Spider-Man: Edge of Time - Part 2

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Oh no, I played all of the AC games and don't get me wrong, I'm not saying they were bad games. I'm just saying that the FIRST one wasn't anything special.

So you can let a few things go in the first one but in the... Next one? Y'know, kinda like the sequel? That one has to be perfect or it's automatically mediocre and nothing more?

And can I ask why you keep going back to the Jason X thing? I was just picking out a few sequels and that was one that I threw out off the top of my head. I could have gone with Freddy vs. Jason or Jason Goes to Manhattan or Jason Goes to Hell. I mean there are still plenty of examples.
 
Project: While i agree the wall crawling was the worst thing gameplay wise for SD, i think telling a cohesive story is far more important. Thats what really did SD in. The story was as bland as it could be.

Yeah peter david is writeing the story and he did a damn good job with the death of jean dewolff and spider man 2099 so.
 
Oh no, I played all of the AC games and don't get me wrong, I'm not saying they were bad games. I'm just saying that the FIRST one wasn't anything special.

So you can let a few things go in the first one but in the... Next one? Y'know, kinda like the sequel? That one has to be perfect or it's automatically mediocre and nothing more?

And can I ask why you keep going back to the Jason X thing? I was just picking out a few sequels and that was one that I threw out off the top of my head. I could have gone with Freddy vs. Jason or Jason Goes to Manhattan or Jason Goes to Hell. I mean there are still plenty of examples.

I like what Pat said...I'm "devout in my ways", haha...that's effin' epic.

1.) I am okay with people calling AC1 mediocre in its own right, but it DID create something awe-inspiring, intelligent and amazing. The gameplay needed work, but this was a new experience for Ubisoft no matter what anyone will say and they DID improve on the gameplay. And they also placed AC2 in a bigger story to take away some repetitiveness that was shown in the first installment. Now, those nitpicks of Altair getting stuck or what not...well, I got stuck plenty in SD and I got stuck some times in AC2 as well. That's something you have to look pass. It's hard for ANY game to be a 10.

2.) Assassin's Creed IMPROVED and was also a bit different in a way, kinda like IMPROVEMENT. Edge of Time, again, is NOT a sequel, nor does it use any of what was GOOD in SD, and Beenox just kept the crappy stuff, as in Amazing's web weapons. I have seen nothing that shows that Beenox kept the GOOD elements from SD.

3.) I brought the Jason X thing up because you seemed to have no idea that X was 10, which meant the tenth installment of the Jason series. And Jason Takes Manhattan has Roman numerals as well. But, that's neither here nor there anymore...I just brought it up because you called me an idiot :woot:
 
Well jason goes to hell did not have the roman numeral nine.

And how do you know what they kept you saw more of the game then I did.
 
Exactly. (To your second point, there) So maybe you should WAIT and see how EoT plays out before you slap a lame sticker on it right from the get-go. I mean I'm just saying. You can't really tell exactly what a game is going to be like until you play a few levels of it.
 
No, but, it doesn't take a genius to know that JGTH was in the same series.

Why would they not show us anything new with their two gameplay footage and just show us the good ol' craptastic stuff? They're trying to persuade fans on getting this game. There would be no reason to do such. And...I'm not the only one saying it sucks...have you READ the articles already? They say the same...so they should wait as well? Lol.

I'll just let you two play it when it comes out, then you can say I was right, deal?
 
Your right they should wait before they speak.

If the game sucks then I will be the first guy to admit it, I'm going to be a tough critic to.

If the game is even slightly better then sd I'm never going to let you forget.
 
Mmmmhhmmmm. I think you're taking those trailers a little too seriously Anno, buddy. Matter of fact, I think you're taking this whole game a little too seriously. If you were a true Spiderman fan you'd be joyous that you're getting another game that'll be better than the million ****** sandbox games that have been thrown at you for the past decade. Regardless how similar it is to SD it'll be decent and it's not that same garbage we've had for ever and a day now. :)
 
Mmmmhhmmmm. I think you're taking those trailers a little too seriously Anno, buddy. Matter of fact, I think you're taking this whole game a little too seriously. If you were a true Spiderman fan you'd be joyous that you're getting another game that'll be better than the million ****** sandbox games that have been thrown at you for the past decade. Regardless how similar it is to SD it'll be decent and it's not that same garbage we've had for ever and a day now. :)

The problem is, Anno and guys like myself, we arent content with just "decent" Spider-Man games. We want, and deserve a AAA Spider-Man game. We deserve a Spider-Man game that gets talked about in Game of the Year discussions. Until that day comes, us Spidey fans will keep whining.
 
