So I'm playing the main Avengers Assemble storyline through again and man... There is still a really great game there, underneath all of the live service gimmickry.
I just can't express enough how great this game would've been if the development team wasn't divided between two competing game identities. If you strip out all of the live service stuff, add more fleshed out campaign content and weave your multiplayer through the game more organically, you've got a really solid game.
Then just release expansion packs that add to the story but don't bother about live service at all.
The loot system is largely pointless, and cosmetics and all that would've been great rewards best unlocked instead of purchased. I think a gear system similar to AC Valhalla would have been perfect, where it's not random loot drops but pieces of gear that actually affect the gameplay style, that you can invest in.
E.g. Iron Man's repulsor blasts change to lasers, etc, other stuff based on what gear you have on.
The biggest frustration I have is, when the game works, I have a blast. My fully levelled out Iron Man is SO much fun. And seeing all the MCU skins in the story cutscenes, it gives you a real thrill. And then you finish the main campaign and it's just a wasteland of content. And the content that they have isn't even particularly compelling. There's no real incentive to keep playing, and the weird load screens and seperate areas are constantly interrupting the flow.
I don't think Live Service itself is the problem, but you can't just throw that in as an additional value add to your largely single player campaign. Maybe if it was built live service from the ground up, we'd be looking at a different kind of game. But there's a whole art form to getting them right. If you look at something like Destiny, each piece of content is still stuffed with content, emotional story hooks, rewarding incentives and smooth design that just keeps propelling you from activity to activity.
It would be easier to hate this game if it was start to finish horrible, but the parts of it that are great are so completely at odds with the other stuff, it just seems to be a complete failure in vision more than anything.
I honestly would still love a sequel to the core game, but with a more focused vision. Levels designed specifically around co-op. I wouldn't even care if they lock it in with 4 characters only, for more precise gameplay. OR Similar to say Halo 5 or Gears 3, different teams for different story chapters.
One of my favourite, favourite, FAVOURITE things for a great co-op game is when developers actually let their players split up. E.g. It Takes Two, or the Gears games where the game makes you split up and take different paths. Imagine an awesome Avengers level where Thor and Iron Man are fighting alien ships in the air, while Cap and Black Widow infiltrate a base below, that kinda thing.
I've honestly wanted a Marvel game like that for so long, and it kills me to get so close with this one and still feel so far haha