Now for the tour. The order of rooms is a bit hazy, so I'll do the best I can. From here on out, it was really dark and I needed to adjust my eyes before moving forward. No guns, but I'm glad for that, as you wouldn't have a sense of safety and assurance and therefore less fear. I only had one scare during the whole ordeal, whereas my girlfriend was in fear the entire time. I loved every second of it! The dark, dim lit rooms. The timid walk down the halls thinking anything could bust out of the door to your left, right, behind or in front. The atmosphere was excellent, I felt like I was seeing the game through my very own eyes. The couple ahead of us as well as the married couple with the kids had already given up from the get go, and used the "emergency exit" to take their leave. Two hours waiting for nothing, psh. The signs at the beginning even said "Use the emergency exits if you cannot take the fear." Heh.
From what I can remember, it starts off with a dark hallway that leads into a small room. This was my first and only scare, as something loud pops on the ceiling. Don't know what it was supposed to be but it succeeded in breaking the silence and scaring the crap out of us. Next was another short hall that lead to a staircase. At the break of the staircase is a woman covering her face on the rail. Since it was so dark, it could've been a real woman so I proceeded with caution. It wasn't until I saw the feet that I knew it wasn't real. Further up the stairs we walked into this room:
The majority of the length of the tour I held her hand and lead the way, but it was more like dragging her along the way since she was too scared to move the whole time. Near the exit a zombie jumped out from the top and scared my girlfriend stiff breaking our hold. I chuckled and grabbed her hand and proceeded out. I was basically holding onto her whole hand [since she was too scared/shaken to hold on] and she kept slipping therefore every once and awhile I had to readjust our "holding hand grip." We then came across a TV screen with the number "4" on it.
It's all hazy as to which order was which after this, so I'll describe some of the rooms encountered. I think the next room was surgery. There was a bed with a blood-soaked curtain surrounding it as well as a figure inside with light emanating from the other side. I'm glad it was more than likely a mannequin as nothing jumped out. Other rooms encountered were the morgue, complete with a body on the table with a missing head and blood all over the walls and the sink/tub. A hall with all kinds of weird things in jars as mock Crows perched above staring with lifeless eyes. A maze of lockers where a zombie chases you through. A patient room with an immobile zombie on a wheelchair [that made me chuckle a bit]. A long hall with broken lockers on the left, which was creepy since anything could have jumped out from one of them. I'm probably forgetting some rooms, but I can elaborate on that the next time I go if able.
One of the things that stood out the most was the long hall after descending a staircase. A zombie jumps from the shadows and chases you to the end of the hall. We ran to the end of the long hall, where there's a steel bar door at the end with a numerical padlock. The sign said "4 8 9" and I kept inputting those numbers to no avail. I was overcomplicating the overly simple solution to the lock. My girlfriend breaks her fear and enters "4" and we go through and close the door before the zombie reaches us. As we go through the boiler room, I hear the REmake save room music, knowing it must be some sort of break/safe haven.
Instead we were greeted by a S.T.A.R.S. member who gives me the vaccine vial and tells me to meet the teammate at the end of the hall. We enter a bigger boiler room, where the "final battle" takes place. I place the vaccine into a holder thingy , and behold the guns lined up on the table. Now it would've kicked ass if we could've gotten a tyrant or some other RE creature, but we only got a few zombies. That's all good and ok with me, because we finally got to use some firearms! A rocket launcher, a shotgun, and 4 handguns [I wish I took the shotgun!]. Down the hall from whence we came, those Biohazard fanboys in line with us [that were left behind our group to wait their turn], all in S.T.A.R.S. vests, came running down the hall just in time to help us! We all start unloading into the zombies in front of us, and a couple times into the one to the side of us that shuffled from the lockers, then back to the few in front. One of the fanboys [the pudgy one], complete with tactical vest and gloves, takes the rocket launcher and proceeds to use it on one zombie. We were laughing our asses off. While everyone was focused on the front, I noticed the one behind us was still alive, so I pulled an action movie stint and turned around to take him out with only one arm aiming.
When that was over with, the next room had another S.T.A.R.S. member, which showed us the exit. The exit was a trash room like the one in RE3 when Nemmy falls into the acid. I take it slowly until a zombie pops out from the shadows and chases all of us out the exit. The fanboys were disappointed that they got to wear the vests but didn't get to use the guns the entire way through. Either way, the attraction nailed the feel and atmosphere that is Resident Evil.
I really wish this attraction was open all the time, that way they could improve on it over time with creatures and different places to scare you from, keeping it fresh everytime. With one more month to go before it closes, I'm going to try attending it at least one more time with my fellow AF buddies and see how well they fare =)
Note: All the pics of the rooms inside are from the Fuji-Q Site. One disclaimer though, none of those rooms were that bright, they were dark and eerie as they should be!