Splatoon 2



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Splatoon 2 version 2.1.0 update now available, adds Clam Blitz
Published 4 hours ago. 1 comment.

Plus a long list of fixes and adjustments.


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Nintendo has released the version 2.1.0 update for Splatoon 2, which adds Clam Blitz to multiplayer and several adjustments.
Here is the full list of changes, via Nintendo:


    • Changes to Multiplayer
      • Clam Blitz will now appear in Ranked and League Battles. After you’ve played it once, it will also be selectable in Private Battles.
      • Fixed an issue in which a player submerged in a wall or a thin ground surface would take damage from the opposite side of the terrain.
      • Fixed an issue in which a player behind a Splash Wall or a launched Brella would take damage from the opposite side if the distance between the player and the Splash Wall or Brella was close.
      • Fixed an issue on Sturgeon Shipyard in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
      • Fixed an issue in Splat Zones on Moray Towers in which the border indicating the Zone area was incorrect for part of the Zone.
      • Fixed an issue on Manta Maria in which, if a player did a Splashdown on a specific place, they would be treated as out of bounds after landing and be killed.
      • Fixed an issue in Turf War on Manta Maria in which the area beneath the thick pillars was inkable, and was counted as part of the turf.
      • Fixed an issue in Tower Control on Manta Maria in which players were able to jump from a high spot near the center of the stage to a part of the opponents’ base.
      • Fixed an issue on Snapper Canal in which bombs would disappear without exploding when coming into contact with certain walls.
      • Fixed an issue on Snapper Canal in which, depending on the mode, the area beneath obstacles placed near the center was inkable, was counted as part of the turf, and couldn’t be reclaimed in Splat Zones.
      • Fixed an issue on Blackbelly Skatepark in which players could jump higher than normal near the start point and go over certain obstacles.
      • Fixed an issue on Blackbelly Skatepark in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
      • Fixed an issue in Tower Control on Blackbelly Skatepark in which players could climb over a wall not intended to be climbed over by jumping from the top of a tower at the right moment.
      • Fixed an issue on MakoMart in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
      • Fixed an issue on MakoMart in which a certain railing could be seen through by pulling the camera close to it.
      • Slightly adjusted the tower path in Tower Control on MakoMart in order to fix a rare issue in which the player could be sandwiched between the tower and terrain, causing them to be pushed inside the terrain.
      • Fixed a rare issue in which, when the player does a Splashdown near a tower, they could pass through the terrain and fall out of the stage.
      • Fixed an issue in which, if the player closed their umbrella the moment that a bomb exploded, neither the umbrella nor the player would take damage.
      • Fixed a rare issue in which two Ink Storm clouds would be generated when a player directly hit a Splash Wall or Brella with an Ink Storm, depending on how it was hit.
      • Fixed an issue in which, when a player using the Inkjet touches water and is forcibly returned to their original place, they would be treated as if drowning and be killed, depending on the place.
      • Fixed an issue in which the camera would abruptly move if the player did a Splashdown near some fences in places like Kelp Dome.
      • Fixed an issue during Splatfests on some stages in which it was difficult to distinguish the color of ink due to in-stage lighting.
      • Specifications for some of the main weapons and specials have been changed.
        Weapon AdjustmentBlaster
        Custom Blaster
        Hero Blaster ReplicaReduced movement penalty after firing by 7/60 of a second.Splat Dualies
        Enperry Splat Dualies
        Hero Dualie ReplicasIncreased damage of a single shot from 28.0 to 30.0Splat Brella
        Hero Brella ReplicaNarrowed area painted with a single shot.
        Increased ink consumed for each shot by roughly 10%.
        Increased damage to the canopy from opponents’ Blaster-type weapons by roughly 38%.
        Increased damage to the canopy from opponents’ Charger-type weapons by roughly 50%.Range Blaster190 >200
      • Specifications for the terrain or placement of objects in some stages have been changed.
        Stage AdjustmentMusselforge FitnessChanged terrain in all Battle types.
        • Adjusted placement of objects near the center of the map, and reduced obstacles.
        • Adjusted placement of other miscellaneous objects.
        Starfish MainstageChanged terrain in all Battle types.
        • Adjusted placement of objects near the center of the map, and reduced obstacles.
        • Added a slope going up to the stage.
        • Adjusted placement of other miscellaneous objects.
        Humpback Pump TrackAdjusted placement of objects in Tower Control.
        • Greatly adjusted the path of the tower.
        • Added Inkrail from each team’s base toward the center.
        • Additionally, adjusted placement of things such as obstacles.
        Inkblot Art AcademyAdjusted placement of objects in Rainmaker.
        • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
        • Increased size of the boxes used to climb into the enemy base from the center of the stage, and adjusted the look to match the stage.
        • Added inkable box for climbing to a high point in the opponents’ base, to the left when viewed from your own base.
        • Adjusted the direction and position of the white objects in each base.
        Adjusted placement of objects in Tower Control.
        • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
        Moray TowersChanged terrain in all Battle types.
        • Adjusted trajectory of the Inkrails that leads to the enemy base from both sides.
        • Increased width of the platform beneath the Inkrails mentioned above.
        • Adjusted placement of other miscellaneous objects.
        Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.
        Port MackerelAdjusted placement of objects in Rainmaker.
        • Adjusted shape of the sponges near the starting point.
        • Set the area above certain containers near the center as Rainmaker-Free Zones.
        Snapper CanalOutside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.
    • Changes to Salmon Run
      • Fixed an issue on Salmonid Smokeyard in which players could get sandwiched between the terrain and fences if they become a squid on top of certain fences that appear at low tide.
      • Fixed an issue in which, if one player disconnected immediately after putting a Golden Egg in the container, the total number of Golden Eggs would be tallied incorrectly on the remaining players’ screens.
      • Fixed an issue in which, when damage was done to a Scrapper with the explosion from defeating a Steelhead or bombs bounced back from a Drizzler, whether or not the Scrapper was defeated would be displayed inconsistently on the other players’ screens.
      • Fixed an issue in which, despite a Chinook holding a box was defeated, the box would still be displayed on other players’ screens, and Chums would appear from an invisible box.
    • Changes to Story Mode
      • Fixed an issue in which, if the player shot the Hero Splatling while jumping on a Ride Rail, the weapon would behave abnormally and prevent the player from attacking until becoming a squid.
    • Changes to Spectator Mode
      • Adjusted the order of display for the guide button for changing perspective and the mark indicating the player holding the Rainmaker.
      • Fixed an issue in which the color of Bravo team’s Ink Mines would show up as Alpha team’s color.
      • Fixed an issue in which the icon for Ink Mines wouldn’t show up properly when having switched between players.
      • When focused on a given player, their opponents’ signals (“C’mon!”, “Booyah!”, etc.) are no longer displayed.
      • Unified the direction of the top-down camera and turf map on Kelp Dome.
      • Adjusted the direction of the turf map on MakoMart to display the Alpha team’s start point on the left-hand side of the screen as like other maps.
    • Other Changes
      • Fixed an issue in which after repeatedly winning in League Battle or Splatfest Battle (team), players would occasionally be disconnected after the battle results are recorded and before proceeding to the next battle.
      • Fixed an issue in which, during Splatfests, Off the Hook would not move in the background after taking pictures with amiibo in places other than Inkopolis Square, and then returning to the Square.
      • Fixed an issue in which, if the player did a Splashdown in the test firing area, targets on the other side of terrain would also take damage.

