rashad
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Did anyone else feel there was a lack of transforming in ROTF? Whether dynamic or in general. TF1 had a number dynamic action sequences of the robots transforming. I thought about this after reflecting on my initial viewing of ROTF. While browsing the TFW2005 forums I came across a poster by the name of knoted that expressed a similar sentiment. I agree with alot of his points. What were your thoughts?
In cinematic terms there's something as Line of Action : that is something which - although sometimes messy - TF1 had in spades, while it was quite sparse in ROTF.
The transforming action is what typifies this sort of line of action : fluid action shots where vehicles transform in one action shot to robot mode, or the other way around to accomplish an action.
Think scenes such as Bonecrusher versus Prime or Jazz driving towards Brawl, sliding into transformation then jumping onto Brawl in one fluid motion shot. Or how about Starscream going from jet to robot mode, slashing through the F22 squad.
Above mentioned all feature dynamic use of transformation in an action shot : that is what dictates clear line of action.
In ROTF a lot of that dynamic is lost however. Only honourable mentions are Sideswipe's scene, Prime versus Demolisher, a small part of the forest battle...and that's it.
For the rest of the movie the Autobots' transforming action was nullified by 2 main factors :
- humans around them
- the Egyptian Desert scenario
The Autobots' scene required the humans to get out the vehicle first then, the Transformer transforms on a static spot : loss of dynamic right there.
The Autobots' were tied to the sand like footsoliders amidst human footsoldiers, nullifying there transforming potential to zero, making them static huge artillery.
So, you see, these elements keep the movie from having more dynamic scenes like Sideswipe's. The altmodes were merely used as basic means of transportation of humans and their use was nil in the desert sand.
So, for the 2nd half of the movie Bay was obviously short on time, making him rely on his basic old self : lots of static placed explosions on one single set : That's the prime cause for very explosive, but also non dynamic action.
One basically has to think of Transformers as sportsplayers : each altmode is like a certain specialist skill or ability : in ROTF, that special skills is not used often and the TF's interact as if they were, indeed humans shooting at each other or just plain fistfights.
That is what takes away the heart of Transformation action. I was recently watching some more Macross ... and it struck me how dynamic those aerial scenes are ; Valkeries switching from Jet to Gerwalk mode to robot mode, all in one fluid shot to either evade missiles, pursuit or any other acrobatic move. That, is what TF1 got as well, but ROTF, severely lacks. Perhaps as well, because ROTF didn't feature any substantial air fight, although the potential would certainly have been there with Starscream & Jetfire. Why they left out Breakaway and Skywarp.. is indeed beyond me.
http://www.tfw2005.com/boards/transformers-movie-discussion/246136-why-tf1-better-3.html