Square Enix The Official Dragon Quest Thread

Sweet.



Dragon Quest Builders May Be Getting A Port For The Nintendo NX. August 19, 2016 . 8:30am


When asked about the possibility of a port, Dragon Quest producer Noriyoshi Fujimoto noted that
“Square Enix is aware” of the compatibility between the Dragon Quest series and Nintendo’s consumers.

28 comments Read >



During this year’s Gamescom in Cologne, Germany, DualShockers got the chance to ask Dragon Quest Producer Noriyoshi Fujimoto a few questions. [Thanks, DualShockers.]

When asked if it would be a possibility that the upcoming Dragon Quest Builders would receive a port for the Nintendo NX, Fujimoto noted that “Square Enix is aware” of the compatibility between the Dragon Quest series and Nintendo’s consumers.

Additionally, he also mentioned the fact that Dragon Quest Builders would be a good match for the upcoming console, seeing as it is a “family-oriented game.” However, while they are considering the possibility of an NX port, Fujimoto could not confirm if the port will eventually happen.

Dragon Quest Builders will release for the PlayStation Vita, PlayStation 3, and PlayStation 4 on October 11th in North America and October 14th in Europe.

Read more stories about Dragon Quest Builders & PlayStation 3 & PlayStation 4 & PlayStation Vita on Siliconera.
source: Siliconera
 
YES



3DS, PlayStation 4, NX
[FONT=&quot]Dragon Quest XI confirmed for NX, simultaneous launch with PS4 and 3DS versions suggested[/FONT]

Published 2 mins ago. 1 comment.
Interview excerpt from the latest issue of Nintendo Dream.

DQ11-Nindori-Oct16-Interview.jpg


The October issue of Nintendo Dream features a round-table discussion between Dragon Quest series creator Yuji Horii, Pokemon series producer Junichi Masuda, and Super Smash Bros. series director Masahiro Sakurai.


During the interview, Horii confirms an NX version of Dragon Quest XI. Horii initially confirmed an NX version when Dragon Quest XI was first announced for PlayStation 4 and 3DS, but Square Enix then back-tracked its statement saying it was only “considering launching” on the platform.


Horii also suggests that all three versions will be released simultaneously, as “spoilers will emerge if we release one version earlier.”
Dragon Quest XI: In Search of Departed Time is aiming for release in Japan before May 27, 2017. Nintendo’s NX is due out a couple of months earlier, in March 2017.


Get the transcript below.
English Ver.

Masahiro Sakurai: Well then, I would like to ask about each of your new games. First, Dragon Quest XI. The 11th installment in the series will be released simultaneously on Nintendo 3DS and PlayStation 4, and including NX it’s coming out on three platforms, right?
Yuji Horii: That’s right. The use of hardware is different for each system, so it’s quite a challenge.
Sakurai: Thank you for working so hard.
Horii: However, we’re making the 3DS version in both 3D and 2D. I asked my staff, “Is that something we can do?” And they said, “We’ll do it.” So we decided, “then let’s do it.”
Junichi Masuda: I get the feeling that means there will be four versions across three platforms then, yeah?
Horii: That’s right. There are a lot of difficulties because of that. Each one has a different look to it, and there’s also a PlayStation 4 version, so if we make a small fix then we have to fix it across every version.
Sakurai: I see. Including things like the release date, it gets dreadful when development is inevitably drawn out and the debugging piles up… But shifting away from the release date, they’re not going to be released apart from each other, right? Since Dragon Quest games are story-driven.
Horii: That’s right. Spoilers will emerge if we release one version earlier. (Laughs.) However, we’re a little concerned about the sense of distance in movement. It’s different for each of the supported hardware.
Sakurai: Oh, is that so?
Horii: The movement in the 2D of the 3DS version, and the movement in the 3D of the 3DS version and the PlayStation 4 version definitely feels different when it’s in action. However, there are concerns when making several versions at the same time, and to that extent it’s difficult, so we’re making the game to the best of our ability.
Sakurai: I made Super Smash Bros. for 3DS and Wii U at the same time, but it was nevertheless difficult. Since you’re making it for hardware from different companies, I would think that it’s even more difficult, so please by all means do your best.
Horii: Indeed. All of the staff is working very hard, so please look forward to it.
日本語版

桜井政博:それでは最後に、それぞれの新作について話をお聞きしようと思います。まずは「DQXI」。シリーズでは11作目になる新作は、ニンテンド3DSとPS4が同時発売、それにNXを含めれば3機種に出るんですね?
堀井雄二:そうですね。ハードの使用がすべて違うので、けっこうな挑戦だと思っています。
桜井:恐れ入りました。
堀井:しかし、3DS版は3Dと2Dを両方つくるわけです。スタッフに「それ、できるの?」って聞いたら、「やります」って言うので、「じゃあやろう」ということになったんです。
増田順一:ということは、3機種で4種類つくっている感じなんですね。
堀井:そうなんです。だからいろいろと苦労もありまして、それぞれ見た目も違うし、PS4版もありますので、ちょっと直すと、それらを全部で直さないといけないんです。
桜井:そうですね。それに発売日なんかも含めて、どうしても開発が遅いほうに引っ張られるでしょうしデバッグが複数重なると、ものすごいことになるでしょうし…。だけど、発売日をずらして別々に発売するわけにもいきませんよね。「DQ」はストーリー主体のゲームですから。
堀井:そうなんです。1機種でも早く出すと、ネタバレが発生しますからね(笑)。ただ、悩んでいるのが、移動の距離感なんです。ハードごとに、それぞれで違うんです。
桜井:ああ、そうなんですね。
堀井:3DS版の2Dで移動するのと、3DS版の3DやPS4版で移動するのとでは、動いたときの感覚がやっぱり違うんです。ただ、数種類を同時制作という苦労はありますが、その分やりがいもありますので、がんばってつくっているところです。
桜井:自分も3DSとWiiUで「スマブラ」を同時につくったことがありますが、それでも大変でした。それが別々の会社のハードで同時につくるわけですから、さらに大変だとは思いますが、ぜひがんばってください。
堀井:はい。スタッフ一同、超がんばっているので、楽しみにしてください。





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3DS, NX, PlayStation 4, Dragon Quest XI, Nintendo Dream, RPG, Square Enix, Yuji Horii


source: Gematsu

 



Upcoming GameStop Event Will Let You Try Out Demos For Federation Force, Dragon Quest VII . August 24, 2016 . 9:30am

This Saturday, August 27th, a select bunch of GameStop locations across the country will be having a special event where you can try out the demos for both Nintendo 3DS games.

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Nintendo has announced that, on August 27th, a select bunch of GameStop locations across the country will be having a special event where you can try out the demos for both Metroid Prime: Federation Force and Dragon Quest VII: Fragments of the Forgotten Past.

Federation Force is already available for the Nintendo 3DS, though this event will give players who have been curious about it and the upcoming Dragon Quest VII a chance to try out both games.