Splatoon 2 is available now for Switch.

source: Gematsu
 
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Splatoon 2’s Next Weapon Is The Undercover Brella. December 29, 2017 . 11:00am

The Undercover Brella, with its Ink Mines and Splashdown, is heading to Splatoon 2.

11 comments Read >





Nintendo
has announced Splatoon 2’s next weapon. It is a third Brella variation. The Undercover Brella will be added to the game at 6pm PT/8pm CT/9pm ET on December 29, 2017 and 2am GMT/11am JST on December 30, 2017.


The Undercover Brella is the third Brella weapon in the game. It is a bit more subtle, in terms of appearance, than the Splat Brella or Tenta Brella. (I think it looks like something The Penguin would have used in Batman Returns.) Its sub weapon is the Ink Mine and special weapon is Splashdown.





Splatoon 2 is available for the Nintendo Switch.


source:Siliconera
 
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Pink And Green Joy-Cons Go On Sale In January 2018. January 5, 2018 . 9:30am

The Neon Pink and Neon Green Joy-Con controllers will be sold in the United States before January 2018 ends.

13 comments Read >




Nintendo of America announced on Twitter that the company will be selling Neon Pink and Neon Green Joy-Con controllers in the United States later in January 2018.






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Nintendo of America?Verified account
FollowingFollowing
@NintendoAmerica
More



Keep your #NintendoSwitch looking fresh when you play #Splatoon2 with these new Neon Pink and Neon Green Joy-Con controllers! Look for them in stores later this month.
8:01 AM - 5 Jan 2018


  • 1,472 Retweets
  • 6,741 Likes



The left Joy-Con is pink, while the right one is green, which is the inverse of the Japanese set, which had green on the left and pink on the right. This means that full pair sets of pink or green are now possible if people are willing to import.


A set of Joy-Cons is $79.99 in the United States.





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Splatoon 2’s Next Weapon Is The L-3 Nozzlenose D. January 5, 2018 . 10:00am


Splatoon 2 is getting its third Nozzlenose weapon, the L-3 Nozzlenose D.

1 comment Read >



The L-3 Nozzlenose D is comingback to Splatoon 2. Nintendo has revealed the Splatoon weapon is being added as part of a free update. It will appear at 6pm PT/8pm CT/9pm ET on January 5, 2018 and 2am GMT/11am JST on January 6, 2018.

This is the third Nozzlenose weapon available in Splatoon 2. The H-3 Nozzlenose and L-3 Nozzlenose are both already there. The L-3 Nozzlenose D has the Burst Bomb sub-weapon and Inkjet special.




Splatoon 2 is available for the Nintendo Switch.


source:Siliconera
 
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Crypt of the NecroDancer: Nintendo Switch Edition Releases In Japan On February 1. January 15, 2018 . 1:00am

Brace Yourself Games’ roguelike rhythm game Crypt of the NecroDancer: Nintendo Switch Edition will release in Japan on February 1, 2018, publisher Spike Chunsoft announced.

Start a discussion! Read >





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Splatoon 2 Gets Shellendorf Institute Map And Dapple Dualies Noveau Weapon. January 12, 2018 . 10:00am

Nintendo has released the Shellendorf Institute map and Dapple Dualies Noveau weapon for Splatoon 2 players to enjoy.

4 comments Read >




source:Siliconera
 
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Now that I’m at a higher level with better gear I’m liking this a lot more.
 

Switch
Splatoon 2 Starter Edition launches March 16 in North America
Published 16 hours ago. 12 comments.
Pearl and Marina Amiibo figures announced.






Nintendo will release a Spaltoon 2 Starter Edition incluidng a copy of the game, 100-page “Splategy Guide,” and two sheets of stickers on March 16 in North America for $59.99, the company announced.




Splatoon 2 first launched for Switch on July 21, 2017, and has since sold more than 4.9 million units worldwide.




In addition to the Splatoon 2 Starter Edition, Nintendo also announced that it will release Amiibo figures of Splatoon characters Pearl and Marina. The duo make up the in-game music group “Off the Hook.” The Amiibo figures will launch in stores exclusively as part of a two-pack set later this year.


source: Gematsu
 
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Switch
Splatoon 2 version 2.3.0 update now available
Published 6 hours ago. 0 comments.

Changes to multiplayer, rank, Salmon Run, single-player, and more.


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Nintendo has released the version 2.3.0 update for Splatoon 2, implementing changes to multiplayer, rank, Salmon Run, single-player, and more.


Here is the full list of changes, via Nintendo:


