The Amazing Spider-Man: The Game - Part 1

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I just might do this. There has been no word on any pre order bonuses information release have they?

None that I've heard, but there almost always is. Usually with superhero games, it's some kind of character skin.
 
I just heard the first bit of bad news concerning this game that honestly doesn't surprise me. Just note that i'm paraphrasing; but I just watched the latest invisible walls on gametrailers and one of the guys who was at GDC said the web rush stuff is really cool and that there were some great improvements to the game, but he did notice the game had alot of bugs that he believes might not be able to be fixed by the time the game is released.

Normally I wouldn't think too much of it, except i'm a little concerned the game might turn out like web of shadows- i.e. lots of great ideas, but not enough time to polish. Now I know Beenox says they've been working on this game for two years, but that could easily mean they had 2 people working on it for the first year and then the rest of the team jumped on after edge of time was finished (hyperbole intended).

So a random, unnamed person, with unknown credentials makes a random quote about something he "saw" and "believes" and this is supposed to be what? The truth?

For all we know, the same stuff that was shown in the hands-off demo of the game was also what was shown at GDC. Nothing new has been shown. Not one of the other reviews said anything about this "bug" issue and mostly because they knew it was a demo.

I'm sorry, but I'm not buying what this guy says. There's no proof.
 
So a random, unnamed person, with unknown credentials makes a random quote about something he "saw" and "believes" and this is supposed to be what? The truth?

For all we know, the same stuff that was shown in the hands-off demo of the game was also what was shown at GDC. Nothing new has been shown. Not one of the other reviews said anything about this "bug" issue and mostly because they knew it was a demo.

I'm sorry, but I'm not buying what this guy says. There's no proof.

Well it's not like the guys over at Gametrailers are random schmoes. They work with games day in and day out. And at least when I was watching Invisible walls a year back they had some decent insights. Not saying that this is "proof" of any kind, but most of the IW guys have decent credentials.
 
I'll still hold out a little bit of hope for the game, from the videos and articles that have been released, it seems like they've addressed alot of the issues that plagued previous Spider-Man games. Sometimes resolving issues present new ones, but I don't think there will be any that totally kill the gameplay overall. Mass Effect 3 has been receiving rave reviews, and that game has its fair share of bugs. What we're witnessing here is Beenox delivering everything good they have to offer from the linear Spider-Man games all while creating new innovations for an open world scale. The game may not come out perfect, but let's hope its at least 10 steps in the right direction and next time around when Beenox does another open world Spidey, whatever issues plaguing TASM get addressed.
 
So a random, unnamed person, with unknown credentials makes a random quote about something he "saw" and "believes" and this is supposed to be what? The truth?

For all we know, the same stuff that was shown in the hands-off demo of the game was also what was shown at GDC. Nothing new has been shown. Not one of the other reviews said anything about this "bug" issue and mostly because they knew it was a demo.

I'm sorry, but I'm not buying what this guy says. There's no proof.

Is it really so hard to believe? I'll be quick.

1. It isn't a random guy, he works for gametrailers and everyone that appears on the show/podcast is associated with the industry in some way.

2. It's not like the person (Shane) who made the comment has any personal vendetta with Beenox, if you watch the clip you'll see that he mostly has positive things to say about the game and was a bit apprehensive even discussing the bugs.


It's somewhere around the 30 min. mark http://www.gametrailers.com/video/episode-202-invisible-walls/728218
 
Yeah and it's not like bugs make a game inherently bad. Only time a game is affected by it is if it glitchy as all hell and you can't even play it properly because it. At least in my opinion.
 
The proof is that this is a movie tie in with a shortened dev time. There will be bugs.

ALL games have bugs but my point in my post was that the statement was not evidential rather an opinion based upon something he saw, hands-off. He used the word 'believe' when describing that Beenox would not be able to clear out the bugs he's saying he witnessed. No one else, mind you, has mentioned anything about the aforementioned bugs.