To see which GameStop location nearest to you will be participating in the event, you can have a look at the chart below.


Metroid Prime: Federation Force is available for the Nintendo 3DS in North America and will release in Europe on September 2nd. Dragon Quest VII: Fragments of the Forgotten Past will release for the Nintendo 3DS on September 16th.

Read more stories about Dragon Quest VII: Fragments of the Forgotten Past & Metroid Prime: Federation Force & Nintendo 3DS on Siliconera.

source: Siliconera

more Details in the article it's self
 


3DS, PlayStation 4, NX
[FONT=&quot]Dragon Quest XI to have a casino, Spell of Restoration[/FONT]

Published 3 hours ago. 31 comments.
Some new tidbits from Yuji Horii.

DQ11-Spell-Restoration_08-26-16.jpg

Dragon Quest series creator Yuji Horii shared new details on Dragon Quest XI: In Search of Departed Time during a CEDEC 2016 presentation today.


As far as development progress goes, Dragon Quest XI‘s scenario has been completed in its entirety, and right now they’re implementing maps and scenarios and such into the game, which are said to be at the stage where you can get an impression of them, though the details are still being filled out.


Both Horii and Square Enix’s Yosuke Saito had a five-to-six-hour business meeting yesterday, and while the check of an episode took three hours, various other ideas came into discussion.


These checks involved the response speed, which they carried out in the 3DS version’s 3D mode, and once the specifications are solidified, the same will be applied to the 3DS version’s 2D mode and the PlayStation 4 version. It also seems like they did battle checks for the PlayStation 4 version.


As a final bonus, Horii confirmed that Dragon Quest XI will have a casino, as well as implement the “Spell of Restoration.” The Spell of Restoration was only ever used in the NES and MSX versions of Dragon Quest I and II as a password save system. As said by Horii, including it is very much a “30th anniversary-ish thing.” Unfortunately, he didn’t share details as to how it will be used.


Dragon Quest XI is in development for 3DS, PlayStation 4, and was most recently confirmed for NX.


Thanks, Game Watch.






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3DS, NX, PlayStation 4, Dragon Quest XI, RPG, Square Enix, Yuji Horii



source: Gematsu
 



Dragon Quest VII’s Website Teaches Us About Vocations And Friendly Monsters. August 26, 2016 . 10:00am

The Dragon Quest VII: Fragments of the Forgotten Past website goes over 15 of the game’s 30 vocations,
as well as what people can expect from the Haven and Monster Meadow monster settlements.

5 comments Read >

The official website for Dragon Quest VII: Fragments of the Forgotten Past is now open, and it offers a wealth of information on what our characters and monster buddies will be capable of. In addition to a detailed vocation section, going over the jobs party members will be able to take, it also talks about how making friends with monsters can help you find tablets that you can use or share with other people online or via StreetPass.

In Dragon Quest VII: Fragments of the Forgotten Past, you can visit Alltrades Abbey to switch a character’s class. There are over 30 vocations to earn, seven of them basic and immediately available, and mastering them gives your characters permanent abilities and spells.

Here’s a list of the 15 vocations shown on the Dragon Quest VII: Fragments of the Forgotten Past websites, as well as the requirements for them when available.

  • Armamentalist: an advanced class unlocked by mastering Mage and Warrior. It has higher than average strength and MP.
  • Hero: A master class that automatically allows the character to recover some health each turn.
  • Gladiator: An advanced class unlocked by mastering Martial Artist and Warrior. It makes it easier to land critical hits.
  • Jester: A basic vocation available at the outset.
  • Luminary: An advanced class unlocked by mastering the Dancer, Jester, and Troubadour classes. It lets you freeze enemies.
  • Mage: A basic vocation available at the outset.
  • Martial Artist: A basic vocation available at the outset.
  • Monster Masher: An advanced class unlocked by mastering Shepherd and Thief. It helps you befriend monsters.
  • Paladin: An advanced class unlocked by mastering Martial Artist and Priest. It sometimes lets you hit an enemy’s weak spot.
  • Pirate: An advanced class unlocked by mastering Sailor and Thief. It lets you steal items from enemies after a fight.
  • Priest: A basic vocation available at the outset.
  • Sage: An advanced class unlocked by mastering Mage and Priest. It reduces MP costs for spells.
  • Shepherd: A basic vocation available at the outset.
  • Thief: A basic vocation available at the outset.
  • Warrior: A basic vocation available at the outset.

As players go through Dragon Quest VII: Fragments of the Forgotten Past, they may meet disguised monsters who want to live peaceful lives or battle monsters that want to be friends with them. After a certain point in the game, a The Haven settlement will open, where these creatures you’ve met will gather. Each one you find will give you a traveler’s tablet. Monster Meadows is another friendly monster home, where creatures attracted by any monster munchies you have in your inventory may go after being defeated. When you head to Monster Meadows, you can send one leader monster and two helper monsters into a specific cave to retrieve a traveler’s tablet. These tablets can then be used to enter randomly generated dungeons.

The traveler’s tablets given to you by monsters can be shared. If you StreetPass someone sharing a tablet, it will appear in the Monster Meadows cave. You can then send a trio of monsters in to claim it. The Haven’s Download Bar also will also have traveler’s tablets shared online. Going through one of these random dungeons and sharing them with a monster via StreetPass will help level up that creature.








Dragon Quest VII: Fragments of the Forgotten Past will come to the Nintendo 3DS on September 16, 2016.

Read more stories about Dragon Quest VII: Fragments of the Forgotten Past & Nintendo 3DS on Siliconera.
source: Siliconera
 

3DS
[FONT=&quot]Dragon Quest VII for 3DS ‘Discover the Haven’ trailer[/FONT]

Published 8 hours ago. 12 comments.
Invite monsters to live in the Haven.

DQ7-Discover-Haven-Trailer.jpg


Nintendo has released a new trailer for Dragon Quest VII: Fragments of the Forgotten Past introducing the Haven, an uninhabited area in the game where you can invite monsters to live.


The 3DS remake sees players travel to the past to restore forgotten lands and battle an unknown evil in attempts to save the present. It offers over 30 vocations (classes) and classic turn-based battles completely with new spells and abilities to learn.


If you missed them, check out the tactics, classes, battle, and world trailers.


Dragon Quest VII: Fragments of the Forgotten Past is due out for 3DS in North America and Europe on September 16.


Watch the trailer below.
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3DS, Clips, Dragon Quest VII: Fragments of the Forgotten Past, Nintendo, RPG, Square Enix, Trailers



source: Gematsu
 

3DS
[FONT=&quot]Dragon Quest VIII for 3DS delayed to 2017 in the west[/FONT]

Published 12 hours ago. 49 comments.

Dragon Quest VII still on track for September release.


