Smash Bros + Ninja Gaiden = TMNT!?

For those who want to know how it plays, here is a guy from Penny Arcade who got to play it during the turtle cross country tour. Gilder is a good guy, and seemed to enjoy it.

Gilder said:
So I got to try out Smash Up today. The game was quite fun. It plays pretty much like Smash Brothers, as it has rolling and edges and things that feel like smash moves, but it feels more.... tactical. It feels more like a fighting game than SSB. You have a life bar and the goal is to deplete that, not knock anyone off the stage. You need to actually beat the other person, although there are some stage hazards like pits and those goddamn crocodiles that will kill you. There's also no items or anything that I could see. There were powerups, but I think they were just for upped stats and healing. No hammers or guns.

I played as Splinter, Leonardo, April, and Shredder. I thought Shredder looked awesome as he was based off 2k3, but the others looked a bit odd to me due to the CG style from the movie. Control wise, the game seems pretty solid. I did have issues getting up sometimes, but I blame that on my lack of control knowledge.

In the end, I think I shall be purchasing the game. We only had 2 people at a time, but it was really fun. Since everyone is pretty much a fighter and there's no bullcrap like laser guns or radishes to pick up and throw, every fight felt like a duel. You really have to rush in and start fighting. I like that a lot.

I trust his judgement, and he really sold me on the game. He said it's more of a tactical fighter than Smash bros, but appearantly plays really well.
 
I think I've read, or was it even in one of the vids, whatever, that of course you can have your 4 player vs Brawler, but when you fight 1vs1, it feels pretty much like a traditional fighting game. So I'm really looking forward to the game since this will be the closest we get to a TMNT fighting game. I hope the characters have plenty of moves and it also better support online.
 
Online has already been confirmed and they have said they are taking special care to make sure the online works great.
 
Will it be worldwide? It would be a bummer if it's region restricted.
 
Not sure, but I'm sure it'll be worldwide. Not many companies restrict online to each region.

I hope it's worldwide also though.
 
I made an account on the Ubisoft forums and found a Thread with 2 previews. Sounds promising. And thank the heavens, the glow is an option.

Hands On: Teenage Mutant Ninja Turtles: Smash-Up
Keane Ng posted on 7 Jul 2009 17:51

TMNT: Smash-Up has a lot in common with Super Smash Bros., but don't write this Wii-exclusive brawler off as a Smash clone just yet.


It's not completely accurate to call Teenage Mutant Ninja Turtles: Smash-Up a Smash Bros. clone, but come on, it's got the word "smash" in its name, and it's being developed by Game Arts (with some help from ex-Team Ninja staff), a studio that helped make Super Smash Bros. Brawl. Even the character select screen looks the same. That's not necessarily a bad thing though, to be compared to Smash, and Smash-Up looks like it gets a lot of the formula right while adding its own unique touches as well.

Like in Smash, TMNT: Smash-Up pits four players against each other in manic arena-based battles. Naturally, you get your selection of your favorite TMNT characters: Leonardo, Raphael, Michelangelo, Donatello, April O'Neil, Splinter and Shredder were playable in the demo, though more are on the way (Casey Jones is in there, but wasn't playable).Attacks are split between light, special moves/combos and stronger melee strikes that do huge damage (like in Smash), and you can do different attacks by pressing one of the four directions on the d-pad (or nunchuk) while standing or in the air (like in Smash). Items like throwing daggers, electric fields and fire breath add some variety to the fight (like in Smash).

The Wiimote works perfectly fine here (aside from an annoying motion control gimmick where you need to shake to get out of a grapple or a dizzy state), and if you could handle Wiimote controls in Brawl it'll be no problem. No GameCube/Classic Controller was on display, though I hear tell it'll be an option.

Just as it's been in previous Turtles games, the difference between how each character plays lies in their weapons. Donatello obviously has range, Raphael can inflict some quick combos with his sais, and Shredder, well, Shredder is just cheap. He can do diving strikes off walls, materialize giant electric swords out of nowhere, and can lop off half your life (you have a life bar instead of smash-out percentage here) with a single hit. That whole idea of weapons-based fighting is something more akin to Soulcalibur than Smash Bros., and it definitely gives the fighting a unique feel despite all the familiarity. Yes, I played as Shredder almost the entire time. I'm cheap, but I win.

