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Spider-Man: Web of Shadows

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IGN isn't the odd ball. There's team xbox who scored it even lower with 5.1. And I don't buy the great story part because some players on here have already admitted it's a letdown and for some reason they fail to mention the repetitiveness of the game as a bad point.

No, I would say that they are the odd ball. I've read 3 "professional" reviews that gave it a good score, and more importantly the people here that own it all seem to really enjoy it.
Superhero games as a whole are always somewhat repetitive. I mean it's usually "save this person" and "get here before this happens" right? Well, this is no different. So far this game hasn't let me down, and I'd even go so far as to say that this is probably the best Spider-Man game out there. The combat is awesome, and it's obvious that the creators really paid attention to Spider-Man's mannerisms because the way he moves is incredible. Yes it has it's flaws, but I would hardly say they bring down the quality of the game. The story has progressed nicely for me, and I just got started on the symbiote invasion of the city.
If you're a Spider-Man fan then this game won't disappoint you, unless you want it to. It has almost everything you could ask for, and sets a new standard for future Spider-Man games.
 
Just got the Wii version.

Gonna pop it in,in a bit :up:

I'm glad someone has the Wii Version, I'll be eager to hear how you feel about it.

I have the PS3 version and so far I think this is a pretty awesome game! I like many of you am a HUGE Spidey fan and have played every Spidey game to date. I can't say this is the best yet cause I'm not finished but this game is defiantly worth owning. I really enjoyed the
Wolverine fight where he quizes you, I got every question right :woot: even though I didn't know what Critical Mass was that was a guess.

So far PS1 Spider-Man 1 and USM are tied for my favorite but depending on how this game pans out it could overtake one of those. And for the reviews that say it's repetitive... well yeah it is but in a good way, you gotta get use to the combos and controls. I can't wait to play this game over again and make the opposite decisions. Spidey's voice does suck though, why couldn't they have gotten Quentin Flinn?
 
I finally got the game(PS3 BTW), and I like what I have seen so far. But, my word really isn't reliable. Everytime that I get highly anticipated game, I believe that it is masterpiece. Only after week or so, I'll start to be more critical. That happened with Spider-Man 3. Here's anyway first impressions:

Story: I'm in act II right now, and so far I have enjoyed the story. It's lame how MJ and Peter act in the beginning, but it's lightyears away from Spider-Man 3's nonsense.

Voice acting and Dialogue: I'm propably only one here who likes Peter's voice. It's just right. Better than Maquire's dull line reading. Dialogue is also excellent. Finally a Spider-Man game where Spidey quips! I have laughed outloud many, many times.

Graphics: Who cares about the graphics? I don't. (Spidey looks great IMO.)

Gameplay: Game is really fun. I can see why IGN called the game repetive, but playing the game is so fun that it should be repetive.:) (Well, it shouldn't, but fighting is excellent. I don't have problems doing it frequently.) Swinging is best of all Spidey games so far, and you really feel like Spider-Man. Boss-battles are very good, and I especially enjoyed Wolverine fight. I can't BTW compare black suit or red suit. I'm only using red in the game. (I like being good, it makes me happy.)

Right now, I'm ready to give the game 8 or 9, so that probably makes the final score 7 or 8.
 
That's the beauty of the game, it'll make you use the black suit for certain things. Can't be good ALL the time.
 
BIG QUESTION

I heard on the forums on the official site that after you beat story mode there is no free roam. You supposedly have to do the story again. From those of you that have beat it, please confirm or deny. I don't care if there is nothing else to do, I always enjoyed just swinging around.

PS I already bought it for 360 but can't play it until sunday night because I'm not home.
 
IGN isn't the odd ball. There's team xbox who scored it even lower with 5.1. And I don't buy the great story part because some players on here have already admitted it's a letdown and for some reason they fail to mention the repetitiveness of the game as a bad point.

Yeah but most of the reviews are 7.0 or higher and one website even gave it a 98!

http://www.gamerankings.com/htmlpages2/945883.asp

Why was IGN was being so harsh?... I don't know.
 
Yeah but most of the reviews are 7.0 or higher and one website even gave it a 98!

http://www.gamerankings.com/htmlpages2/945883.asp

Why was IGN was being so harsh?... I don't know.

IGN rarely makes sense these days with reviews. It's always the same thing when it comes to games like this:

"The game takes everything its highly rated predecessor did and does it better! However, we give this game a terrible score."
 
No, I would say that they are the odd ball. I've read 3 "professional" reviews that gave it a good score, and more importantly the people here that own it all seem to really enjoy it.

Because a opinion of so called "professional" is more valid. What makes someone's opinion from gamespot or IGN more valid than from a casual person? And all the people that enjoyed it, start to mention how it gets tiresome.

Superhero games as a whole are always somewhat repetitive. I mean it's usually "save this person" and "get here before this happens" right?

Only that in WOS it's beat a dozen guys, save civilian, beat 2 dozen more, save another 3 civilians, beat a 100 enemies and so on.