Again, all games have bugs, but how does this guy know, assuming the bugs he witnessed are indeed real, that Beenox won't be able to fix them? He has no proof of such a statement and it's his own 'belief' and opinion. I, therefore, do not 'believe' his statement until I have seen proof of it.
 
If he noticed a few bugs in the demo at GDC then they will no doubt be gone by the time the game comes out. Now I'm sure the actual game will have a bug or two, every one does and especially open world games have a few.
 
Is it really so hard to believe? I'll be quick.

1. It isn't a random guy, he works for gametrailers and everyone that appears on the show/podcast is associated with the industry in some way.

2. It's not like the person (Shane) who made the comment has any personal vendetta with Beenox, if you watch the clip you'll see that he mostly has positive things to say about the game and was a bit apprehensive even discussing the bugs.


It's somewhere around the 30 min. mark http://www.gametrailers.com/video/episode-202-invisible-walls/728218

I watched the entire clip when they are talking about TASM. I like what Shane had to say about the game and that he's surprised by the new mechanics and engine that they are using in the game and that Beenox is on the right track. Of course, this is all his opinion and we are taking his word on those thoughts because we ourselves did not see the demo. But, in every review of the demo, others have mirrored those comments with their own and thus it is very believeable.

He mentions that the game "seemed a bit buggy" and noted that it was a preview build of the game. He then states he wonders if Beenox can clear everything up before the release of the game. Again, this is all his opinion and since we, again, have not seen the demo we have to take his word on this issue. The difference is that not one of the other reviews mentioned anything about the game being buggy.

Also, Shane, does not go into detail about what the bugs were and how many of the bugs he did see. I dunno, maybe there's stuff that he's not allowed to talk about with regard to the demo?? Doubtful, but possibly. His statement was pretty vague and anyone could make such a claim. He may be correct about it but I won't believe it until either I actually see what he's talking about or other reviewers make the same claim.
 
Well in the 2 months time they have until the game is released, I think that's more than enough time to work out the kinks before it's released. I really don't think there will be any game stopping issues, these guys have experience making Spidey games, the open world isn't something that they can't tackle.
 
Well in the 2 months time they have until the game is released, I think that's more than enough time to work out the kinks before it's released. I really don't think there will be any game stopping issues, these guys have experience making Spidey games, the open world isn't something that they can't tackle.

They have experience making very closed and very controlled Spider-Man games. They've yet to put him in an open world. Open world settings give even the best devs problems, one can only imagine what problems a mediocre dev like Beenox will have.
 
They have experience making very closed and very controlled Spider-Man games. They've yet to put him in an open world. Open world settings give even the best devs problems, one can only imagine what problems a mediocre dev like Beenox will have.

That's true, but despite the many innovations they're bringing to the table with this game, I seriously doubt we'll have another Spider-Man 3 on our hands.
 
That's true, but despite the many innovations they're bringing to the table with this game, I seriously doubt we'll have another Spider-Man 3 on our hands.

One can only hope. The same problems that the SM3 dev team faced will be the same problems the Beenox team faces tho. Hopefully it won't wreck them like it did the Treyarch.
 
I can see myself getting really into this game and my girlfriend wanting to go out and my response being "hold on babe, NYC is in trouble I need to rescue it and read my tweets from these civilians"

Interesting.. This thread has 914 replies and 915 views :)
 
I agree, A lot of gaming websites/magazines are asked not to mention flaws of games that are being previewed, maybe that's why the bugs were not mentioned.

When I think about this game I always think of Web of Shadows. That game wasn't tied to any movie release date and it had a ***** ton of bugs, and the voice acting sounded like it was a placeholder for someone that they didn't have enough time/money to get. If Web of Shadows, which wasn't tied to a movie, lacked polish I think ASM definitely has the possibility of having the same fate. Also things like play time, bonuses (aside from different suits), and variety/side missions come into question too. Not knocking the game just trying to take a look at it from all angles.

Quick question for everyone on this board. Knowing the history of Beenox, seeing the gameplay trailers, taking everything good and bad into consideration. If you had to put money on it- on a scale from 1-10 what do you think this game will end up truly being? And where in the history of spider-man games will this rank?

