The cynical crowd will dismiss Skyforge as just another theme park MMO. Yep, it is. But look
you can play what youre given and find the fun, or piss on everything and spend your days waiting. Ill do the first one. Then, if theyre still bad, Ill piss on them (metaphorically). Skyforge is indeed a content-driven theme-park MMORPG. But it does plenty different enough to spark my interest and keep me going a dozen hours in.
It should be noted that our founders packs have been provided by My.com, and Im grateful, because I do think that Skyforge is a game where youre going to
want to pay if you plan on investing significant time. Lets get this straight too: Skyforge is
not pay-to-win (P2W). Its pay to progress faster; simple as that. There are caps for every single player on how many sparks (essentially XP as a currency) you can gain, and paying customers will wind up hitting those caps faster. Subscriptions are optional, as is the purchase of the RMT currency Argents, but if you buy either youll be able to progress your character faster than others.
Does this translate to power? Yes, but its the same as buying an XP potion or skipping levels in other games. Youre not buying gear or permanent advantages. Youre taking a shortcut in progression from level to level (though there are no levels in Skyforge). Its purely my opinion, but I see nothing wrong with this. When my founders time wears off, if I feel like seriously devoting time to Skyforge, Ill likely become a Premium Member and subscribe for the very helpful boost in progress. I cant comment what progression feels like without Premium status, but Im betting its a little more sluggish and will require a good bit more repetition of content.
The Kinetic is one of the game's many unlockable classes.
The game itself has proven to be really fun so far. In a lot of ways, Skyforge reminds me of Destiny if Bungies game were more MMORPG than Shooter. You have a hub world where everyone hangs out and coordinates (or spams chat with nonsense), and then you have larger open world zones where you can quest as you would in a traditional MMO. Though its worth noting there are no hubs or exclamation points, everything instead is handled sort of like Guild Wars 2s events, though with more traditional kill this or collect that tasks. In between all of these, youll be spending your time in more small group or solo dungeon-like experiences. These are fairly straightforward early on. Kill trash, fight boss. Get loot and sparks (XP). But by the mid-2000s in prestige level (effectively the games way of rating your progress and overall godly power) youre fighting some pretty intense boss fights. Solo theyre hard, and since they scale with the 3-man groups the game auto-matches you with, theyre still hard there too. The Paladin class or the Lightbringer can live longer, but dont deal nearly as much damage, so you have to know what youre best at playing and dive in.
One such boss is part of the storyline in Thais Temple. You have to learn his patterns and be quick with your dodges and know when to attack or youll die again and again. Theres a Mantide boss that calls rocks down from on high too, and unless you hide behind these when she charges an attack, youll get one-shot. Its nothing intensely mind-wracking, but its really nice to be forced to play well and pay attention in an MMO. Its been a while since that happened.
The gunner is unlocked for paying founders, but must be unlocked by free players.
Speaking of classes, its a really nice system that Obsidian and Allods have thought up. While you can eventually learn every class, at first you start with only a handful: support, tank, and DPS available. You can switch at will out of combat, and all of your gear except your weapons and amulets (obtained later on in the game) carry over. This effectively ties your power to your gear, not your class. Youll want to keep your weapons up to par, which you can do by evolving the jewels tied to each weapon slot (not the weapon itself). So while you might not have the best sword on your Paladin because you havent played him in a while, you can still take care of business until you get a better weapon.
The only things youll miss out on when swapping classes are new skills and the stat bonuses that come from class specific atlas trees. Its not been hard to keep my Prestige level at or around the same level when swapping classes between Paladin, Gunner, and Berserker.
Theres a big emphasis on story in Skyforge, but Id say that it has been the games weakest link so far. Theres an invading force on Aelion (the planet youre from and the planet you protect as an Immortal/aspiring God), and youre trying to get to the bottom of it. Cinematics are done in-game, but are very basic and rely on the same few camera tricks. Likewise the voice acting is pretty bland and often-times doesnt match the subtitles nor the characters lip movements (a result of Russian to English translation Im sure). Its not a bad story, and does what it needs to, but its certainly not why Im playing.
Character creation was pretty impressive too, but once in-game Im surprised to see how few outfits there really are. Since costumes do not effect stats, I was hoping to see a few more options, or the ability to really choose my own dyes and coloring. Instead it seems youre beholden to the classes main costumes, some pretty lame Aelion-inspired clothing, and different shades of each. And yes, before anyone asks, there are jiggle-physics here too. Though at least the men have a butt-slider alongside the females breast slider. And really guys, do you all NEED to put that slider at maximum? Surely those things would get in the way of swinging your weapons.
Skyforge definitely has its own style, that much is certain.
Ive still got quite a lot to explore, from the Followers (basically your own Cabal of religious types who worship you and go on quests for you, a la SWTOR or Neverwinter), to the more organized PVP and Pantheon (guild) dynamics. Right now Ive played solo a lot, grouped equally as much due to the simple and easy group-finder from the games overworld map, and done just one FFA PVP match
which I lost, badly.
I also want to touch on performance. I have a pretty great rig at home (see below) able to run Witcher 3 on Ultra, and my laptop isn't too shabby either, able to run Arkham Knight and Witcher 3 on Medium to High. But while I can run on High (not Max) via the game's recommended settings, I only get somewhere between 20 to 40 FPS. If I'm in a solo instance, it can climb higher, but it's very unstable. On top of that, I've had quite a few crashes on the desktop (though none on the laptop). In short, while Skyforge has become far better in terms of performance since early betas, it's still got a long way to go. It's a sexy game, but when you see folks with 980Ti's and new i7's complaining of 20 FPS in chat, you know something is up.
MMO gamers looking for something revolutionary or more open-world sanboxy wont find a lot to enjoy here. However, its ideal for short-session play but can be delved into for hours as well. Ill be diving in for loads more over the next few weeks and hope to have a final review done before the end of July or at least early August. So if you liked Neverwinter, or Destiny, and enjoy pretty games with loads of progression, Id give this one a shot when it hits Open Beta officially on the 16th. Its too soon to say how long Ill enjoy myself, but its definitely the best of the recent batch of F2P MMOs (excluding Trove, whicj came out in my book back in 2014).
System Specs:
- Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.6GHz
- Memory: 16GB GSkill DDR3 RAM
- GPU: NVIDIA GeForce GTX 980
- Motherboard: Gigabyte Z68X
- Storage: Samsung 840 EVO SSD 500GB
William Murphy / Bill is the Managing Editor of MMORPG.com, RTSGuru.com, and lover of all things gaming. He's been playing and writing about MMOs and geekery since 2002. Be sure to follow him on Twitter for all of his pointless rambling.
Article By: William Murphy
Created On: July 14, 2015