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Exclusive Interview: IESB Chats with Hitman Producers Askarieh and Alter!
IESB had the opportunity to talk to Adrian and Daniel, actually, we were all at the Star Wars convention this past weekend and we wanted to get some updates on a few of their projects for our readers while we were there
Hitman IESB: With Fox making Die Hard 4.0 PG 13, what rating do you think Hitman will be?
AA: I will let our good friends at Fox be the ones who release the rating.
IESB: For most part, video games movies have been a miss and haven't had a real hit in a long while, do you feel that there is a new approach being taken on your films?
DA: For me, this actually goes back to the KANE & LYNCH question you asked earlier. I think anytime you make a movie as a piece of business (whether its based on a videogame, comic book, best-selling novel, a remake, a sequel, etc...) youre already fighting an uphill battle creatively. Great movies are the result of passion. Unfortunately some of the features based on videogames that have been adapted to film, were made because they sold a certain amount of units off of shelves in stores. And they don't always lend themselves to cinematic treatment. Now, Im a realist. Just like horror remakes, you have to accept thats going to happen. So you hope they try to squeeze a great movie out of it. What we do is go after videogame properties that appeal to the movie-goer inside of us...
AA: To put it as simply as I possibly can, we would have gone after HITMAN, SPY-HUNTER, and KANE AND LYNCH even if they were articles in a magazine with a circulation of 100. All three are incredibly well executed concepts and extremely cinematic creations. The fact that they are also these huge game properties is only the icing on the cake, if you know what I mean. Ive always said that the trick is to not make a video game movie but to make a movie based on a video game property. What I mean by that, is that you treat every project with the level of respect-not only for the source material, but also for the audience-care and attention as you would any other movie. When people fall in a trap is where all they think about is to replicate the game experience on the screen for the gaming audience. This not only turns off the non-gaming audience but also defeats the purpose of the translation to film. Why would anyone want to see the exact same thing on the movie screen, and have a very passive participation in, when they can play and control it back at home?
We call our approach the BATMAN BEGINS Model. We approach all of our game projects with the same level of ambition as Chris Nolan and his team approached Batman. For example, with HITMAN, we are extremely proud of Skip Woods script. Because if youre HITMAN fanatic, you will read it and think it was absolutely dead on and incredible. On the other hand, if you have never even heard of the HITMAN game, you will read it and think its a great story with a great central character of Agent 47. The script stands on its own merits and thats the way it should be.