Assassin's Creed Unity Thread

Status
Not open for further replies.
Dude I've worked with, on and around TV's for 10 years. You're not gonna notice 900p. It's honestly a drop in the bucket. Now 720 vs 1080 you'd notice.. But hardly anything is 720 anymore. Again tho I don't think the problem was it being 1080.. It was that Ubi was just so damn lazy about it and then the excuses given.. Wow.

If I get Unity and DA.. I will get them both for my X1.

yeah, if I get an X1, I'm getting DAI and Unity for that, too.

and for every comparison between 1080p and 900p that I've seen online, I'm hardpressed to spot any noticeable difference. if anything, it may be the lighting is slightly different. but I can't tell any dramatic difference.
 
Apparently you need a rather large screen to tell the difference between 1080p and 900p.
 
yeah, if I get an X1, I'm getting DAI and Unity for that, too.

and for every comparison between 1080p and 900p that I've seen online, I'm hardpressed to spot any noticeable difference. if anything, it may be the lighting is slightly different. but I can't tell any dramatic difference.

Lighting or contrast has always been different between Playstation and Xbox games. I dont know the technical reason for that tho.

As for the resolution, people acknowledge that there isnt a huge difference between 1080p and 900p. People werent upset about that. They were upset because of forced parity.

Apparently you need a rather large screen to tell the difference between 1080p and 900p.

You are correct. Unless a person has a 50" or bigger tv, or sets very close to their tv, or has some ridiculous vision they arent likely to spot the difference between a 1080p and 900p motion image.

People who play on high end projectors...which is more than you might think... they are SOL if forced parity becomes a common thing.They need every bit of resolution they can get. On a 100+" screen you really want that 1080p.
 
Last edited:
From all my years with TV's.. we were always told by reps that if your TV is 47 or higher...It will be 1080. 46 or lower and it will be 900p unless the TV specifically states that it's a 720 picture.. those mostly tend to be 40 and below.

I have a 47 and a 55... The 55 looks better but that's mostly because it's 2 years old and not 6 plus its a plasma.. Which I prefer for gaming anyway. Most people watch TV or play games within 3 to 5 feet from their tv. At that distance.. the eyes shouldn't be able to tell a difference between 900 and 1080.
 
But AC ports weren't substandard on the 360. The only advantage the PS3 versions had was extra content but on a technical level, they were near identical. The sentence I quoted, came right after mentioning 900p, which was a HUGE issue among the gaming community just recently in reference to Unity. He specifically states X1 and talks about the laziness when it comes to porting to the system and then cites AC as a perfect example of that.

and I wouldnt say every other dev can get 1080/60 on the X1. Many still struggle with that
AC ports on the 360 were glitchy as hell and the render quality was a little flat and desaturated compared to the PS3 - just barely, but it wasn't the same.

It's 100% an issue of dev's being lazy. They said "oh it's just the console..." and then we saw a bunch of games come out in full 1080p and the dev's started back peddling. Now that we're getting games in full 1080, dev's are gonna have to step their game up and stop doing ****** ports.

It's very much the same as doing a software conversion vs a hardware conversion. I work in post-production on tv and film, and I can tell you that the differences in rendering between the two (hw vs sw) are VASTLY different.

No I think he was saying the ports of the past AC games on 360 were substandard due to Ubisoft being "in bed" with Sony at the time.. At least that's what I'm getting. Either way the whole 900p thing was (I use was because its gonna be patched) lazy on Ubisofts end because every other dev out there can get 1080/60 on the X1.
:up:

Dude I've worked with, on and around TV's for 10 years. You're not gonna notice 900p. It's honestly a drop in the bucket. Now 720 vs 1080 you'd notice.. But hardly anything is 720 anymore. Again tho I don't think the problem was it being 1080.. It was that Ubi was just so damn lazy about it and then the excuses given.. Wow.

If I get Unity and DA.. I will get them both for my X1.

I think at 900 vs 1080 it depends on the person. Due to my line of work, I can see the difference - then again, I can usually spot a single frame of black amongst an entire clip of content. :p
 
AC ports on the 360 were glitchy as hell and the render quality was a little flat and desaturated compared to the PS3 - just barely, but it wasn't the same.

It's 100% an issue of dev's being lazy. They said "oh it's just the console..." and then we saw a bunch of games come out in full 1080p and the dev's started back peddling. Now that we're getting games in full 1080, dev's are gonna have to step their game up and stop doing ****** ports.

It's very much the same as doing a software conversion vs a hardware conversion. I work in post-production on tv and film, and I can tell you that the differences in rendering between the two (hw vs sw) are VASTLY different.
Digital Foundry has done a comparison of the past games and up until IV, the PS3 tended to have more issues from a technical standpoint.