    • Changes to Multiplayer
      • Made it more difficult for an issue to occur in which the camera would enter the terrain and the screen would momentarily go blank if the player repeatedly jumped with a wall at their back.
      • Fixed an issue in which the player would slow down for a moment when climbing some slopes while submerged.
      • Fixed an issue in which, when the sub weapon becomes available while recharging ink while submerged, the animation displayed on the Ink Tank would momentarily be displayed in the center of the stage only on the player’s screen.
      • Fixed an issue in which, when the player touched the barrier at the opponents’ starting point, the player would be repelled higher than intended or be able to jump while being repelled.
      • Reduced jump power when standing on a sponge that is the opponents’ team color.
      • Fixed a rare issue in which an Autobomb would pass through terrain when thrown into a corner.
      • Fixed an issue in which sub weapons, clams, or Power Clams would pass through terrain when thrown while clipping into a place where terrain and a fence touch.
      • Fixed an issue in which, when aiming at the edge of a Splash Wall or Brella with certain weapons, the reticle would display as if the shot wouldn’t hit, despite the fact that the shot would in fact hit.
      • Fixed an issue in which, when a shot was blocked by the barrier at the opponents’ starting point, walls on the other side of the barrier would actually be inked.
      • Fixed an issue in which, when a shot was blocked by a Splash Wall or Brella, the animation of the ink or shot disappearing would occur on the other side of the Splash Wall or Brella.
      • Fixed a rare issue in which a player would pass through when rolling towards an opponent’s Brella while using a Dualies-type weapon.
      • Fixed a rare issue in which, if a player’s Brella is destroyed the moment that it is opened, damage would not be properly dealt to that player’s Brella after that point.
      • Fixed an issue in which Brellas could go into the terrain when the player readied a Brella-type weapon and launched it while making contact with a corner of terrain.
      • Fixed an issue in which Sprinklers could not deal damage when placed partly inside of terrain.
      • Fixed an issue in which, when a player used Sprinklers in such a way that two land simultaneously, both Sprinklers would be active.
      • Fixed an issue in which ink from an Inkjet would not color the floor when the Inkjet was used in a place with a low ceiling.
      • Fixed an issue in which, when shots from Tenta Missles were firing on a place with a ceiling, the animation indicating where Tenta Missles would land would be shown for a moment on the ceiling.
      • Fixed an issue in which the Sting Ray would not ink the ground when fired towards the barrier of the opponents’ starting area.
      • Fixed an issue in which the player would go into the terrain if the player activated the Splashdown while near the tower fence and terrain.
      • Fixed an issue in which, when the player activated the Splashdown on certain terrain, the player would not land properly and become unable to control their character.
      • Fixed an issue in which, when the player activated the Splashdown on top of certain shapes of sponges, the player would go into the sponge.
      • Fixed an issue in which the player with the Baller could deal body damage to a player on the other side of a thin wall.
      • Fixed an issue in Splat Zones in which the penalty count display would disappear if the opponent took control of an area the moment that the penalty count reached zero.
      • Fixed an issue in Rainmaker in which two Rainmakers would appear in the stage if a disconnection occurred at a certain point in time.
      • Fixed a rare issue in Rainmaker in which the Rainmaker would not deal damage when shot at an opponent’s Splash Wall or Brella.
      • Fixed an issue in Clam Blitz in which the barrier would appear as if destroyed on some players’ screens if a player attempted to destroy it immediately before overtime ended, despite the match having ended before the barrier was destroyed.
      • Fixed an issue in Clam Blitz in which a clam basket stored in an elevated area would block a player’s field of vision.
      • Fixed an issue on Moray Towers in which the starting position of one side’s team would be slightly off-point.
      • Fixed an issue in Rainmaker on Port Mackerel in which a player could not submerge into some walls near the starting point even though they could be painted.
      • Changed the location of some Inkrails in Rainmaker on MakoMart making it so that they cannot be used to carry the Rainmaker to a high platform in your team’s base.
      • Made it so that the tops of shipping containers within Splat Zones are not counted towards zone control in Splat Zones on Walleye Warehouse.
      • Fixed an issue on Shellendorf Institute in which a player climbing a pillar near the center of the map would pass through the terrain and fall.
      • Fixed an issue on Shellendorf Institute in which, when the player throws something like the Suction Bomb at the edge of a glass roof, the bomb would go into the roof and get stuck.
      • Made it so that the top of exhibit displays within Splat Zones are not counted towards zone control in Splat Zones on Shellendorf Institute.
      • Fixed an issue on Arowana Mall in which, if the player activated the Splashdown in a narrow place between a fence and terrain, the player would go into the terrain.
      • Fixed an issue on Arowana Mall in which the player would be repelled in an unintended way when having moved into a narrow place between a fence and terrain.
      • Fixed an issue on Arowana Mall in which bombs or bubbles from the Bubble Blower disappeared in an unnatural way around the central pond.
      • Slightly adjusted the position of the sign indicating the area where the Rainmaker can’t be carried on Arowana Mall in Rainmaker, making it more difficult for a player to get stuck between the path and the sign.
      • Fixed an issue on Arowana Mall in Rainmaker in which the Rainmaker would reappear inside terrain after the player holding the Rainmaker went beneath a high platform near the center and then lost the Rainmaker.
      • Fixed an issue on terrain that moves in Shifty Station which would occasionally move in a halting fashion.
      • Specifications for some of the main, sub, and special weapons have been changed. Click here for details
      • Specifications for points required for some specials have been changed. Click here for details
    • Changes to Rank
      • Fixed an issue in Ranked Battle in which, if there was a difference in player numbers from before a match began, it would not be judged as an unfair match.
    • Changes to Salmon Run
      • Made it so that “Hazard Level MAX!!” is displayed when starting a job if the stage hazard level is at the maximum level.
        • In online Salmon Run, the title and rank of the crew affect the stage hazard level.
      • Fixed a rare issue in which a Splat Bomb thrown into the mouth of a Flyfish would not explode, doing no damage.
      • Fixed an issue in which, if the player jumped when a Maws attacked, the attack would not do any damage.
      • Fixed a rare issue in which, even though a Steel Eel was defeated, the torso hit detection would remain in that spot.
      • Fixed an issue in which the vertical swing of a Roller would ink an unintended shape when the 4 players had a certain weapon arrangement.
      • Fixed a rare issue in which a Flyfish would go into the terrain when difficulty was high.
      • Fixed an issue in which Smallfry would remain in the next wave after clearing a Griller event.
      • Fixed a rare issue in which the egg basket wouldn’t appear after the wave started.
      • Fixed an issue when working in a crew with a friend in which, despite both friends having the same title, the player would be treated as having supported a player with a lower title, therefore not raising the player’s rank even though the job was completed.
      • Made it so that more Rank can be carried over at the start of the next job when the player has the title of Profreshional and a Rank of 100 or higher. Click here for details
        Current Title & RankNext Title & RankProfreshional 100?199Profreshional 100Profreshional 200?299Profreshional 200Profreshional 300?399Profreshional 300Profreshional 400?999Profreshional 400d
    • Changes to Single Player
      • Fixed an issue in which the player would be pushed out by the tip of an Inkfurler and go through terrain.
      • Fixed an issue in which the player would pass through terrain and fall if a crate hidden in ink appeared in the same location as the player.
      • Fixed an issue in which an Octoballer would not take damage from other attacks while being damaged by an Ink Storm.
      • Fixed an issue in which the player would fall outside of terrain immediately after respawning when defeated at a specific point in time on Stage 24.
    • Other Changes
      • Fixed an issue when taking photos with amiibo on multiplayer stages in which several camera positions on several stages would cause the player’s feet to go into the terrain or float above the floor.
      • Fixed an issue in which part of the boy’s hair would not be displayed correctly when the Squid Clip-Ons or Dust Blocker 2000 were equipped.
      • Fixed an issue in Spectator mode in which the hit animation would not display correctly when viewing from a player’s perspective and that player hit an opponent’s Brella.
      • Fixed an issue in Spectator mode in which some objects would become transparent when viewing from a player’s perspective.
      • Fixed an issue in which the number of disconnects in the last 50 matches increased in SplatNet 2 when joining a Private Battle as a spectating player.
      • Fixed an issue in which the screen would darken unnaturally depending on camera position and direction in the firing range.

Splatoon 2 is available now for Switch.



source: Gematsu
 
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Switch
Splatoon 2 version 3.0 update launches late April, Octo Expansion DLC launches this summer
Published 11 hours ago. 24 comments.
Play as Octoling Agent 8.


