KALEL114
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Great new article. Here are some highlights.
Of course, Nathan's not the only one in search of Drake's treasure. Argentine crime boss Gabriel Roman is the central bad guy who's also hunting down the legend. Aiding him are Aroq Navarro, Roman's right-hand man and expert in antiquities, archaeology, and history, as well as Eddy Raja, a more thuggish and flamboyant character who's interested mostly in a big payout. Besides Roman, his two aides will also lord over the henchmen characters Nathan must combat. We're not sure if there will be more than two types of armies who he'll have to shoot his way through, but we know that in addition to the modern-day pirates that we've been blasting away at in preview coverage you'll also have to face a squadron of well-trained mercenary henchman, who are much tougher to take down; some can even take you down with one shot of a laser scope.
Uncharted will feature chase sequences as well. Hennig said that in the same way that the team has borrowed from the swashbuckling, high-swinging and gun-blazing action in pulp media, the idea of using vehicles is another element that comes from these adventure tales. Details are still very slim at this point, but we saw a still photo of Nathan and Elena on a jet ski during the presentation, so we're pretty sure that it should be an element within the final product.
Anyway, the stage seemed to be part of some sort of cistern within the lost Spanish colony. We're really not sure, and Naughty Dog wasn't divulging much. Regardless, the space was crawling with Raja's colorful pirates, who managed to split up, flank and repeatedly kill us. We realized then, after taking several bullets, that when Naughty Dog said that it was putting a lot of effort into the AI it meant it. Based on the build that we played, the game has gotten pretty darn tough. We're not sure if it's the ruggedness of the henchmen, who can take quite a few slugs before dropping, or the overall sharpness of the AI, but we got picked off quite a bit. Word is that the game will have dynamic difficulty, which adjusts AI to your performance. We hope that the team finds a good balance; lots of people were dropping like flies during their demos.
Also, when we weren't being downed by gunfire, we took the opportunity to partake in some of the game's hand-to-hand combat, which seems to be rhythm and context-based. You can button-mash with the Square button, and Nathan will unleash a torrent of fists and fury. However, if you time your move correctly, you'll see him do anything from from grab someone and punch him in the face, then finish them off with a kick to the crotch. Sometimes you'll see him do dropkicks. Depending on your location when you start a hand-to-hand encounter, you'll even see Nathan slam a merc or pirate against a surface and pummel him. It's all very cool stuff that could have some wild variants in the final product.
It's three pages. Enjoy.
http://www.n4g.com/ClickOut.aspx?ObjID=67180
Of course, Nathan's not the only one in search of Drake's treasure. Argentine crime boss Gabriel Roman is the central bad guy who's also hunting down the legend. Aiding him are Aroq Navarro, Roman's right-hand man and expert in antiquities, archaeology, and history, as well as Eddy Raja, a more thuggish and flamboyant character who's interested mostly in a big payout. Besides Roman, his two aides will also lord over the henchmen characters Nathan must combat. We're not sure if there will be more than two types of armies who he'll have to shoot his way through, but we know that in addition to the modern-day pirates that we've been blasting away at in preview coverage you'll also have to face a squadron of well-trained mercenary henchman, who are much tougher to take down; some can even take you down with one shot of a laser scope.
Uncharted will feature chase sequences as well. Hennig said that in the same way that the team has borrowed from the swashbuckling, high-swinging and gun-blazing action in pulp media, the idea of using vehicles is another element that comes from these adventure tales. Details are still very slim at this point, but we saw a still photo of Nathan and Elena on a jet ski during the presentation, so we're pretty sure that it should be an element within the final product.
Anyway, the stage seemed to be part of some sort of cistern within the lost Spanish colony. We're really not sure, and Naughty Dog wasn't divulging much. Regardless, the space was crawling with Raja's colorful pirates, who managed to split up, flank and repeatedly kill us. We realized then, after taking several bullets, that when Naughty Dog said that it was putting a lot of effort into the AI it meant it. Based on the build that we played, the game has gotten pretty darn tough. We're not sure if it's the ruggedness of the henchmen, who can take quite a few slugs before dropping, or the overall sharpness of the AI, but we got picked off quite a bit. Word is that the game will have dynamic difficulty, which adjusts AI to your performance. We hope that the team finds a good balance; lots of people were dropping like flies during their demos.
Also, when we weren't being downed by gunfire, we took the opportunity to partake in some of the game's hand-to-hand combat, which seems to be rhythm and context-based. You can button-mash with the Square button, and Nathan will unleash a torrent of fists and fury. However, if you time your move correctly, you'll see him do anything from from grab someone and punch him in the face, then finish them off with a kick to the crotch. Sometimes you'll see him do dropkicks. Depending on your location when you start a hand-to-hand encounter, you'll even see Nathan slam a merc or pirate against a surface and pummel him. It's all very cool stuff that could have some wild variants in the final product.
It's three pages. Enjoy.
http://www.n4g.com/ClickOut.aspx?ObjID=67180