Well, this is no different. So far this game hasn't let me down, and I'd even go so far as to say that this is probably the best Spider-Man game out there. The combat is awesome, and it's obvious that the creators really paid attention to Spider-Man's mannerisms because the way he moves is incredible. Yes it has it's flaws, but I would hardly say they bring down the quality of the game. The story has progressed nicely for me, and I just got started on the symbiote invasion of the city.

Yes, the combat and swinging is great, no one denies that. Even IGN with their low rating appreciate it. But that's kinda all the game really offers. Otherwise it has pretty much the same problems SM3 had.

And like I've seen someone else mention in another thread, if all who didn't like SM3 because of it's mistakes, then why like WOS?

If you're a Spider-Man fan then this game won't disappoint you, unless you want it to. It has almost everything you could ask for, and sets a new standard for future Spider-Man games.

I'm a Spider-Man game and it disappoints. Not because I want to, it simply does. And the only new standard it set was the combat at most. As for the rest, I've seen better.
 
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IGN rarely makes sense these days with reviews. It's always the same thing when it comes to games like this:

"The game takes everything its highly rated predecessor did and does it better! However, we give this game a terrible score."

I pretty much agree with every review IGN releases.
 
Yes, IGN thinking (rightly) that the new Spider-man game is mediocre has everything to do with Obama. You are clever.
 
Because a opinion of so called "professional" is more valid. What makes someone's opinion from gamespot or IGN more valid than from a casual person? And all the people that enjoyed it, start to mention how it gets tiresome.



Only that in WOS it's beat a dozen guys, save civilian, beat 2 dozen more, save another 3 civilians, beat a 100 enemies and so on.



Yes, the combat and swinging is great, no one denies that. Even IGN with their low rating appreciate it. But that's kinda all the game really offers. Otherwise it has pretty much the same problems SM3 had.

And like I've seen someone else mention in another thread, if all who didn't like SM3 because of it's mistakes, then why like WOS?



I'm a Spider-Man game and it disappoints. Not because I want to, it simply does. And the only new standard it set was the combat at most. As for the rest, I've seen better.

If you seriously base your opinions of things on what "professionals" say then I can't help you on that one. Saying that their opinion is more valid than the opinion of anyone on these boards is about the most ridiculous thing I've heard in awhile. Maybe I'll play a s**t load of games and start my own site....then my opinion will be about as valid as there's huh?

I enjoy the game, and I'm glad I spent the $60 on it. If you spent the money on it and didn't like it, well I'm sorry but that's really not my problem. Take it back and buy something that IGN gave a better rating to.
 
I called my local gamestop today and they said that S-WOS was not available for PS3 which is strange.It didn't even show up at Circuit City on it's street date.I still have to check Best Buy.If anyone knows what went wrong with this games' release I would love to know.
 
Well I finally bought a PS3 today along with this game. It is a great game so far.
 
Posted this in the other thread for the game, thought it might get some conversation going.

Here's what I think:

I'm not too far into the game. I'm doing exactly what I did with Spider-Man 2: taking my own sweet time.

The first time I played through Spider-Man 2, it took me five and a half weeks to finish the story mode. I remember the first time I picked up the controller, heard the Bruce Cambell voice over, and fired that first web-line. That single moment was, without a doubt, one of the most intense experiences I've gotten out of any game to date.

The story mode took me so long because, in all honesty, I was too preoccupied just swinging around and stopping random, boring crimes. A few weeks after I got the game, I actually lugged my PS2 over to my best friend's house, turned it on, and just said "here. Play this. You have to experience this." I still feel that way to this day. Spider-Man 2 was the definitive Spider-Man experience on any console. I feel, however, that this wasn't because of how intuitive the game was in and of itself, but, rather, because of how many expectations the game shattered.

In Spider-Man: The Movie, gamers were introduced to an all-new combat and combo system after two years working with the same three-button combos that took hold in Spider-Man. And, despite having a fresh combat system, the controls for Spider-Man: The Movie were somewhat convoluted. The Web-Rodeo move, for instance, took hours of practice to get down-pat.

As far as the story is concerned, I still like a lot of elements from Spider-Man: The Movie more than I do from any other story we've seen. I write the Ben Reilly character in the Ultimate Marvel game on the Hype! RPG forum and Spider-Man in my own fan-fiction, and I still use the line, "Well... breaking and entering isn't usually my thing... but this time I'll make an exception." The puzzles were fun and challenging, but not difficult, and the game itself was, overall, a simple improvement over Spider-Man, in every sense of the word.

When Spider-Man 2 was announced, I thought we'd be getting more of the same. Clearly, at that point, Activision wanted to knock some heads, and that's exactly what they did. They reinvented the combo system, making it a single-button attack mode. By far, this made the game's combat system the most intricate yet. Yet, somehow, the controls were simplified to a point where all you had to do was press the "Web" button three times and you'd ensnare a few thugs. The added functionality of the "spider-sense" and "spider-reflexes" have yet to be equaled. Each new ability made gameplay dynamic and more uniquely "Spider-Man" than we had seen to that point, or have seen since.

