The Amazing Spider-Man: The Game - Part 3

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Ok, just watched the video and to be honest, that wasn't what i was expecting, in a bad way. The combat segment shown looked like they did nothing more than implement the enemies to gang around you Arkham Asylum style. Overall, it's TASM in look and name, but its the 2 previous games in gameplay, I saw recycled animations and sound fx used from Shattered Dimensions, but they've been working on this game for 2 yrs???? yes of course

The combat doesn't look very good but only because of the animations with Spidey throwing those weak looking punches lol. Like I said in another post, the roundhouse kick and the jump with the webbing all look pretty good. It's possible that the footage was older and those animations will be improved. The other animations during web rush, the stealth takedowns, swinging etc, all look awesome.

Also, you gotta expect that Beenox would carry things over from SD and EoT. That's only natural when it comes to developing games. The thing is...they need to make sure whatever they've carried over is improved upon and upgraded.
 
The combat doesn't look very good but only because of the animations with Spidey throwing those weak looking punches lol. Like I said in another post, the roundhouse kick and the jump with the webbing all look pretty good. It's possible that the footage was older and those animations will be improved. The other animations during web rush, the stealth takedowns, swinging etc, all look awesome.

Also, you gotta expect that Beenox would carry things over from SD and EoT. That's only natural when it comes to developing games. The thing is...they need to make sure whatever they've carried over is improved upon and upgraded.

with the game being as close as it is to release, they need to show the most current build, practically the final version of the game. That's not doing them that much justice if that gameplay was from an earlier build of the game. The "borrowed" combat from Arkham Asylum doesn't look near about as fluid as it appears in AA. I'm hoping they release a more "proper" video that shows Spidey engaging in combat, because if what we have to look forward to is what we saw in that video, bad business.
 
with the game being as close as it is to release, they need to show the most current build, practically the final version of the game. That's not doing them that much justice if that gameplay was from an earlier build of the game. The "borrowed" combat from Arkham Asylum doesn't look near about as fluid as it appears in AA. I'm hoping they release a more "proper" video that shows Spidey engaging in combat, because if what we have to look forward to is what we saw in that video, bad business.

I totally agree with you but the thinking is that the interview shown was not a current interview but maybe from a couple of months ago. I'm gonna try to find out when the interview was done.

The combat was flowing ok imo but the animations for the punches need to be better. The roundhouse kick and the jump with the webbing looked pretty good. It's definitely not AA quality based on what we've seen so far. I'm hoping the combat looks better during the E3 presentations.
 
The interview was done on May 15 according to Dee Brown's Twitter status: https://***********/ltcooldee/status/202600128345931778. He said he spent the whole day in a room doing interviews, so it's likely that they showed the press a demo, then made Dee available for interviews in that room. They likely gave the press members a video of "B-roll" footage. That would have been a video with lots of clips of gameplay just put together with no coherent structure like a trailer might be. Websites then take that raw "B-roll" footage and intercut it with the interview footage for their final edit of the interview. It's an extremely common thing that happens shortly before a lot of games come out. You'll end up seeing interviews intercut with the same basic game footage on different websites, each with their own unique flavor to the gameplay footage and some leaving out clips that other include. I'd personally prefer to just see the raw B-roll footage without the intercuts with the interview, but that would be a boring video for a lot of viewers and doesn't always get released. Some sites will release it, and I've seen several of those types of videos for the last two Assassin's Creed games.

Now, just because the interview was about 2 weeks ago doesn't mean that's when the footage was from. It was likely from an earlier build of the game than where the real game was at 2 weeks ago, but it's probably not too much older. I would also think that animations are something that get set in stone relatively early in the build process, and aren't something they're changing much just before the game goes gold.

I personally thought the punch animations looked kind of weird and silly, but I don't really care too much. As long as the combat is fun to play and flows nicely, I'll enjoy it. It's not like the better animations in other combat systems make me enjoy a combat system that doesn't play very well, so I doubt this will detract from my enjoyment. I would also keep in mind that much of the footage in the new video appears to be from a tutorial level that teaches you about stealth takedowns, Web Rush and combat. It's likely that only basic combat moves are available at the time, and possible that better moves will open up later in the game that make combat look better.
 
I totally agree with you but the thinking is that the interview shown was not a current interview but maybe from a couple of months ago. I'm gonna try to find out when the interview was done.

