I wonder if these shows (if top quality) will boost interest in the games that much more. Could be quite a strong multimedia assault. If so I really hope they do live action God of War at some stage.
U are correct.The Last of Us 2 is even better than the first one.
There, I said it.
In terms of gameplay and overall experience, absolutely. Story is more of a debate but as bleak as the first game is, it’s still a much more pleasant playthrough than TLOU2.The Last of Us 2 is even better than the first one.
There, I said it.
I haven’t played TLOU2 and had imagined that it would be very difficult to replicate the story impact of the first in a sequel (unlike for eg Uncharted and God of War). That said it seems to have taken the gameplay and graphics to another level so I’m really looking forward to it. (waiting for friends to be available and the virus has mucked that up)In terms of gameplay and overall experience, absolutely. Story is more of a debate but as bleak as the first game is, it’s still a much more pleasant playthrough than TLOU2.
The second is a little bloated, its structure not as strong, but the story itself pacts a wallop. I almost wished they just cut back and forth between Ellie and Abby at a certain point and shortened the story in places, especially with Abby, though I'd have to think of that a bit more. You can still have empathy for Abby even in a shorter span. All the pieces are there.
When it got to the Abby stuff I couldn't believe I was only halfway through the game. I thought the game was almost over when Abby got to the theater. And I really enjoyed the Abby stuff and her as a character, I just think structurally, it makes it bloated.
From what I’ve heard that would make it easy for people upset to compartmentalise the 2 and enjoy the Ellie play through for what it is without letting it be ruined by anything else, and enjoy or not enjoy (or not play) the Abby campaign separately. Good suggestion at least.After a second play-through I had less issues with the structure but it is a big, unwieldy thing.
I think what I might have done would be a Resident Evil 2 'bonus campaign' format, where Ellie's story is slightly tweaked to be a standalone story, and Abbie's is unlocked after, completing the larger story. If nothing else I think it might have gone down a little better.
From what I’ve heard that would make it easy for people upset to compartmentalise the 2 and enjoy the Ellie play through for what it is without letting it be ruined by anything else, and enjoy or not enjoy (or not play) the Abby campaign separately. Good suggestion at least.![]()
You see, when I think of the first game, the word bleak doesn't come to mind. It was dark and brutal, but I feel like the support characters along the way, the scenarios chosen, the change of seasons, the personal moments, the color pallete used (like in the university section), the landscapes and other details made it feel more hopefull than hopelessness to me.Story is more of a debate but as bleak as the first game is, it’s still a much more pleasant playthrough than TLOU2.
I see your points, but I was thinking in terms of storytelling. Joel's young daughter dies in the first ten minutes of the game and practically everyone who comes in contact with Joel and Ellie throughout the story ends up dead. Not to mention the whole David episode. But the bright spots of hope would turn up in the game when they're most needed, such as the giraffe moment after the aforementioned David and the cannibals section.You see, when I think of the first game, the word bleak doesn't come to mind. It was dark and brutal, but I feel like the support characters along the way, the scenarios chosen, the change of seasons, the personal moments, the color pallete used (like in the university section), the landscapes and other details made it feel more hopefull than hopelessness to me.
I get why some might find it bleak, though.
I haven't played Days Gone yet, but that's what I think when I see its trailers and gameplay videos. Bleak.
After a second play-through I had less issues with the structure but it is a big, unwieldy thing.
I think what I might have done would be a Resident Evil 2 'bonus campaign' format, where Ellie's story is slightly tweaked to be a standalone story, and Abby's is unlocked after, completing the larger story. If nothing else I think it might have gone down a little better.
I mean... this might've made players respond better to her, but it would've absolutely ruined the story the game was trying to tell?
But if one of the major themes of the narrative is empathy, that falls apart if you can't play as Abby in the main game. Especially the end of the game. What makes the fight on the beach so powerful is because you have walked in the shoes of both these women and understand their lives. The point is that these two women are more similar than they think and the tragedy is they're on this collision course.
How does finishing Ellie's story first and then playing Abby after absolutely ruin the story? We can still learn the exact same things, just in a slightly different order.
The empathy we feel for Abby in her campaign has absolutely no bearing on Ellie, her empathy or her growth. It endears Abby to us, not her. Ellie doesn't know about what we did as Abby, so it has nothing to do with her choice at the end. Bearing that in mind, the Ellie character arc is unchanged whether we play Abby's section or not, and there's an argument to be made that Ellie's story would be easier to follow without a 10 hour diversion in the middle.
Abby's campaign is already 'out of time' in the narrative. We already stop the story to jump back some days to catch up her side of things. My suggestion is just doing it later, and using the medium of video games and a second campaign to do it, rather than displacing the player mid-story.
[This is all just ideas on a forum though, of course. I loved TLOU2 so I'm not too fussed about changing it.]
It doesn't impact Ellie as a character, I agree, but it certainly impacts us.
The way we experience the final part of the story would be greatly altered, had we not learnt about Abby beforehand. Whether one likes it or not, the jarring shift in the middle of the game serves a pretty big purpose in the story the game tells (at least in my opinion).
The gameplay and level design is so far above the first it’s unbelievable. “The descent” is the best level of any game last year. That’s saying a lot. Doom Eternal came out last year.
I think Abby's story is very messy, and it makes sense. It seems that one of the reasons for the delay is play testers didn't like Abby, so they went about trying to fix that. IMO, it shows. While I do think Abby's overall story beats were there from the beginning, there is a lot trying to build her up into a sympathetic character that plays with the narrative and the "story" that I think come off like hot fixes. You remember Ellie and Joel in the first game? It's just like that! I do not feel like Ellie has this issue outside of two sequences that pertain specifically to Abby. To try and build motivation for Abby, where she honestly doesn't have it. While on the flip side, no such thing is really necessarily with Ellie. The narrative flows naturally with her imo.This is true. The beach sequence would be dramatically altered. I think you could make it work, but I may be somewhat biased by not being too fond of the confrontation sequences in general.
To Part 2's credit, for all the complaints about the game being messy, every time I have honed in on an element of the story, I have found it to be there very deliberately. As before, I think it's an unwieldy thing, but clearly meticulously built. I dislike hearing words like "sloppy" when it is abundantly clear that is incorrect.