No Man's Sky

The patch notes for 1.1 were incredibly lengthy. But terrible timing. NMS has been collecting dust on the shelf and they release a patch that does make me want to fire it up again, but the same week as FFXV? Good luck.
 
Yeah, the updates are definitely welcome, and I'm enjoying it, and I hope they continue to push the game toward being what it promised to be, but it should not have taken so long, and it still needs more updates, they really just should've delayed the actual release further considering the game clearly wasn't actually ready yet. But I at least find it encouraging that this update proves that they actually are still working on making the game better.
 

[FONT=&quot]All the GDC and IGF award winners[/FONT]



[FONT=&quot][/FONT]
[FONT=&quot]With the Game Developers Conference wrapping up tomorrow, the Game Developer Choice Awards have gone out, giving developers more titles to add to their game. On top of the GDC Awards going oout, the Independent Game Festival (IGF) awarded some indie games with awards too!
During the GDC Award ceremony, No Man's Sky was awarded the 'Innovation Award,' however, no one was present to accept the award. It turns out that the Hello Games team was busy "eating dinner," because they didn't believe they would win the award.
In addition to No Man's Sky, Naughty Dog's Uncharted 4 took an award for 'Best Technology,' Battlefield 1 won the 'Audience Award,' and Overwatch got the 'Game of the Year' award.
Check out all the winners below:
GDC AWARD WINNERS

Best Debut

  • Firewatch - Campo Santo
Best Audio

  • Inside - Playdead
Innovation Award

  • No Man’s Sky - Hello Games
Best Technology

  • Uncharted 4: A Thief’s End - Naughty Dog
Best VR/AR

  • Job Simulator - Owlchemy Labs
Best Visual Art

  • Inside - Playdead
Best Narrative

  • Firewatch - Camp Santo
Best Design

  • Overwatch - Blizzard Entertainment
Best Mobile/Handheld Game

  • Pokémon Go - Niantic
Audience Award

  • Battlefield 1 - EA/DICE
Game of the Year

  • Overwatch - Blizzard Entertainment
IGF (Independent Games Festival) AWARD WINNERS

Best Student Game

  • Un Pas Fragile
Excellence in Visual Art

  • Hyper Light Drifter
Excellence in Audio

  • Gonner
Alt.Ctrl.GDC Award

  • Fear Sphere
Nuovo Award

  • Oikospiel Book I
Excellence in Design

  • Quadrilateral Cowboy
Excellence in Narrative

  • Ladykiller in a Bind
Audience Award
Hyper Light Drifter
Seumas McNally Grand Prize
Quadrilateral Cowboy
[/FONT]


source:http://www.gamezone.com/
GZ_logo-e60bbbfb8172ed2476fe1c65210e382e.svg


 
All part of the behind-the-scenes politics we don't see


[FONT=&quot]There's been a lot of silence surrounding No Man's Sky's so obviously troubled launch, but it seems now almost six months later, most of the fan noise has (finally) died down. It appears that has allowed the game's creator, Sean Murray to step forward and talk a little bit about what happened behind-

the-scenes. It's worth hearing since fans have a way of painting a very colorful, if inaccurate depiction of the events (the game's Steam user reviews are top notch in that category). In speaking at GDC 2017 (per Ars Technica), Murray admits a lot of missteps on the part of the developers, and also reveals that his studio, Hello Games was actually "running out of money" while they were developing the game.


This isn't a total shock given how small Hello Games actually is, which Murray revealed averaged just nine employees over the past five years. He said that juggling the financial situation with "trying to finish something you care about really creatively" was a constant reality for the studio, and frankly that's something a lot of smaller developers live with on a daily basis.

That said, Hello Games could have done things better, and one of those Murray says, was their prediction on the number of concurrent players on launch day. As it turns out, they thought they were only going to get around 14,000, a number that they had gotten when using Far Cry: Primal as a reference point.

As it turns out, they got around half a million, 250,000 of which were on PC. The studio's "networking team" consisted of only one person, so as a result the crash data being sent was being handled slowly due to the lack of available people to take care of it.

In the end, No Man's Sky is a game that will be remembered by gamers for all of the wrong reasons, serving as a lesson against pre-ordering, boarding hype trains, and believing everything you see. It's unfortunate, as this will only make developer's jobs more difficult in the future, but being guilty by association is just something that people will never let go of. Hello Games in the mean time will continue to focus on procedural world development, and already has another project in the works.


Source: [Ars Technica]
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source:http://www.gamezone.com/
GZ_logo-e60bbbfb8172ed2476fe1c65210e382e.svg
 
I haven't played this game in forever. It will be interesting to fire it up and see what's been added. For what it actually is, as opposed to what it was supposed to be, it was pretty fun. But I have to many other games to play.
 
