Ninja Gaiden 3

Dark_Lord

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Tecmo Koei has announced Ninja Gaiden 3, revealing one image which teases what we can expect from the sequel.

ninjagaideniii.jpg


Attending a behind-closed door reveal earlier today, the image of Ryo Hayabusa holds secrets of the game to come. Ryu is pulling off his mask to represent a more human side to the series' protagonist and the idea that players will discover more about him.

Ryu also has blood on his face, representing a more violent and bloody experience to Ninja Gaiden 2. You can also see a reflection of a person in Ryu's eye, perhaps suggesting an inner darkness which he is trying to contain - the likelihood is this darkness will manifest itself with new abilities.

Finally the flames represent Ryu's decent into a hellish realm and the hell he plans to unleash on his foes.

The game's currently without a firm release date or platforms.

videogamer.com
 
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I broke at least 2 controllers in frustration playing these games.

That said, i'll be all over this when it hits.
 
So Ninja Gaiden 3 for Xbox360 in 2011 and Ninja Gaiden Sigma 3 for PS3 in 2012....lol
 
I'll be looking forward to this, can't wait to slash up some ninjas!!!
 
New DMC and new Ninja Gaiden and here I thought I was only going to be buying Arkham City next year.
 
Fantastic, another entry to a game series only 5 people in the world can enjoy.

Might as well start my futile hoping of an "very easy" mode again.
 
Fantastic, another entry to a game series only 5 people in the world can enjoy.

Might as well start my futile hoping of an "very easy" mode again.

I was able to win both Ninja Gaiden's on Xbox/360. Really didn't understand why so many people had such a problem, there was really only one boss that I had a real horrible problem with, the chick in the Cathedral in the first, took about 50-60 tries to beat her. Everything else, while difficult wasn't too, too horrible. It's no where near as tough as the NES versions.
 
I was able to win both Ninja Gaiden's on Xbox/360. Really didn't understand why so many people had such a problem, there was really only one boss that I had a real horrible problem with, the chick in the Cathedral in the first, took about 50-60 tries to beat her. Everything else, while difficult wasn't too, too horrible. It's no where near as tough as the NES versions.
:up:
It´s hard, but beatable...if you have the skill for it.
The last fight, for me, was a walk in the park, didn´t die once (i might have gotten lucky, because everone say that it´s very hard....either that, or i´m just THAT good).

Still have to play NG2, and i have the game since 2008

My only fear about it is, will NG have the same quality to it now that Itagaki is gone?
IMO, Koei is an awful publisher (maybe the worst out there), and Tecmo is not that good to begin with.
Without Itagaki....i just don´t know.
Let´s hope
 
Sigma 2 had tons of new content and it was post-Itagaki and it turned out quite good. I have faith that NG3 will turn out good, regardless of Itagaki's absence.
 
People had difficulty with part 2. :huh: I'm probably the worst gamer on this or any forum and I beat that game rather easily, the only problem I had was the fiery armadillo (or what ever it was) and the Archfiend on Chapter 14 that you had to follow up and use your arrows on.

That said, I'll be getting part 3.
 
Sigma 2 had tons of new content and it was post-Itagaki and it turned out quite good. I have faith that NG3 will turn out good, regardless of Itagaki's absence.

Sigma 2 wasn't a whole new game. It was more or less an expansion pack. The core Ninja Gaiden 2 was made under Itagaki and now that he is gone, I don't think Team Ninja will be able to make a worthwhile follow up. Sure, it might be a good game, but I also expect it to disappoint in many ways.
 
I have some reservations because of his absence myself, but Sigma 2 showed me they at least have a grip on the series. I don't know, wait and see mode for the most part, but I'm looking forward to it.
 
Ninja Gaiden 3 will Reboot Series
Team Ninja developing "with the idea of restarting at the beginning."
By Kris Pigna, 11/06/2010

It may have the number 3 in the title, but apparently you shouldn't let that fool you -- according to Team Ninja head Yosuke Hayashi, Ninja Gaiden 3 will be less a sequel and more a reboot to the whole series.

"We're developing it with the idea of restarting at the beginning, saying 'We'd like to make the action game that's most interesting for the current era,'" Hayashi said in an interview with Famitsu.com (via Andriasang). "With this meaning, it's going to be a game that's not bound by the past more than necessary. Of course, we will be valuing the past, but in a good meaning we'd like to make it into a game that's not tied down by the past."

There's almost something cosmically fitting about that fact that both the next Ninja Gaiden and the next Devil May Cry games will act as reboots for their respective franchises, considering they've often been cast as rivals in the past. As for what Ninja Gaiden 3 will actually be about, though, Hayashi would only offer vague hints regarding the promotional image (shown here) released at the Tokyo Game Show back in September.
"He seems to be doing something with his right hand," Hayashi teased. "Also, there's something not normal about this hand. It's covered in blood, but there's something unnatural regarding the blood."

