who would make the best comic video game

Isildur´s Heir said:
So far, the best superhero game is still to be made, the one game where you are the superhero, and not just play as him.
Isildur´s Heir said:
Don´t get me wrong, is great to play as the superhero, to play the story that is given to us, as long as it´s a good interesting story to play.
But i´m still waiting for that one game (that i just know will appear one day) where you actually are the main character, where you have to balance the civil and superhero life, where you feel the urgency to go out there and fight the good fight, but have to maintain your normal life aswell.
Where you don´t have just to play the action that is given to you and as it´s given to you, but play as you want, to approach the problem at hand the way you want.

And with games like Oblivian and Fable, is not an impossible game to do.


Wow. I absolutely love that idea.

However, I am a huge Batman fan, and have given my dream Batgame an unhealty amount of thought. You'll see what I mean...

'My' game is split up into actual six-hour periods, representing 11 PM to 5 AM. Each 'Night' gives you an opportunity to reduce the crime rate of Gotham, and the game can span as many Nights as you wish. You always start in the Batcave. There's a 'suit-up' cutscene, which is skippable, and you can peruse the armory, filling the slots in the utility belt with your gadgets of choice.

Next, the computer shows you a map of Gotham, with crime rates "computed from the latest police reports," and displayed for each section of the city. You pick a starting location, jump in the Batmobile and we watch a randomized mix of pre-rendered footage from different angles of the car racing to that locale while the area loads.

The rousing heroic theme music rises to a crescendo, the Batmobile screeches to a halt, and we're in the game. Now, it's time to bust some heads and deliver some justice. A Splinter Cell-like shadow meter keeps you out of the public eye (If you're seen by too many people, your reputation in the city decreases and the enemies become harder to spook, and therefore harder to fight. With a reputation of zero, the game is nearly impossible.) On the street level you're easily spotted, and you've got a paltry mini-map of two blocks. But on the rooftops, you're an invisible specter and the mini-map zooms out the higher you go.

Sounds also drift up with the roar of the city below: breaking glass, security alarms, gunshots, screaming victims, car chases, police sirens; each audio clue giving you a crime scene marker on your mini-map. Each crime scene visited and successfully dealt with will reduce the crime rating for that section and chip away at the City's overall crime level. (See? It feels like free-roam, but you've got a sense of direction.)

Street crime is all well and good, but the crime level will only inch its way down unless you tackle the big boys: the mob bosses, drug traffickers, and gangleaders that control the streets. Each section of the city has its share of dirty dictators. But to take them down, you've got to find them.

That's right, it's interrogation time! Shake down the thugs you trash, then use whatever information they spit out. Maybe it's a name of a bar, maybe a person, or a place and time. Follow the clue, and a scripted event in the game will lead you into a GTA-style mission (which you've got to finish before the Night is over, or begin them again at a later time.)

"Follow the mob boss's son home."

"Plant a tracer on the drug dealer's car."

"Find all the evidence in the trashed apartment."

"Bug the businessman at the charity ball." (C'mon, we gotta have some Bruce Wayne missions.)

For each crime boss you cripple, Gotham gets that much safer. However, each Night ends at 5 AM, and it's time to go back to the cave. There, you can train the Batman in a variety of minigames and examine any evidence taken from the crime scenes.

Pretty cool, no? But, it's not quite Batman yet. We need the Rouges Gallery. We need Arkham. We need a mystery. We need a way of pulling the player into an overall story without taking control of the game away from them.

We need the Batsignal.

That's right, as you stomp the cold concrete of Gotham, the signal will at certain times suddenly light up the sky (easy to do, since the outdoor portions of the game run on a real-time clock.) The game will ask you to answer the call, but you can opt to stay on the streets if you're in the middle of something. A fixed time later, and Gordon will hit the lamp again. Whenever you answer, the game loads a cutscene conversation with Gordon on the roof of police HQ that reveals the overall story involving the costumed villains and a good, twisty mystery.

Gordon will give you story missions. These are the big ones, and they come in two varieties: Leads, which you can follow right away or save for another Night, and Chases, which are time-sensitive to occasionally inject a sense of urgency. Once you begin a story mission, you're committed to finishing it, and cannot return to the Cave or the free-roam until you do.

Oh, and to avoid that tacked-on shoddy feel to any vehicle missions, I'm thinking piloting Batman's modes of transport should be entirely cut-scene based, with a "reflex meter" that rapidly shrinks for each turn, drift, jump and dodge your vehicle is forced to make. Hit the assigned button while the meter is still in the green, and you made it. Let it shrink into the yellow, and the meter will get shorter. Let it go red, and your car takes damage (as displayed in the cutscene.)

Why do the vehicle sections like this? Firstly, it will allow the game designers to concentrate on making one game, as opposed to splitting their focus, budget and quality testing on two (a action/adventure and a racing game.) Second, without the restriction of a first- or third-person camera, the multiple angles and fast edits will really contribute to a cinematic feel.

*Whew!* OK; I'm done. Thoughts?

-- END!
 