The last time I walked by an EB, the bargain bin was full of returned copies.
 
This new update is pretty fun, rolling around in the new vehicles is enjoyable and the graphics improvements and new photo mode are great changes.
 
The Path Finder update gets a few fixes.


[FONT=&quot]No Man's Sky's Path Finder update was the largest content addition the game had seen to date, particularly with the addition of land vehicles. Naturally, when a new content update is released, bugs always tend to crop up and update 1.24 serves to rectify some them. As usual, Hello Games dropped the Patch Notes on their official website, and here they are.[/FONT]

  • Fixed an issue that caused player’s bases not to appear
  • Optimized light shafts, allowing us to enable them on PS4
  • Fixed a game freeze/lockup that could occur when in space
  • Improved frame rate when playing with unlocked frame rate, or vsync disabled
  • Fixed some issues with Steam controller prompts
  • Various minor performance optimizations
  • Fixed some rare crashes & freezes
[FONT=&quot]If you find any other bug or glitch that hasn't been resolved, you can report it to Hello Games' Help Centre here. No Man's Sky is currently available on PS4, Steam, and GOG.com.[/FONT]
[FONT=&quot]Source: [Hello Games][/FONT]




source:http://www.gamezone.com/
GZ_logo-e60bbbfb8172ed2476fe1c65210e382e.svg
 
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No Man's Sky Getting Better? - The Rundown - Electric Playground

2,041 views18 hours ago Published on 08/10/2017


Today in the Rundown, we find out how Hello Games aims to improve the controversial No Man's Sky. We also have the latest on Blade Runner 2049, find out what's next from the
from the Coen Brothers, learn if video games will ever be an official Olympic sport, and finally, have some cool news from game maker Ubisoft!


source: EPN.tv
 
Last edited:
You can look at it that way. But I'll also wait till he can speak more a trully answer that. For now you can look at it that way though.

so, it's three years later, but I was right.

https://***********/505_Games/statu...io/iframe/twitter.min.html#979297311795838977
 
I totally forgot about this game. Will be interested to see how it eventually turned out.
 

PlayStation 4, Xbox One, PC
No Man’s Sky ‘The Abyss’ update launches next week
Published 21 hours ago. 55 comments.
New update to focus on some of the game's "eerier elements."

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Hello Games will release a free update for No Man’s Sky next week called “The Abyss,” the developer announced.

According to the studio, the update “focuses on some of the eerier elements of No Man’s Sky, in keeping with the theme of this season [Halloween].”

Further details were not announced.

No Man’s Sky is available now for PlayStation 4, Xbox One, and PC.

source:Gematsu
 

PlayStation 4, Xbox One, PC
No Man’s Sky ‘Beyond’ update announced
Published 9 hours ago. 27 comments.
Due out this summer.

No-Mans-Sky-Beyond_03-15-19.jpg


Hello Games has announced No Man’s Sky: Beyond, the latest update for No Man’s Sky due out this summer.

Here is an overview of the update, via Hello Games:

Each chapter for No Man’s Sky has been more successful than the last. Thanks to our community, NEXT, our large release last year was especially so. It went on to bring enjoyment to millions of new players, and it helped to change the legacy of this game we care so much about.

Earlier this year, whilst working on our roadmap of three future updates, we decided we wanted to interweave their features, and had a vision for something much more impactful.

We are excited to announce that Beyond will contain those three major updates rolled into one larger free release.

The first component of Beyond we are announcing today is No Man’s Sky Online.

No Man’s Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. Whilst this brings people together like never before, and has many recognizable online elements, we don’t consider No Man’s Sky to be an MMO—it won’t require a subscription, won’t contain microtransactions, and will be free for all existing players.

These changes are an answer to how we have seen people playing since the release of NEXT, and is something we’ve dreamed of for a long time.

We will talk more about each component when we know we can be precise, and look forward to sharing more in the coming weeks.

Beyond will be our most ambitious chapter so far, and something we’ve been working ridiculously hard on. We’ll continue to support No Man’s Skyin this way for the foreseeable future.

It’s unexpected but so rewarding to see so many accolades and nominations for No Man’s Sky as Best On-going or Most Evolved this year. To some NEXT may have felt like a natural end-point for our journey, but for us it was another step on a longer voyage.

No Man’s Sky is available now for PlayStation 4, Xbox One, and PC.

Watch the announcement trailer below.

View a new set of screenshots at the gallery.


visit gallery »


source: Gematsu - Japanese Video Game News
 
I have to hand it to Hello Games for how they've handled the negative response to the game when it launched, they f***ed up badly with how the game was sold to players pre-launch and the initial product was a massive disappointment, but I really appreciate that they've continued to work on improving the game when it would've been so easy for them to move onto another project. It really has come a long ways imo.
 

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