Splatoon-2_03-08-18.jpg



The Splatoon 2 version 3.0 update will launch in late April, Nintendo announced. It will add 100-plus new pieces of gear, more stages rolling out throughout spring (“Piranha Pit,” “Camp Triggerfish,” and “Wahoo World”) and a new rank (Rank X). Rank X is an extreme rank, even higher than S+.
Nintendo also announced the Splatoon 2 Octo Expansion, a paid downloadable single-player expansion due out this summer for $19.99.

In it, you play as new character Agent 8, an Octoling who awakens on the platform of a dark subway station without her memories. It appears to be a shady underground test facility. Eight of these facilities are connected by subway, where 80 missions await Agent 8. New stories will unfold that shed light on beloved characters. By clearing the story, you will be able to join multiplayer matches as an Octoling.


Watch a new set of videos below. View a new set of screenshots at the gallery.
Octo Expansion Trailer

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Octo Expansion Overview

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visit gallery »


source: Gematsu
 
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Got two articles to night one in video the other in written form



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Super Smash Bros Switch Playable at E3! - The Rundown - Electric Playground[

846 views12 hours ago Published on03/22/2018


Today in the Rundown, we have the first details on the new Super Smash Bros game being be playable at E3 this June! We also dive into the problems with the pirate game Sea of
Thieves, have some big news about the massive game Cyberpunk 2077, assemble a look at a Tron Lego set, and finally, get the latest on the rivalry between Fortnite and Battlegrounds!


The first ever exhibition tournament for Super Smash Bros. on Switch.

Smash-Bros-Splatoon-2_03-22-18.jpg


Nintendo will host a Super Smash Bros. Invitational 2018 and Splatoon 2 World Championship Tournament during E3 2018 in Los Angeles from June 11 to 12, the company announced.


Super Smash Bros. Invitational 2018 will be the first ever exhibition tournament featuring the recently announced Super Smash Bros. game for Switch. And the Splatoon 2 World Championship Tournament will be the first world championship for Splatoon 2Splatoon 2 prior to the Splatoon 2 World Championship.




It will be called the Splatoon 2 U.S. / Canada Inkling Open 2018 hosted by Battlefy. Open qualifiers for teams of four ages 13 and up will take place on April 21 starting at 11 a.m. PT, and finals will take place on April 28 at 8 a.m. PT. Teams will compete in Turf War during the open qualifiers and in Ranked Battle modes during the finals. Players can learn more about the qualifiers here.


Watch a trailer for each event below. Visit Nintendo’s newly launched E3 2018 website here.
Super Smash Bros. Invitational 2018 and Splatoon 2 World Championship Tournament

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Splatoon 2 U.S. / Canada Inkling Open 2018

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source: EPN.tv& Gematsu
 
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Switch
[FONT=&quot]Splatoon 2 version 3.0.0 launches April 24, patch notes[/FONT]
Published 5 hours ago. 6 comments.
[FONT=&quot]
Changes... changes everywhere.


Splatoon-2-Update_04-24-18.jpg




The version 3.0.0 update for Splatoon 2 will launch on April 24 at 6:00 p.m. PT / 9:00 p.m. ET and implements changes to Gear, game music, single-player mode, Ranked Battles, Splatfests, Regular Battles, Multiplayer, Salmon Run, Spectator Mode, and more.




Additionally, on April 24 at 7:00 p.m. PT / 10:00 p.m. ET, the “Camp Triggerfish” stage will be added to the game.


Here is the full list of changes, via Nintendo:

  • Changes to Gear
    • New gear has been added to the shops.
  • Changes to game music
    • Added two new songs that will play during multiplayer matches.
  • Changes to single-player mode
    • Fulfilling a certain requirement will cause Callie (from the Squid Sisters!) to appear at Tentakeel Outpost.
  • Changes to Ranked Battle
    • A new rank type, “X Rank” is now available.
  • Changes to Splatfests
    • When Splatfest results are revealed, team voting percentages and win percentages will now display to the hundredths digit after the decimal point.
    • When playing multiple solo Splatfest matches with few allies, your Splatfest Power will not decrease when losing. Now, Splatfest Power will not decrease when in this situation for an even shorter duration.
  • Changes to Regular Battle
    • When playing multiple matches with few allies your Vibe Meter will not change when you lose.
  • Changes to Multiplayer
    • Fixed an issue causing the ink tank display to mistakenly appear empty when in squid form and low on ink.
    • Fixed an issue causing players to occasionally ascend sloped terrain faster than normal by facing the slope and pressing B repeatedly while proceeding.
    • Fixed an issue allowing players submerged in ink on a wall to be detected by the aiming reticle of opponents standing on the other side of the wall.
    • Fixed an issue incorrectly extending super jump distance when attacking with certain weapons just prior to landing during a super jump.
    • Fixed an issue causing players to enter stage objects when the landing point of their super jump was surrounded by obstacles.
    • Fixed an issue causing the landing or impact indicator to not display correctly when readying a sub weapon for use while facing a horizontal ceiling.
    • Fixed an issue causing shots fired from blaster weapons not to ink certain walls.
    • Fixed an issue causing shots fired from chargers by charging for a brief moment when changing from squid to kid form to not fire in the direction of the aiming reticle, and to disappear immediately instead.
    • Fixed an issue causing shots from sloshers to incorrectly pass through certain pieces of stage terrain and ink the ground just beyond that terrain.
    • Fixed an issue causing the hit animation of a Sloshing Machine’s shots to not display in the correct location when the spiral portion of the shot hit placed objects like Splash Walls directly.
    • Fixed an issue causing an unnecessary hit animation to display when a Curling Bomb slid across a Sponge.
    • Fixed an issue causing Sponges not to change size when hit with a Curling Bomb on a particular side.
    • Fixed an issue making it difficult to place Ink Mines on top of the tower in Tower Control.
    • When attacking a player performing a Splashdown special just prior to their descent, the condition of the attacking player’s internet connection determined whether or not damage would be dealt. Damage will now always be dealt correctly regardless of connection condition.
      • Due to this change, the situation will no longer occur in which damage is dealt regardless of whether or not the attacked player appears to take damage or not just prior to starting their descent when performing a Splashdown special.
    • Fixed an issue causing players using brush weapons who performed an attack while simultaneously activating a Splashdown special during a super jump to not perform the Splashdown.
    • Fixed an issue causing explosion damage from an Inkjet’s shots not to register when the shots appear not to hit on the screen of the attacking player, but did not appear to hit on the screen of the player being attacked.
    • Fixed an issue causing a Sting Ray’s firing animation to continue to display on the screens of other players when getting on an Ink Rail while using the Sting Ray.
    • Fixed an issue causing an Ink Storm’s raining animation not to display in the correct location when swimming through its area of effect.
    • Climbing surfaces with the Baller where inkable walls connect to non-inkable walls will now be easier.
    • Fixed an issue causing Respawn Punisher to not take effect when defeated by an enemy with that gear ability while the player also had Respawn Punisher equipped.
    • Changed the effect of Respawn Punisher so that when a player has it equipped, allies splatted by the explosion from the Rainmaker after its time limit runs out will not suffer its effects.
    • When an opponent who splats you is using the Respawn Punisher or Haunt and the effects of those gear abilities is activated, that activation will stand out clearly on the screen while waiting to respawn.
    • Fixed an issue in Tower Control matches causing players caught between a stage terrain feature and the metal grating portion of the tower’s platform to be pushed inside the stage feature.
    • Fixed an issue in Rainmaker matches causing the explosion animation from the Rainmaker’s shots to appear after the actual explosion when its shots hit a Splash Wall or expanded Brella.
    • Fixed an issue in Clam Blitz causing the barrier to be destroyed at the same time the goal descended when clams landed on top of the goal in its raised position.
    • Fixed an issue in Clam Blitz matches causing clams tossed by other players not to be picked up when touched when the player’s internet connection quality is poor.
    • Fixed an issue in Clam Blitz matches allowing players to remain on the cover in the upper part of the goal.
    • Fixed an issue in Starfirsh Mainstage where placement of obstacles could be slightly off causing slight asymmetry between the two sides of the map.
    • Fixed an issue in Sturgeon Shipyard causing bubbles from the Bubble Blower that explode beneath the central bridge to mistakenly ink the walkway on the bridge.
    • Fixed an issue in Sturgeon Shipyard causing the surfaces of the drawbridge to not count on the turf map when inked at a specific time while in motion by bombs or other objects.
    • Fixed an issue in Manta Maria during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
    • Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf by making the side of a crate in your turf uninkable, then making use of the side of the crate.
    • Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
    • Fixed an issue in Piranha Pit allowing players to make their way deep into enemy turf by using slightly sloped surfaces and the corner of certain stage features.
    • Fixed an issue in Piranha Pit causing the ripples created by moving through ink while swimming on conveyor belts to appear in the wrong location.
    • Fixed an issue in Piranha Pit allowing players to move inside certain stage features from specific corners on those stage features.
    • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers to break immediately when placed at the base of a conveyor belt.
    • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers placed on specific conveyor belts to break when they reached the end of the belt.
    • Fixed an issue in Piranha Pit during Tower Control matches allowing players to jump off the tower in the area of the 3rd checkpoint, reach an Ink Rail, and make their way deep into enemy turf.
    • Specifications for some of the main, sub, and special weapons have been changed.