Wow dude, that sounds pretty bad ass. I also think your "formula" would work great with DareDevil. The only and i mean the only thing id change would be the way you got from mission to mission. Being able to control the Batmobile is an absolute must, i wouldnt want a cutscene doing that for me. Damn good ideas tho, damn good.
 
I honestly didn't see the problem with the Batman Begins game. I'll admit, it was hardley the best game ever. But it was only 20 bucks.
 
Isildur´s Heir said:
So far, the best superhero game is still to be made, the one game where you are the superhero, and not just play as him.
Don´t get me wrong, is great to play as the superhero, to play the story that is given to us, as long as it´s a good interesting story to play.
But i´m still waiting for that one game (that i just know will appear one day) where you actually are the main character, where you have to balance the civil and superhero life, where you feel the urgency to go out there and fight the good fight, but have to maintain your normal life aswell.
Where you don´t have just to play the action that is given to you and as it´s given to you, but play as you want, to approach the problem at hand the way you want.

And with games like Oblivian and Fable, is not an impossible game to do.

This is definitely the angle I would take with a Spider-Man game... you end up having this Sims-like gameplay (minus pithy stuff like bathroom and hiring maids and foolishness... and relationships aren't 'meters') where there's bills to pay and people to see, but when you cut loose as Spider-Man it's really this awesome experience.

This could even work (perhaps better) with an origional superhero designed exclusively for the game. Having a cool civillian job would be a plus (firefighter, cop, etc) making it fun to make money, and then you get to create this awesome epic villains just for videogames, which, honestly, could be pretty danged cool.

I think the key ingredients to making civillian life work are bills, splitting them into rent, stuff (hence customizability) and premium extras (dates, special items, upgrades) and relationships, where the time and conversation you log with various characters has an effect on the story. If 5-10 people in the main heroes life have their own storylines, then speaking with them, working with them and saving them, inevitably carries immense weight. Fulfilling these obligations in addition to keeping your ID secret makes the game excellent in fulfilling the pressures of a superhero's civillian life.

Add to that a robust combat system and a way to interact with villains beyond punching them til they lie down and you have a very engaging experience.
 
pacmaster3000 said:
It'll probably not be the best comic book video game,but a free-roaming video game based on "The Mask" comics would be cool.:)
I don't think so. The comics deal more with how the power of the mask corrupts the wearer, with less focus given to the action, because (with the exception of Walter) Big Head is completely unchallenged in that department (which is part of the whole concept of the series). That would be really difficult to properly translate into a successful and fun game.

A game based on the comics wouldn't be challenging at all, except when the player fights Walter, and even then it would get stale really fast. It would be boring as hell to play.
 
Crazy Monkey, those are some great ideas, the only pseudo complaint would be including the Bat-Signal with the reputation meter as they seem to go against each other. If you wanna keep the urban legend feeling of Batman you can't really have a big signal in the sky.

A couple other ideas would be to include the Bat-Family, especially Oracle. It'd be great if Bats heard about a big drug deal going on or a mob meeting, but couldn't make it because of a previous engagement as Bruce Wayne, contact Nightwing, Robin or Batgirl to go to that event.

Also, if you decide not to take on the low level crimes or not keep pressure on big crime bosses the streets get wilder and more out of control. I think the sandbox idea can definitely work with Batman, just because of the nature of Gotham city.
 
Cel-shaded Watchmen game. Set in the various time periods mentioned in story, as well as mini-bonus levels involving Tales of the Black Freighter. It would have levels based off the book and then original levels with The Minutemen or Rorschach and Nite Owl teaming up etc. Could have co-op play. Some levels would have first person perspective while others would be third. The game would start with three paths and the clock that was featured throughout. Turning the clock ahead or backwards would select the level. So you could have levels in the 1950s, 60s and 70s to start. By finishing a level or finding something it would unlock a 1980s level. The last levels in Antarctica would need all the other levels beaten to play.
 
amazingfantasy15 said:
Crazy Monkey, those are some great ideas, the only pseudo complaint would be including the Bat-Signal with the reputation meter as they seem to go against each other. If you wanna keep the urban legend feeling of Batman you can't really have a big signal in the sky.

Well, it seems to work okay in the comics for the last few decades. :cwink:

Of course, you're right. In the real world, it makes no sense for the police to advertise the fact that they rely on the help of a law-breaking vigilante. It flies in the face of logic that the people of Gotham are still undecided on the existence of Batman. And yet, there it is. I think for a longtime fan of the comics, answering the signal and building the legend are both integral to the experience of 'being' Batman.

amazingfantasy15 said:
A couple other ideas would be to include the Bat-Family, especially Oracle. It'd be great if Bats heard about a big drug deal going on or a mob meeting, but couldn't make it because of a previous engagement as Bruce Wayne, contact Nightwing, Robin or Batgirl to go to that event.

Also, if you decide not to take on the low level crimes or not keep pressure on big crime bosses the streets get wilder and more out of control. I think the sandbox idea can definitely work with Batman, just because of the nature of Gotham city.

Nice ideas. The family would be a cool addition. So would watching the city kind of fragment around you if you 'slack on the job.'

-- END!
 

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