The combat was flowing ok imo but the animations for the punches need to be better. The roundhouse kick and the jump with the webbing looked pretty good. It's definitely not AA quality based on what we've seen so far. I'm hoping the combat looks better during the E3 presentations.

Dunno if this makes sense at all to you, but I was hoping for Spidey to move a little more realistic and not move like how he did in the previous 2 games, he moved more like a cartoon character and less like a kid who practiced luche libre. IMO, there is no transition between his moves, or at least a smooth transition, his punches looked like they were copy and pasted, then the following takedown was something new.

I wanted to fighting to be reminiscent of the scene in the first Spider-Man film where he kicked 2 thugs, did a hurricurana on another thug, jumped off his chest and punched 2 guys in the face seamlessly, just saying. I'm trying to keep hope alive, but damn that video kinda didn't do it for me
 
The interview was done on May 15 according to Dee Brown's Twitter status: https://***********/ltcooldee/status/202600128345931778. He said he spent the whole day in a room doing interviews, so it's likely that they showed the press a demo, then made Dee available for interviews in that room. They likely gave the press members a video of "B-roll" footage. That would have been a video with lots of clips of gameplay just put together with no coherent structure like a trailer might be. Websites then take that raw "B-roll" footage and intercut it with the interview footage for their final edit of the interview. It's an extremely common thing that happens shortly before a lot of games come out. You'll end up seeing interviews intercut with the same basic game footage on different websites, each with their own unique flavor to the gameplay footage and some leaving out clips that other include. I'd personally prefer to just see the raw B-roll footage without the intercuts with the interview, but that would be a boring video for a lot of viewers and doesn't always get released. Some sites will release it, and I've seen several of those types of videos for the last two Assassin's Creed games.

Now, just because the interview was about 2 weeks ago doesn't mean that's when the footage was from. It was likely from an earlier build of the game than where the real game was at 2 weeks ago, but it's probably not too much older. I would also think that animations are something that get set in stone relatively early in the build process, and aren't something they're changing much just before the game goes gold.

I personally thought the punch animations looked kind of weird and silly, but I don't really care too much. As long as the combat is fun to play and flows nicely, I'll enjoy it. It's not like the better animations in other combat systems make me enjoy a combat system that doesn't play very well, so I doubt this will detract from my enjoyment. I would also keep in mind that much of the footage in the new video appears to be from a tutorial level that teaches you about stealth takedowns, Web Rush and combat. It's likely that only basic combat moves are available at the time, and possible that better moves will open up later in the game that make combat look better.

Nice post :up:

I was going to mention how the footage from that interview looked like it was tutorial level stuff but I forgot to bring it up. Beenox stated that the combat system runs deep so I'm sure there will be lots more moves to uncover. At E3 we'll hopefully get a much better look at the system with more upgrades of combat shown and a look at both the countering/dodging system and the signature takedowns.
 
Dunno if this makes sense at all to you, but I was hoping for Spidey to move a little more realistic and not move like how he did in the previous 2 games, he moved more like a cartoon character and less like a kid who practiced luche libre. IMO, there is no transition between his moves, or at least a smooth transition, his punches looked like they were copy and pasted, then the following takedown was something new.

I wanted to fighting to be reminiscent of the scene in the first Spider-Man film where he kicked 2 thugs, did a hurricurana on another thug, jumped off his chest and punched 2 guys in the face seamlessly, just saying. I'm trying to keep hope alive, but damn that video kinda didn't do it for me

It makes perfect sense to me. I love that scene in SM1 with the armored car thugs and the way Spidey took em down. I guess the only thing we can do is wait until we get a better look at the combat during E3. Like 20glyphs stated, the combat shown in that video was probably from a tutorial portion of the game and didn't showcase a fully fleshed out upgraded version of the combat that is available.
 
It makes perfect sense to me. I love that scene in SM1 with the armored car thugs and the way Spidey took em down. I guess the only thing we can do is wait until we get a better look at the combat during E3. Like 20glyphs stated, the combat shown in that video was probably from a tutorial portion of the game and didn't showcase a fully fleshed out upgraded version of the combat that is available.

I'm still holding out hope, even with my small gripes, its nothing compared to the laundry list of problems Spider-Man 3 and Web of Shadows had
 
I'm still holding out hope, even with my small gripes, its nothing compared to the laundry list of problems Spider-Man 3 and Web of Shadows had

lol. I traded in my copy of WoS towards the preorder of TASM if that tells you anything.
 