With the groundwork solidly laid down by past titles in the series, it perhaps comes as no surprise that Ubisoft has come so close to achieving complete parity between Xbox 360 and PS3 on its flagship franchise. Bar the slightly more erratic performance and lower frame-rates, the series no longer massively lags behind on Sony's system, and as a result the core experience with Assassin's Creed 4 is generally very good on both consoles once you get past those pesky frame-rate issues. Any minor variances in other areas have no real impact on the quality of the game, and come across as mere rendering oddities as opposed to distinct advantages or compromises where each platform is concerned

Arguably the 360 version offers up the smoothest overall experience across a general run of play, but that shouldn't stop you from picking up the excellent PS3 game if that is your primary format of choice
http://www.eurogamer.net/articles/digitalfoundry-assassins-creed-4-black-flag-face-off

And the PS3 versions of the games had more than their fare share of glitches.

And just bc one game can achieve 1080p with little issues, doesnt mean the next can. Theres's a big difference between a linear scripted experience like Alien Isolation and a huge open world title with large NPC count like AC
 
Can't wait to get this for my X1. There hasn't been much released in the last month I've owned a X1, so I'm excited to get a day one release along with COD AW.

I wonder how big the map will be vs the other maps we have seen in other games.

The last AC game that I fully beaten was the very first one back in 2007, then I bought AC3 when it came out in 2012 but only played it for an hour or so, didn't get into it due to the fact it took too long to get to actually start playing as the main character.

I'm hoping this skips the whole couple of hours to get to the real game play aspect.
 
Digital Foundry has done a comparison of the past games and up until IV, the PS3 tended to have more issues from a technical standpoint.

http://www.eurogamer.net/articles/digitalfoundry-assassins-creed-4-black-flag-face-off

And the PS3 versions of the games had more than their fare share of glitches.

And just bc one game can achieve 1080p with little issues, doesnt mean the next can. Theres's a big difference between a linear scripted experience like Alien Isolation and a huge open world title with large NPC count like AC
I'm basing what I said off of player testimonials (as far as glitches go), and when it comes to contrast/saturation, I've tested it myself. You can see this by watching any side by side comparison - especially the Ezio trilogy.

And from the final point you made, based on the Xbox One tech, it should work. The fact that the PS4 can and the Xbox One supposedly could not brings Ubisoft's integrity (or resolve) into question. It's a problem you get when PORTING a game to another console vs RE-EXPORTING/RE-RENDERING a game for another console. It has to do with doing a conversion by software (faster and cheaper) vs re-mastering with hardware (takes much longer and thus costs more money - especially if their dev facilities require them to rent the export equipment for a proper Xbox export).
 
PS3 architecture was crap, it lead to third party games being better on the 360, even though it was "less powerful". All the AC games ran better on the 360. This generation could and should be different, with at least parity.
 
I'm basing what I said off of player testimonials (as far as glitches go), and when it comes to contrast/saturation, I've tested it myself. You can see this by watching any side by side comparison - especially the Ezio trilogy.

And from the final point you made, based on the Xbox One tech, it should work. The fact that the PS4 can and the Xbox One supposedly could not brings Ubisoft's integrity (or resolve) into question. It's a problem you get when PORTING a game to another console vs RE-EXPORTING/RE-RENDERING a game for another console. It has to do with doing a conversion by software (faster and cheaper) vs re-mastering with hardware (takes much longer and thus costs more money - especially if their dev facilities require them to rent the export equipment for a proper Xbox export).
Saturations is colors and that's something you can adjust with your individual tv set on a game to game basis. You cant do anything about framerate dipping and screen tearing for example. Up until 4, the PS3 seemed to suffer from more performance based issue

Both the systems are built on x86 tech so porting between consoles is much easier now than it was last gen between the 360 and the more complex Cell. The X1 has technical limitations that are well publicized. There are some games that it will never reach 1080p/60fps for and that's not merely bc its being ported from the PS4. This game in particular may have been able to hit 1080p had they not been ambitions with their NPC count, but the scope of the game is huge and making it 1080p would likely lead to compromise in framerate

Anyways, this all is going far beyond the original point, which was about the devs being lazy about the X1 version bc the game was being backed by Sony, which it isn't.
PS3 architecture was crap, it lead to third party games being better on the 360, even though it was "less powerful". All the AC games ran better on the 360. This generation could and should be different, with at least parity.