For me i'm going to say 7.5, great ideas but not enough polish. Better than Shattered Dimensions and Edge of Time, but a notch below Web of Shadows.
 
They have experience making very closed and very controlled Spider-Man games. They've yet to put him in an open world. Open world settings give even the best devs problems, one can only imagine what problems a mediocre dev like Beenox will have.

Couldn't agree with you more.
 
Quick question for everyone on this board. Knowing the history of Beenox, seeing the gameplay trailers, taking everything good and bad into consideration. If you had to put money on it- on a scale from 1-10 what do you think this game will end up truly being? And where in the history of spider-man games will this rank?

For me i'm going to say 7.5, great ideas but not enough polish. Better than Shattered Dimensions and Edge of Time, but a notch below Web of Shadows.

Are you f***ing high? Web of Shadows was horrid man. No way this game is worse than that.

I mean i agree with you to an extent, based on Activisions previous work with this license, based on how previous movie games turn out, I'm expecting somewhere around a 7. I think it can probably go as high as 8.5. Based on what iv seen/read, i think it'll be MUCH better than WoS, SD and EoT.

I mean all this amounts to a shot in the dark as we have still yet to see uninterrupted gameplay, I'm just throwing out what prediction prior to analyzing any footage.
 
Calm the f**k down, plus I don't smoke. I should have been more clear though, the ranking is going off personal preference, so that part will be different for everyone. I know it's trite on here, but my list goes:

Ultimate Spider-man
Web of Shadows
Maximum Carnage
SM2
Shattered Dimensions
All other SM games

On further thought, I think ASM will fall between Web of shadows and SM2. BUT! If this game sells well the sequel that Beenox makes for it will be great, that's how ultimate spider-man turned out so great after spider-man 2.
 
Well in the 2 months time they have until the game is released, I think that's more than enough time to work out the kinks before it's released. I really don't think there will be any game stopping issues, these guys have experience making Spidey games, the open world isn't something that they can't tackle.

This guy Shane never talked about the bugs in a specific way so we have no idea what he's talking about. Was it frame rate issues? Glitches in the graphics? Weird sh_t that we don't even know about? Because of the vagueness of his statement it could be anything really. And because of that it's difficult to suggest if Beenox will be able to fix them or not. It's all an opinionated observation based on what?? No idea. I'm gonna ignore it until we hopefully see some gameplay footage...at PAX (fingers crossed).

They have experience making very closed and very controlled Spider-Man games. They've yet to put him in an open world. Open world settings give even the best devs problems, one can only imagine what problems a mediocre dev like Beenox will have.

Beenox has worked on other Spidey games though. They've been a subsidiary of Activision for quite awhile and have also worked on doing ports of other Spidey games as well. Mediocre they may be...but everyone good eventually has their 'breakout' game. Ya know?

That's true, but despite the many innovations they're bringing to the table with this game, I seriously doubt we'll have another Spider-Man 3 on our hands.

I doubt this as well. Everything WE have seen so far indicates a better experience than SM3.

One can only hope. The same problems that the SM3 dev team faced will be the same problems the Beenox team faces tho. Hopefully it won't wreck them like it did the Treyarch.

Except that Treyarch was confined mostly to adhere to the plot of the movie of SM3 (which sucked balls) and in this case, Beenox is making an original game based on the character from a movie. Pat, I know we've discussed this before, but there is a difference between the two and iI think this has created a less 'hindering' development.
 
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Calm the f**k down, plus I don't smoke. I should have been more clear though, the ranking is going off personal preference, so that part will be different for everyone. I know it's trite on here, but my list goes:

Ultimate Spider-man
Web of Shadows
Maximum Carnage
SM2
Shattered Dimensions
All other SM games

On further thought, I think ASM will fall between Web of shadows and SM2. BUT! If this game sells well the sequel that Beenox makes for it will be great, that's how ultimate spider-man turned out so great after spider-man 2.

