they should do a Dungeons & Dragons film based on the 'toon--

There's a BIG elephant in the room that no one mentioned: they already did this as a movie and it sucked! Remember?

dungeons_and_dragons.jpg
 
There's a BIG elephant in the room that no one mentioned: they already did this as a movie and it sucked! Remember?

dungeons_and_dragons.jpg

That wasn't based on the 80's cartoon though. The writer based that movie off of one of his old D&D adventures (judging from the quality of the script, likely one he ran when he was about 12 years old), which is why it sucked. There was no magical rollercoaster ride transporting 6 kids into a magical world. There was no little guy in red robes giving them each character classes and magical weapons. There was no demonic looking guy named Venger. There was no 5 headed dragon named Tiamat. There was no Energy Bow, Thunder Club, Griffon Shield, Hat Of Many Spells, Javelin Staff, or Cloak Of Invisibility. And there was no baby unicorn named Uni.

We're talking about adapting the animated series which ran from 1983 to 1986 into a live action movie. Or perhaps even an animated one. There's a thread dedicated to the series on the Misc. TV Shows board if you don't know what the hell we're talking about.

Is it just me, or did that elephant just get a hell of a lot smaller? LOL
 
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If not the amusement park ride that transports them to another world, how about making it something like Jumanji, a real life board game comes to life in our world.
 
If not the amusement park ride that transports them to another world, how about making it something like Jumanji, a real life board game comes to life in our world.
 
If not the amusement park ride that transports them to another world, how about making it something like Jumanji, a real life board game comes to life in our world.

That's an interesting idea. Maybe the six kids are all D&D players, but their DM (let's say Diana's) parents are ultra religious and throw away her D&D supplies because "it's The Devil's game". In hunting for some affordable second hand D&D supplies she comes across a really old set in a garage sale (maybe even signed by Gary Gygax himself). They sit down for their next gaming session and when she starts rolling the dice, whackiness ensues.

But then again Zathura had a similar plot and wasn't as well received as Jumanji, likely because it was seen as a Jumanji rip-off. It might be better to stick to the original story. Or maybe change it so that the magical D&D gaming set sends them to The Realm instead of a magical rollercoaster ride.
 
If I had to pick someone to produce this movie, I'd probably go with George Lucas. He won't have any creative control, simply bankroll the project and use ILM to do the VFX.

For director, I think I'd have to go with Ron Howard. As a former actor, he knows how to get the best performance out of his actors. Also, Willow is one of my all time favorite movies and has the perfect balance of action and humour, a PG movie that's fun for the whole family. If he does D&D in the same vein, it'll be a huge success.
 
Just to be perfectly clear to everyone, THIS:

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. . . is NOT a live action adaptation of THIS:

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. . . which is what we are talking about.
 
Here's a live action fan film, done by the same people who did the fan trailer of the live action D&D cartoon movie adaption. It'd called Choices, and was featured on the Special Features disc in the Special Edition Box Sex (which sadly is no longer commercially available). Enjoy!

http://www.youtube.com/watch?v=SDsIToyQueo
 
This is a little off topic, but I think the Dungeons & Dragons movie needs to be remade. Keep the characters the same, but just write the whole movie with a more serious tone and a better plot. Hopefully have it written by someone who actually understands the source material. Here are my casting choices . . .

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John Malkovich as Profion
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Bill Goldberg as Damodar
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Natalie Portman as The Emperess
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Tom Welling as Riddley
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Ashton Kutcher as Snails
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Laura Vandervoort as Marena
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Hornswoggle as Elwood Gutworthy
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Kristen Kruek as Norda
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Of course the original sucked all kinds of bad, so the remake will have to go through a whole Rob Zombie style rewrite. Hell, I'd even ask Rob Zombie to write the script! Doing to the original Dungeons & Dragons movie what he did to the Halloween movies would just be an improvement in my opinion (ie: what ruined Halloween would in fact improve Dungeons & Dragons).
 