DQ8-Delayed-2017-West.jpg


The western release of Dragon Quest VIII: Journey of the Cursed King has been delayed to 2017, Nintendo announced.


The game was previously planned for release in 2016.


Dragon Quest VII: Fragments of the Forgotten Past is is still on track for release in North America and Europe on September 16.





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3DS, Delays, Dragon Quest VIII: Journey of the Cursed King, Nintendo, Release Dates, RPG


source: Gematsu
 



Dragon Quest VII Producer Talks Localization Structure And More At PAX West . September 6, 2016 . 8:00am

At a Dragon Quest VII panel which took place during PAX West over the weekend,
the game’s producer Noriyoshi Fujimoto was present to discuss a bit about the upcoming remake.

12 comments Read >
At a Dragon Quest VII panel which took place during PAX West over the weekend, the game’s producer Noriyoshi Fujimoto was present to discuss a bit about the upcoming remake.

One of the topics covered was that of the game’s localization structure, including the translations of spells. For example, while the original game had fire spells translated to Blaze and BlazeMore, the remake’s new translation has changed these to Frizz and Frizzle, respectively.

In addition, Fujimoto also talked about Dragon Quest VII’s vocation system. In the original game, it was possible for players to complete the game after having mastered only around a total of four vocations. However, the remake of the game sees a rebalancing of this system, meaning players will complete the game after mastering about ten vocations per character.

To watch the whole recording from the PAX panel, you can check out the following video.
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Dragon Quest VII: Fragments of the Forgotten Past will release in North America and Europe on September 16th.

Read more stories about Dragon Quest VII: Fragments of the Forgotten Past & Nintendo 3DS on Siliconera.
sosurce: Siliconera
 




Dragon Quest Builders Pre-orders Include Extra Recipes. September 9, 2016 . 11:00am

Pre-ordering from Amazon, EB Games, GameStop, and the PlayStation Store in North America will earn you additional Dragon Quest Builder recipes.

6 comments Read >

Depending on where you place your Dragon Quest Builders pre-order, you may end up acquiring between two and four extra recipes for your game. Square Enix has announced exclusive pre-order promotions for North America with Amazon, EB Games, GameStop, and the PlayStation Store.

Here’s what you can get by ordering a copy of Dragon Quest Builders from each location.

  • Amazon: Dragon Quest Builders pre-orders include a Knight Abhorrent & Knight Errant Battle ticket, which begins a battle against the two aforementioned knights to earn a Mage statue blueprint, and a Vis Mager & Dracky Battle Ticket, which begins a battle against a Vis Mager and Drackies to earn a Warrior statue blueprint.

  • GameStop: You get a Green Dragon & Slime Battle Ticket that begins a battle against a Green Dragon and Slimes to earn a Hero statue blueprint and a Tearwolf & Ghost Battle Ticket that begins a battle against a Tearwolf and ghosts to earn a Martial Artist statue blueprint.

  • PlayStation Store: You receive the PlayStation 4 theme, shown above, as well as a Retro Building Pack that includes 8-Bit Brick, Olde Worlde Wall, Retro Roof, and Time-Honored Turf recipes.
Dragon Quest Builders will come to the PlayStation 4 and PlayStation Vita on October 11, 2016 in North America and October 14, 2016 in Europe.

Read more stories about Dragon Quest Builders & PlayStation 4 & PlayStation Vita on Siliconera.


sosurce: Siliconera
 

3DS
[FONT=&quot]Dragon Quest VII for 3DS ‘Discover Monster Meadows’ trailer[/FONT]

Published 10 hours ago. 5 comments.
A place where tamed monsters can live peacefully.

Dragon-Quest-7-Trailer_09-12-16.jpg


Nintendo has released a new trailer for Dragon Quest VII: Fragments of the Forgotten Past introducing Monster Meadows, a place where tamed monsters can live peacefully in somewhat natural habitats.


Monster Meadows exists in a place lost in time that can be accessed via a portal in the Haven. You can tame monsters by defeating them in battle while holding “Monster Munchies.


” Plus, the “Monster Master” vocation has a passive effect that makes it easier to tame monsters. Over time, Monster Meadows will expand to include other areas. You can also form a team of three monsters who can be sent off to explore a cave and find a tablet for a randomly generated dungeon, which can be shared with other players.


If you missed them, check out the Haven, tactics, classes, battle, and world trailers.


Dragon Quest VII: Fragments of the Forgotten Past is due out for 3DS in North America and Europe on September 16.


Watch the trailer below.
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3DS, Clips, Dragon Quest VII: Fragments of the Forgotten Past, Nintendo, RPG, Square Enix, Trailers



source: Gematsu
 
Don't know the odd of this coming here tO the west. but if it does... we'll see.


PS Vita, PlayStation 4
[FONT=&quot]Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary announced for PS4, PS Vita[/FONT]

Published 2 hours ago. 5 comments.

Popular board games series coming to PlayStation in 2017.


Itadaki-Street-PS4-PSV-Ann.jpg


Square Enix announced Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary for PlayStation 4 and PS Vita during the 2016 PlayStation Press Conference in Japan. It will launch in Japan in 2017.


The board game title celebrates the 30th anniversaries of Final Fantasy and Dragon Quest series.


Visit the teaser website here.


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PlayStation 4, PS Vita, 2016 PlayStation Press Conference in Japan, Game Announce, Itadaki Street Dragon Quest and Final Fantasy 30th Anniversary, Square Enix, TGS 2016

source: Gematsu
 
two articles for tonight from different places


PS Vita, PlayStation 4
[FONT=&quot]Dragon Quest Builders ‘101’ trailer[/FONT]

Published 11 hours ago. 13 comments.
Gather materials and rebuild the world.

DQB-101-Trailer.jpg


Square Enix has released a new trailer for Dragon Quest Builders detailing all you need to know about the game.


The trailer introduces the basics of building, such as gathering materials and crafting items, as well as shows how players will complete quests and help friendly NPCs while battling the evil Dragonlord to restore peace to the shattered realm.
Dragon Quest Builders is due out physically and digitally for PlayStation 4, and digitally for PS Vita, on October 11 in North America and October 14 in Europe.


Watch the trailer below.

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PlayStation 4, PS Vita, Clips, Dragon Quest Builders, RPG, Square Enix, Trailers



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Dragon Quest VII Best Changes Are The Ones You Might Overlook. September 13, 2016 . 12:00pm

The Dragon Quest VII remake’s StreetPass functionality, improved visuals, and remastered soundtrack are the most obvious improvements, but the Nintendo 3DS version’s other alterations do just as much to enhance the game.

8 comments Read >

Quite a bit of a fuss is being made over Dragon Quest VII: Fragments of the Forgotten Past’s enhancements, and for good reason. Thisis a remake so well executed, it may be difficult to remember this is a 16 year old game. There are new and improved graphics, a snazzier remastered soundtrack, and StreetPass elements that allow for randomly generated dungeons. Those are all great things, and we should absolutely call attention to and appreciate those upgrades. However, the details and special extras are what helps make this Nintendo 3DS game even more special.