There are more ways to get high besides smoking. But I wouldn't know anything about that :cwink:

Yeah, so, um...WoS is one of the worst Spidey games ever. I'd rather play the Spidey game from 1980 that was on the Atari again before I play WoS. It had horrible VA, lackluster gameplay, rotten story, lazy writing, and to top off that list, an almost uncountable number of glitches, freezing, frame rate issues, and screen tearing. Yuck.

I will be very surprised if TASM does not top WoS.
 
There are more ways to get high besides smoking. But I wouldn't know anything about that :cwink:

Yeah, so, um...WoS is one of the worst Spidey games ever. I'd rather play the Spidey game from 1980 that was on the Atari again before I play WoS. It had horrible VA, lackluster gameplay, rotten story, lazy writing, and to top off that list, an almost uncountable number of glitches, freezing, frame rate issues, and screen tearing. Yuck.

I will be very surprised if TASM does not top WoS.

I agree with everything you said, except the gameplay. To me the gameplay made up for those other things. Webstrike, wall fighting etc. But I don't want to turn this into a Web of Shadows discussion.

If Beenox had never released Edge of Time, I would not be as questionable about ASM as I am now. It had good presentation, but it was such an obvious cash-in without offering anything substantial (gameplay wise) in return. They should have just said it was a sequel to shattered dimensions, it would have helped soften the blow. But the trailers that have been released so far are great; I really do want this game to be everything we hope it will be.
 
I agree with everything you said, except the gameplay. To me the gameplay made up for those other things. Webstrike, wall fighting etc. But I don't want to turn this into a Web of Shadows discussion.

I don't really want to talk about WoS anymore either, so let's just let it be, as Paul M. would say.

If Beenox had never released Edge of Time, I would not be as questionable about ASM as I am now. It had good presentation, but it was such an obvious cash-in without offering anything substantial (gameplay wise) in return. They should have just said it was a sequel to shattered dimensions, it would have helped soften the blow. But the trailers that have been released so far are great; I really do want this game to be everything we hope it will be.

First thing, Beenox is NOT in charge of what games they release. They work for Suc-tavision, er, I mean, Activision and they make the rules. If they say, make EoT, then Beenox makes it. Although I am in the vast minority, I actually liked EoT. Its gameplay suffered but it had a great story, music, sound, VA, and overall presentation. Anyways, remember that EoT only had a year of development. Most games in that time frame, do not end up being a quality product as something like an Uncharted or Arkham City.

Second. Beenox was smart enough to have their teams split up so they could work on TASM whilst another, probably smaller team full of their 2nd stringers made EoT. There was an article posted that states that the actual pre-production for TASM began 4 years ago and a member of Beenox stated that the overall actual production when completed will be longer than either SD or EoT.

As much as people are against, Craptivision, er, I mean, Activision...Beenox have made it quite clear they are big fans of Spidey and I believe them when they say they are out to make the best game yet. We still really haven't seen any unedited gameplay to prove this but the trailers seem very indicative of a great game. Time will tell. Like I said before all games have bugs, no game is perfect. That Shane guy said it seemed "buggy" but without any details, that could mean anything. And just as easily as he can say Beenox may not be able to fix them, I can say they will.
 
This game will get either a high 8 or a low 9. Guaranteed.
 
Second. Beenox was smart enough to have their teams split up so they could work on TASM whilst another, probably smaller team full of their 2nd stringers made EoT. There was an article posted that states that the actual pre-production for TASM began 4 years ago and a member of Beenox stated that the overall actual production when completed will be longer than either SD or EoT.


I don't believe any of that, I don't care how they try to spin it. Also if Beenox were pressured into making a game one year after a very similar one was released, I have no doubt in my mind that they could have been rushed to deliver ASM too. All that 4 year pre-production stuff means nothing unless specifics are involved. As stated before, they could have had 1 person working on it for the first 3 years and had the rest of the team jump on after Edge of Time was released. That's like me saying i've been working out for the past two years, when in actuality I only went to the gym once a month and lifted 10 pound weights, not very effective. Lame example but you get the point.
 
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