular: Polish. Love it or hate it Gran Turismo is undeniably the most consistently refined and polished Racer out there, Polyphony accepts nothing less then an extremely high standard for everything they do. People put up with the bouncing off the wall physics of 3 and 4 because the overall game had absurd polish in every aspect in every area of them game. Now even up to the midway point of the last generation things like proper crash physics in a proper racing sim weren't too widely integrated so people didn't miss it. GT4 caught flak for the lack of proper collision, but the driving still got top marks. Rightly so that GT4 should be criticized for those sorts of things, but with GT5 they're going to have Forza style car damage, and visible damage for Racing and Rally Cars as well as Online play. The only other thing that has yet to be seen is if they'll allow you to make your own decals like in Forza 2. But back on topic people love GT because its sense of style, the absurd graphical accomplishments, and the accept no less then the best possible design philosophy that unfortunately held the series back on the PS2 but won't be a problem with something as powerful as the PS3. GT5 already looks absurdly better then Forza, and now it's getting those things that Forza had and past GT games didn't.

GT isn't a bad game, it's a good game. But when I play GT compared to Project Gotham or Forza, I just really don't see the big difference. There's not some major disparity between the three. They're all fun racers, and I guess I just don't really see how GT5 is going to be so much amazingly better than Forza (3?) or PG4.

- Because the Forza Wheel sucks according to fans and because the GT wheel has always been top notch and because GT5 will have rumble, thank god.

The Forza wheel? All I know is that the official Xbox 360 racing wheel that most people have is one of the better wheels out there for racers. I don't really think the wheel has anything to so with the game if you can just get another one that fulfills the same purpose but better.

:huh:

Crash Bandicoot was well received for its time and sorry but the Jak series hasn't been inconsistent at all in terms of quality. Jak I was a great collectathon game that single ahndedly laid to rest the question of if the DC was more powerful. Jak II was even better then Jak I, it's only Jak III taht suffered considering they amde it in 1 year. Technologically speaking they are certainly one of the industries best devs, and all around, heck even Gabe of Valve says they're almost unrivaled when it comes to technology.

Well, actually, that's half true. Crash Bandicoot received inconsistent reviews. There were some that ranked it all the way down to about 73% and lower 80s, and then there were the few that ranked it in the 90s. People liked the graphics, but complained that controls were sluggish, etc. They're a decent dev from what I've seen, but I don't know if they're exactly "one of the best". At least, I have yet to see that out of them.

Probably one of the better platforming devs, but we have yet to see as an all-around "industry-best" dev.
Thanks for taking the time. Sorry to disappoint you but Shell Shock was their first game and that wasn't the Killzone team. Killzone showed a ton of promise and still has some of the best art direction in an FPS today. To say otherwise means you don't have eyes, granted there were a few ugly levels but the good outweighs the bad in that regard. The fortress of Vekta Beach looks better then any part of Halo 2, Guerillas art direction is that good. That being said it's still a crap game, but Liberation and Killzone 2 stand a chance to change the smear that was the original.

It doesn't matter which team did either. Mainly because both of them were from the same company and both of them, apparently, where huge let-downs in terms of.. mostly everything. The art direction is okay, but the color palette used is boring and really detracts from the game. Not to mention that as much as people say that the Helghast are entirely original.. they do look too much like a certain anime's antagonist.

And I have yet to see a screenshot from any killzone levels that I thought were "great". Maybe if you can dig up an example of that Vekta beach that would help me a little.


That argument might have worked... if we were talking about the GBA. You're basically saying the accomplishments on handhelds mean less because they're on a less powerful system, Killzone Liberation was excellent because of its design not because it pushed polygons. Liberation is basically an FPS made into top down and it has none of the trappings that Killzone 1 fell into, namely bad AI, technical issues, inconsistent level design... you know things that are indicative of their maturity as a studio. :whatever:

But it's made on a much less technically advanced device. Which is sort of the point of the argument. It would be like saying that making a game that looks as good as a Nintendo 64, or early PS2 one takes alot of technical skill compared most modern games. It's a device that doesn't take near as much sophistication to develop on and make a great game. Case in point: Pokemon. A great game, but if you're going to tell me that quality automatically translates into the same skill it takes to develop on a console.. then there's not much I can do for you.

Just because they can develop a good game for the PSP does not mean that their luck is changing or that success will automatically relate to a console-based hit. It's just not going to work that way.



Good luck with that. This is what you don't get, overall Sony has a very strong first party development community, and overall they do a much better job of creating diverse and compelling software by targeting more demographics and delivering on those fronts. I love platformers, hence I'm very excited about Uncharted. I didn't say Microsofts studios were weak in terms of talent, they have a very high quality small group of studios. Sony has an overall high quality enormous group. They're currently making and publishing more games then Nintendo and Microsoft combined, and sure quantity doesn't equal quality, but SCEWWS has quality and to deny that is crazy just because you don't like the golf games.

They have quality, about the same amount as Microsoft, maybe. But they also have a bunch of mediocre to bad studios. I'm judging their first party as a whole, not just on their best studios. Overall, Microsoft definitely has one of the best first parties. Overall, Sony has an overrated first party because of the amount of "meh" studios they have in-house. Sony's is fairly inconsistent, whereas Microsoft's is solid across the board.
 

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