One of the other fighting series Ubisoft is taking inspiration from is Power Stone, from which Smash-Up borrows its dynamic stage design. Stage shifts and interactive environmental hazards are in abundance here: The sewer stage starts off in, well, a sewer, but you're quickly swept deeper underground, where a nasty crocodile threatens with instant death. That damn croc also shows up in the jungle stage, but with an added twist. It attacks anyone on the bottom floor of the stage, but the platforms that keep you off the ground are held up by ropes that you can cut, which makes for some pretty wild moments.

Really, the more I played Smash-Up, the less it felt like Smash Bros. to me. The basic formula feels so similar to Smash that it's easy to jump in and play (you know the controls, you know the basic idea) but if you're going to play well, you can't just act like it's the same game. There are no Smash Attacks here to knock people out, and extended combos and dodging are keys to success. Items, too, aren't nearly as game-changing. In some sense it's more of a fighting game fan's fighting game than Smash - and if anything, it should be one of (or the only, aside from Tatsunoko vs. Capcom) bright spot on the horizon for Wii owning fighting game fans. Wi-Fi multiplayer's included as well, so get ready to get your shell rocked by some punk six-year-olds using Shredder.

Oh okay, one last comparison to Smash before someone smashes my head in. This game seems like it's going to be full of fan service. Ubisoft is working with the original house of Turtles, Mirage Studios, to produce the game, and they're taking inspiration from all of TMNT history to create it. You've got April looking like she did in the last CG movie, the Turtles in their classic incarnations, and the promise of much more (alternate costumes?). At the very least, it seems like Ubisoft has got TMNT nerds working on this game. They wouldn't say whether or not Vanilla Ice would be a playable character, but I got the sense they were thinking the same thing I was: He better be.

Source

Hands-on: Teenage Mutant Ninja Turtles: Smash-Up
by Randy Nelson { Jul 7th 2009 at 4:45PM }

Since it was first revealed that members of the Super Smash Bros. Brawl team were crafting Ubisoft's new TMNT brawler, the expectation has been that it will be a total SSBB play-alike. From our time with it at last week's UbiNintendo day, we can confirm that there are similarities, but, if anything, it's more like "SSBB lite."

The four-player, multi-tiered arena aspect is there, for sure, but the complexity of the controls (and, with it, the number of moves and weapon pick-ups) has been dialed back a few clicks. At the same time, the pacing and presentation has been turned up, making for an extremely frantic experience.

The version of the game we played contained only a handful of characters and a portion of the stages planned for the final release. We played as the ninja brothers -- Leonardo, Donatello, Raphael and Michelangelo -- along with Master Splinter, Shredder and April O'Neil. (Casey Jones wasn't in this build, causing our inner vigilantes to become quite displeased.)

Since each character already wields his or her own weapon from the start of a match, and moves at a rate befitting of their size (Shredder is slower than April, for instance), it was easy after a few rounds to decide on a favorite. Everyone is subject to the same controls; holding B blocks (we were playing with the Wiimote turned sideways), A is for using ninja powers -- throwing knives, fire, electricity -- once you've picked them up, while 1 and 2 perform basic and strong attacks. If you're dizzied, rocking the Wiimote makes your character come to their senses.

We have to admit: the first few matches we played were utter chaos. No one knew what was going on, the screen was filled with flashy effects and ithe game devolved into a pure button-mashing festival. It was admittedly a little off-putting. But as we played with different characters on various stags -- a city rooftop, the sewers, the jungle, the dojo, a high-tech base -- the pace started getting a little more even and we actually began to employ some strategy.

On the rooftop, for example, players can be thrown into neon signs and be electrocuted. You can either use the throw move and take advantage of this, or destroy the signs so that you don't receive a jolt. In the jungle and sewer stages, platforms hang by cables and rope, existing primarily as safe spots to prevent a giant crocodile (not Leatherhead) from eating you. Here, we developed a strategy of knocking our opponents to the floor (or cutting the platform's support, thus sending it crashing to the ground) just as the "caution! crocodile imminent" indicator flashed on-screen.

To help players maintain a bead on their character, the developer has wisely decided to include a "glowing aura" option. Basically, with it turned on, your character is outlined in the color of your choice at all times. It's very handy, at least while you're leaning on the ropes.