The sights and sounds hit you immediately. Dragon Quest VII: Fragments of the Forgotten Past is a gorgeous game. The 3D world and characters are quite detailed, with a camera that can offer a 360 degree view in towns and on the world map. It’s quite a difference from the original game, which placed 2D character sprites in a rudimentary 3D world. But, it’s also almost directly paying tribute to the PlayStation JRPG. Every location is an almost perfect update of the original’s places. The hero’s home is a good example, as even the bags on the walls are in the same places. It’s a situation where I’d recommend looking up a let’s play of the the first half hour or so of the PlayStation version, then going into the Nintendo 3DS remake so you can appreciate what ArtePiazza has accomplished. Extra items could have been added or omitted for flavor, but you can see the point by point inspirations for each part of the game.

Taking the time to temporarily revisit the original game would also mean you’d be able to appreciate Dragon Quest VII: Fragments of the Forgotten Past’s new localization. Like the Nintendo DS revisions, dialects have been injected into the script for a more flavorful experience. This not only helps keep it consistent with past releases, but adds to the overall ambiance. These additional islands and continents are resurfacing after having been missing and isolated for years. Of course people are going to sound different.

Dragon Quest VII: Fragments of the Forgotten Past’s script helps better define characters’ personalities, something someone might not realize unless they’ve played both versions. Maribel is a good example. In the original game, we’re basically told she’s the bossy mayor’s daughter. In this remake, her tone and attitude is better conveyed through her behaviors. When you’re introduced to her in the PlayStation game, she asks if she’ll ever get to know what the hero and Prince Kiefer are doing, but isn’t particularly adamant about it. After you respond, she lets it drop and tells you to rest up for the next day’s festival. In the Nintendo 3DS version, Maribel outright threatens you, saying she’ll get to the bottom of the situation and expose your possible indiscretions. The remake does a better job of showing, rather than telling.

Pollack, the hero’s father, has experienced quite the shift in personality as well. He’s established as a hero fisherman and portrayed as quite a good guy. Yet, the original game’s initial interaction has him chastising the player for taking too long to bring him a sandwich. He’s a better role model in Dragon Quest VII: Fragments of the Forgotten Past’s new script, thanking his son for the lunch and encouraging him in his endeavors. He comes across as more of a caring father and local hero.

Another feature relating directly to Dragon Quest VII: Fragments of the Forgotten Past’s gimmick helps make the game better. It has players gathering tablets to return to the past, save innocents from unpleasant situations, and thus restore these places in the present. In the original release, finding those fragments could be rather trying. You’d have to go back search every nook and cranny, perhaps revisiting past locations, in the hopes of getting each stone. The Nintendo 3DS has a radar that clearly shows when a piece is nearby, even if it’s one that would be acquired by a story event, making it easier to enjoy this unique approach to time travel.

It’s only part of the rebalancing. The entire job system has been given a once over in Dragon Quest VII: Fragments of the Forgotten Past. It’s easier to level up jobs once you take them, which means it isn’t as difficult to acquire skills and start experimenting with hybrid classes like the Monster Masher, Sage, and Luminary or master classes like the Summoner. Since the master classes are essential in the end game, this means less grinding and more time actually enjoying the adventure.

The visible encounters also mean more time spent on more worthwhile matches. You can see the enemies on the map, making it easy to shoot for monsters you need to tame or strong opponents that will give worthwhile amounts of experience. While some fights are unavoidable, due to the dungeon and map layouts, Dragon Quest VII: Fragments of the Forgotten Past gives you much more control than before.

A glance will show you all the obvious ways Dragon Quest VII: Fragments of the Forgotten Past have changed. This is a careful remake with meaningful additions. But, many of the best alterations are ones that aren’t as obvious. The improved script, visible encounters, fragment radar, and adjusted classes all work to this entry’s benefit, making an already timeless JRPG even more enjoyable.

Dragon Quest VII: Fragments of the Forgotten Past will come to the Nintendo 3DS on September 16, 2016.

Read more stories about Dragon Quest VII: Fragments of the Forgotten Past & Nintendo 3DS on Siliconera.
source: Gematsu & Siliconera
 



Dragon Quest VII Characters Can Get Quite Classy. September 15, 2016 . 12:00pm

Between the standard Alltrades Abbey vocations and monster classes, each player’s Dragon Quest VII can be made up of incredibly powerful and unique characters who can handle any situation.

4 comments Read >
When you play a Dragon Quest game, whole worlds open up to you. There are plenty of different regions to see, people to meet, and roles to take. The roles part are what we’re going to pay attention to here today. After reaching a specific point in the game, you’ll be able to travel to a landmass that will allow you to restore Alltrades Abbey to the world. This allows you to completely customize your party, adding more strategic elements to the game.

Now first, don’t be alarmed if you feel like it’s taking a long time to reach a point where you can actually assign classes to characters. That’s absolutely normal for Dragon Quest VII: Fragments of the Forgotten Past. I was taking my time with the game and didn’t reach Alltrades Abbey until I was just over 19 hours in. This is a substantial JRPG that has features tied to specific landmasses, which means you will probably have about a fourth of the game finished before the job system appears. If it’s any consolation, the Nintendo 3DS version of the game is more streamlined than the PlayStation One release, so you are getting here a bit faster this time. If you’re wondering how far you are away from there, know that you’ll need to have restored eight landmasses before you get there. Finishing the eighth one’s storyline will open up vocations.

Jobs make all the difference in Dragon Quest VII: Fragments of the Forgotten Past. Yes, it’ll initially mess with your plans. Your party members will have learned skills tied to their neutral states for the first 20 or so hours of the game. However, when they take a job from Alltrades Abbey, they’re going to have new roles to take and skills to learn. Character levels and class levels are separated, with the vocations improving a bit faster here than in the original. You’ll need to experiment with people a bit, leveling up certain base classes to level five to unlock some hybrid classes, to find yourself a good fit. Since anyone can be anything, there’s a lot of freedom to test the waters.







However, there are certain characters who are naturally inclined to specific roles. Our hero, for example, feels like he’s destined to be a Hero. It’s a Master class he can take after reaching level eight in the more advanced classes. For example, if you have your hero master the Gladiator, Monster Masher, and Pirate jobs, then you’ll be able to put cast him as a Hero. Which is for the best. Dragon Quest VII: Fragments of the Forgotten Past only makes the most basic jobs’ vocational skills permanent, as the more advanced jobs have their abilities tied to the role. Since the Hero is an advanced class, I found I had no reason to leave it once I’d unlocked it for my avatar.


