Love the ability to choose the time of day, but Idk why there isn't a simple day/night cycle in the game from the beginning.
I suspect it's because their engine can't handle the dynamic lighting changes for day/night cycles. Web of Shadows and USM didn't have cycles either. If we have the ability to choose a time of day after the story, I might actually like that better since you can choose to stay with a setting for as long as you want.
Assassin's Creed 1 had a good engine but no day/night cycle or nighttime at all. That didn't stop it from being a good engine, and in the next game they added the day/ night cycle.
As for the random missions, I'd like to see some modularity to them instead of just a huge number of different ones. I thought that saving civilians in USM was a good change of pace from just simple combat missions, but they were only in story missions instead of random missions. I think it would be good to have about 10 core types of random mission elements that could be mixed and matched randomly and in response to what you do. There could be a combat module, a stealth module, a police shoot out module, a car chase module, a rescue civilian module and more.
So maybe a random mission starts as a bank robbery with hostages, and if you use stealth you can end the mission that way. But if you choose combat or aren't good enough at stealth, the bad guys might start a car escape that you have to catch up to. Perhaps while the car chase is going on, you have to save a person or two along the way. I think a dynamic system like that might lead to more variety because of the random combination of elements.
I don't have high hopes that we're getting this in TASM, but I think they should try something like that eventually. I like Arkham City a lot, but one downside is there are no random missions or many reasons to keep exploring after you finish everything. There's just combat with prisoners that are always in the same locations. Hopefully TASM offers some gameplay systems that make it fun to just play around after the story is finished. Having a large city and fun swinging system is a big part of that, but so are the random events.

game,