****, I'll post ads on Craigslist if it'll help...but then again, I might attract the wrong kind of role player.
Not sure you could sustain
that sort of role player - there are not nearly enough fishnet stockings and vinyl onesies in these forums to keep them all happy. Personally, I have no problem keeping it that way.
But yes, I did find you on Google, and I had to slog through site after defunct site of RPGs that were too hastily started and didn't have the interest or commitment to keep going before I found this one.
I think anyone who is actually looking for an RPG would be able to find it. Any half-literate ape-child can find the RPG section (unless he doesn't have hands or something and can't manipulate the mouse, but then I am left wondering what a half-literate ape-child with no hands is doing with a computer in the first place. How does he type?)
I'm all for organization: Games, Pending Approvals, and Discussion sections seem to do it for me.
For people who are looking to work on the application process, granted I'm not terribly familiar with the current process, but how does this suggestion strike you:
The prospective GM writes up a clear, concise proposal for a game, giving a brief description of the world and what their goals are, and posts it in the Pending Approvals section as a poll. If people like the idea and would be willing to commit to playing the game, they vote for it. If enough people are interested and willing to play enough to vote for it, the game passes. The application is deleted and the game moves over to the Games section. This would keep things from getting too crowded on the applications side, and it means that the success or failure of a game is still in the hands of the would-be players. It also means there still has to be forethought and vision on the part of a GM, since he or she still has to write up a proposal.
If a game passes and goes inactive for, oh I don't know, let's say two months, with nobody posting for no apparent reason, then I think the mod should be able to remove the game (probably not without consulting with the GM, though).
Just a thought.