Other characters aren’t quite so typecast. You have a bit more freedom with people like Maribel, Ruff, Mervyn, and Aishe. Each one does have a position where they’d really shine. Maribel is a natural when it comes to using magic. You could have her as a fast-paced damage dealer like a thief or ranger. She could work as a supportive jester or luminary. But, I found she worked best for my group as a mage and priest, then eventual sage. Likewise, Ruff is more about brute strength. You could try and put him in a magical role, but you’d do better to try having him as a shepherd thief, sailor, monster masher, and pirate.

Mervyn and Aishe are characters who truly can go in any direction and benefit your party. Each one is physically and mentally strong, though Aishe is slightly better with attacks and Mervyn can be better with magic. Either one can absolutely go either way. I preferred to have Aishe as a master damage dealer. She’s a very adept dancer, but I had her master the warrior and mage roles, then stay as an armamentalist for much of the game. Even though Mervyn was stronger physically, I found he worked as well as a priest and paladin character that mainly looked after the other characters and occasionally attacked.



Then, there are monster classes. The reformed monsters that move into The Haven and tamed monsters in Monster Meadows don’t join your party. However, you can collect monster hearts by level grinding, checking chests, and heading to the casino. These are additional classes a character can take that make them look and “act” like a monster. While it can be significantly harder to collect enough hearts and participate in enough battles to master these classes, the abilities and spells you learn from them are permanently part of that character’s repertoire. You’ll also take on the elemental resistances of that particular creature.

Since monster classes are the best way to build up characters’ magic and skill libraries outside of classes, I recommend befriending as many monsters as possible, sending the ones you like best in groups of three you like best to find a traveler’s tablets in Monster Meadows, and then visiting the randomized dungeons to hopefully get lots of hearts from the three types of monsters that found them. I found it was the best way to really get those permanent skills for party members.

You can put together any kind of party you’d like in Dragon Quest VII: Fragments of the Forgotten Past. Certain characters might be better suited to specific roles, but any one can play any part. Especially if you take the time to master some monster classes and pair their permanent abilities with more specific advanced classes. By the 50 hour mark, your party will be well on its way to becoming an elite group of customized warriors who can handle any situation.

Dragon Quest VII: Fragments of the Forgotten Past will come to the Nintendo 3DS on September 16, 2016.

Read more stories about Dragon Quest VII: Fragments of the Forgotten Past & Nintendo 3DS on Siliconera.


source: Siliconera
 
Two articles to night all from the same place




Watch The First Hour Of Gameplay From Dragon Quest VII . September 18, 2016 . 3:30pm

Dragon Quest VII: Fragments of the Forgotten Past is now available in both Europe and North America and a new video featuring the first hour of the game’s adventure has surfaced.

8 comments Read >
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Dragon Quest VII: Fragments of the Forgotten Past is now available in both Europe and North America and new videos of gameplay have begun to surface. In a recent video courtesy of NintenDaan, we get a look at the first hour of Dragon Quest VII’s adventure, which you can watch below.
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Dragon Quest VII: Fragments of the Forgotten Past is available for the Nintendo 3DS.

Read more stories about Dragon Quest VII: Fragments of the Forgotten Past & Nintendo 3DS on Siliconera.
Also with





Dragon Quest VIII For The 3DS Will Feature Voice Acting But Not Orchestrated Music. September 18, 2016 . 5:30pm

Based on footage from PAX West, the localization of Dragon Quest VIII will feature English voice acting, but not orchestrated music.

90 comments Read >

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The localization of Dragon Quest VII for the 3DS released just days ago, and fans of the series have another 3DS localization to look forward to when Dragon Quest VIII releases sometime next year. [Thanks, NeoGAF.]

During a panel at PAX West for Dragon Quest VII, Nintendo also revealed a little footage of the localization of VIII. Based on the footage, it was determined that the 3DS localization will feature English voice acting. Sadly, however, the game will not have orchestrated music.

Dragon Quest VIII: Journey of the Cursed King will release for the Nintendo 3DS sometime in 2017 in North America and Europe.

Read more stories about Dragon Quest VIII & Nintendo 3DS on Siliconera.
source:Siliconera
 


Making The Most Of Dragon Quest VII Traveler’s Tablets. September 19, 2016 . 12:00pm


After investing enough time in Dragon Quest VII, you’ll be able to explore new dungeons after downloading official Traveler’s Tablets,
sharing yours with other players online, and StreetPassing with people you might encounter in your daily life.

10 comments Read >

Anyone who played Dragon Quest IX before heading into Dragon Quest VII will get nostalgic once the time for StreetPassing comes along. Like the Nintendo DS game, the Nintendo 3DS installment rewards you for connecting with other players. While Dragon Quest IX allowed you to collect treasure maps with its tag mode, Dragon Quest VII offers the opportunity to acquire Traveler’s Tablets.

First, you aren’t going to be able to get Traveler’s Tablets right away. Like much of Dragon Quest VII’s content, they’re locked away on a specific continent. You won’t be able to start taking advantage of these extra dungeons and the rewards they offer until you’ve made a dent in the game and unlocked The Haven and Monster Meadow. Fortunately, it’s easier to reach this location than it is the class-changing Alltrades Abbey. After handling issues in Ballymolloy and Emberdale, you’ll find yourself in Regenstein. Upon solving the issue there, The Haven and Carey will appear in the present.


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Carey wants to make The Haven a home for reformed monsters. This is how you’ll acquire your first few Traveler’s Tablets. Each new resident will bring a tablet connected to their original race with it. Finding these folks is rather easy, though again requires you to reach certain points in the storyline before inviting them to move in. The reformed slime will set up shop right away, introducing you to proper Traveler’s Tablet usage with his gift. From there, you’ll be able to find someone in each town in the order they returned to the world. A man on the second floor of Estard’s inn, a woman in Ballymolloy’s tallest building, and a cook in Emberdale’s pub will all be ready to move in by the time you reach about the 25 hour mark. You don’t have to get clues from The Haven residents to find each new citizen, but can stop by if you’re stumped to see who’s next and if they’re ready to be recruited.

While StreetPassing is certainly an option for exchanging Dragon Quest VII’s Traveler’s Tablets, and can be enabled by talking to the old man who lives in Monster Meadows, the best way to take advantage of this feature is to go online. Like Bravely Default and Bravely Second, you can connect to the internet to collect Traveler’s Tablets. Of course, this only happens after reaching the point in the story when Phlegmrique, Gene, and Fuchsia are living in The Haven. That’s when the Download Bar will open.


At the Download Bar, you can send Traveler’s Tablets you’ve collected acquire them from other players, and collect official distributions. Memories of an Old Friend, Feral Forest, Tough Nuts, and Treasure Hunts are the first bonus tablets immediately available, with Memories of an Old Friend available for an undisclosed period of time and the other three ending on September 30, 2016. You can share one of your own Traveler’s Tablets every 24 hours and collect another from some other player, but the official distributions don’t count toward that daily limit.