We can see TMNT Smash-Up providing hours of fun as a party game (its producer says the team has drawn a lot of inspiration from the classic "party fighter" Power Stone 2), but unless there are some major gameplay mechanics yet to be put in place, it's not going to be a substitute for Smash Bros. Still, it's feeling like the game has what it'll take to get both fans and non-fans to shell out the asking price when it hits September 22.

Source
 
Having the ability to turn off the glow is an awesome bonus. :up:

I was just thinking that between Brawl, TMNT, and Tatsunoko vs. Capcom...the Wii has a really solid lineup of fighters. Woo!

As far as characters, I just really want Leatherhead. Watching an Alligator get eaten by a giant alligator would be awesome. :p
 
I hope they use the 2k3 version of Leatherhead and not the 80's one.



Knowing this is an Anniversary game and they try to pick characters from a lot of different sources, I dread to think which parts of the 80's cartoon will make it in. At least we won't see Krang, I'm sure that's why we have the Utrominator.
 
I hope they use the 2k3 version of Leatherhead and not the 80's one.



Knowing this is an Anniversary game and they try to pick characters from a lot of different sources, I dread to think which parts of the 80's cartoon will make it in. At least we won't see Krang, I'm sure that's why we have the Utrominator.


Peter Laird has alot of say when it comes to which characters are going in, and one thing he has always said was that he wasn't a fan of the 80's cartoon, which makes me think none of the designs will be from there.

I personally would like to have Leatherhead from the comics. He was awesome...I never watched the new show, so I don't know how he was in that. And since Krang was based on the Ultrominator race, I'm sure that's why he's in there instead of Krang.

I can't wait to find out what oddball characters he adds in. All I know is Casey is in the game, and that makes me mucho happy.
 
I haven't watched all of the Episodes with Leatherhead in the new cartoon. Watched the entire first season and the rest only from time to time. Anyway, I dont know the comics but in the 2k3 cartoon he was an ally of the Turtles with a scientific mind like Donatello, but he was still fiercesome. He was apparently adopted by the Utroms, don't know how he mutated. Later he got caught by Agent Bishop and was experimented on, which caused his animal side to grow stronger and occasionally lose his temper. He's quite a scary fellow when his friends are threatened.
 
While I know that we have two Rabbids cameoing as fighters, is it strange I would love to see another Ubi property appear as a fighter...say like Altair or somthing.

Leatherhead, in any iteration would be awesome.
 
Now someone like Altair would've been a fun extra. I mentioned that too on the Ubisoft Forum. But now that we're stuck with two Rabbits, they better add a 3rd one. And if that Rabbit's name isn't Usagi Yojimbo or Miyamoto Usagi, as he was named in the 2k3 cartoon, someone's going to suffer.
 
Last edited:
They talk about some sweet stuff that will be added. Like unlockables, different playmodes, Arcade is going to feature comic art, etc.

Developer Diary
[YT]6C_h1RYBl8o[/YT]​
 
Yea, I watched that yesterday. I'm hoping that we get different unlockable skins for the characters as well as maybe a couple of episodes from the older or newer show.

The fact that they are making the story using classic art from the comics is pretty awesome.
 
Unlockable skins would be great. I would want cartoon Karai and Tengu Shredder.

 
I was just reading over some of the old comics and I realized that the game could really use a Triceraton as a fighter. That would be pretty awesome actually.


Or maybe playable Vanilla Ice. Just kidding. :p
 
I was just reading over some of the old comics and I realized that the game could really use a Triceraton as a fighter. That would be pretty awesome actually.


Or maybe playable Vanilla Ice. Just kidding. :p
A Triceraton would be awesome. The Fugitoid's already there, so who knows? It might happen.
 
Traximus is the only named Triceraton I can recall, so it'd make sense to use him. Although they do have a generic Foot soldier, so they could do something similar with a random Triceraton grunt.
 
Love the Weapon clashes in the game. There are gonna be many epic moments. Mostly me overpowering everyone as Shredder.

 
If they put in a Triceraton, it would have to be Traximus, as he would be known to the TMNT fans they are hoping to lure into getting this game. I would however give him one of the blasters as a move so that we have some long range attacks to diversify what he can do.
 
Little update. Characters left to be revealed, Stages, Items and Gameplay.



















 

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"