The Chronicles of Riddick : Assault on Dark Athena

블라스;16054558 said:
Heh :D

Hey, you guys think the EfBB remake will get the PC director's cut enhancements? :huh:


Im pretty sure it is. There is a preview of this over at IGN and they state that the EfBB redo is getting new areas and new gameplay inhancements.
 
I still need to play the first one, should cost next to nothing now maybe pick it up.

Being that this will feature both the orig(altho redone) Escape from Butcher Bay and the new title, Assault on Dark Athena, i dont think youll even need to pick up the orig. Just play this when it drops. Altho, the orig game was just fantastic and a really fun game to play.
 
I'm looking forward to this. All I ever played of the first game was the demo, which impressed me, but I couldn't afford it at the time and ultimately forgot about it. Since they're bundling it with the new game, I'll probably just pick both up for 360 and play them in order. :up:
 
I'm looking forward to this. All I ever played of the first game was the demo, which impressed me, but I couldn't afford it at the time and ultimately forgot about it. Since they're bundling it with the new game, I'll probably just pick both up for 360 and play them in order. :up:

Yea iv been wanting to play through Escape from Butcher Bay for awhile now, but i dont have my orig Xbox anymore and the game isnt BC. Cant wait to play through it again in glorious HD!
 
There's a PC release that I was considering, but there's so much other good stuff coming out all the time that backtracking to an original Xbox game didn't really appeal to me.
 
AAAAH, already? I thought this was gonna take much longer to come out. I guess they only announced it really, really late in the dev cycle.

I'm all over that demo when I get home. :up: :up: :up:
 
Damn i want this game now. I still have my copy of Butcher Bay, but its useless being that i dont have an Xbox anymore.
 
I only played the demo of that. I was going to get it in anticipation of Dark Athena, but once I heard that they would be packaged together and Butcher Bay would have enhancements and stuff, I figured I'd just wait.
 
I only played the demo of that. I was going to get it in anticipation of Dark Athena, but once I heard that they would be packaged together and Butcher Bay would have enhancements and stuff, I figured I'd just wait.


Yea thats what id do. Butcher Bay was a fantastic game. Cant wait to play through it again.
 
I cant understand why more companies that have these video game licenses dont turn out games like Butcher Bay. Butcher Bay released along side The Chronicles of Riddick, just as other movie tie-ins do yet the game is nothing like other movie cash ins. I guess Starbreeze is just that damn good.
 
I cant understand why more companies that have these video game licenses dont turn out games like Butcher Bay. Butcher Bay released along side The Chronicles of Riddick, just as other movie tie-ins do yet the game is nothing like other movie cash ins. I guess Starbreeze is just that damn good.

Well, despite being marketed as a tie-in, Butcher Bay and the Chronicles of Riddick movie are two pretty seperate entities. I mean Butcher Bay takes place before even Pitch Black! So it's really kind of it's own thing. Add this to the fact that Vin Diesel was apparantly pretty involved in the creative side of development (not unlike Dan Aykroyd and Harold Ramis in Ghostbusters) and you can see that it really wasn't a typical "movie" game at all. Far fom it.

But yeah, I certainly agree. I do wish game studios were given more creative freedom than just, "Here's our movie, make it a game." They should be able to be a little more expiremental with the characters and concepts they're given. A "movie" game, I think, ideally should be seen as a companion piece to the movie and not just a sloppy adaptation.
 
Well, despite being marketed as a tie-in, Butcher Bay and the Chronicles of Riddick movie are two pretty seperate entities. I mean Butcher Bay takes place before even Pitch Black! So it's really kind of it's own thing. Add this to the fact that Vin Diesel was apparantly pretty involved in the creative side of development (not unlike Dan Aykroyd and Harold Ramis in Ghostbusters) and you can see that it really wasn't a typical "movie" game at all. Far fom it.

But yeah, I certainly agree. I do wish game studios were given more creative freedom than just, "Here's our movie, make it a game." They should be able to be a little more expiremental with the characters and concepts they're given. A "movie" game, I think, ideally should be seen as a companion piece to the movie and not just a sloppy adaptation.

Yea, thats exactly what i mean. Why do so many of these companies just try and take the movie and mash it into a game? Starbreeze showed you could do the exact opposite and create a fantastic tie in. Take the license and create ur own story. I think Butcher Bay should be the foundation for all movie game tie ins. These developers should be given much more freedom.
 
Yea, thats exactly what i mean. Why do so many of these companies just try and take the movie and mash it into a game? Starbreeze showed you could do the exact opposite and create a fantastic tie in. Take the license and create ur own story. I think Butcher Bay should be the foundation for all movie game tie ins. These developers should be given much more freedom.

Unfortunately, they don't really have any say in the matter. Usually the publisher assigns the project to a studio (unless one of their more talented/lucrative studios wants it) and they have to throw together a game with limited time and resources and wrap it around the structure of the movie. I'm sure a lot of these developers would love to make a good Iron Man/Transformers/Batman/whatever game, but they have to do the best can with what they have and they usually don't have that much.

The vast majority of movie to game adaptations are done dirty and cheap because they will sell a lot to kids and moms and even some fans who should know better, but will buy it anyway.
 
Unfortunately, they don't really have any say in the matter. Usually the publisher assigns the project to a studio (unless one of their more talented/lucrative studios wants it) and they have to throw together a game with limited time and resources and wrap it around the structure of the movie. I'm sure a lot of these developers would love to make a good Iron Man/Transformers/Batman/whatever game, but they have to do the best can with what they have and they usually don't have that much.

The vast majority of movie to game adaptations are done dirty and cheap because they will sell a lot to kids and moms and even some fans who should know better, but will buy it anyway.

Yea, thats kinda what i figured.

Ah well, maybe one day itll click with these companies.
 
I played the demo last night. I was down to one health box after my fight with the very first guy after you basically auto-kill those two dudes standing beneath you at the start. I put my knives away and I forgot which button brought the weapons menu up, so when I fought that guy, all I had were my fists. Not too effective against a knife. :dry:

Anyway, my own gross incompetence aside, the demo was awesome. I can't wait to play both the full game and Butcher Bay when this gets released. :up:
 
I just played the demo, but I had to stop because it's getting late and I need some sleep. So far though, it's awesome. Definitely a solid followup to Escape from Butcher Bay (and the fact that it includes an updated version of EFBB doesn't hurt, either). This game is definitely going on "the list." :up:
 
So after forgetting about this game, I finally picked it up for $10 in a Steam sale. I started playing Escape from Butcher Bay last night and it's awesome. It was late, so I basically only got through the first dream sequence and into my cell at the beginning, but I'm looking forward to playing more tonight. :up:
 
I was not a fan of this game. I played for a little bit. Got checkpointed with one thing of health and kept getting killed. I traded it in a few days later.
 

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