Then, if the remake of Dungeons & Dragons is successful, then they can remake the sequel. Since the writing of Dungeons & Dragons II was vastly superior to the original, I would simply make a few minor adjustments to the script (such as Berek finding the Vorpal Sword, making Lux's berserker rage more dramatic, and probably adding Norda The Elven Ranger and Elwood The Dwarf from the first movie to the script) and recast it with known stars. Here are my casting choices . . .

Dungeons & Dragons II: Wrath Of The Dragon God

Carey Elwes as Berek The Fighter

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Donjons_a_dragons__La_Puissance_Supreme_2005_Dungeons_a_Dragons_Wrath_of_the_Dragon_God_2.jpg



Cory Everson as Lux The Barbarian
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Donjons_a_dragons__La_Puissance_Supreme_2005_Dungeons_a_Dragons_Wrath_of_the_Dragon_God_8.jpg



Liam Neeson as Dorian The Cleric
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Liv Tyler as Ormaline The Mage
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Warwick Davis as Nim The Rogue
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It is a real shame that the D&D cartoon was based on a board game and not just one of Marvel's original cartoon shows. If it was I bet they would be making one right now.
It was the only Marvel cartoon series of the 80s that felt like an animated version of one of their books. They had great cb writers like Steve Gerber working on it. It boggles my mind that they did not have such high quality writers working on Spider-man and his amazing friends, Spider-Woman and the Hulk shows, trying to make them of a cb quality standard when it came to plots and characterisation.
They did it with D&D though, starngely enough. That was the only one that felt like a real cb until the 90s X-Men show.

I don't know what situation the rights to make a movie would be in, whether TSR and Marvel would have to get on board together, or whether it would be more complicated than that, but it would be a great shame if all these other terrible 80s shows like Transformers got made into movies and this classic did not, due to rights issues or whatever.
 
They should NOT make a film based on the cartoon...rather base it on the original lore.
 
They should NOT make a film based on the cartoon...rather base it on the original lore.

They tried that, twice, in the movies I've listed above. The first was a critical and box office failure, though with its relatively low budget (I think it was about $20million) it managed to make enough of a profit to spawn a sequel. The sequel went straight to DVD, and with an even smaller budget they couldn't afford as many known actors or high end VFX. However the writers, director, and actors all took the job and the subject material very seriously and they managed to produce a movie that was vastly superior to the original.

This is why basing the movie on the cartoon is a better idea. You have the established fanbase from the show. You have the established fanbase from the RPG. And if cast properly, with a writer, director, and producer who understands and respects the source material, you will also attract the general audience. Now I'm not saying that a live action adaptation has to be dumbed down like the cartoon was. I think making it in a similar vein as Willow, The Princess Bride, and Disney's The Three Musketeers (starring Kiefer Sutherland, Charlie Sheen, and Oliver Platt) would be the perfect way to go. They're family friendly movies with a touch of humour, but without losing the action that such films require to keep fans of the genre happy.
 
I was thinking of a cartoon adaption along the lines of Earth kids with magic weapons getting trapped in the LOTR trilogy.
and i don't think the cartoons were 'dumbed down', they had some smart stories. they may not have been faithful to the games or whatever, that's why i wish it was just some Swords and Sorecry show called 'The Realm', and was made without any connection to D&D at all. there basically is no connection beyond the presence of someone called a Dungeon Master. I know this and i have never played D&D in my life.

If it was a seperate thing, the D&D fans could have their movie with people fighting giant twelve sided dice, and the cartoon fans could have their LOTR/Decent Narnia type film based on the Marvel cartoon series.
 
I was thinking of a cartoon adaption along the lines of Earth kids with magic weapons getting trapped in the LOTR trilogy.
and i don't think the cartoons were 'dumbed down', they had some smart stories. they may not have been faithful to the games or whatever, that's why i wish it was just some Swords and Sorcery show called 'The Realm', and was made without any connection to D&D at all. there basically is no connection beyond the presence of someone called a Dungeon Master. I know this and i have never played D&D in my life.
Actually there were a lot of elements taken directly from the game besides Dungeon Master. Bullywugs, Lizard Men, Tiamat, Good (Metallic) and Evil (Chromatic) Dragons, Beholders, Bog Beasts, just to name a few. If you actually had played the game you would've known this to be true.

