ProjectPat2280
SELLING...PERFECTION
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블라스;16054558 said:Heh
Hey, you guys think the EfBB remake will get the PC director's cut enhancements?![]()
I still need to play the first one, should cost next to nothing now maybe pick it up.
I'm looking forward to this. All I ever played of the first game was the demo, which impressed me, but I couldn't afford it at the time and ultimately forgot about it. Since they're bundling it with the new game, I'll probably just pick both up for 360 and play them in order.![]()
I only played the demo of that. I was going to get it in anticipation of Dark Athena, but once I heard that they would be packaged together and Butcher Bay would have enhancements and stuff, I figured I'd just wait.
I cant understand why more companies that have these video game licenses dont turn out games like Butcher Bay. Butcher Bay released along side The Chronicles of Riddick, just as other movie tie-ins do yet the game is nothing like other movie cash ins. I guess Starbreeze is just that damn good.
Well, despite being marketed as a tie-in, Butcher Bay and the Chronicles of Riddick movie are two pretty seperate entities. I mean Butcher Bay takes place before even Pitch Black! So it's really kind of it's own thing. Add this to the fact that Vin Diesel was apparantly pretty involved in the creative side of development (not unlike Dan Aykroyd and Harold Ramis in Ghostbusters) and you can see that it really wasn't a typical "movie" game at all. Far fom it.
But yeah, I certainly agree. I do wish game studios were given more creative freedom than just, "Here's our movie, make it a game." They should be able to be a little more expiremental with the characters and concepts they're given. A "movie" game, I think, ideally should be seen as a companion piece to the movie and not just a sloppy adaptation.
Yea, thats exactly what i mean. Why do so many of these companies just try and take the movie and mash it into a game? Starbreeze showed you could do the exact opposite and create a fantastic tie in. Take the license and create ur own story. I think Butcher Bay should be the foundation for all movie game tie ins. These developers should be given much more freedom.
Unfortunately, they don't really have any say in the matter. Usually the publisher assigns the project to a studio (unless one of their more talented/lucrative studios wants it) and they have to throw together a game with limited time and resources and wrap it around the structure of the movie. I'm sure a lot of these developers would love to make a good Iron Man/Transformers/Batman/whatever game, but they have to do the best can with what they have and they usually don't have that much.
The vast majority of movie to game adaptations are done dirty and cheap because they will sell a lot to kids and moms and even some fans who should know better, but will buy it anyway.