Once you have some Traveler’s Tablets, it’s a good idea to investigate your new acquisitions. Especially since, again, you can’t start generating your own until another point in the story. (Have you noticed a trend?) You’ll be able to start collecting official tablets and StreetPass tablets before creating your own. In fact, you won’t even see any of the monsters you’ve tamed in Monster Meadow until after the caretaker is recruited. This is quite a bit after Alltrades Abbey, as you have to wait until Monster Park becomes an actual location you can visit in the present time to make your own.

You’re given plenty of extra things to do in Dragon Quest VII. This is a massive game, one which takes at least 20 to 30 hours to really open up. Traveler’s Tablets will begin to factor into gameplay after about the 10-15 hour mark, but you won’t unlock every element of it until you’re really established. Still, it’s very possible to take advantage of online sharing and offline StreetPasses while waiting for everything to become available. Enjoy what you can, while you can, and use officially distributed tablets to prepare yourself.

Dragon Quest VII is now available for the Nintendo 3DS.

Read more stories about Dragon Quest VII & Nintendo 3DS on Siliconera.
source:Siliconera
 




Surviving Dragon Quest VII’s Alltrades Abbey Quest. September 21, 2016 . 12:00pm

Dragon Quest VII: Fragments of the Forgotten Past’s Alltrades Abbey questline can be rather challenging, but people who go in prepared will be able to handle the situation.

23 comments Read >
I like to think of there being two parts of Dragon Quest VII: Fragments of the Forgotten Past. There’s your life before Alltrades Abbey and your life after. It’s that important a plot point in the course of the game. Part of this is because of all the strategic options that open up to your after that point, as well as the direction the game takes since you’re getting closer to restoring much of the world. But it’s also because this is the first time Dragon Quest VII really gets challenging. Prior to this point, it’s a bit of a cakewalk.

The important thing to know, going into Alltrades Abbey, is that you’re going to really be relying on two characters. You’re down to three regular party members at this point, and one of them will be severely handicapped from here on out. You want to be sure the people you do have around are at their absolute best for the challenges ahead.

If you really want to be prepared, the best thing to do is head to Pilgrim’s Rest, the place where people stop before heading to Alltrades Abbey and visit the casino. The Lucky Panel game is the best way to go. If you win, you’ll get nine items to keep. These can be doled out to your party members or sold for money, which you can turn into tokens, and use to get even more pieces of equipment. The slot machines aren’t always helpful, and the card game feels rather rigged, so it’s best to rely on your memory.




There are specific casino items you might want to try and get in the Lucky Panel game, since you won’t have access to great stock selections in this area’s shops. I recommend trying to get at least two Cloaks of Evasion, if you can, as they have a chance of letting the people wearing them dodge an attack. Giving one to Maribel is ideal, since she’ll be your healer in this scenario, and you can save the other for another party member. The Assassin’s Dagger is also great for Maribel. I’d recommend getting at least one Full Plate Armor, because Auster can use that added defense. While you can absolutely shoot for a War Hammer, it’s okay to go with Edged Boomerangs from Pilgrim’s Perdition’s shop for both Auster and Ruff. They’ll be your damage dealers for this section and having them hit everyone at once is advantageous.

Next, you should stock up on Medicinal Herbs. I’d suggest 40, if you can afford it. You’ll want to have some in Auster and Ruff’s inventories at all time. They’re going to rely on these items for healing. Don’t worry so much about keeping Maribel stocked up. Not long after Dragon Quest VII: Fragments of the Forgotten Past starts this scenario, you’ll get a Salvation Stone from a thief. If this item is in her inventory, she can use it repeatedly to heal one person at a time both in and out of battle. Auster and Ruff can use it too, but you’ll want them to focus entirely on healing for this part of the game.

Once Alltrade Abbey’s scenario is in full swing, there are only three pieces of advice I can really offer. The first is to deposit your money in the bank. This is the first really challenging area in Dragon Quest VII: Fragments of the Forgotten Past. You don’t want to risk losing your hard earned cash. Second, you should save often. Finally, there are unwinnable boss fights here. You’ll know them when you see them, and losing will advance the story.



As long as you head into Dragon Quest VII: Fragments of the Forgotten Past’s Alltrades Abbey questline prepared, you should have no trouble earning your classes. It is more difficult than first portion of the game, but it feels more balanced than it did in the PlayStation release. Take your time, get your characters to about level 15, visit the casino for a while to earn great items and you’ll be set.

Dragon Quest VII: Fragments of the Forgotten Past is now available for the Nintendo 3DS.

Read more stories about Dragon Quest VII: Fragments of the Forgotten Past & Nintendo 3DS on Siliconera.

source:Siliconera
 




Dragon Quest VII’s Islands Are Full Of Memorable Stories. September 23, 2016 . 12:00pm

Dragon Quest VII is a game that can last over 100 hours, and it’s all because each island has its own dramatic storyline.

5 comments Read >


RPGs are full of drama. There are games where destroyed villages, separated families, rampant genocide, slavery, and murder are par for the course. Our parties see the often find ourselves pulled into these conflicts, but aren’t always too connected to the events. We’ll see the after effects and act as the clean up crew, righting wrongs. Dragon Quest VII: Fragments of the Forgotten Past is different. Every island has a story and, while our characters may not be the stars, they give us a front row seat to some very involved adventures.

Note: There will be some minor spoilers for Dragon Quest VII: Fragments of the Forgotten Past’s earliest islands.

Dragon Quest VII: Fragments of the Forgotten Past sets the stage with its first island, to make sure you really understand the gravity of the situation. When Auster, Kiefer, and Maribel place their first fragments in the Shrine of Mysteries, they’re warped just outside the town of Ballymolloy. There, they run across a woman by some graves. Her name is Maeve. She’s a solemn warrior who doesn’t exactly remember why she’s there, but feels she needs to honor the place. After Maribel gives her some flower seeds for the graves, she safely guides the trio to the nearby town. All the women there have been taken hostage by a mysterious monsters. Our group helps get a crystal that would heal the town’s injured warrior, Hanlon, with Maeve again providing an assist along the way. Once Hanlon’s recovered, we go with him to confront the boss and save the day.

Except, the boss isn’t some random mook. It’s Maeve. She’s actually the younger sister of Ballymolloy’s namesake. Her elder brother, Rex, went to protect the village from monsters, but his fellow villagers never provided backup. They left him to die, a dark lord preyed on her at her weakest, and she became a monster. She took the women, but now regrets her action. But, only her death can set them free. She never attacks you during the boss battle. Even when our party moves to defend her, she accepts her fate. Hanlon finally deals the blow that ends things.

A game where a midboss is a familiar face isn’t uncommon. Especially if it’s a conflicted situation where the enemy isn’t exactly evil. Dragon Quest VII: Fragments of the Forgotten Past’s Maeve is a more heartfelt tale. She’s a genuinely tragic figure; all she does is help us up until that fight. Even when it does begin, she never strikes back. It’s one of the most heartfelt enemy encounters I’ve experienced in a game and shows the game’s depth.


