I just don't think people should have issues about the CGI because that's as good as our current special effects with CGI are going to get. Did people in the 50's complain about Harryhausen's stop motion animated skeletons in Jason and the Argonauts? Did people complain about Lucas' creature costumes in Star Wars in the 70's? I think people are being way too picky nowadays and should just let it go. The Incredible Hulk is a very good action movie as they go. It's alot better than Bay's movie last year which was a clusterf...well you know what in terms of characters and plot. I cared more about Bruce Banner and his plight with controlling the monster inside of him than I ever did with Spike (Sam) Witwicky motivation of wanting to get the girl.
(Regarding your first bolded quote)
Why not?
Why become complacent about art?
I was having this discussion with a friend recently. If film is art, we should all demand the best of our artists, all the time, correct? If CGI is not serving a purpose in a particular manner or format, or artistic interpretation, why
shouldn't we complain about it? Do you go into a museum and "turn off your brain" when you look at Rembrandt? Do you "turn off your brain" when you read Shakespeare or Jane Austen?
Why should we have to turn off our brain in any cinema, narratively or aesthetically??
Like it or not, our brains are processing all these images that come into our head at 24fps, and shock -- horror -- the brain doesn't actually
like, or even
understand all of them...
I
don't think many people are being picky -- they have serious, valid issues about the entertainment that they're being force-fed, and they're being
honest about how they
are or
are not identifying consciously or psychologically with many of these CGI endeavors.
Whatever the issues with Bay's Transformers and its narrative, I'd argue ILM's work on that film is phenomenal, really recognizing the gears and inner workings of how such a creature would transform. Rhythm & Hues' work on this
Hulk film --while greatly improved in the final cut vs. the initial theatrical trailer-- is nowhere
near that good, and I would argue, nowhere near as convincing as ILM's work on the first
Hulk.
And I'd be willing to bet that, in retrospect, in days, months, years down the line, anyone who works in the visual effects industry would tell you the same thing, if asked about it.
So maybe Rhythm & Hues didn't have the resources that ILM has, you say? Well, if I were Marvel, I'd have wanted to do everything I could to make this
Hulk film superior to and more accessible to audiences than the first in
every way, which includes striving for the best visual effects possible -- which is why I'm kind of stunned that they didn't do everything possible to rope in ILM or Weta for this, especially when they already had them working on
Iron Man...
That's my main problem with this movie, the whole way it was treated. I just get this feeling that Marvel thought they could throw something half-cocked out there (including a drastic re-edit in the last few weeks of post), and
just because it was different in look and tone than the last
Hulk, it would be more successful... not so, guys, not so...