My WoS was gone long before TASM game went into production lol

Haha! Yeah, I only had my copy for such a long time because of the level based Spidey games we were getting from Beenox. I enjoyed those games but every now and then I just wanted to go for a swing thru NYC...so I'd pop in WoS and swing around for a good 10-15 mins.
 
Haha! Yeah, I only had my copy for such a long time because of the level based Spidey games we were getting from Beenox. I enjoyed those games but every now and then I just wanted to go for a swing thru NYC...so I'd pop in WoS and swing around for a good 10-15 mins.

Well lets hope TASM offers a ton of replay value, I kinda wanna do more than just swing around. Here's hoping
 
Well lets hope TASM offers a ton of replay value, I kinda wanna do more than just swing around. Here's hoping

What kind of replay value are u looking for? I don't think theres gonna be much there. Im sure we'll have the few collectables and races, but i don't think we'll get that much out of it. Im saying 25 hours max and you'll be able to do it all and see it all.
 
What kind of replay value are u looking for? I don't think theres gonna be much there. Im sure we'll have the few collectables and races, but i don't think we'll get that much out of it. Im saying 25 hours max and you'll be able to do it all and see it all.

What about future DLC content? That's always a possibility.
 
What about future DLC content? That's always a possibility.

To a degree, but how many movie tie ins can you name that got substantial DLC post release? I know of a few character skins and pre order bonus, thats about it.
 
Swinging around is enough for me in regards to replay. I often did that in Spidey 2 for replay.. Just swung around NYC.
 
To a degree, but how many movie tie ins can you name that got substantial DLC post release? I know of a few character skins and pre order bonus, thats about it.

True but I do know that Beenox is trying to break the mold on the movie-tie in game so we'll just have to see what they may offer. EoT was a very short developed game and that had free DLC with 6 additional suits and an arena mode.
 
Swinging around is enough for me in regards to replay. I often did that in Spidey 2 for replay.. Just swung around NYC.

I agree. But it all depends on the quality of the gameplay. I've got no issues with free roaming in Arkham City and beating the crap outta thugs for a good half hour or more but only because the gameplay is extremely solid.
 
What kind of replay value are u looking for? I don't think theres gonna be much there. Im sure we'll have the few collectables and races, but i don't think we'll get that much out of it. Im saying 25 hours max and you'll be able to do it all and see it all.
This time spent counting the time used in replaying missions and side quests or if you pass all from first run?
 
They're always trying to get us footage. Why is it such a struggle for them? You don't see other developers trying so hard--they just have a product they want to show off and do so. Most of what I've seen has been okay (I especially liked the web rush footage), but I'm skeptical because of how much fuss they seem to be making about releasing so little footage. I'm thinking there's a lot of rubbish they're cutting to show us the better bits.

When Dee is saying stuff like, 'Working REALLY hard to get you guys some footage,' I'm hearing: 'We're trying our hardest to get a video of some gameplay that isn't a glitchy mess.'

If it's good, I'll say sorry to the internet with pleasure... until then, I'm very skeptical.
 
Dunno if this makes sense at all to you, but I was hoping for Spidey to move a little more realistic and not move like how he did in the previous 2 games, he moved more like a cartoon character and less like a kid who practiced luche libre. IMO, there is no transition between his moves, or at least a smooth transition, his punches looked like they were copy and pasted, then the following takedown was something new.

I wanted to fighting to be reminiscent of the scene in the first Spider-Man film where he kicked 2 thugs, did a hurricurana on another thug, jumped off his chest and punched 2 guys in the face seamlessly, just saying. I'm trying to keep hope alive, but damn that video kinda didn't do it for me

You are spot on there! This is exactly what I think as well!

Compare that to AA or AC. There, it looks like everything is linked in a very thoughtful way, it's almost like watching a movie. It looks like one single, long animation. Here, it looks like animation...new animation...new animation... and so on, for every hit.

Not only that but Spider-Man was way too slow in combat in that clip to me. Even Batman looks faster. Also, there's something wrong with Spidey standing and just dealing normal punches like that. It's the same problem I have with almost every Spidey game. It looks un-Spidey and boring. Sure, it was just a few seconds of combat, but it was enough I think! I don't really believe all this "Oh it's an old build" or any excuses like that. I think this is what we'll get. Sure, we have only seen very little of the combat but if those animations are any indication of what it will look like, then I will honestly just skip it.

