Scarecrow_King
Perpetually Annoyed
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Then it would be kinda weird for this one not too, right? I would assume it will.
So they would be alternative base-line costumes? I wonder if the makers feel like the armour would let players make any alternative costume they desire.
That's what I immediately thought. Which I don't exactly hate because I don't mind the base costumes so far. But there might not be anything we can do about Superman's weird neck collar.That's my fear, They may not think standard skins like in the first game match what this new game is about and the mechanics of upgrading. They could be thinking "we'll hey, at least you can have different armor designs and colors"
That's my fear, They may not think standard skins like in the first game match what this new game is about and the mechanics of upgrading. They could be thinking "we'll hey, at least you can have different armor designs and colors"
that's the point from whatthe video interviews of both the people that run twitch and the IGN interview showed besideshaving this armor you can make them look unique in what they wear and look like and withthe IGN they showed super girls arm's doing some sort of phase ability and they showed her having her heat ray vison turn purpllish like when she fough bizrro super girl who's heat ray visson was purple and it created freezing up against kara white hot heat ray vison ala all star super the comic and animated move which the live action show of super girl had adopted.I'm gonna spend wayyy too much time customizing the characters lol.

[*][FONT="]Injustice 2 has ramped up from origin story to fully fledged hero rather quickly; the reveal trailer above dropped a week ago and now at E3 we have a playable build of the game. Netherrealm Studios (NRS) have been busy on the show floor conducting various interviews and play sessions. From this we can see how the DC fighting game is progressing thus far.[/FONT]
[FONT="]Many aspects of the first Injustice triumphantly return; this includes interactable battlegrounds, ridiculous super moves, and personalized dialogue between characters. Some features have been tightened up and look much more smooth. For instance the clunky wager system (where two fighters bet super meter against each other) from the first game no longer ruins the pace of battle. The backgrounds and character models look much better as well. The expanded colors of the game really help break away from the gritty grey and green that plague superhero titles.[/FONT]
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[*][FONT="]Atrocitus is leader of the red lanterns: a group that uses rage as their guiding principle.[FONT="]One of the more exciting things about a fighting game based on an entire comic universe is the roster potential. 6 confirmed fighters have entered the arena: 3 returning and 3 new. It would be impossible to have a DC universe game without Batman and Superman. Aquaman is also back since the character has regained popularity in the last few years. Newcomers include red lantern Atrocitus, Flash villain Gorilla Grodd, and super cuz Supergirl.[/FONT]
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[*][FONT="]Grodd: the telepathic, angry gorilla.[FONT="]There are a bunch of popular and not so well known characters that I would love to see in the game and speculation has already started. Ed Boon, co-creator of Mortal Kombat and head of Netherrealm Studios, has already started his trolling ways and hinted at various characters. The biggest was a tweet about an Injustice 2 shirt that the devs were giving out at a fighting contest for Mortal Kombat X. Symbols printed on the fabric included Harley Quinn’s hammer, Dr Fate’s mask and what look like to be Captain Cold’s gun. This definitely does not confirm these characters but it does give them better chances.[/FONT]
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[FONT="]The most controversial part of the game comes from the new gear system. NRS is known for adding experimental features that they hope will innovate the fighting genre (interactable arenas) and this is no exception. Gear does two things; it alters the look of your character by adding body armor, and it changes your fighting stats. There will apparently be hundreds of pieces to unlock. The ability to design a custom fighter that will look different from all others is really smart.[/FONT]
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[FONT="]However, the changing of stats in a fighting game has a lot of people, especially competitive players, worried. Gear works as a leveling up system and you can have someone playing a stronger version of the same character. Boon has said that there will be ways to turn this off for online and tournament play. However your feel, the idea of having an RPG like drop system in this type of game does make it stand out.[/FONT]
[FONT="]All this information, consequently, has made me pretty excited for NRS’ next game. They’ve proven themselves with their last three games and they continue to try and push the genre. While they have made some missteps (MKX’s roster and online metagame) they still show great love for the DC source material. Injustice 2 releases in 2017 on the Xbox One and PS4 and will have a lot more to show off in the second half of the year. We’ll be there to spot it in the skies.[/FONT]
to a degree yes the pill was for taking hit's from some like darkside or superman.So I guess the armor will be the reasoning on how the characters can with stand the extreme combat. In the first game, they had a pill that gave everyone stronger bones and stuff.
Injustice 2 will feature plenty of additional characters following the game's launch, as NetherRealm creative director Ed Boon has confirmed the studio is taking a "more aggressive" approach when it comes to DLC.
"One of the things we’ve been doing, trying to do more and more with every game… is to support it for a longer period of time," Boon told IGN. "With DLC characters, we’ve had four with Mortal Kombat, six with Injustice, eight with Mortal Kombat X, and with Injustice 2 we plan on continuing that pattern," he added, noting "it will certainly be more aggressive than we’ve been in the past."
Boon also spoke to the game's new gear system—which allows the player to customize their character—suggesting the team is considering a pay-to-unlock model for those who don't have the time to earn all of the rewards by just playing the game.
"We have ideas in our head of the things we’d like to consider but certainly haven’t like nailed down this is going to be the way to do it," he explained. "Ideally to me the whole purpose of this feature is customization, longevity and ongoing molding of your character so to speak."
Taking into account the fact that some players likely "won't want to invest months and months of their time" in order to gain the rewards, Boon said they're looking for a way to "cast the biggest net possible to get any many players into it as possible."
I don't mind paying for the gear. as long as we have the option to unlock all that stuff in game.
in reality, I'll probably only be playing 2 characters ( Superman and Supergirl ) 98% of the time. So, I won't mind paying for some cool gear for those 2.
for the rest of the characters, I'll just unlock what I can as I play them.
That statement seems to imply that you will be able to unlock those in-game, but I will wager that the armor will probably be be behind some ****** loot box system. That stuff is all the rage nowadays.
That statement seems to imply that you will be able to unlock those in-game, but I will wager that the armor will probably be be behind some ****** loot box system. That stuff is all the rage nowadays.