And it looks like it'll still be a while before these riddles are answered. Hayashi said they've reached the point of completing an internal prototype of the game, but it "will be a bit longer before we share info with everyone."

http://www.1up.com/news/ninja-gaiden-3-reboot-series
In this interview with Famitsu Magazine, we learned from Team Ninja a lot more details on Ninja Gaiden 3.

1) They’re still waiting for the right time to announce what platfrom the game is being developed for.

2) Team Ninja is purposely allowing fans to speculate on everything about the game, from it’s style to the poster art, right down the which platform it’ll be created for, so they can use that information and then surprise people with the end product.

3) Yousuke Hayashi from the studio specifically hinted at Ryu’s hand, mentioning that not only is it covered in blood, but that something’s not right about it…that there’s something unnatural about the blood.

4) The game will indeed be a numbered title in the series.

5) Team Ninja stated that they want to make the action game that’s most entertaining for the current era. Yousuke said that it will be a game that it will be more stand alone of a title in the series than some would think, meaning that it won’t necessarily rely on the story lines of its predecessors. He suggested that him and his team will pay respect to the previous entries, but really want any action fan to pick this title up and enjoy it for what it is.

6) Team Ninja has already finished creating the internal prototype and that the rest of the development in the game is moving along nicely. Don’t expect to see it just yet…but know that within the company itself, the first look has been well received.

http://paulgalenetwork.com/home/2010/11/04/huge-ninja-gaiden-3-updates-from-famitsu/
 
Well, if there one series that a reboot really don't make even slightest of difference on...it's this one.
 
In this interview with Famitsu Magazine, we learned from Team Ninja a lot more details on Ninja Gaiden 3.

1) They’re still waiting for the right time to announce what platfrom the game is being developed for.

2) Team Ninja is purposely allowing fans to speculate on everything about the game, from it’s style to the poster art, right down the which platform it’ll be created for, so they can use that information and then surprise people with the end product.

3) Yousuke Hayashi from the studio specifically hinted at Ryu’s hand, mentioning that not only is it covered in blood, but that something’s not right about it…that there’s something unnatural about the blood.

4) The game will indeed be a numbered title in the series.

5) Team Ninja stated that they want to make the action game that’s most entertaining for the current era. Yousuke said that it will be a game that it will be more stand alone of a title in the series than some would think, meaning that it won’t necessarily rely on the story lines of its predecessors. He suggested that him and his team will pay respect to the previous entries, but really want any action fan to pick this title up and enjoy it for what it is.

6) Team Ninja has already finished creating the internal prototype and that the rest of the development in the game is moving along nicely. Don’t expect to see it just yet…but know that within the company itself, the first look has been well received.

http://paulgalenetwork.com/home/2010/11/04/huge-ninja-gaiden-3-updates-from-famitsu/

Does that more or less confirm an easier game this time around?
 
Team Ninja: Ninja Gaiden II is 'already outdated'
By Martin Gaston - 21/01/2011 - 5:01pm GMT

Ninja Gaiden 3 being created from 'scratch'.

A rapidly evolving games industry has made 2008's Ninja Gaiden II "outdated", according to Ninja Gaiden 3 producer Yosuke Hayashi.

Speaking to VideoGamer.com via a translator at a London press event earlier today, Hayashi discussed how the team took criticisms of Ninja Gaiden II on board for the upcoming Ninja Gaiden 3.

"The good things we want to improve more and bad things we want to change," he said. "Most of all, basically, for the previous series - Ninja Gaiden II is already outdated, I feel. That's why, as you see, the industry evolution for game creation and game development already has been changed and paradigm shifted.

"That's why it's important for Ninja Gaiden III - we want to have it brand new, and we're going to create a Ninja Gaiden 3 from full scratch and change the paradigm."

While Hayashi wasn't prepared to talk much about Ninja Gaiden 3 ahead of more detailed announcements at GDC and E3, he did let us know a little about Team Ninja's approach to the multi-platform title.

"Overviewing Ninja Gaiden starting from Ninja Gaiden 1", he said. "1 is more focussed on cutting people with the sword and katana, and [referring to Ninja Gaiden II's copious buckets of gore] in the second we challenged the expression after cutting"

For the third game, however, Team Ninja is "focusing more on how to cut people, and the sense of cutting."

