Assassin's Creed Unity Thread

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Assassin's Creed Unity creative director Alex Amancio told EPN.TV there would be a Hannibal like serial killer this show hint's ("hints" not the actual thing) of it below.


Assassin's Creed: Unity shows off sneaking, sweeping, PC specs

(1 hour ago)
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There's lots of room for activities in Assassin's Creed: Unity – activities such as murder mysteries, treasure hunts and high-intensity sweeping, as shown off in the game's Open World Activities trailer.

To prepare your rig for these feats, Ubisoft has released PC requirements for the game, including a 64-bit operating system, 6GB RAM minimum and 8GB RAM recommended, 50GB hard drive space and, for multiplayer, 256 kbps or faster broadband connection. See the full requirement list below.

Assassin's Creed: Unity will run at 30fps on both PS4 and Xbox One, and developers have said that there's no real advantage to a game running at 60fps, the framerate some fans would rather see. The game's AI is what makes a top-tier framerate difficult to reach, even on new consoles, Senior Producer Vincent Pontbriand said: "We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30fps."
[Image: Ubisoft]​
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Via:Joystiq
Source: Ubisoft
All I care about is that there is a Katana. A flippin' Katana. :awesome:
 
Looks like the game will have a ton of extra content on disc. That's what I like to see for these big next-gen releases.
 
Ubisoft games are always generous.
Not really. Most Ubisoft games pack a bunch of the same, which they have been spread across the majority of their titles for over half a decade now. Any unique content usually comes as a DLC.
 
Even watch dogs had a ton of unlockable stuff, side missions, and just random things around the city.
 
Exactly. People may not like those side quests, but you can have fun for hours with games like AC or WD. And it certainly looks like Unity will be huge.
 
Exactly. People may not like those side quests, but you can have fun for hours with games like AC or WD. And it certainly looks like Unity will be huge.

I've never completed all the side quests for any AC game, but it's nice being able to go back to any of them and having something left to do.
 
That's how I feel. I've completed everything on AC 2, Brotherhood, and Ac3.
 
Exactly. People may not like those side quests, but you can have fun for hours with games like AC or WD. And it certainly looks like Unity will be huge.
The thing is, I like good side quest. I love the idea of the things to do concurrently with the main story. But if it is literally a bunch of the same, it stops being fun.

Unity is already talking about how "unique" all these missions are gonna be now. If they are, that is fantastic. But if it is more of the same again, then that isn't a truck load of content. That is cut and paste.
 
The thing is, I like good side quest. I love the idea of the things to do concurrently with the main story. But if it is literally a bunch of the same, it stops being fun.

Unity is already talking about how "unique" all these missions are gonna be now. If they are, that is fantastic. But if it is more of the same again, then that isn't a truck load of content. That is cut and paste.
I don't see the problem with that. I don't want every mission to be unique. In AC, a lot of the stuff is so good, that I want to do more of it. I loved doing all the various side assassination contracts in AC IV even though one could argue it was the same basic type over and over again. Id have been disappointed if all they had to offer in terms of that was what was in the main campaign. Ditto on the other side missions which popped up all over the world such as the naval battles, Templar hunts, warehouse raids, fort takeovers, etc... Who cares if everything isn't unique?
 
The thing is, I like good side quest. I love the idea of the things to do concurrently with the main story. But if it is literally a bunch of the same, it stops being fun.

Unity is already talking about how "unique" all these missions are gonna be now. If they are, that is fantastic. But if it is more of the same again, then that isn't a truck load of content. That is cut and paste.

Who gives a s**t. If that "cut and paste" stuff is fun, its fun.
 
I don't see how the side quests in any of the AC games could be considered "cut and paste" or "more of the same." Assassination contracts, naval contracts, Templar hunts, animal hunts, whaling, battling legendary ships, building and maintaining a fleet of pirate ships, growing an assassin's guild by sending agents all around the globe, building and maintaining a home fortress, collecting historical objects d'art, platforming, solving intricate puzzles.....it's impossible to run out of things to do in an AC game. And that's not even STARTING to cover delving into multiplayer, which is practically an entirely different game unto itself.

