Her's the thing about Hawkman. In theory, he's a cool character, but the proof is in the pudding, as they say, and that's where Hawkman falters. Let's take a look at Hawkman, shall we? He's a guy with wings and a helmet, and a pretty cool mace. Visually, he's a pretty cool looking character, even if it makes no sense that his helmet has wings, and to be honest, I prefer the Smallville version of his chest piece instead of his bondage looking bare-chested straps look. Then, the wings. The wings are great. The harness works (despite its bondage look) and it gives the reader memories of the story of Icarus. But Hawkman has nothing to do with Icarus. He has to do with Thanagar or Egypt, or some ****. Who knows. Now, with the wings, Hawkman can fly. But how? Does he float? Does he have to flap? Can he hover? Are there big gusts of wind? I've been reading comics for years and I don't know the basics of how Hawkman flies. Furthermore, what about his bones? Are those hollow? Probably not because it doesn't match his tough-guy mantra, does it?
The little medallion in the middle of the harness is made of Nth metal. One of the properties of the Nth Metal is that it enables the person holding it to fly. Physics or the mechanics of flight doesn't matter in this instance. Technically, he doesn't need the wings but, you know, they look cool.
Then we get to the mace, which honestly, is pretty badass. But a big quality of the mace is that it has rounded edges and is non-lethal. That works in a DCU sort of way, but now he's the
Savage Hawkman now. So does he kill people? Have lethal weapons? And speaking of weapons, whatever happened to that fist of Isis gizmo he used in Superman/Batman Public Enemies? That was cool. Where's that at?
He has and does kill people. He's got lots of weapons. That fist thing was just one of them. No need to break it out when taking down muggers though.
Now his origins. Honestly, they need to get rid of the reincarnation junk asap. It didn't work in The Mummy Returns and it doesn't work here. Have him be a cool archeologists who finds out that the Egyptians were influenced by an ancient race of aliens call Thanagarians and that both Thanagar and the species was wiped out. Carter Hall (and Hawkgirl I guess) are the only two who have access to the Nth-Tech and that's what makes their characters unique and interesting.
As for the museum in St. Roch, I wouldn't mind him working there (a la Indiana Jones' university) but having him own a museum is lame. You just don't see a museum owner being an adventurous archeologist / savage super hero.
I'll agree with you on that. Maybe they should do away with the reincarnation angle. I liked it, but it only confuses things. Seeing as the JSA don't exist on this Earth anymore, all the cool things that went with it like him hanging out with Teth Adam and Nabu no longer have any meaning. But Keep the Thanagarians. They make for good enemies.
As for his ties to the JLA/JSA, I don't see how this would work, especially with his ties to Louisiana and being off on digs. Plus, how does he even know these other heroes? He doesn't live in the same city as any of them. How would they meet/operate?
.........You do know how that pretty much everybody from the JLA/JSA don't live in the same city and commute from as far away as Atlantis and the Moon right? Quite frankly, Louisiana is a hell of an easier commute than effin' Atlantis.
As for his political feud with Green Arrow, I think that works. Though I would never attach such a conservative attitude to a character for fear that they turn out like Ultimate Captain America.
But hey, what the **** do I know?