And when I said they "dumbed it down", what I meant was making the stories more kid friendly. Bobby never hits anyone with his club, he just hits the ground and causes earthquakes which knocks the badguys on their butts. Diana never hits anyone with her staff, she just pole vaults over them causing them to bonk heads in typical Three Stooges fashion. Sheila uses her cloak of invisibility in a similar fashion. Presto never pulls anything harmful out of his hat. Eric's sheild is strictly defensive (he doesn't even hit people with it like Captain America). Hank's Energy Bow is the most powerful weapon they have, and he never aims to hurt anyone with it. The arrows either explode in mid air like fireworks and scare the bad guys off, or they wrap around them and tie them up.

Granted it was a kids' Saturday morning cartoon, but they could've at least been allowed to do the same level of violence as Spiderman & His Amazing Friends for example. Hank could've stunned the orcs with direct hits with the energy bow. Bobby, Eric and Diana could've knocked the orcs down with their weapons. Sheila could've done some sweet ass karate moves while invisible. Presto . . . well Presto was pretty much the comic relief, so I'd leave Presto alone.

If it was a seperate thing, the D&D fans could have their movie with people fighting giant twelve sided dice, and the cartoon fans could have their LOTR/Decent Narnia type film based on the Marvel cartoon series.

It doesn't need to be two seperate things, and D&D characters don't fight giant 12 sided dice (unless their fighting a giant that happens to be an RPG geek that throws them as weapons).
 
Actually there were a lot of elements taken directly from the game besides Dungeon Master. Bullywugs, Lizard Men, Tiamat, Good (Metallic) and Evil (Chromatic) Dragons, Beholders, Bog Beasts, just to name a few. If you actually had played the game you would've known this to be true.

Ok, but the bullywogs and lizard men are exactly the same as each other in the show, all they do is chase the kids around with spears. So, I imagine they have nothing but a cosmetic connection to their game counterparts.
The main villan, the only one with a significant speaking role, Venger, does not feature in the game I notice. So, Dungeon master is the only one who fulfills a game type role in the proceedings, everyone else could have easily dropped in from some other S&S franchise. ie the show doesn't really reflect the game, rather just another generic S&S universe with Orcs, Lizards, dragons, swamp monsters etc, and from what i understood that's why a lot of the hard core gamers didn't like it, as the only connections, in the main, were cosmetic.

And when I said they "dumbed it down", what I meant was making the stories more kid friendly. Bobby never hits anyone with his club, he just hits the ground and causes earthquakes which knocks the badguys on their butts. Diana never hits anyone with her staff, she just pole vaults over them causing them to bonk heads in typical Three Stooges fashion. Sheila uses her cloak of invisibility in a similar fashion. Presto never pulls anything harmful out of his hat. Eric's sheild is strictly defensive (he doesn't even hit people with it like Captain America). Hank's Energy Bow is the most powerful weapon they have, and he never aims to hurt anyone with it. The arrows either explode in mid air like fireworks and scare the bad guys off, or they wrap around them and tie them up.

Granted it was a kids' Saturday morning cartoon, but they could've at least been allowed to do the same level of violence as Spiderman & His Amazing Friends for example. Hank could've stunned the orcs with direct hits with the energy bow. Bobby, Eric and Diana could've knocked the orcs down with their weapons. Sheila could've done some sweet ass karate moves while invisible. Presto . . . well Presto was pretty much the comic relief, so I'd leave Presto alone.