Hayashi also revealed that Team Ninja intends to show series protagonist Ryu Hayabusa as "a Japanese dark hero" this time around.

http://www.videogamer.com/news/team_ninja_ninja_gaiden_ii_is_already_outdated.html
 
Ninja Gaiden III: A Cut Above the Rest
IGN sits down with Team Ninja studio head Yosuke Hayashi.
February 4, 2011

In June 2008, famed Ninja Gaiden developer and Team Ninja studio head, Tomonobu Itagaki, resigned from his position. He has since formed his own company, Valhalla Games, and plans to release his new game, Devil's Third, under THQ. Tasked with replacing him was Yosuke Hayashi, who gained notoriety after directing the Ninja Gaiden Sigma series on PlayStation 3, Ninja Gaiden: Dragon Sword on Nintendo DS, and Metroid: Other M on Wii.

Yosuke's two upcoming projects include Ninja Gaiden III for Xbox 360 and PlayStation 3, and Dead or Alive: Dimensions for 3DS. IGN recently sat down with Yosuke to get the latest on those titles, what he thinks about Japanese game development, and if his studio will ever work with Nintendo again.

IGN: Has Tomonobu Itagaki's departure from Team Ninja had any effect on the focus of the development on Ninja Gaiden III and the Dead or Alive properties?

Yosuke: Since his departure, the team really hasn't changed at Tecmo. So, we are still the same team and have the same vision. When you play Dead or Alive: Dimensions and Ninja Gaiden III, you'll have a better idea of what the current team's vision is. I can tell you the soul of the two series is still in there.

IGN: For Ninja Gaiden II, it seems when the series came to Xbox 360 the focus was on full dismemberment and as much blood as possible. What will be the big gameplay innovation for the third title?

Yosuke: Ninja Gaiden I was all about cutting people and in Ninja Gaiden II it was about dismembering enemies. In Ninja Gaiden III, you're going to experience something new regarding the feeling of cutting people. This is going to be new because you'll actually feel how it is to cut through someone; you'll feel the bones breaking. We're going to focus on the feeling of cutting someone more than dismembering them.

IGN: When you say you'll "feel" it, do you mean there will be something with force-feedback or resistance when cutting someone?

Yosuke: Yes, you'll have to press buttons, things like that, to have your katana go through the bodies. There will be force-feedback also to reinforce the idea. There will be work to cutting somebody. The intention for this title is to focus on the feeling of cutting someone instead of just going through entire armies of bad guys.

IGN: The series has been known for its strong difficulty. Can we expect Ninja Gaiden III to be just as hard?


Yosuke: We are trying to design the game so that anyone can take it on and experience the action. You can expect it to be less demanding than Ninja Gaiden II, it won't be as hard as that. It might taste a bit different, but it will still stay Ninja Gaiden, and we don't think the difficulty is a big issue.

IGN: What can you tell us about Ninja Gaiden III's story? Is it a reboot of the series?

Yosuke: The story will take place right after Ninja Gaiden II. It's going focus more on Ryu Hayabusa's history and background. It's going to focus on all aspects of his ninja lifestyle and his dark side. We're looking at Ryu as a human being and not a generic ninja character.

IGN: You say this game will look at Ryu's history, does this me we'll see more interactions from characters from the Dead or Alive series?

Yosuke: This time we really want to focus on Ryu himself. There won't be any playable characters apart from him. There won't be characters from Dead or Alive.

IGN: In the first two Ninja Gaiden titles, there was a lot of focus on leveling up and improving your weapons. Since the gameplay is being changed a bit for the third game, will players have to do something different?

Yosuke: We consider Ninja Gaiden I and Ninja Gaiden II's design to be old. We are trying something new for the gameplay and starting over from scratch. That kind of design is old so we're going to change things.

IGN: The main complaint we hear from people for the past games was that the camera; it moves so fast and can't keep up with the action. Are you addressing this for Ninja Gaiden III?

Yosuke: We are aware the camera was a bit dodgy in the past games. We're currently addressing this issue so the camera moves smoothly. But, we don't want to use the camera as a tool to see afar. We still want to have the same camera angle and we're working on the issue.

When will we get to see Ninja Gaiden III?

Yosuke: We'll have a press demo available only at E3. We'll keep you updated after that when players will be able to see the game.

IGN: When you revealed Ninja Gaiden III last year, you published this teaser image (below) and later said it contained hints about the game. Can you explain what this image means?

Yosuke: Ryu is unmasking himself, and it's a way of attracting people to his world. We are trying to have people enter the real Ryu Hayabusa. The amount of blood doesn't revolve around the idea of killing people, either; it could also be Ryu's blood. We're focusing not only on cutting people but also Ryu himself.

IGN: During this past Tokyo Game Show, then Capcom head Keiji Inafune was very critical of Japanese game development, saying none of the games looked good and that the country is five years behind everyone else. Do you agree with his comments?