      Weapon

      Adjustment

      .96 Gal
      96 Gal Deco
      Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
      Luna Blaster
      Luna Blaster Neo
      Increased area covered by ink at your feet when firing.
      L-3 Nozzlenose
      L-3 Nozzlenose D
      Now more likely to ink the area at your feet when firing.
      Squeezer
      Increased firing range when holding ZR to fire continuously by roughly 4%.
      Decreased ink consumption when holding ZR to fire continuously by roughly 10%.
      Dynamo Roller
      Gold Dynamo Roller
      Increased number of ink droplets generated by a horizontal swing, also decreasing time before turf is inked or attacks land.
      Increased spread of ink droplets generated by a horizontal swing.
      Flingza Roller
      Foil Flingza Roller
      Adjusted distance at which damage from a horizontal swing begins to decrease. Increased distances at which damage exceeding 100.0 and 50.0 are dealt by roughly 12%.
      Inkbrush
      Inkbrush Nouveau
      Increased overall spread of ink generated by swinging the brush, with the spread of ink closest to the player seeing the biggest increase, making it easier to ink continuous areas of turf.
      Classic Squiffer
      Area at player’s feet will now always be inked when firing.
      Splat Charger
      Firefin Splat Charger
      Hero Charger Replica
      Area at player’s feet will now always be inked when firing.
      Splatterscope
      Firefin Splatterscope
      Area at player’s feet will now always be inked when firing.
      E-liter 4K
      Custom E-liter 4K
      Area at player’s feet will now always be inked when firing.
      E-liter 4K Scope
      Custom E-liter 4K Scope
      Area at player’s feet will now always be inked when firing.
      Bamboozler 14 Mk I
      Increased maximum damage from 80.0 to 85.0.
      Goo Tuber
      Custom Goo TuberArea at player’s feet will now always be inked when firing.

      Glooga Dualies
      Increased firing range after performing a dodge roll by roughly 13%.
      Splat Brella
      Sorella Brella
      Increased area covered by ink droplets when shots hit a surface.
      Tenta Brella

      Increased area covered by ink at player’s feet when the brella is open.
      Increased area of ink coverage generated when umbrella portion is launched.
      Decreased time for new umbrella to be generated after it is either destroyed or launched from 6 to 5 seconds.
      Splash Wall

      Decreased time after using before ink recovery begins by roughly 1 second.
      Now possible to create a wall when a wall you’ve created already exists in the stage. Creating a new wall will cause the older one to disappear.
      Decreased least amount of time for wall to open after being placed by roughly 15/60 of a second.
      • This change decreases the time until the wall opens when creating a wall on either flat ground or facing a downward slope by roughly 15/60 of a second.
      • When creating a wall while facing an upward slope or other condition that causes the wall to be placed immediately, there will be no change in how quickly the wall opens.

      Squid Beakon
      Increased durability by roughly 20%.
      Due to the above fix, damage dealt by certain attacks has also changed.
      • Decreased damage dealt by Sting Rays by roughly 58%.
      • Decreased damage dealt by Ink Storms by roughly 67%.
      • Increased damage dealt by Nozzlenose weapons by roughly 20%.
      • Increased damage dealt by Blaster weapons by roughly 20%.
      • Increased damage dealt by vertical swing attacks with Roller weapons by roughly 20%.

      Ink Mine
      With the R button pressed and held, player is now able to go into squid form immediately by pressing ZL, even before the Ink Mine has been fully set.
      Curling Bomb
      Decreased radius of ink coverage and damage dealt by Curling Bomb explosion when R is pressed and immediately released.
      Bomb now grows in size the longer R is held, increasing ink coverage while traveling and area of ink coverage and damage dealt when it explodes.
      Decreased amount of time before ink recovery begins after use in proportion to how long R button is held.
      Sprinkler
      Decreased ink consumption from 70% to 60% of ink tank capacity.
      Decreased degree to which less area is inked proportional to distance between Sprinkler and terrain floor when placed in a location with a different height than surrounding terrain.
      Increased durability by roughly 20%.
      Due to the above fix, damage dealt by certain attacks has also changed.
      • Decreased damage dealt by Sting Rays by roughly 58%.
      • Decreased damage dealt by Ink Storms by roughly 67%.
      • Increased damage dealt by Nozzlenose weapons by roughly 20%.
      • Increased damage dealt by Blaster weapons by roughly 20%.
      • Increased damage dealt by vertical swing attacks with Roller weapons by roughly 20%.
      Decreased range of ink droplets and area of coverage during time after placement until Sprinkler output begins to weaken.

