Assasins Creed

I'll get right on that!

It's a long read, but man, it will totally open up your eyes and the possibilities with where this could all lead are endless. Even with all of it's faults, this was my GOTY. It had everything I wanted out of a game at this point in time. Admittedly...I haven't played Bioshock or COD4 yet, but we're just gonna overlook that. :o
 
It definitely does make the future for AC look very promising. The whole 'Templars shaping today's history' sounds amazing.

I keep saying this over and over, but this would make for an AWESOME film franchise.
 
It definitely does make the future for AC look very promising. The whole 'Templars shaping today's history' sounds amazing.

I keep saying this over and over, but this would make for an AWESOME film franchise.

It would, but if they do well enough with the games, then I'm content. I certainly don't want to end up with some watered down version because it's "too smart" or whatever the **** most movie companies think of their audiences these days and wind up with a mindless RE type franchise.
 
Too true.
I just hope it doesn't take another three years for AC2...
 
Too true.
I just hope it doesn't take another three years for AC2...

Hopefully they've been fleshing out the concepts and where exactly to go with the story this whole time. (Deductions from the ending would certainly make it seem so) With the groundwork built, I don't see where this shouldn't be a fairly quick and painless thing to do.
 
Finally beat the game 2 minutes ago. WTH type of ending was that? Oh well, at least Im done with it. Time for Ebay!
 
:( im so jealous i have AC next door my mum got me it for christmas its the collectors edition too with the the figure i cant wait to play it
 
On this forum, you kinda just have to be happy with the fact that he didn't replace any letters with numbers.
 
I just finished the game as well, that was probably one of the most enjoyable games I have played in a while. The ending really leave you on edge :up:
 
AC is indeed an amazing title and the game I had most fun with in all of 2007 even though my choice for GOTY is between Bio and ME.
 
I finished this game the other night. It was a good rental, but I'm glad I didn't buy it. The acrobatic gameplay mechanic and the graphics definately felt AAA, and the plot was very cool, like something out of a high-concept sci-fi novel. But the actual game structure felt really lame. You were literally doing the exact same mission 8 times in a row, and when you were finally done, the game was over. It was like playing the demo for a game 8 times in a row. Once you finished the first mission, you'd already seen everything the game has to offer, and after that, wether or not you have fun depends entirely on how long you can repeat that mission before you get bored. And the ending-- or lack thereof-- was crap.

Hopefully this game gets a very well done sequel. But if Assassin's Creed 2 is nothing but more of the same-- which would be VERY redundant given the nature of the first game-- I would be very, very dissapointed.
 
Timstuff, I completely agree with yout assessment of the game
 
I finished this game the other night. It was a good rental, but I'm glad I didn't buy it. The acrobatic gameplay mechanic and the graphics definately felt AAA, and the plot was very cool, like something out of a high-concept sci-fi novel. But the actual game structure felt really lame. You were literally doing the exact same mission 8 times in a row, and when you were finally done, the game was over. It was like playing the demo for a game 8 times in a row. Once you finished the first mission, you'd already seen everything the game has to offer, and after that, wether or not you have fun depends entirely on how long you can repeat that mission before you get bored. And the ending-- or lack thereof-- was crap.

Hopefully this game gets a very well done sequel. But if Assassin's Creed 2 is nothing but more of the same-- which would be VERY redundant given the nature of the first game-- I would be very, very dissapointed.

What sort of things would you like to see added to the sequel?
 
What sort of things would you like to see added to the sequel?
for me, Id like to see more variety. Like he said, it was pretty much the SAME thing 8-9 times with each assasination. I hope that each assasination doesnt follow the same exact formula. Switch it up and make the build up to them unique.

The combat needs some work. It was pretty much a button masher. Id like it if it werent so simplistic and a bit more layers to it. With that, also add in different weapons. 1 weapon for combat got old fast.

Give some sort of incentive for collecting the flags. 360 had achievements but that really wasnt much. Tie it in with extras, different costumes, skins, features, etc... Reward the player for the work put in finding them

Oh and get rid of the beggars/******s that roam the streets. Those 2 were BEYOND annoying
 
for me, Id like to see more variety. Like he said, it was pretty much the SAME thing 8-9 times with each assasination. I hope that each assasination doesnt follow the same exact formula. Switch it up and make the build up to them unique.

The combat needs some work. It was pretty much a button masher. Id like it if it werent so simplistic and a bit more layers to it. With that, also add in different weapons. 1 weapon for combat got old fast.

Give some sort of incentive for collecting the flags. 360 had achievements but that really wasnt much. Tie it in with extras, different costumes, skins, features, etc... Reward the player for the work put in finding them

Oh and get rid of the beggars/******s that roam the streets. Those 2 were BEYOND annoying

Were you playing the same game I was? It wasn't a button masher. You had to time your taps of the X/B buttons pretty precisely for counters, grabs, etc or you would get your ass handed to you in combat. At least, this was my experience. You couldn't just mash or you'd find yourself hurting rather quickly.

And only one weapon for combat? Once again.. what game were you playing? There were four (or five, can't remember) different weapons for combat. The long sword, the short swords, throwing knives, and the spring blade. I can't remember if there's another one in there, but regardless... saying there's only "one weapon" for combat is pretty ass backwards.
 
Were you playing the same game I was? It wasn't a button masher. You had to time your taps of the X/B buttons pretty precisely for counters, grabs, etc or you would get your ass handed to you in combat. At least, this was my experience. You couldn't just mash or you'd find yourself hurting rather quickly.

And only one weapon for combat? Once again.. what game were you playing? There were four (or five, can't remember) different weapons for combat. The long sword, the short swords, throwing knives, and the spring blade. I can't remember if there's another one in there, but regardless... saying there's only "one weapon" for combat is pretty ass backwards.
To play the game, all you have to do is keep pressing the attack button (Square on the PS3) and when you see a guy about to attack you, press that with the R1 button to counter. You can get through the whole game doing just that. There were no combos or complex moves. It was a matter of simply pressing the attack button and counter when applicable. There wasnt much variety here

The knives were used for projectile kills. They were useless to switch to in the middle of fighting face to face. The Long sword/Short blade was pretty much the same thing. There wasnt much difference in how you used them except for maybe different animations
 
I think the problem is that he just wants it to be another RPG where you have 5,000 weapons to choose from and a million different customs to pretty your character up with.

Regardless of the fact that it is an action/adventure game, not a RPG.
 
To play the game, all you have to do is keep pressing the attack button (Square on the PS3) and when you see a guy about to attack you, press that with the R1 button to counter. You can get through the whole game doing just that. There were no combos or complex moves. It was a matter of simply pressing the attack button and counter when applicable. There wasnt much variety here

The knives were used for projectile kills. They were useless to switch to in the middle of fighting face to face. The Long sword/Short blade was pretty much the same thing. There wasnt much difference in how you used them except for maybe different animations

This wasn't my experience. If I ever mashed the X button, I ended up getting struck a few times with an opponent's blade. The combat required a bit more finesse than you give it credit for. If you just went in gung-ho and didn't time what you did, it ended up with your health draining to nothing.

And actually, the short blades swung faster but, unlike the long sword, did not knock the opponent back quite as much when they struck.
 

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