That would be really cool. I'd love for some more forest levels, I'm just hoping they bring in the whip again, just with even more usage.
I doubt they'll do anything like that however. Which is kind of sad, and I think one of the biggest problems in the zelda universe is the repetitious behaviour it currently has.
I'd also wish it would drop hints on other of parts of other games, much like wind waker did. Such as maybe the creation of the sage medallions from OoT.
I know Shiguero is against any sort of "extensive" story wanting the story to be very easy to follow, but I think it could still be very plausable to drop hints and tidbits to other games at a far greater amount.
Heck, even the creation of the ocarina would be cool or a bigger explanation on why all these instruments have magical power. (I'm glad we are getting the master sword creation though).
Another aspect of the game I would like to see looked at is the creativeness to kill some of these bosses...in like every game right now, it's kind of obvious that you are going to need the tool that you acquire in the dungeon or the "level".
Things they do have right now is the constant change of characters, although I wish there was more to some of there stories. I still feel I never learned enough about darunia.