The events in and around Frobisher and Faraday are just as touching. Automatons are attacking the region, with the town of Frobisher about to fall. The only hope for the region is a professor named Autonymous. However, he’s still mourning the death of his beloved Ellie, who died while out hunting with his brother, Captain Goodwinding. He’s given up and doesn’t care what happens anymore. That’s when one of these robots ends up on his very doorstep. Intrigued, he plays with the wiring and manages to fix her. E.L.L.I.E. is now on your side. The island is saved, all because Autonymous was able to adjust her programming. When you leave the past, she’s his constant companion.

When you return to the present, the current king of Faraday is trying to find the secret behind the robotic warriors that wandered around the area in the past. He learns that there’s one working automaton – E.L.L.I.E. She’s still at Autonymous’ house, caring for what’s left of her master. She’s stuck in a desperate routine, trying to make soup to revive him. The king and his guards come upon her like that and bring her to the castle. Once there, they remove her parts and begin invasive examinations. However, one of Autonymous’ family’s descendants wants to set things right.

With your help, E.L.L.I.E. is eventually repaired again and restored to her rightful place. The king realizes his mistake. She goes back to her routine. Not long after returning home, however, she falls apart for good. Dragon Quest VII: Fragments of the Forgotten Past once again plays on our heartstrings. It tells the tale of a man who’s lost the person most important to him, finds someone who will never leave him, but then ends up leaving her. Just like Maeve’s story, Autonymous’ and E.L.L.I.E.’s tugs on your heartstrings and leaves you with an important memory of that region.



Pilgrim’s Perdition is the setting of yet another dramatic tale filled with twists and turns. Alltrades Abbey has been taken over by Cardinal Sin. Anyone who comes to change their class has all of their abilities and spells stolen. They’re then dumped in Pilgrim’s Perdition, where they’re trapped. If one of these lost souls uses the SoulStealer sword on five of their fellow victims, they’ll be freed from the forsaken town. It’s there that Nava, a sick young woman, and her devoted brother Zev find themselves trapped. Despite her ailment, Nava takes in your party multiple times. You’re complete strangers and she’s weakened, but she constantly puts herself out.

After one of these occasions, our party walks out to see a warrior in pink armor desperate to leave Pilgrim’s Perdition going through town with the Soulstealer, attacking anyone in his way. He’s about to attack Nava, but Zev gets in his way and protects her. Though the sword doesn’t cut Zev deep enough to take his soul, it counts enough to spring the warrior from this trap. While your party goes with Kasim, another warrior trying to protect Nava, to retrieve a captured Zev.

Due to the attacks and trauma, Nava ends up taking the Soulstealer and joining in a tournament to get revenge on that pink armored warrior for her brother. At this point she’s not only ill, has been mad by the weapon. You have to fight her to save her, using the Soulstealer against her. While this does restore her to her proper senses and kicks off the events that will save everyone in Pilgrim’s Perdition and restore Alltrades Abbey, it doesn’t work out nearly so well for her. This storyline ends with Nava alone in the church, with Kasim gone and her brother, Zev, following the path of the warrior to earn enough money for treatments to ease her suffering. We connect with these characters, these people who we see doing good things. We watch as Nava and Zev suffer, go through extraordinary trials, and are finally saved. But then, at the end, they’re forced to part again.


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These are only a few of the stories Dragon Quest VII: Fragments of the Forgotten Past have to tell. Every single island, without exception, has its own involved story and history. We see every event firsthand, watching as important events unfold. Sometimes the scale is epic, with our group needed to make multiple trips into the past in the hopes of getting things right so a town can be restored. Other times, it’s about doing our best to save even one life and give a lone survivor a reason to live again. Every time, it’s memorable.

With Dragon Quest VII: Fragments of the Forgotten Past, each moment matters. This isn’t just one story. This is dozens of stories of people. It’s about us saving the world, then seeing both good and bad endings coming from it. It’s no wonder that this is a 100 hour game, because it isn’t as simple as swiftly passing through villages, solving a minor problem or two, and heading on to the next point of interest. We’re spending hours getting involved in all of these people’s stories along the way.

Dragon Quest VII: Fragments of the Forgotten Past is available for the Nintendo 3DS.

Read more stories about Dragon Quest VII: Fragments of the Forgotten Past & Nintendo 3DS on Siliconera.
source:Siliconera
 




Square Enix Might Look Into Localizing Dragon Quest X If There Are Enough Fan Requests. September 26, 2016 . 8:00am

When asked during if Dragon Quest X would ever see a localization, Noriyoshi Fujimoto said that translating a game as big as an MMO is a daunting task and fairly difficult from a business standpoint.

74 comments Read >
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Dragon Quest fans are now able to play Dragon Quest VII thanks to a huge outpouring of support for the game’s localization. But what about other Dragon Quest games that have yet to see any mention of releasing outside of Japan?

During a Dragon Quest VII panel at this year’s PAX West, Square Enix’s Noriyoshi Fujimoto was on hand to answer questions from fans in attendance. One asked if Dragon Quest X would ever see a release in the west. Fujimoto answered by saying that translating a game as big as an MMO is a daunting task, as well as being fairly difficult from a business standpoint. Nonetheless, he didn’t completely shut down the possibility, suggesting that if Dragon Quest X got as much fan support for a localization as VII did, then perhaps Square Enix would consider it.

Dragon Quest X is currently available in Japan for the Wii, Wii U, PC, Android, iOS, and Nintendo 3DS. A version is also in production for the upcoming NX.

Read more stories about Android & Dragon Quest X & Nintendo 3DS & NX & PC & PlayStation 4 & Wii & Wii U on Siliconera.

source:Siliconera
 


PS Vita, PlayStation 4
[FONT=&quot]Dragon Quest Builders demo now available in North America and Europe[/FONT]

Published 13 hours ago. 39 comments.
Try out the Dragon Quest block-building RPG today.

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A downloadable demo for Dragon Quest Builders will be available for PlayStation 4 and PS Vita via the PlayStation Store today in North America and Europe.


The demo, an introductory chapter of the game, will let players explore a large open island, restore a town, and battle hordes of monsters while completing quests.


Dragon Quest Builders is due out physically and digitally for PlayStation 4, and digitally for PS Vita, on October 11 in North America and October 14 in Europe.




Watch a new trailer, dubbed “Become a Legendary Builder,” below.


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Read More

PlayStation 4, PS Vita, Clips, Demos, Dragon Quest Builders, RPG, Square Enix, Trailers


source: Gematsu
 
Before I for get this




Dragon Quest VII’s Post Game Is About Conquering Additional Dungeons. September 27, 2016 . 12:00pm

Dragon Quest VII: Fragments of the Forgotten Past’s post game adventures will send you to special dungeons.