      Curling-Bomb Launcher
      As a sub weapon, the size of Curling Bombs will now change depending on how long the R button is held, but Curling Bombs generated by the Curling Bomb Launcher will always be the same size, regardless of button press duration.
      • Due to this change, area of ink coverage while Curling Bombs are traveling has been increased slightly.
      • Due to this change, area of ink coverage and damage dealt by Curling Bomb explosions has been decreased slightly.

      Sting Ray
      Reduced damage dealt by roughly 10%.
      Sting Ray’s beam will now pass through the spawn point barrier when used within the barrier around your team’s spawn point.
    • Specifications for some of the gear abilities have been changed.

      Gear Ability

      Adjustment

      Ink Recovery Up
      Increased effect when in kid form by roughly 6%.
      Special Saver
      Made effect more likely to occur even when used with fewer than maximum stacked Special Saver gear abilities.
      Effect of gear ability when used with maximum stacked Special Saver abilities is the same.
      Ink Resistance Up
      Improved effect of reducing maximum amount of damage dealt by stepping in opponent’s ink.
      Speed at which damage is dealt when stepping in opponent’s ink will now be slower.
      Opening Gambit
      While active, Opening Gambit’s duration will be extended by 7.5 seconds for each opponent splatted by the player or assist they are credited with.
      Haunt
      Opposing players marked with Haunt will now incur the penalties of Respawn Punisher (additional time before respawn, further reduction of special gauge when respawning) when splatted.
      Thermal Ink
      Duration extended from 6 to 12 seconds.
      Respawn Punisher
      Increased degree to which the effect of the gear ability Quick Respawn is nullified from 80% to 85%.
      Drop Roller
      After Drop Roller is used, the player will receive the effects of Run Speed Up, Swim Speed Up, and Ink Resistance Up for roughly 3 seconds.
      Comeback
      Decreased the boost to stats while Comeback is active from 1.2 times the value of the main gear power to 1 times that value.
      Ninja Squid
      Ninja Squid will now nullify roughly 20% of the effect provided by the player’s Swim Speed Up gear ability.
    • Specifications for points required for some specials have been changed.

      Weapon

      Adjustment

      Luna Blaster Neo
      180 >170
      Clash Blaster Neo
      180 >170
      Zink Mini Splatling
      200 >190
      Blaster
      Hero Blaster Replica
      170 >190
      Slosher Deco
      200 >220
      Heavy Splatling
      Hero Splatling Replica
      180 >200
  • Changes to Salmon Run
    • Fixed an issue causing players to rarely move inside the stage object when in contact with the egg basket while it contained Golden Eggs.
    • Fixed an issue causing damage indicators to not appear or damage to be registered by attacking a Steel Eel’s weak point when multiple Steel Eels gathered in the same location.
    • Fixed an issue causing players to rarely be unable to pick up any more Golden Eggs when multiple players tried to pick up the same Golden Egg and a player disconnected from the match.
    • Fixed an issue preventing players from rescuing downed friend (in life preserver form) even when hitting them directly with a Splat Bomb when the internet connection quality is poor.
  • Changes to Spectator Mode
    • Fixed an issue in Private Battles when a player is using spectator mode, causing a sound effect to play in the middle of the stage as if the player were submerging themselves in ink.
    • Fixed an issue causing the hit indicators for the Sting Ray to not display correctly when switching between the perspective of a player using the Sting Ray and other perspectives.
  • Other Changes
    • When a player has reached X Rank in the Ranked Battle mode they are currently playing pressing in the L and R sticks at the same time while in the lobby will cause the player to strike a special pose.
    • Fixed an issue in the Style tab of the Equip menu screen where the order of hairstyles for Girl characters differed from the order in which they were displayed in Player Settings.
Splatoon 2 is available now for Switch.


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source: Gematsu
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Switch
[FONT=&quot]Splatoon news to “shock the world” on June 9[/FONT]
Published 14 mins ago. 7 comments.
[FONT=&quot]
What could it be?


Splatoon-Shock-World_05-10-18.jpg


Nintendo will share Splatoon news that will “shock the world” on June 9, according to the latest issue of Weekly Jump.


Further information was not announced, but June 9 is the Saturday before E3 2018.


Splatoon 2 is available now for Switch.
Thanks, Ryokutya2089.


[FONT=&quot]

source: Gematsu
[/FONT]
 


Switch
[FONT=&quot]Splatoon 2 World Championship participating teams announced[/FONT]
Published 2 days ago. 1 comment.

More details about the Splatoon 2 and Super Smash Bros. E3 2018 tournaments.




Splatoon-2-Tournament_05-24-18.jpg




Nintendo has announced more information about the teams participating in its two competitive game tournaments at E3 2018—the Splatoon 2 World Championship and the Super Smash Bros. Invitational 2018.



The tournaments will run from June 11 to 12 at the Belasco Theater at 1050 S. Hill St. in Los Angeles.
Here the details, via Nintendo:
At 12:30 p.m. on Monday, June 11, fans can start lining up at the theater for a chance to receive a wristband that will grant them access to watch the opening rounds of the Splatoon 2 World Championship. Space within the venue is limited and fewer than 500 attendees will be admitted into the event.



Wristbands will be distributed on a first-come, first-served basis while supplies last. The doors are scheduled to open at 2:30 p.m., followed by the opening rounds starting at 3:30 p.m. Those who are not able to watch the competition in person can still catch all the action on the livestream at E3.Nintendo.com.


All the action will be called by sportscaster and Nintendo World Championships commentator Jordan Kent, senior editor at CNET Ashley Esqueda and Splatoon 2 U.S. / Canada Inkling Open 2018 announcer Nine. Splatoon 2 teams from around the world have bested their rivals to compete in Los Angeles:

  • Representing Japan is GG BoyZ: Despite coming to E3 2017 as the clear favorites to win, Japan was upset by U.S. team Deadbeat. Dynamon returns to E3 2018 with this new team after winning out over 800 teams in Japan and is looking to bring the trophy home.
  • Representing Australia/NZ is Yeah Nah: Arriving as the undefeated champions of the 2018 AUNZ Splatoon 2 Cup, this new team includes 2017 Splatoon 2 World Inkling Invitational participant Latias, who returns to E3 2018 with the goal of scoring key upsets.
  • Representing U.S. / Canada is SetToDestroyX: After defeating Japan in the 2017 Splatoon 2 World Inkling Invitational, key members of the U.S. team Deadbeat became SetToDestroyX and continued their dominance by winning tournament after tournament. They return to E3 2018 ready to defend their title after winning out over 500 teams from across the U.S. and Canada.
  • Representing Europe is BackSquids: The winners of the Splatoon European Championship in Montreux, Switzerland, this German team brings a fresh name and team spirit aplenty to E3 as they try to take on the rest of the world.
At 10 a.m. on Tuesday, June 12, fans can line up to receive a badge for the Splatoon 2 World Championships finals and Super Smash Bros. Invitational 2018. Space within the venue is limited and fewer than 500 attendees will be admitted into the event. Badges will be distributed on a first-come, first-served basis while supplies last. Doors are scheduled to open at 12 p.m., with competition starting at 1 p.m.