Darth Skywalker, are you one of those gamers who just plays the main storyline, and then consider yourself "done" with the game once the credits roll? Because that's what it sounds like, like you haven't even tried to give the peripheral sidequests a chance. Which is a shame, because they make up literally half (or more) of the games.
 
I agree with all the posters here, there is a lot of variety in those side missions, and most of them are really fun.
 
I loved the side stuff in Black Flag.. The fishing and whaling and treasure hunting.. Awesome. Simply awesome.
 
Ubisoft: Assassin's Creed in Feudal Japan Would Feel Too Familiar
That doesn't mean it's completely off the table, though...

Ubisoft has revealed the reason it's opposed to creating an Assassin's Creed game set in Feudal Japan is due to fears that gamers would find it too familiar.

Alex Hutchinson, the creative director of both Assassin's Creed III and Far Cry 4, spoke to Total Xbox to expand upon comments made a couple of years ago that such a setting would be "boring".

"You could always do it, but the point I was trying to make was that in the broad strokes and scale of history, that's a theme that's been well-mined in videogames," he explained. "So, Assassin's Creed is one of those games that can take [lesser-known] time periods or corners of the world and make them cool, fun, new and refreshing.

"Feudal Japan would work as an Assassin's game, for sure, but I feel like it would start to look like 'oh, have I played this?' You know what I mean - 'oh, I've been a ninja before, I've been a samurai before'."

While Hutchinson admitted he wouldn't rule it out, especially as the likes of Tenchu and Ninja Gaiden seem to be on hiatus at the moment making such a setting much more palatable, he confirmed his own personal choice for another Assassin's game would be India during the British Raj in the mid 19th to mid-20th century.

http://www.ign.com/articles/2014/10...creed-in-feudal-japan-would-feel-too-familiar

Blah, I still think a ninja Assassin would work so well, and as long as the story is compelling, fans would love it regardless of what other franchises have tried.
 
seems contradictory to say that they havent done it bc its been done before, yet they went and made 3 straight games with Ezio which all felt too familiar
 
I've been wanting a feudal Japan AC game since the 1st one.

I've also been wanting a main AC game starring a female lead..............
 
I don't see the problem with that. I don't want every mission to be unique. In AC, a lot of the stuff is so good, that I want to do more of it. I loved doing all the various side assassination contracts in AC IV even though one could argue it was the same basic type over and over again. Id have been disappointed if all they had to offer in terms of that was what was in the main campaign. Ditto on the other side missions which popped up all over the world such as the naval battles, Templar hunts, warehouse raids, fort takeovers, etc... Who cares if everything isn't unique?
I care, which is why I brought it up. The game becomes a lot of check listing because I want one of the unique weapons or outfits. There is a reason they continue to bring up uniquness. Because they know it is a problem.

The Templar hunts were a good explain of how to handle these things. There were only a few, and each had its own little storyline and some variety to the gameplay. They didn't get boring, even if it was the same basic mission structure. The 30 assassination contracts in Black Flag are tedious as hell. The naval battles are tedious as hell. Opening up bars is tedious as hell. The amount of VPs are tedious as hell. Taking the fortresses is tedious are tedious as hell. Opening all the chest... you guessed it. Heck, lets spend on this money on your home for exactly zero reason.

And the reason they do this, is to extend the game, as the main stories are always rather short. There isn't even a real method to it. They have main story missions playing the role of tutorial half way through it. I still can't believe how late you get the rope dart in Black Flag.

Who gives a s**t. If that "cut and paste" stuff is fun, its fun.
My point is that it stops being fun. Was that really hard to understand?

I don't see how the side quests in any of the AC games could be considered "cut and paste" or "more of the same." Assassination contracts, naval contracts, Templar hunts, animal hunts, whaling, battling legendary ships, building and maintaining a fleet of pirate ships, growing an assassin's guild by sending agents all around the globe, building and maintaining a home fortress, collecting historical objects d'art, platforming, solving intricate puzzles.....it's impossible to run out of things to do in an AC game. And that's not even STARTING to cover delving into multiplayer, which is practically an entirely different game unto itself.

