There have been numerous successful animation to live-action films as well.
But let's go back to the three points I mentioned.
How many live action video game films actually avoided all three problems?
I can think of only western movie that did so. This past year's Warcraft. One. That's hardly enough to say it can't be done. And even it is a borderline example, because they made the poor choice of adapting the first game instead of the far better Warcraft III or World of Warcraft.
Ace Attorney is live action and quite entertaining, so it can be done.
I come back to the stats. In almost 30 years we've had according to Wikipedia 40 Hollywood movies based off video games. Even taking into account the points you've made the fact the genre has a 0-40 record over that period of time says something beyond what you've defined is affecting how these movies are created, because out of 40 movies there should have been at least one film that bucked the trend. We have to ask then whether it's the creative teams being poor, or whether it's because it's difficult adapting an interactive medium into one that isn't. IMO the evidence suggests the mediums just don't mesh well due to how we consume them. I ask this to you, you clearly don't believe there's enough to suggest the mediums are incompatible, at what point would you consider the mediums incompatible?