Like the Bourne game?
I only played the demo of the Bourne Conspriacy, but I remember QTEs and alot of trial and error.
I wasn't very excited about the old version, to be honest. It seemed like a great idea, but very dangerous with how I thought fans reacted to Double Agent. It's so strange looking at the Game Informer feature now, and how much time they spent on simply picking up a ****ing chair and hitting someone with it.
Btw, I'm a little more than half way done with the third novel, Splinter Cell: Checkmate, and gotta say it's a much better Splinter Cell book than the first two. Just feels more authentic. Like the writer (which is a different one than the previous two) actually played the games. He calls Irving, "Lambert" now, rather than "Colonel", he calls Grimsdottier "Grim" (which alone was a massive step up from him calling her Anna in the previous one).
But, I also noticed that someone at Ubisoft must have read the novel too because of something Archer says during Deniable Ops/CO-OP play. In the novel, Sam often gives real-time updates to Lambert during the mission to make the paperwork easier, so when he quietly kills a guard without any alerts...he says "Sleeper; Clean" which means lethal force was used, and there were no complications. "Napper; Clean" would mean non-lethal force was used, and there were no complications.
Just got a nice kick out of it when I noticed Archer using the same code term when killing an enemy in the shadows.