Your right they should wait before they speak.

If the game sucks then I will be the first guy to admit it, I'm going to be a tough critic to.

If the game is even slightly better then sd I'm never going to let you forget.

Okay, that sounds great. And keep your word to it; if SD is even slightly better, you tell me that. But...with that critique, you must take in main reviews of the game and not just your own as well.

Mmmmhhmmmm. I think you're taking those trailers a little too seriously Anno, buddy. Matter of fact, I think you're taking this whole game a little too seriously. If you were a true Spiderman fan you'd be joyous that you're getting another game that'll be better than the million ****** sandbox games that have been thrown at you for the past decade. Regardless how similar it is to SD it'll be decent and it's not that same garbage we've had for ever and a day now. :)

Lol...so when I see something like Arkham City, I should just be fine with what Edge of Time shows? Hahaha...that's about the dumbest thing I've heard. Me being a "true Spider-Man fan" means I should WANT and EXPECT something that can rival Arkham Asylum. You should too, if you were a true Spider-Man fan. I talk a lot about AA, sure, but that's mostly because it set a bar to video games involving comic book characters. With how Hellboy 2 set the bar of comic book films, and then Spider-Man 2, and then The Dark Knight, a Spider-Man game needs to rival their top competitor at the moment, which seems likely to be Batman: Arkham City come later this fall.

The problem is, Anno and guys like myself, we arent content with just "decent" Spider-Man games. We want, and deserve a AAA Spider-Man game. We deserve a Spider-Man game that gets talked about in Game of the Year discussions. Until that day comes, us Spidey fans will keep whining.

Agree.

Will I sit in a corner and cut my wrists over it? No, but I will speak freely of my opinions on these boards :oldrazz:
 
I thought Shattered Dimensions was a great game, but Edge of Time looks like a rehash of that, minus two of the four dimensions (which, incidentally, were my two favorites in the game). Not a fan of 2099, and the bulk of this game seems to focus on that, so I doubt I'll do anything more than rent EOT.

I think the sandbox Spidey games *were* groundbreaking --- especially Spider-Man 2, which was the first real superhero sandbox. I'd rate that one as "THE" AAA Spidey game (so far).

I know that the trend is to steer away from sandbox NYC these days because Spidey 2, Spidey 3, Ultimate, Web of Shadows, etc. kinda ran the concept into the ground, but the linear games that have come out since then are frankly boring (other than SD).

I'd be more than happy to see a return to the Spidey sandbox, but I'd like to see more building interiors; structural damage models (let's see some car-chucking, lamppost-wielding, glass-shattering, building-busting street fights); and more playable character options, both as Spidey-friends and villains.
 
I thought Shattered Dimensions was a great game, but Edge of Time looks like a rehash of that, minus two of the four dimensions (which, incidentally, were my two favorites in the game). Not a fan of 2099, and the bulk of this game seems to focus on that, so I doubt I'll do anything more than rent EOT.
I think EoT looks more appealing cause it feels like a game I really love, though it may be another bland beat 'em up gameplay style

I know that the trend is to steer away from sandbox NYC these days because Spidey 2, Spidey 3, Ultimate, Web of Shadows, etc. kinda ran the concept into the ground, but the linear games that have come out since then are frankly boring (other than SD).
Why do people keep saying that? GTA still survives and they did it for more than 7 games, nothing special about this one or that one when Spidey games are actually different
Don't see the cirticism here
I'd be more than happy to see a return to the Spidey sandbox, but I'd like to see more building interiors; structural damage models (let's see some car-chucking, lamppost-wielding, glass-shattering, building-busting street fights); and more playable character options, both as Spidey-friends and villains.
I feel like playing such a game myself
 
Just to comment something of the last thread. You cannot say that EoT has been in development for 2 or 3 years just because they worked on their engine/a previous similar game in that time. That is not how game development work.

Spider-Aziz: GTA constantly renews itself, and are games with high production values. Every open world Spider-Man game has consisted of the same thing. A bland city, some fun web swinging mechanics and repetitive random events.

I got a half serious question for all of you. If Beenox decides to go open world with their next game (assuming they get 2 years), and decided to keep most of their already established mechanics and animations, (The fighting, web zipping, wall crawling, the walking animations etc) and kept their character model and had Josh Keaton voice Spidey. What would you think of the core experience then? Is that a good start for them?