Each of the competitors in the Super Smash Bros. Invitational 2018 tournament will be playing the upcoming Super Smash Bros. game for the Nintendo Switch system for the first time at this event. All the Super Smash Bros. action will be called by announcers Jordan Kent, VikkiKitty, Vish and TKbreezy.


“These competitions feature some of the top players from around the world, and they always put on an amazing show,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Each day of the event will feature fun giveaways, and fans are encouraged to dress up and show their Nintendo spirit. Be sure to get there early on both days.”

The competitions are open to everyone to attend and watch, but space will be limited. All attendees are expected to follow the attendee policy at E3.Nintendo.com.



Attendees who are My Nintendo members can check in with their My Nintendo QR Code to receive a gift item, while supplies last. Gift items will be different for each day: The June 11 gift is a Splatoon 2 World Championship Pop Socket, and the June 12 gift is a set of three pins (featuring the Nintendo Switch logo, the My Nintendo logo and a special mystery pin). Giveaway items are limited to one per My Nintendo member per day. Learn more here.

[FONT=&quot]source: Gematsu[/FONT]
 
Continuing support with updates till December, instead of stopping in July. More stages and weapons.

Octo Expansion is out tomorrow!!!!
 



Splatoon 2 Fixes Its Bubble Blower Issues. July 27, 2018 . 10:00am

Splatoon 2’s latest patch fixes competitive play issues where the Bubble Blower special was a little too good at protecting against damage.

2 comments Read >




Those playing Splatoon 2 may have noticed an issue with the Bubble Blower special weapon. Namely, some bombs would deal no damage even if they hit a bubble, while bubbles ended up being an unintentionally good way of stopping the Rainmaker’s attack from doing the level of damage it was supposed to. Well, the game has been updated to version 3.2.1, which remedies both of those issues.

While the Bubble Blowers are the main issue being fixed, some other Splatoon 2 problems are being remedied. Tenta Missiles can impact a Rainmaker barrier position. Also, Salmon Run stages will no longer hit a Golden Egg limit if tons of Snatchers are around.

Here are the full Splatoon 2 3.2.1 patch notes from Nintendo.

  • Changes to Competitive Play
    • Fixed an issue where bombs thrown from some types of Bomb Launchers would not cause damage when they directly hit a bubble from a Bubble Blower.
    • Fixed an issue where a Rainmaker shot that hits a bubble from a Bubble Blower would only do some of the intended damage.
    • Fixed an issue where Tenta Missiles fired while locked on to a Rainmaker barrier would not impact the position of the Rainmaker barrier.
  • Changes to Salmon Run
    • Fixed an issue where, when a lot of Snatchers are present, the max number of Golden Eggs on the stage goes down and new Golden Eggs do not appear.
    • Downloading this update data will make it so that you cannot communicate with players using previous update data when in The Shoal.

Splatoon 2 is available for the Nintendo Switch.




source:Siliconera
 

Switch
Splatoon 2 version 4.1.0 update now available
Published 6 hours ago. 3 comments.
Four new songs that will play during multiplayer matches and more.

Splatoon-2-Update_10-02-18.jpg


Nintendo has released the version 4.1.0 update for Splatoon 2.

Here is the full list of changes, via Nintendo:

  • Changes to Game Music
    • Added four new songs that will play during multiplayer matches.
  • Changes to Multiplayer
    • Fixed an issue causing a player super jumping to an ally’s location in the midst of returning to their starting location after using an Inkjet to super jump into unintended locations when network connectivity was poor.
    • Fixed an issue when dodge rolling on the inside of a grating, in which the player mistakenly rolled the same distance they would when on the ground although they were moving in midair.
    • Adjusted the sound effect caused when an opponent enters the area of effect of Toxic Mist, making it easier to distinguish if they are nearby or far away.
    • A sound effect will now play when using the gear ability Drop Roller.
    • Fixed an issue preventing players from tossing a bomb or clam when using the Nautilus 47 if the bomb or clam was thrown at the same time the charge from a stored charge shot expired.
    • Fixed an issue on the stage Starfish Mainstage, causing player movement to become slowed slightly when moving across a specific slope near the spawn points.
    • Specifications for some of the main, sub, and special weapons have been changed.
      Weapon Adjustment
      Sploosh-o-matic
      Neo Sploosh-o-matic When shots hit, their ink splatter will now extend further forward than it did previously.
      Splattershot Jr.
      Custom Splattershot Jr. When shots hit, their ink splatter will now extend further forward than it did previously.
      Aerospray MG
      Aerospray RG When shots hit, their ink splatter will now extend further forward than it did previously.
      Splattershot Pro
      Forge Splattershot Pro Ink now more likely to land around player’s feet when firing.
      Made the ink splatter that lands closest to the player when firing more likely to land closer to the player than it did previously.
      .96 Gal
      .96 Gal Deco Extended firing range by roughly 6%.
      Dynamo Roller
      Gold Dynamo Roller Will now also ink turf closer to the player in addition to previous ink coverage when performing a horizontal swing.
      Flingza Roller
      Foil Flingza Roller Extended range in which a horizontal swing will deal 100.0 or more damage by roughly 5%.
      Goo Tuber
      Custom Goo Tuber Increased firing range of a minimally charged shot by roughly 27%.
      Accordingly, firing range of other non-fully charged shots has also been increased slightly.
      Mini Splatling
      Zink Mini Splatling Ink splatter from fired shots now hits with a wider vertical spread than it did previously.
      Nautilus 47 Increased velocity of fired shots by roughly 133%, while making no change to firing range.
      Undercover Brella
      Undercover Sorella Brella While damage from a single shot remains at 40.0, the damage from peripheral ink splatter has been increased from 10.0 to 12.0.
      Splash Wall Decreased the time between using the Splash Wall and when ink recovery begins by roughly 15/60 of a second.
      Tenta Missiles Shortened time between firing of each missile.
      Splashdown Decreased reduction of special gauge if the user is splatted in the time between activating the special but before landing with it from 50% to 25%.
      Increased damage dealt by the Splashdown to bubbles fired by the Bubble Blower, ensuring that they will be destroyed if struck by it.
      Decreased the points required for using the Splashdown special in several of the weapon sets that include it.
    • Specifications for points required for some specials have been changed.
      Weapon Adjustment
      Sploosh-o-matic 170 >160
      .96 Gal Deco 180 >170
      Inkbrush 160 >150
      Hydra Splatling 190 >170
      Undercover Brella 160 >150
      Splat Charger
      Hero Charger Replica 190 >200
      Splatterscope 190 >200
      Firefin Splat Charger 200 >210
      Firefin Splatterscope 200 >210
      Enperry Splat Dualies 200 >210
      Kensa Splat Dualies 190 >210
  • Changes to X Power and League Power in Ranked Battle
    • When playing Ranked or League Battles as a pair, your rank meter, X Power, or League Power will no longer decrease when playing with fewer members on your team due to internet disconnections for an even shorter period than was previously the case.
    • If internet disconnections prevent a player from finishing enough matches out of the last few dozen matches played, the decrease to their rank meter or X Power for each subsequent unfinished match will be greater than it was previously.
  • Changes to Salmon Run
    • Players are now able to review stats for their last 50 Salmon Run jobs via the SplatNet 2 portion of the Nintendo Switch Online smart device app.
    • Fixed an issue causing players to take contact damage if they had been standing in the location an enemy appeared just prior to that enemy’s appearance.
  • Other Changes
    • Voice chat will now be available via the Nintendo Switch Online smart device app when playing with friends in certain modes, even when creating rooms without selecting “Online Lounge.”
      • Players can also choose not to enable voice chat when creating rooms in this way.
      • This applies to the following modes which previously functioned with the Online Lounge feature: League Battle, Private Battle, Splatfest Battle (Normal) with friends, With Friends (Salomon Run).
    • Fixed an issue occurring after Splatfest Battles, in which the Splatfest rank meter would go up continuously and repeatedly.
    • Fixed an issue occurring in Splatfest Battles while under the effect of food items that increase experience or money, in which the player failed to earn gear ability chunks even after their Splatfest Tee had reached its highest level.
    • Fixed an issue in which players wouldn’t be recruited after selecting “Recruit more players” when creating a Splatfest Battle (Normal) room after first choosing “Online Lounge.”
    • Fixed an issue when using an amiibo to change equipment in the lobby in which the vibe meter at the top of the screen would mistakenly display information for the weapon used before making the change.
    • Fixed an issue causing certain sound effects not to play when doing recon on the stage Starfish Mainstage.
    • Fixed an issue causing platforms on the stage Ancho-V Games to move more during recon than in a battle when hit directly by a shot fired while using the Inkjet special.
Splatoon 2 is available now for Switch.

