Dunno if this makes sense at all to you, but I was hoping for Spidey to move a little more realistic and not move like how he did in the previous 2 games, he moved more like a cartoon character and less like a kid who practiced luche libre. IMO, there is no transition between his moves, or at least a smooth transition, his punches looked like they were copy and pasted, then the following takedown was something new.
I wanted to fighting to be reminiscent of the scene in the first Spider-Man film where he kicked 2 thugs, did a hurricurana on another thug, jumped off his chest and punched 2 guys in the face seamlessly, just saying. I'm trying to keep hope alive, but damn that video kinda didn't do it for me
You are spot on there! This is exactly what I think as well!
Compare that to AA or AC. There, it looks like everything is linked in a very thoughtful way, it's almost like watching a movie. It looks like one single, long animation. Here, it looks like animation...new animation...new animation... and so on, for every hit.
Not only that but Spider-Man was way too slow in combat in that clip to me. Even Batman looks faster. Also, there's something wrong with Spidey standing and just dealing normal punches like that. It's the same problem I have with almost every Spidey game. It looks un-Spidey and boring. Sure, it was just a few seconds of combat, but it was enough I think! I don't really believe all this "Oh it's an old build" or any excuses like that. I think this is what we'll get. Sure, we have only seen very little of the combat but if those animations are any indication of what it will look like, then I will honestly just skip it.
Another reason to believe that it's the final build is that it sure looks very SD/EoT to me. Beenox seems to have this special style that screams "great ideas!! but there's something wrong with it!".
I'm sorry but I'm just very let down after reading previews that says the combat looks as great as AC's, or maybe even better, and with almost 2 years of development, and then I see this SD/EoT looking thing instead with hacky and unlinked animations.
There's E3 and I'll try to hold my hopes up but I seriously doubt that it will look as good as some of you imagine it.
I think what would work best is not necessarily to give Beenox longer dev time next go. I mean, if it's true that they've worked with it for 2 years, then there's something wrong. I mean, the graphics are great, NY looks great, the lighting looks awesome, the camera angles are perfect! The ideas are great! But they seriously need to improve on some things IMO, and that's indoor environments, combat and enemies. I think some kind of co-operation would do good.
Also, next time I don't want NY to have too many non-human enemies. With that, I mean that the story shouldn't involve virus, symbiote invasions, failed experiments, robots, ****ed up dimensions, time travelling or anything like that. It's just unimaginative to me. Next time I don't want a movie tie in game at all but something original. Have the story be more thoughtout, personal and taking use of Spidey's awesome villans without changing them too much. Have the goons be criminals. Have the main villain feel smart in a very thrilling way with a deep plot. Then we would have something.
Oh, and UltimateWebhead, I was a bit unclear with what I meant with environments. NY looks great IMO! It's the indoors levels that I think look very uninspired.
EDIT: Added some thoughts
EDIT2: With co-operation, I mean having Beenox work with another team