TheBat812
Superhero
- Joined
- Dec 10, 2004
- Messages
- 6,607
- Reaction score
- 3
- Points
- 58
I honestly think the recent Batman games are a great benchmark as far as tangibility of the world is concerned. If they could make a Superman game where you actually feel like you're in the air of a real place, then they've succeeded on the most important level. I agree Metropolis shouldn't be a dark place, but it should feel real, not completely pristine. That was one reason SR was so visually uninteresting. The variety in different experiences at different speeds does make it very difficult to do, but the natural motion of the mechanics is imperative to the game feeling right, and that is something they should take from the new Batman games.
Beyond that, they should take the things that make each respective character awesome to be. I see no reason why an action scene like the plane scene in SR would be impossible to replicate in a badass and fun way without the use of QTEs, all the way from hearing the accident, to changing into Superman, to flying there and saving the plane. Make the story linear if that's what it takes to make these kinds of sequence that can stand up to a sequence from Uncharted in a totally different way. The idea that it's impossible to make a great, exciting Superman game with a great story is nonsense. It just takes the right team and the right funds.
Beyond that, they should take the things that make each respective character awesome to be. I see no reason why an action scene like the plane scene in SR would be impossible to replicate in a badass and fun way without the use of QTEs, all the way from hearing the accident, to changing into Superman, to flying there and saving the plane. Make the story linear if that's what it takes to make these kinds of sequence that can stand up to a sequence from Uncharted in a totally different way. The idea that it's impossible to make a great, exciting Superman game with a great story is nonsense. It just takes the right team and the right funds.
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