source: Gematsu
 

Switch
Splatoon 2 version 4.7.0 update now available
Published 1 day ago. 5 comments.
Multiplayer changes and various fixes.
Splatoon-2_04-23-19.jpg


Nintendo has released the version 4.7.0 update for Splatoon 2.

Here is the full list of changes, via Nintendo:

  • Changes to Multiplayer
    • Specifications for some of the main weapons have been changed.
      Weapon Change
      • Splattershot
      • Tentatek Splattershot
      • Kensa Splattershot
      • Hero Shot Replica
      • Octo Shot Replica
      • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
      • .52 Gal
      • .52 Gal Deco
      • Kensa .52 Gal
      • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
      • N-ZAP ‘85
      • N-ZAP ‘89
      • N-ZAP ‘83
      • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
      • Luna Blaster
      • Luna Blaster Neo
      • Kensa Luna Blaster
      • When equipped, the Main Power Up gear ability will now also cause shots that burst in midair to cover a larger area on the ground, in addition to the benefits it previously provided.
      • Squeezer
      • Foil Squeezer
      • Decreased ink consumption of the first shot after pressing ZR by roughly 4%.
      • Splat Brella
      • Sorella Brella
      • Hero Brella Replica
      • Increased ink consumption for each spread shot fired by roughly 15%.
    • Specifications for some of the sub weapons have been changed.
      Sub Weapon Change
      • Suction Bomb
      • Increased maximum explosion damage from 180.0 to 220.0.
      • However, damage dealt to Bubble Blower bubbles remains unchanged.
      • Squid Beakon
      • The benefits of the Sub Power Up gear ability are now more likely to occur, even with fewer instances of the gear ability equipped.
    • Specifications for the following special weapon have been changed.
      Special Weapon Change
      • Splashdown
      • Increased damage dealt to opponent Ballers by roughly 2.4 times.
      • Increased damage dealt to armor surrounding an opponent charging a Booyah Bomb by roughly 7.5 times.
    • Specifications for certain gear abilities have been changed.
      Gear Ability Change
      • Object Shredder
      • Increased damage dealt to armor surrounding an opponent charging a Booyah Bomb by roughly 5%.
      • Last-Ditch Effort
      • When playing a Ranked Battle match, in addition to the benefits it previously provided, Last-Ditch Effort’s benefits will improve when the opposing team’s counter is 50 or below, and continue to improve gradually as the counter continues to decrease.
      • This benefit will max out once the counter has reached 30.
      • There are no changes to the benefits this gear ability provides in Turf War matches.
    • Points required for using specials have been changed for certain main weapons.
      Weapon Before After
      • N-ZAP ‘85
      210 200
      • N-ZAP ‘89
      190 180
      • Enperry Splat Dualies
      220 210
      • Aerospray RG
      170 180
      • Aerospray PG
      180 190
      • Mini Splatling
      190 210
      • Heavy Splatling Remix
      180 190
      • Kensa Undercover Brella
      180 190
  • Fixed an issue causing unintended locations to be inked if a Quick Bomb’s explosion struck the boundary between two pieces of terrain directly.
  • Fixed an issue on Inkblot Art Academy causing players super jumping to a location near the narrow pathway to the left of the spawn point to mistakenly clip into the stage terrain.
  • Fixed an issue on Kelp Dome in Tower Control or Clam Blitz matches, where dodge rolling in a specific location would cause the player to appear to fall out of bounds and then be splatted.
  • Fixed an issue on Goby Arena causing Squid Beakons placed next to a specific sponge in the stage not to be destroyed when the sponge expanded over them.
  • Fixed an issue related to the Object Shredder gear ability, mistakenly causing its effects to be applied when taking damage from the Rainmaker barrier, or from the Rainmaker’s explosion when its timer runs out.
  • Fixed an issue causing the Thermal Ink gear ability’s effect to activate after destroying an opponent’s Ink Armor with a main weapon, even if that player had taken no damage.
  • Fixed an issue occurring with the Slosher, Slosher Deco, or Hero Slosher Replica equipped, where pressing ZL before the shot is fired after pressing ZR would mistakenly cause the player to immediately change forms.
  • Fixed an issue occurring while using the Bubble Blower special weapon, where pressing ZL before a bubble is fired after pressing ZR would mistakenly cause the player to immediately change forms.
  • When using the Ink Storm, Ultra Stamp, or any of the Bomb Launcher special weapons, pressing ZL before completely entering the “ready to throw” pose after pressing and holding R will now allow players to immediately change forms.
Splatoon 2 is available now for Switch.

source: Gematsu - Japanese Video Game News
 

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