Hank also fires the arrows at the ground where the villans are standing , causing explosions that send them flying. Bobby and Diana use their weapons to smash through the villan's swords, so there is more aggressive moves than you recall.
Sheila shouldn't be doing kung fu moves, she is the thief, sneaking around. Having a young girl , or boy, strong enough to knock over big monsters is what i would call dumbing down the show.
Some of the kid's weapons are for defence(the shield, the wizard hat, the invisibility cloak), others are for offence(the bow, the club, the javelin). The last three should be used more aggressively in a movie adaptation, you are right. Although the wizard hat can be used for both, but should be used the way it is in the show, with imaginative, humourous alternatives to the usual type of things you expect from magic. The show actually got a lot of flack from parent's groups for being too violent. Although the show probably got this flack because of it's connection to the boardgame which was getting a lot of knee-jerk hysterical reactions from the tabloid press, calling it satanic and mind-warping etc.
What i meant was it was not dumbed down in the way of characterisation, just because it was for kids. 'The Dragon's Graveyard' has a level of maturity in the script that doesn't shy away from the dark emotions stirred up by the pressures of being trapped in the realm.

edit: Oh, and I think you have to re-watch Spider-man and his amazing friends..it suffered from the exact same restrictions on violence. Watch the episode called 'A firestar is Born', when the X-Men fight Juggernaught, very similar to D&D, Cyclops laser is used to make a hole in the ground, like Bobby's club..Wolverine's claws are used for comedy relief, ie he is immediately swatted into a wall where the claws get jammed in.
I don't recall Spider-man ever punching anyone, and the violence is a lot like D&D, a lot of lasers and whatnot getting fired around, but no-one gets hit(except on rare occasions, like in D&D).


It doesn't need to be two seperate things, and D&D characters don't fight giant 12 sided dice (unless their fighting a giant that happens to be an RPG geek that throws them as weapons).

Ok, i was wondering how faithful the die-hard board game fans wanted the movies, so no 12 sided dice bouncing about during action scenes, that would look great coming towards you in 3D though. Maybe if Micheal Gondry made the movie...but i joke.
 
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Ok, but the bullywogs and lizard men are exactly the same as each other in the show, all they do is chase the kids around with spears. So, I imagine they have nothing but a cosmetic connection to their game counterparts.
The main villan, the only one with a significant speaking role, Venger, does not feature in the game I notice. So, Dungeon master is the only one who fulfills a game type role in the proceedings, everyone else could have easily dropped in from some other S&S franchise. ie the show doesn't really reflect the game, rather just another generic S&S universe with Orcs, Lizards, dragons, swamp monsters etc, and from what i understood that's why a lot of the hard core gamers didn't like it, as the only connections, in the main, were cosmetic.
Technically, all of Vengers henchmen just chased the kids around with spears, including the orcs. In the game, bullywugs, lizard men, and orcs are all fairly low level monsters (bullywugs and orcs are typically 1 hit die monsters, lizard men have 2 hit dice) that are only really dangerous in large numbers. While they're fairly interchangable as far as their roles are concerned, they're particular look, and the two reptilian races in particular, are distinctly D&D.

Venger is the main antagonist, and therefore doesn't fall into the same catigory as the nameless minions under his command. He is a powerful wizard, which can be of any race under the rules of the game. His look is fairly demonic, and could be catagorized as a Cambion (half-demon), or perhaps a Teifling (someone with demonic blood deep in their ancestry, but doesn't have any demonic powers, except for occassionally being very frightening to look at). Thus he is still "D&D". You might not find his picture in a Monsters Manual, but since wizards can look like just about anyone (a gnome with a skullet, a geeky 14 year old with glasses, or even a demonic cambion), he does fit.
Hank also fires the arrows at the ground where the villans are standing , causing explosions that send them flying. Bobby and Diana use their weapons to smash through the villan's swords, so there is more aggressive moves than you recall.
Sheila shouldn't be doing kung fu moves, she is the thief, sneaking around. Having a young girl , or boy, strong enough to knock over big monsters is what i would call dumbing down the show.
Some of the kid's weapons are for defence(the shield, the wizard hat, the invisibility cloak), others are for offence(the bow, the club, the javelin). The last three should be used more aggressively in a movie adaptation, you are right. Although the wizard hat can be used for both, but should be used the way it is in the show, with imaginative, humourous alternatives to the usual type of things you expect from magic. The show actually got a lot of flack from parent's groups for being too violent. Although the show probably got this flack because of it's connection to the boardgame which was getting a lot of knee-jerk hysterical reactions from the tabloid press, calling it satanic and mind-warping etc.
What i meant was it was not dumbed down in the way of characterisation, just because it was for kids. 'The Dragon's Graveyard' has a level of maturity in the script that doesn't shy away from the dark emotions stirred up by the pressures of being trapped in the realm.
Maybe Sheila shouldn't be doing kung fu right in the beginning, but as characters develope in the game they learn new skills and even rogues can become more agressive. Sheila could've, and IMHO probably should've, been the same. Start out (in season 1) just using the cloak to hide from Venger's goons. Then in season 2, she "levels up" and starts using her invisibility to perform sneak attacks. By season/level 3 she's much more confident in her abilities than she was in the beginning and is far more effective in facing Venger's minions.

