Benstamania
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lol.
everyone knows the human body is incapable of doing both at the same time and to suggest anything to the contrary is insaneMaybe they'll let us move and shoot.![]()
Maybe they'll let us move and shoot.![]()
If I can ride a damn horse and shoot people off of theirs I should be able to move backwards from a shuffling zombie and shoot it in the knees.
If we would not have been able to move in DS I would have thrown my controller at the wall.
Im sure they will because so many ppl whine about it. I dont think its a necessary addition tho. Iv felt it's always added tension to the game. Playing through Dead Space would of been far more tense had you not of been able to move or had your accuracy greatly been reduced when one of those damn necromorphs were charging you. I do hope that if they add that ability, i hope it causes your accuracy to be far less accurate, especially if we are playing as an 'every man'.
Bleh, DS was fine in the tension and frights movements. Just as much as any RE game before it. You always try to downplay that aspect, but honestly, for the majority of people, it basically did everything that you just said while proving the moving and shooting mechanic can be totally intact. The in place shooting is essentially archaic at this point, and it barely served it's supposed function to begin with.
I disagree to an extent. Dead Space wasnt fine in the tension and frights, at least not after the first 30 minutes, the game was dreadfully predictable, completely unlike the orig RE title(or REmake). Battling the necromorphs(any of them) never reached a level like battling a licker or hunter. Not even close. Not being able to move while shooting does create tension, now maybe its 'false' tension in that all it does is frustrate the ADD riddled current gamer but it works. Having to choose between fighting or running creates extra tension.
I dont care one way or the other. I can play through RE just fine with its lack of movement while shooting and i can play through Dead Space just fine with the ability to move and shoot.
Sure, I won't deny that it was predictable, but it comes with that type of game. But even RE did that, too, unless people were really surprised that a zombie was in the room when they heard that moan or a licker was around when you heard that knife-shuttle on the floors. The real star of the show, in that aspect, has always been the environment around the situations.
Tension isn't frustration, and it's got nothing to do with being 'ADD riddled'. It's just crappy design really. It may have had an intention to do that once, but after about the second game (and probably a little before), that quickly wears off (much like the crappy camera angles, maybe it had a good effect the first time around, but it quickly just became a self-parodying device). And, okay, you can downplay it, but now that most people have seen the alternative, and how well the alternative can work (since the majority of people thought it did), I'd argue it's almost made the practice obsolete.
I try to stay away from stereotyping, but it almost always seems like it's the most hardcore of RE fans who refuse to acknowledge that. Even people who didn't love DS tend to give it a nod in that area.
Playing through both titles recently, Resident Evil was/still is a better survival horror title in every way, shape and form. The only major difference i can really spot between the two titles are the camera angles and control scheme(not counting story or characters which again were better in RE). Resident Evil was tougher, more tense and more frighting. Is that due to what iv mentioned? I dont know. Just sayin.
Resident Evil needs to get back to Resident Evil, we dont need more elements form games like CoD or Gears of War.
Like i said, add the element in or not, it doesnt matter. Im not going to whine one way or the other.
Im adept at both control schemes.
Because DS played so much like COD and GOW, right
And, though I agree that the original RE (at least the remake of it, anyway) is better, not by such a huge amount that the curve breaks the bank
I can't play the original RE anymore... and my Wii is broke so I can't play the REmake.
Sad face.
Dead Space wont be remembered the way RE will be. Period. Again, just saying.
Also, i didnt say ANYTHING about Dead Space playing like those two games. Check your reading comp skills. I was referring mainly towards RE 5,the cover system, over the top action sequences(punching a boulder) and then what EA has stated about Dead Space 2 "we are going to have Modern Warfare 2 level action".
Well, we were talking about using the move and mechanic from DS, and in that post I quoted you were talking about DS in your first sentence, not hard to see how I made that connection.
lol I think pat got confused with his other posts he made over all in this thread before you and him got started on the DS game. some how that last post of his incorporated that stuff he was talking about earlier. well at least he's back on track with you now.
Isildur´s Heir;19162469 said:I pray that the rumor is pure BS, if not, i see RE falling.
You don´t give a main Ip to a second rate dev.
Sure, it worked with Blue Castle (i still haven´t played Dead Rising 2, i´m just going by the reviews), but i don´t see it happening a second time around.
If it´s true, i see RE 6 being a new Bionic Commando