7 comments Read >


Dragon Quest VII: Fragments of the Forgotten Past is huge. This is a massive game. It could easily take you a month to complete, maybe even longer if you’re going to complete absolutely everything and master every job class. This makes for a great core experience, but might leave you wondering how such a title can top itself in the end game. Well, it does so by giving you more to do with all of those mastered classes and buff characters. Dragon Quest VII: Fragments of the Forgotten Past brings out the post-game dungeons.

Note: There are some spoilers about post-game dungeon boss identities in this synopsis.

First, there are always the Traveler’s Tablets. People will continue creating their own and sharing them online and over StreetPass. (Especially since there is a National StreetPass Weekend being held September 30-October 2, 2016.) These supplemental dungeons will give you opportunities to harvest hearts from monsters for the monster classes. And, of course you’ll want to find at least one with Metal Slimes, so you can reap the sweet sweet rewards from battling them. You’ll also need to download the Memories of an Old Friend Traveler’s Tablet. This is an official distribution that doesn’t expire, unlike the other Square Enix tablets, and focuses on a special party member.

The other post-game dungeons will be familiar to people who played Dragon Quest VII back when it was released on the PlayStation. Both of the console version’s bonus dungeons return for the Nintendo 3DS remake. This means you will occasionally stumble across additional fragments during the course of the main game as you play, all of which never seeming to have a purpose. After completing the game once, you can resume the game and find yourself in Estard. In terms of the timeline, the game will be picking up before the final boss, but you will be able to head to the chest on the cliff to acquire a final mystery shard. Once you collect that shard, head to the Shrine of Mysteries.


The first dungeon is going to send you against not only some of the Dragon Quest VII: Fragments of the Forgotten Past’s strongest enemies, but also one of the biggest bosses. You’re going to fight the Almighty. Not because he’s secretly evil. More that he offers to see if you’re up to the challenge. This battle offers a bit of insight into what happened years before, but is mainly about fighting god for major rewards.

The fight against the Almighty is one of the strongest in the game, and one I haven’t honestly defeated in the Nintendo 3DS version. The Almighty has multiple elemental spells and can put people to sleep. Probably the best course of action is to have at least one character master the Gem Slime monster class, for its incredible defenses and resistances, so you can stand tall against those spells. This is because you need to beat the Almighty in 20 turns not once, not twice, but three times. Not in a row, thankfully. But to unlock the second post-game dungeon, you need the three shards he will offer as rewards for taking him down in under 20 turns. On the plus side, he’ll absolutely be easier to beat the second and third times!

The final Dragon Quest VII: Fragments of the Forgotten Past dungeon is practically a cakewalk after going after the Almighty three times. Again, you’re facing some of the most challenging traps and monsters in the game as you work your way toward a boss fight against the four spirits. Like the Almighty, each one has spells related to its element in its repertoire. Unlike the Almighty, you can go ahead and exploit their elemental weaknesses to win. You also only have to beat this group once to get a final reward for The Haven, which is a bit of a relief.

Once you reach a certain point in Dragon Quest VII: Fragments of the Forgotten Past, it becomes all about cleaning house. It’s time to grind characters to unlock the best classes, collect monster hearts, clear Traveler’s Tablet dungeons, and conquer the two post-game dungeons. This will take a lot of time, especially since one of the bosses is the Almighty himself. This is a game where people who reach the 100% point are true masters, and it will absolutely take over 100 hours to accomplish that goal.

Dragon Quest VII: Fragments of the Forgotten Past is now available for the Nintendo 3DS.

Read more stories about Dragon Quest VII: Fragments of the Forgotten Past & Nintendo 3DS on Siliconera.

source:Siliconera
 
Three post above this one here, Square said they'd look into localizing dragon Quest X if there's enough fan demand. Looky what's happening now

Dragon Quest fans are running a grassroots campaign for localizing Dragon Quest X

September 30, 2016 6 Comments





It’s easy to forget that Square-Enix is running another MMORPG in addition to the two localized titles we have over here… unless, of course, you’re a huge fan of the Dragon Quest franchise. Then you’re probably wondering why there’s still no word on any localization for Dragon Quest X.



The bad news is that this post is not announcing that localization, but the good news is that it looks like a path is open to getting it localized; Square just needs to know that enough people want it.


Fans have been told that localization will be considered if the company knows fans are interested, so the organized campaign on Reddit is asking potential players to flood support tickets with requests for a North American localization. There’s no word on exact numbers, but it seems to be more about confirming that there’s a critical mass of people interested, first and foremost. If you’ve been waiting for your chance to stand up and shout that you want to play the game, well, here it is. Read more

Via: Massivelyop.com/
source: Reddit; thanks to Scott for the tip!
 



Discover All You Need To Know About Dragon Quest VII’s Tablets In A New Video . October 4, 2016 . 8:00am


In a new video from Nintendo, we learn all about the fragments scattered across the world which can then be gathered and transformed into tablets.

11 comments Read >
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Nintendo has released another episode in their series of videos for Dragon Quest VII: Fragments of the Forgotten Past which released last month for the 3DS. In this latest episode, we learn all about the fragments scattered across the world which can then be gathered and transformed into tablets, giving you the ability to access lands from the distant past.

You can check it all out in the official video below.
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Dragon Quest VII: Fragments of the Forgotten Past is available for Nintendo 3DS.

Read more stories about Dragon Quest VII: Fragments of the Forgotten Past & New Nintendo 3DS on Siliconera.
source:Siliconera
 
4 article from three different places . two are reviews

[FONT=&quot]GI Rating8[/FONT]


next up






REVIEW: Dragon Quest VII


[FONT=&quot]Monday, October 10th, 2016

This version of the game is unquestionably prettier, but is it definitive?Read more










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Also with






New Dragon Quest VII Videos Detail The Game’s Story As Well As Numerous Accolades. October 11, 2016 . 8:00am

Nintendo has shared two new videos for Dragon Quest VII, with one focused on the game’s story and the other detailing the accolades the game has received since release.

13 comments Read >


Nintendo has shared a couple of new videos for Dragon Quest VII: Fragments of the Forgotten Past, which released last month for the Nintendo 3DS. Like the tablets video from last week, the first focuses on a particular aspect of the game, this time being the game’s story and setting. Additionally, the second video gives a look at the various accolades the game has received in its first month since releasing.


You can check out both videos below.

Discover the Story of Dragon Quest VII:
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Accolades trailer:
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Dragon Quest VII: Fragments of the Forgotten Past is available for the Nintendo 3DS.

Read more stories about Dragon Quest VII: Fragments of the Forgotten Past & Nintendo 3DS on Siliconera.




And lastly



Dragon Quest Builders Out Today in Americas


[FONT=&quot]Tuesday, October 11th, 2016[/FONT]
You got your Minecraft in my Dragon Quest.
Read more


source:
GI , Siliconera & Operation Rainfall
 

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