Exactly
 
Last edited:
Saturations is colors and that's something you can adjust with your individual tv set on a game to game basis. You cant do anything about framerate dipping and screen tearing for example. Up until 4, the PS3 seemed to suffer from more performance based issue

Both the systems are built on x86 tech so porting between consoles is much easier now than it was last gen between the 360 and the more complex Cell. The X1 has technical limitations that are well publicized. There are some games that it will never reach 1080p/60fps for and that's not merely bc its being ported from the PS4. This game in particular may have been able to hit 1080p had they not been ambitions with their NPC count, but the scope of the game is huge and making it 1080p would likely lead to compromise in framerate

Anyways, this all is going far beyond the original point, which was about the devs being lazy about the X1 version bc the game was being backed by Sony, which it isn't.


Exactly
I wasn't aware that Sony stopped backing Ubisoft with ACU, but Ubi was still definitely being lazy with their Xbox One ports so far. As for Watch Dogs, the rumour was that Sony paid off Ubi to nerf the graphics on the PC to make it more appealing on the consoles, and with the whole ****** port of Xbox One for WD, it made PS4 the ideal choice.
 
I dont buy into that conspiracy theory
 
Last edited:
I dont buy into that conspiracy theory

I can. SO many people believe every ******** money hat story from MS... Some even saying that MS paid off Ubisoft to force this 900p crap.. Why is it that Sony always gets left off the hook? lol.
 
I can tell the difference between 900p and 1080p on my 52 inch tv.

It's entirely possible that you can. I myself can as well but I've worked with TV's for 10 years. However, the vast majority probably can't.
 
I can. SO many people believe every ******** money hat story from MS... Some even saying that MS paid off Ubisoft to force this 900p crap.. Why is it that Sony always gets left off the hook? lol.

Bc I don't think they nor MS really look at the PC as competition
 

Assassin's Creed Unity creative director Alex Amancio told EPN.TV there would be a Hannibal like serial killer this show hint's ("hints" not the actual thing) of it below.


Assassin's Creed: Unity shows off sneaking, sweeping, PC specs

(1 hour ago)
7


[YT]CKpwEu1DexY[/YT]


There's lots of room for activities in Assassin's Creed: Unity – activities such as murder mysteries, treasure hunts and high-intensity sweeping, as shown off in the game's Open World Activities trailer.

To prepare your rig for these feats, Ubisoft has released PC requirements for the game, including a 64-bit operating system, 6GB RAM minimum and 8GB RAM recommended, 50GB hard drive space and, for multiplayer, 256 kbps or faster broadband connection. See the full requirement list below.

Assassin's Creed: Unity will run at 30fps on both PS4 and Xbox One, and developers have said that there's no real advantage to a game running at 60fps, the framerate some fans would rather see. The game's AI is what makes a top-tier framerate difficult to reach, even on new consoles, Senior Producer Vincent Pontbriand said: "We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30fps."
[Image: Ubisoft]​
Continue Reading

Via:Joystiq
Source: Ubisoft
 
I love how much history is going back into this series. There's a lot broader canvas to draw from this time around than the relative sparseness of colonial America. And I *do* mean "canvas".....they're even paying homage to the fine arts. For example, the video above shows a literal translation of the famous "Death of Marat" and turns it into a murder mystery for you to solve:

dav_marat_zps4513717b.jpg
 
Yea thats gonna be awesome. Hopefully theres even less "non animus" stuff than there has been in the last few games. Cant wait to explore this setting.
 
I love how much history is going back into this series. There's a lot broader canvas to draw from this time around than the relative sparseness of colonial America. And I *do* mean "canvas".....they're even paying homage to the fine arts. For example, the video above shows a literal translation of the famous "Death of Marat" and turns it into a murder mystery for you to solve:

dav_marat_zps4513717b.jpg

So good
 
I do wonder what they'll do next. Setting wise, I mean.


There's the Shao Jun AC Chronicles set in medieval China; but that's more of a side-game than main franchise. Still looks to be very fun, and refreshingly different.
 
Yea thats gonna be awesome. Hopefully theres even less "non animus" stuff than there has been in the last few games. Cant wait to explore this setting.

Yeah, they can just stop with the present day stuff all together. I literally don't know anyone who wants to play those present parts. That's why I'm a lot less excited for Rogue to come to next gen as Ubisoft already confirmed it will have "more present day parts."

Blah. No thanks.
 
I love how much history is going back into this series. There's a lot broader canvas to draw from this time around than the relative sparseness of colonial America. And I *do* mean "canvas".....they're even paying homage to the fine arts. For example, the video above shows a literal translation of the famous "Death of Marat" and turns it into a murder mystery for you to solve:

dav_marat_zps4513717b.jpg

131588016.gif
 
Status
Not open for further replies.

Users who are viewing this thread

Members online

Forum statistics

Threads
202,288
Messages
22,080,003
Members
45,880
Latest member
Heartbeat
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"