Resident Evil 6

Maybe they'll let us move and shoot. :p

Im sure they will because so many ppl whine about it. I dont think its a necessary addition tho. Iv felt it's always added tension to the game. Playing through Dead Space would of been far more tense had you not of been able to move or had your accuracy greatly been reduced when one of those damn necromorphs were charging you. I do hope that if they add that ability, i hope it causes your accuracy to be far less accurate, especially if we are playing as an 'every man'.
 
If I can ride a damn horse and shoot people off of theirs I should be able to move backwards from a shuffling zombie and shoot it in the knees.

If we would not have been able to move in DS I would have thrown my controller at the wall.
 
If I can ride a damn horse and shoot people off of theirs I should be able to move backwards from a shuffling zombie and shoot it in the knees.

If we would not have been able to move in DS I would have thrown my controller at the wall.

Yea the enemies in Dead Space would of been far more difficult to tackle had you not of been able to move, then again, maybe the game would of been a little tougher and or more frighting, because as it stands, it wasnt much of either.
 
Im sure they will because so many ppl whine about it. I dont think its a necessary addition tho. Iv felt it's always added tension to the game. Playing through Dead Space would of been far more tense had you not of been able to move or had your accuracy greatly been reduced when one of those damn necromorphs were charging you. I do hope that if they add that ability, i hope it causes your accuracy to be far less accurate, especially if we are playing as an 'every man'.

Bleh, DS was fine in the tension and frights movements. Just as much as any RE game before it. You always try to downplay that aspect, but honestly, for the majority of people, it basically did everything that you just said while proving the moving and shooting mechanic can be totally intact. The in place shooting is essentially archaic at this point, and it barely served it's supposed function to begin with.
 
Bleh, DS was fine in the tension and frights movements. Just as much as any RE game before it. You always try to downplay that aspect, but honestly, for the majority of people, it basically did everything that you just said while proving the moving and shooting mechanic can be totally intact. The in place shooting is essentially archaic at this point, and it barely served it's supposed function to begin with.


I disagree to an extent. Dead Space wasnt fine in the tension and frights, at least not after the first 30 minutes, the game was dreadfully predictable, completely unlike the orig RE title(or REmake). Battling the necromorphs(any of them) never reached a level like battling a licker or hunter. Not even close. Not being able to move while shooting does create tension, now maybe its 'false' tension in that all it does is frustrate the ADD riddled current gamer but it works. Having to choose between fighting or running creates extra tension.

I dont care one way or the other. I can play through RE just fine with its lack of movement while shooting and i can play through Dead Space just fine with the ability to move and shoot.
 
Even so I don't think many gamers if they want to go retro or just go back for nostalgic reasons will want to go back to that aspect of game play as tronny said. I remember that last recent terminator game that sorta had that. and had both gamers and game reviewers b*tching about it. alot of people really don't want to go back to that.
I'm not arguing with you. but that will turn alot of people off from wanting to go back. well with the other consoles minus the Ds I mean. But it all depends I guess.
 
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I disagree to an extent. Dead Space wasnt fine in the tension and frights, at least not after the first 30 minutes, the game was dreadfully predictable, completely unlike the orig RE title(or REmake). Battling the necromorphs(any of them) never reached a level like battling a licker or hunter. Not even close. Not being able to move while shooting does create tension, now maybe its 'false' tension in that all it does is frustrate the ADD riddled current gamer but it works. Having to choose between fighting or running creates extra tension.

I dont care one way or the other. I can play through RE just fine with its lack of movement while shooting and i can play through Dead Space just fine with the ability to move and shoot.

Sure, I won't deny that it was predictable, but it comes with that type of game. But even RE did that, too, unless people were really surprised that a zombie was in the room when they heard that moan or a licker was around when you heard that knife-shuttle on the floors. The real star of the show, in that aspect, has always been the environment around the situations.

Tension isn't frustration, and it's got nothing to do with being 'ADD riddled'. It's just crappy design really. It may have had an intention to do that once, but after about the second game (and probably a little before), that quickly wears off (much like the crappy camera angles, maybe it had a good effect the first time around, but it quickly just became a self-parodying device). And, okay, you can downplay it, but now that most people have seen the alternative, and how well the alternative can work (since the majority of people thought it did), I'd argue it's almost made the practice obsolete.

I try to stay away from stereotyping, but it almost always seems like it's the most hardcore of RE fans who refuse to acknowledge that. Even people who didn't love DS tend to give it a nod in that area.
 
Sure, I won't deny that it was predictable, but it comes with that type of game. But even RE did that, too, unless people were really surprised that a zombie was in the room when they heard that moan or a licker was around when you heard that knife-shuttle on the floors. The real star of the show, in that aspect, has always been the environment around the situations.

Tension isn't frustration, and it's got nothing to do with being 'ADD riddled'. It's just crappy design really. It may have had an intention to do that once, but after about the second game (and probably a little before), that quickly wears off (much like the crappy camera angles, maybe it had a good effect the first time around, but it quickly just became a self-parodying device). And, okay, you can downplay it, but now that most people have seen the alternative, and how well the alternative can work (since the majority of people thought it did), I'd argue it's almost made the practice obsolete.

I try to stay away from stereotyping, but it almost always seems like it's the most hardcore of RE fans who refuse to acknowledge that. Even people who didn't love DS tend to give it a nod in that area.


Playing through both titles recently, Resident Evil was/still is a better survival horror title in every way, shape and form. The only major difference i can really spot between the two titles are the camera angles and control scheme(not counting story or characters which again were better in RE). Resident Evil was tougher, more tense and more frighting. Is that due to what iv mentioned? I dont know. Just sayin.