Yosuke: I do agree. Japanese game companies have a long history, so it's really difficult for them to adjust. It takes time, and as you know, Japanese culture is really conservative, and some developers have difficulty adjusting to the current gaming trends. We all know that. We are still now working on ways to improve and that the teams are aware of the trends and how gameplay evolves over time. When you see Ninja Gaiden III, you'll have a better idea what I mean by that.

IGN: There's a big push to make games more casual and less difficult it seems. Nintendo is allowing players to turn on the CPU and play the game for them if it gets too hard. In general, do you think players still want difficult games?

Yosuke: The current trends, as you said, with Nintendo being more casual and have easier games to play, this is something that has been added to the hardcore player base. In the past, gaming was all about hardcore gamers that wanted special games for their needs. Now with the current trends, we have more casual gaming. It's just that the market has grown into this situation. We are still aware that hardcore gamers love Ninja Gaiden and Dead or Alive and we're taking that into account.

IGN: What are your thoughts on Move and Kinect? Do those interest you at all?

Yosuke: With Kinect and Move, I am more of a hardcore gamer, so I like to press buttons and have a controller when I play. Maybe we will be exploring these opportunities, but currently we don't have any details.

IGN: For Dead or Alive: Dimensions, the series in the past used to be about mastering the counter techniques. Is that still the focus with this game or is it evolving?

Yosuke: Dimensions is about the whole series, it will be like Dead or Alive 1, 2, 3, and 4 all together. With regards to gameplay, it has evolved to the current gaming trends. Maybe you'll see more casual aspects, but the core of the game is still there. It's still about counter moves and trying to make up strategies. It's not about remembering your combos or what you have to do next.

We've implemented a slightly casual approach to the title with the touch screen. You'll have a moves list that appears on the bottom screen. You'll be able to press any moves that you want to. It'll be a bit more causal, but you can also play it the old-school way, too.

IGN: Will we see any new characters introduced in Dead or Alive: Dimensions?

Yosuke: We can say there will be new characters to the series, but you will also find all the final bosses from Dead or Alive 1 through 4. They'll all be accessible to play.

IGN: In Dead or Alive Dimensions you revealed a Metroid-themed level with Samus. How did this idea come about and why isn't she a playable character?


Yosuke: Samus is not a Team Ninja character. That level is the extent of this collaboration. You'll find out when you play the game why this event takes place and what it's about. But for this title right now she's not a playable character.

IGN: it's great to have a game like Dead or Alive on the 3DS system because you don't get a lot of great fighting games on handhelds. Are there any plans to bring the series to Xbox 360 and PS3 in the future?

Yosuke: It's been awhile since the last Dead or Alive game, so we've been waiting for the right platform to put out a new game. We felt the 3DS was the right platform to do a new game. Also, we don't think this generation will end anytime soon, so you can still think about that. [laughs]

IGN: Metroid: Other M has been out for a few months now. How do you feel about the game's reception from fans and the media? Do you see Team Ninja working with Nintendo again in the future on another Metroid title?

Yosuke: We teamed up with Nintendo to put out a good game on the Wii. We wanted to make a 3D game that would suit fans of the old Metroid games and adapt to their standards. We did what was possible and were pleased with the result.

We're currently not developing projects with Nintendo outside of Dead or Alive: Dimensions, but it may be the case in the future we'll team up again.


http://ps3.ign.com/articles/114/1146735p1.html
 
Ugh, 21st Century, first two decades are nothing but reboots and remakes. Whatever happened to intricacy and attention to detail of a franchise? Now, if we screw up it's ok to just reboot it a thousand times and call it a day.
 
Well, it's obviously going to have Move support, which could be really cool if done right.

We're going to focus on the feeling of cutting someone more than dismembering them.

I'm not sure which is more disturbing.... :p
 
Ugh, 21st Century, first two decades are nothing but reboots and remakes. Whatever happened to intricacy and attention to detail of a franchise? Now, if we screw up it's ok to just reboot it a thousand times and call it a day.

Well, to be fair, it's not like that matters with NG that much. The story is nothing worth writing about, and the Xbox game was essentially a reboot, anyway. I kind of understand the reasoning for it, with Itagaki gone the team wants to distance themselves some from his direction.
 
I just wish they'd give it a different title, but whatevs. Titles are even worse these days. "Rocky Balboa?" "Rambo?"
 
Ninja Gaiden III Teaser
[YT]r-eNpoHDZGI[/YT]
 
Hmm, maybe reading a little too much into it, but I wonder what the big deal is with the whole unmasking thing. In DOA we saw Ryu fight without a mask. Makes me think we might see a character redesign or something, though I guess it could be something as simple as that being Team Ninja's way of visually disconnecting themselves from the previous direction.
 

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