Webswinging. I don't feel I need to emphasize this point anymore. The Spider-Man 2 swing system is second to none. The only experience I have had that rivals the swinging system in a game is the flight system in Superman Returns, that game's only saving grace in my book.

The game wasn't without flaws, though. The free-roam missions got old fast... Real fast. Tokens were borderline impossible to find (Hell, I remember staying up for three days straight scouring the city for skyscraper tokens... it was the summer, ok?), villains could block your punches, and the city didn't feel very alive once you'd swung through it a few hundred times.

Ultimate Spider-Man, Friend or Foe, and Spider-Man 3 were crap. Yes, I said it. All of them. After a while, the USM combat system got old and unpredictable, though it had pretty decent voice-acting, Friend or Foe was a letdown in nearly every sense of the word, and Spider-Man 3 was... Spider-Man 3/

And, now, we come to Web of Shadows. Yeesh. I think this game is my third favorite Spider-Man game we've seen thus far, preceded by Spider-Man 2 and Spider-Man, respectively. Granted, this game is riddled with flaws. Combat gets old, web-swinging feels like it's made for an autistic dwarf, and the story and missions both repetitive and predictable.

That said, however, there are certain aspects of this game that deserve high praise. The first in my mind is, without a doubt, the ability to switch between the black suit and the red. They're staunchly different experiences. This is, in all honesty, something I wasn't expecting. I figured we'd get something along the lines of Spider-Man 3. Namely, you'd get some new combos when you got the black suit, and you'd be able to use those after you got rid of it anyway. In short, I wasn't really sure what the point of the black suit would be. Needless to say, I have pleasantly surprised with the depth of the two suits. The red is, obviously, far more agile, but, when I need to get something done, Spidey dons the black suit.

It's puzzling to me, then, why people call the game a button masher. Is it possible to run through the game and constantly press "punch?" Well... yeah. Show me an action game that that's not possible for, though. There really isn't one. The combat is as deep or as shallow as the player intends for it to be. There are hundreds of possible combos, assuming that the player is wise enough to vary his use of the black suit and red suit. You can transition seamlessly between the two, and combat never misses a beat.

Another welcome addition, as far as I'm concerned, is the "web strike" ability. I think this one, maybe, is on-par with the "Spider-Sense" from Spider-Man 2. It, truly, opens up a whole new host of abilities and spider-like moves that we've never even thought of before. But, as was said before, if you keep using the same combo over and over and over and over and over and over and over again, it will, shockingly, get old.

The locomotions we see in this game are new and welcome, as well. Spidey twirls, swirls, and slides all over the place. He can stick, crawl, and zip anywhere, and the lampposts are accessible again... hurrah! My favorite new addition to Spider-Man's movements is, probably, the motion that he does as he slides up a wall: Sliding upwards on his calves and leaping over a rooftop. He uses his webs to heave himself onto walls, throw himself over ledges, and maneuver about the city. If one were to watch this game, without playing it, I have no doubt that it would appear to be the most inherently "Spider-Man-ish."

The other thing I like about this game is the idea of Spider-Man taking on New York. I just enjoy being able to pummel anyone senseless. Sure, the symbiotes are getting old, but they're around in spades, here. And, what's more, there are plenty to keep you fighting.

Long story short, I'm not really disappointed in the game. I suppose, truthfully, that I'm more disappointed in Activision. They've found a cash-cow, and they're milking it as much as they like, throwing consistency and quality to the wayside just to get something "new and inventive" out on the market. Spider-Man: Web of Shadows is a good experience, and, as a Spidey fan, I've enjoyed every second of it, but it's still barely scratched the surface of both the success of Spider-Man 2 and the potential of Spider-Man as a character and vehicle for storytelling.

Just my $0.02.
 
If you seriously base your opinions of things on what "professionals" say then I can't help you on that one. Saying that their opinion is more valid than the opinion of anyone on these boards is about the most ridiculous thing I've heard in awhile. Maybe I'll play a s**t load of games and start my own site....then my opinion will be about as valid as there's huh?

Have you even read my post? Do again. Maybe a rolleyes smiley at the end of the first sentence would've helped.
 
Yes, IGN thinking (rightly) that the new Spider-man game is mediocre has everything to do with Obama. You are clever.

obama 08 , anyway why is spiderman wos such a bad game im getting it today, i heard mild reviews and all but seriously ign doesnt make sense not that i agree with that other guy or anything ,but imho ign will only give high scores to games that get supported highly by the media like gta4 that game didnt deserve a 10 it was more of the same thing.
 
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IGN reviews have mislead in the past as well. Most recently concerning the new Silent Hill. I really dug it. This game seems to have gotten about 85 percent positive reviews so i will probably pick it up around Christmas time.
 
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