Resident Evil needs to get back to Resident Evil, we dont need more elements form games like CoD or Gears of War.

Like i said, add the element in or not, it doesnt matter. Im not going to whine one way or the other.

Im adept at both control schemes.
 
I can't play the original RE anymore... and my Wii is broke so I can't play the REmake.

Sad face.
 
Playing through both titles recently, Resident Evil was/still is a better survival horror title in every way, shape and form. The only major difference i can really spot between the two titles are the camera angles and control scheme(not counting story or characters which again were better in RE). Resident Evil was tougher, more tense and more frighting. Is that due to what iv mentioned? I dont know. Just sayin.

Resident Evil needs to get back to Resident Evil, we dont need more elements form games like CoD or Gears of War.

Like i said, add the element in or not, it doesnt matter. Im not going to whine one way or the other.

Im adept at both control schemes.

Because DS played so much like COD and GOW, right :huh:

And, though I agree that the original RE (at least the remake of it, anyway) is better, not by such a huge amount that the curve breaks the bank
 
Because DS played so much like COD and GOW, right :huh:

And, though I agree that the original RE (at least the remake of it, anyway) is better, not by such a huge amount that the curve breaks the bank


Dead Space wont be remembered the way RE will be. Again, just saying.

Also, i didnt say ANYTHING about Dead Space playing like those two games. I was referring mainly towards RE 5,the cover system, over the top action sequences(punching a boulder) and then what EA has stated about Dead Space 2 "we are going to have Modern Warfare 2 level action". We dont need that nonsense in RE. Let the frat boys and casual noob crowd have their CoD's.
 
I can't play the original RE anymore... and my Wii is broke so I can't play the REmake.

Sad face.

haha yea that sucks man. I went out and re-bought a Gamecube to play through the REmake again. I purchased the orig 2 games on the PSn.
 
Dead Space wont be remembered the way RE will be. Period. Again, just saying.

Uh, what?

Also, i didnt say ANYTHING about Dead Space playing like those two games. Check your reading comp skills. I was referring mainly towards RE 5,the cover system, over the top action sequences(punching a boulder) and then what EA has stated about Dead Space 2 "we are going to have Modern Warfare 2 level action".

Well, we were talking about using the move and mechanic from DS, and in that post I quoted you were talking about DS in your first sentence, not hard to see how I made that connection.
 
Well, we were talking about using the move and mechanic from DS, and in that post I quoted you were talking about DS in your first sentence, not hard to see how I made that connection.


Nah, i dont think that mechanic breaks anything, far from it, but again I dont think its something that id just have to have in my game, at least this type of game. But i feel games like RE and DS are headed the way of the dodo. We dont need those huge action set pieces.
 
lol I think pat got confused with his other posts he made over all in this thread before you and him got started on the DS game. some how that last post of his incorporated that stuff he was talking about earlier. well at least he's back on track with you now.
 
lol I think pat got confused with his other posts he made over all in this thread before you and him got started on the DS game. some how that last post of his incorporated that stuff he was talking about earlier. well at least he's back on track with you now.

Nah we were always on track, i just didnt specify what i meant. I should have stated from the get go i meant the things in RE5 like the cover and boulder punching.
 
I pray that the rumor is pure BS, if not, i see RE falling.
You don´t give a main Ip to a second rate dev.
Sure, it worked with Blue Castle (i still haven´t played Dead Rising 2, i´m just going by the reviews), but i don´t see it happening a second time around.
If it´s true, i see RE 6 being a new Bionic Commando
 
Isildur´s Heir;19162469 said:
I pray that the rumor is pure BS, if not, i see RE falling.
You don´t give a main Ip to a second rate dev.
Sure, it worked with Blue Castle (i still haven´t played Dead Rising 2, i´m just going by the reviews), but i don´t see it happening a second time around.
If it´s true, i see RE 6 being a new Bionic Commando

Yea its possible. But i think the direction the game takes will dictate rather RE falls or not. Just because its the "socom" dev team doesnt mean we will get Socom: Raccoon City.
 
you know I'm not sure what the problem is here?on that last comment just made. no not what pat just posted abve this post i'm making here.

I mean Chris and Jill were members of s.t.a.r.s right? and that was a really very specialized swat team. This kinda of thinking shouldn't be that out of place for this to evetually happen. seeing that and if you know how swat teams operate if you've seen flash point. the operate as a group of if force to go two by two only if forced to or by no other chose.

Also they've been fighting the people who have been causeing the out breaks and these creatures for years and know how to these thing work so why not just do it ( fight them) in a better organized way? I mean yeah game is "survival horror" I get this. But also if their ever gonna do this in a effecttive way their gonna have to use what they were trained at eventually. and yeah I know the y the devs didn't use this in the begining when this franchise started but that was before Dev teams started doing heavy research in thing like swat or military or CIA style Tactical teams and how they operate.
I mean these character are supposed represent humans and eventually humanity is gonna find a better way to fight back at something trying to kill it right? it may be survival horror but how is it survivial if that isn't fully represented. I guess the latter can very.

I just find this odd I keep hearing comments like the type Isildur´s Heir's makes. That's all.
 
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I don't see what the problem is, if this just turns out to be another multiplayer game like Outbreak. Is it so bad that another dev team is working on it? The main series would still stay at Capcom.
 
It's not like RE5 was good anyway... Slant Six could only improve things, IMHO.
 

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