It is obvious they would have to change the swinging but other than that, what would you think?
 
I think EoT looks more appealing cause it feels like a game I really love, though it may be another bland beat 'em up gameplay style

Why do people keep saying that? GTA still survives and they did it for more than 7 games, nothing special about this one or that one when Spidey games are actually different
Don't see the cirticism here

I feel like playing such a game myself
You can not compare a GTA game to a Spidey. 2 COMPLETELY DIFFERENT experiences. With the exception of the PSP spinoffs, each GTA game features a brand new city. New layout, new content,new environments to explore. There's nothing wrong with being a sandbox, but many, including myself got sick of NYC as a backdrop bc really not much new or different was being done with it. Im all for free roam in Spidey and I welcome them doing it elsewhere. Take him to another large city for a game or 2 before gonig back to NYC. That concept got stale several games ago and they seemed like more of a rehash than anything, and not one done particularly well at all.
 
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I really don't think it's the concept that got stale. Whatthe problem is is the side missions. Don't get me wrong, I loved them in S-M2 and somewhat S-M3, but they should try to drastically change up the side missions. NYC is Spider-Man's swingign ground and has been his main playground for almost 50 years.
 
I really don't think it's the concept that got stale. Whatthe problem is is the side missions. Don't get me wrong, I loved them in S-M2 and somewhat S-M3, but they should try to drastically change up the side missions. NYC is Spider-Man's swingign ground and has been his main playground for almost 50 years.
Its not like he hasnt and doesnt still find himself fighting elsewhere as well
 
^^ Oh, I know, trust me. He's gone to plenty of other places in the comics. I'm just saying NYC has always been his home.
 
Yeah I don't think that it's New York that is the problem, it's how it is portrayed. In every Spider-Man game the city has been bland, Ultimate came close to making it feel fresh but that was last gen hardware.

They need to tailor the city to Spidey's needs. Make every place feel like a location. Instead of having the docks just be a place where there are containers and ships, approach it from the viewpoint that it could be a level in a level based game. And I think they can take hints from the old Tony Hawk games as well. Make it so the locations can be "sessioned" for a lack of a better word. Making it fun to just spend hours (well maybe not hours) at the same place trying new stuff. The Prison and Tower of Scrap in Infamous is a good example of what I'm looking for. Places to platform.

That is just what needs to be done to the city. (In my opinion.) There are a lot of other stuff that needs to be done to make a free roam game fun.
 
I think that would be a great idea. Make the whole game open new york, but spend more time developing the missions in the game so they feel like levels and like you are actually achieving something.
 
I want another Ultimate Spider-Man game more than anything, the cel-shaded graphics would be beautiful in HD.
 
I got a half serious question for all of you. If Beenox decides to go open world with their next game (assuming they get 2 years), and decided to keep most of their already established mechanics and animations, (The fighting, web zipping, wall crawling, the walking animations etc) and kept their character model and had Josh Keaton voice Spidey. What would you think of the core experience then? Is that a good start for them?

It is obvious they would have to change the swinging but other than that, what would you think?

The walking animations could use a little work, imo. They should take away those damn webbing weapons and they should do something a bit different then Spider-Man going after spidey logos/coins/orbs and take away those weird red/blue flashes. Plus, I wouldn't be upset if they didn't have Keaton, but at least have someone that will do the character justice. How about they go the 90s route as Arkham Asylum did and get Chris?

Open-world NY would be preferable, but if not, then at least have half of NY available and that would be fine...no one will really just swing to see how far they can go as long as there is sufficient things in your area that you can do besides the main plot.

And the main plot should be involving this villain - Green Goblin.
 
I want another Ultimate Spider-Man game more than anything, the cel-shaded graphics would be beautiful in HD.
How about another game with designs based on Bagley's Spider-Man art? 616 still has plenty to offer like a Sandbox game where Green Goblin (Norman) is the main boss and you can swing from his glider while you chase and fight him
 
Man, playing through inFamous 2 at the moment... So many things in that game that are the way a Spidey could be made, EASILY. Plain and simple, it would be perfect. Cool art style, good story that strikes the right balance between dramatic and funny, random events, side missions and plenty of collectibles, all built around dynamic gameplay. Also the boss fights feel so big but happen in the whole city, rather than one closed of area. You could let a guy chase you from one end to the other if you wanted. Imagine that in a spidey game, running away from Rhino or someone, with him taking out cars and building fronts and then moving through central park, etc. That would be so cool and intuitive, it would really open things up.
 
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