The Dragon's Graveyard is an exception to the rule. In most cases, no one ever gets hurt and the adventures are fairly simplistic in nature. By "dumbing down" the show, I meant more along the lines of how they depicted the beholder in the episode Eye Of The Beholder. All of the beholder's eyes were being used pretty much the same as Hank used his bow (to lasso the six kids), when anyone who's ever played the game knowws that each of the beholder's eyes has a different power (the large central eye has an antimacic ray, one of its eyes shoots a telekenisis ray, one puts you to sleep, one turns you to stone, etc). And then they defeat the beholder by showing it a flower? Puh-leaze! I didn't even play D&D when the show was on (I didn't get into it until about 1988) and even I thought that was stupid.
edit: Oh, and I think you have to re-watch Spider-man and his amazing friends..it suffered from the exact same restrictions on violence. Watch the episode called 'A firestar is Born', when the X-Men fight Juggernaught, very similar to D&D, Cyclops laser is used to make a hole in the ground, like Bobby's club..Wolverine's claws are used for comedy relief, ie he is immediately swatted into a wall where the claws get jammed in.
I don't recall Spider-man ever punching anyone, and the violence is a lot like D&D, a lot of lasers and whatnot getting fired around, but no-one gets hit(except on rare occasions, like in D&D).
It has been a long time since I've seen the show. I may be confusing it with the 1990's Spiderman series.
Ok, i was wondering how faithful the die-hard board game fans wanted the movies, so no 12 sided dice bouncing about during action scenes, that would look great coming towards you in 3D though. Maybe if Micheal Gondry made the movie...but i joke.

And to point out an error you keep making, D&D is not a board game. Board games have boards on which to play (hense the name). D&D does not. It is a ROLE PLAYING GAME, there are no boards involved. Although some players & DMs do used a "Battle Matt", to draw maps on and use miniatures to help the players visualize battles, these are not required gaming materials. They're useful gaming tools, but not essential to the game. You can play D&D without them, but you can't play Risk without the game board. Capiche?
 
I hated the concept of the cartoon with a passion (and thus avoided it like mummy rot), but this might be a good idea, depending on how well it's made.
 
I always liked the cartoon as a kid, although I don't remember much of it.. I was always a little confused why they didn't adapt the cartoon for the first movie or atleast, come up with a better story than what they did.

I could definitely see a direct adapt of the cartoon as a live action movie working (although there are other cartoons I'd rather see, Thundercats, Gargoyles, Mighty Max, Pirates of Darkwater). They'd have to change the whole magical rollercoaster deal though... Perhaps, as suggested, have a D&D board game transport them to The Realm..

Or maybe, the kids, who would all be somewhat social outcasts, are playing a live action roleplay event based on D&D (like they have in real life) amongst themselves and one of them has a really old, tatty rule book and when they read a mysterious line hand written in the back, a portal opens and sucks them into The Realm, where the kids have to assume their roles, overcome their social constraints and save the land from a rampaging Venger. Or Hank could be made to be a few years older then the others and have him 'babysitting' them whilst they play, finding the game pathetic and once transported he takes on the leader role and changes his views.

You'd have to decide where to set the tone too, cos if handled wrong, kids fighting in a magical land could come off very cheesy and very 80's. Somewhere between Narnia and LOTR would work. I doubt you'd get any well known talent working on it at all either. With that in mind, I could see a director like Chuck Russell (The Mask, Scorpion King) doing something good with it..
 