Another reason to believe that it's the final build is that it sure looks very SD/EoT to me. Beenox seems to have this special style that screams "great ideas!! but there's something wrong with it!".

I'm sorry but I'm just very let down after reading previews that says the combat looks as great as AC's, or maybe even better, and with almost 2 years of development, and then I see this SD/EoT looking thing instead with hacky and unlinked animations.

There's E3 and I'll try to hold my hopes up but I seriously doubt that it will look as good as some of you imagine it.

I think what would work best is not necessarily to give Beenox longer dev time next go. I mean, if it's true that they've worked with it for 2 years, then there's something wrong. I mean, the graphics are great, NY looks great, the lighting looks awesome, the camera angles are perfect! The ideas are great! But they seriously need to improve on some things IMO, and that's indoor environments, combat and enemies. I think some kind of co-operation would do good.

Also, next time I don't want NY to have too many non-human enemies. With that, I mean that the story shouldn't involve virus, symbiote invasions, failed experiments, robots, ****ed up dimensions, time travelling or anything like that. It's just unimaginative to me. Next time I don't want a movie tie in game at all but something original. Have the story be more thoughtout, personal and taking use of Spidey's awesome villans without changing them too much. Have the goons be criminals. Have the main villain feel smart in a very thrilling way with a deep plot. Then we would have something.

Oh, and UltimateWebhead, I was a bit unclear with what I meant with environments. NY looks great IMO! It's the indoors levels that I think look very uninspired.

EDIT: Added some thoughts

EDIT2: With co-operation, I mean having Beenox work with another team
 
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All the comparisons to Arkham city made me picture something like Captain America, which has clear similarities. That could've been interesting. But unless I've yet to see some core content, this combat system isn't close to the quality of that in AC or Captain America.
The key problem is physics. Spider-man just seems like this weightless, floaty object that produces disproportionate force for his speed. The enemies have no center of gravity or sense of balance, and the weak effects of spider-mans attacks make them seem really heavy. Get hit in head with a standing punch? Slide a pace backward. Get hit it the head by the full weight of a guy shooting through the air at 40ks? Slide a pace backward.

This isn't Crash Bandicoot, this is a flesh and blood guy with enhanced abilities and a pair of web shooters. Speaking of, as Spider-man I should be able to trap and defeat normal human opponents in webbing without even laying a hand on them, but not too often because it's expensive dammit.
 
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All the comparisons to Arkham city made me picture something like Captain America, which has clear similarities. That could've been interesting. But unless I've yet to see some core content, this combat system isn't close to the quality of that in AC or Captain America.
The key problem is physics. Spider-man just seems like this weightless, floaty object that produces disproportionate force for his speed. The enemies have no center of gravity or sense of balance, and the weak effects of spider-mans attacks make them seem really heavy. Get hit in head with a standing punch? Slide a pace backward. Get hit it the head by the full weight of a guy shooting through the air at 40ks? Slide a pace backward.

This isn't Crash Bandicoot, this is a flesh and blood guy with enhanced abilities and a pair of web shooters. Speaking of, as Spider-man I should be able to trap and defeat normal human opponents in webbing without even laying a hand on them, but not too often because it's expensive dammit.

The problem with Spidey seeming weightless comes from the developers catering more to his agility in the comics. Spider-Man's movements in this game should be built from the ground up, if he is inspired by luche libre, then he should move like he knows his stuff. The punches that were thrown in that video just come across bland, like there was no weight behind them, he could have very well slapped them.

With Spidey games, especially the movie tie in games, they need to stick to the same sort of physics that are displayed in the film. Doing it that way helps parallel the tie in to the film. Doesn't make sense to have him move one way in film, and then a completely over-exaggerated way in the game. IMO, it says alot that Next Level Games managed to come pretty close to making the Captain America game move like AA, and given if they had the same amount of dev time as TASM, the game probably would have been better in terms of gameplay. We're all waiting to see the final product, but to be honest, I've yet to see a video that indicates they are really going all out to make this Spider-Man game an all new experience
 
OK, finally watched the video...

I expected something awful.. As in some of the worst looking stuff I've ever seen. I didn't see that.
 
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