Darth Skywalker, are you one of those gamers who just plays the main storyline, and then consider yourself "done" with the game once the credits roll? Because that's what it sounds like, like you haven't even tried to give the peripheral sidequests a chance. Which is a shame, because they make up literally half (or more) of the games.
Spreadsheet Creed is the worst offender of the lot. You are literally doing nothing. You list a lot of things, but the most of those don't even appear in the same game, and the problem is the repetitive mechanic of most of those. Battling the Legendary Ships and the Templar Hunts are great. The rest is repetition for the sake of. The dens, the buried treasures, the naval hunts, etc. The whaling has a nice bit to it, as it should as it was ripped from RE4, but that isn't exactly a mountain of game.

What makes the Legendary Ships and Templar Hunts work is that there are a small amount and quick to complete, so they stay fresh and have a bit of variety to them.

And no, I am actually a completest. I get all the trophies and grab all the in game gear and weapons I can. I have completed every last bit of all the AC games outside of the first (I gave up on the flags). In some cases twice, as I have shared gamertags, and played the games on the PC, Xbox and Playstation at different stages. I played through Blag Flag once on the PC and recently on the PS4. It was cheap, so I grabbed it again in preparation for Unity.
 
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I care, which is why I brought it up. The game becomes a lot of check listing because I want one of the unique weapons or outfits. There is a reason they continue to bring up uniquness. Because they know it is a problem.

The Templar hunts were a good explain of how to handle these things. There were only a few, and each had its own little storyline and some variety to the gameplay. They didn't get boring, even if it was the same basic mission structure. The 30 assassination contracts in Black Flag are tedious as hell. The naval battles are tedious as hell. Opening up bars is tedious as hell. The amount of VPs are tedious as hell. Taking the fortresses is tedious are tedious as hell. Opening all the chest... you guessed it. Heck, lets spend on this money on your home for exactly zero reason.

And the reason they do this, is to extend the game, as the main stories are always rather short. There isn't even a real method to it. They have main story missions playing the role of tutorial half way through it. I still can't believe how late you get the rope dart in Black Flag.
IDA with that. The AC games are among the longest in this genre. I dont tend to get into the side stuff until after Im done with the campaign and those always take at least 20 hours. The assasination contracts were fun bc they were all in different areas with different enemy layouts and structures. You are doing the same thing in each (killing a target) but how you go about that was different and figuring out the best route was what made those fun for me.

As someone who hated the naval battles in 3, IV changed my opinion on that. I really enjoyed them here and didnt find them to be a chore. I'll give you the chests, but those werent even connected to trophies/achievements, I dont think, so you could largely ignore them.
 
I am not saying I don't like the games. I love them actually, even with all their flaws. That being said, I wish they were better games, I wish they lived up to their potential.

I honestly don't know how you tackle the main story, but I can't see any of the campaigns being over 15 hours, if not 10. I personally like to clear the area of the side missions before doing the main story. Thus it becomes a bit easy to time. I have full confidence that I could ace the main story of Black Flag in 10-12 hours, even if I am forced to do the lame "present" story missions.

I wish they had more complete and fulfilling stories, then a crap load of "side missions". A few more hours of quality storytelling in Black Flag would have gone a long way imo. I love the characters, but the storytelling gets too piecemeal for my liking. Mary Read might be my favorite non-main character in the series, but she isn't in the game very much. Same with Anne Bonny. The best so far in terms of that were 2 and Brotherhood.
 
Completely disagree about the "cut and paste" dig. You can say that about any game with tons of content (Elder Scrolls, Fallout) etc. I've never finished an AC game in under 30ish hours, and there's enough stuff to do for at least 50. Ubisoft is definitely generous when it comes to quantity.
 
Completely disagree about the "cut and paste" dig. You can say that about any game with tons of content (Elder Scrolls, Fallout) etc. I've never finished an AC game in under 30ish hours, and there's enough stuff to do for at least 50. Ubisoft is definitely generous when it comes to quantity.
Having a lot to do, does not equal a lot of quality content. Simply think food. Less of something good, usually cost more then a lot of crappy food.

I never played Fallout. Well a few hours, but I didn't get deep into. I did however play a good 50+ hours of Skyrim. It is night and day in comparison. What you do in Skyrim is not only varied, it actually changes your character and matters overall.

Another game with plenty of content, but adds variety and uniqueness, the Witcher 2. These games very much exist.
 
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