Thundarr: instead of multi quoting i shall address a couple of loose ends...

Yeah, 'The Dragon's Graveyard' was teh darkest, but i don't think it was the exception to the rule, there were many episodes that were not emotionally dumbed down, that dealt with dark, and heavy subjects in a real way. Like that one about the family who lost their daughter who casts illusions('The Last Illusion'), the interaction between the kids and the mother and father is very well handled and would not be out of place in a serious adult drama. The emotional reality of such a thing is all there in the episode, it's quite heavy going at points and very well done. Sure, there were many dumb epsiodes, but a lot of good, smart ones there too.

And yeah, and am sortry about the 'board game' faux paux, i just assumed it had some kind of board to sit all the card, figures and dice on, didn't mean to offend any tables there. 'Boards? We don't need no steenking boards?!'
 
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I always liked the cartoon as a kid, although I don't remember much of it.. I was always a little confused why they didn't adapt the cartoon for the first movie or atleast, come up with a better story than what they did.
As I stated before, the guy who wrote the movie also directed and produced it, and he based it on an old D&D adventure that he played as a kid which he decided to be slavishly loyal to. Bad decision on his part. For all its faults, a live action adaptation of the D&D cartoon would have turned out much better. Even in that schmuck's inept hands.
I could definitely see a direct adapt of the cartoon as a live action movie working (although there are other cartoons I'd rather see, Thundercats, Gargoyles, Mighty Max, Pirates of Darkwater). They'd have to change the whole magical rollercoaster deal though... Perhaps, as suggested, have a D&D board game transport them to The Realm..
I don't mind the idea of the magical roller coaster that much, just that there was no real explanation as to why it transported them there and no one else. Were these six kids special somehow? And the only way they could be transported to The Realm was to all be in the same roller coaster car at the same time? And if that's the case, what makes them so special? Is it the astrological signs they were born under? Things like this should be explained. Since it was never revealed in the cartoon, then it should be in a live action movie or a reboot of the series on TV.
Or maybe, the kids, who would all be somewhat social outcasts, are playing a live action roleplay event based on D&D (like they have in real life) amongst themselves and one of them has a really old, tatty rule book and when they read a mysterious line hand written in the back, a portal opens and sucks them into The Realm, where the kids have to assume their roles, overcome their social constraints and save the land from a rampaging Venger. Or Hank could be made to be a few years older then the others and have him 'babysitting' them whilst they play, finding the game pathetic and once transported he takes on the leader role and changes his views.
That's an interesting idea.
You'd have to decide where to set the tone too, cos if handled wrong, kids fighting in a magical land could come off very cheesy and very 80's. Somewhere between Narnia and LOTR would work. I doubt you'd get any well known talent working on it at all either. With that in mind, I could see a director like Chuck Russell (The Mask, Scorpion King) doing something good with it..
I agree. Maybe a little more serious than Narnia, but not quite as serious as Peter Jackson's LOTR. Maybe somewhere around the lines of the 1978 animated version of LOTR. Or Willow! Willow is an excellent example of a D&D style movie that's enjoyable for adults yet at the same time being very family friendly.
 
I hated the concept of the cartoon with a passion (and thus avoided it like mummy rot), but this might be a good idea, depending on how well it's made.

You sound like you were a D&D geek before you saw the show. I can understand how many hardcore gamers can dislike the show. Like I said, it was "dumbed down" a bit for the kiddies. But I still maintain that it would indeed make a good live action movie.

You are right though, it will depend on how well it is made. Of course, that could be said about any movie of any genre, not just live action adaptations of beloved Saturday morning cartoons.
 
I understand that Disney now owns the rights to the characters from the show. Thus I would think that they'd likely be the producers. They'd probably get Jerry Bruckheimer to coproduce, and maybe even direct. If they do as good a job as they did on The Chronicles Of Narnia and Pirates Of The Caribbean, it could be an excellent movie.
 

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