I just read the whole series for the first time in the past couple of days and I totally agree with you.
The Initiative is the perfect way for Marvel to pull out some D and Z listers out of the woodwork, write them well and create a fanbase for characters that hardly mattered to anyone before.
Indeed. Or at the very least, allow for some progression of their characters. Having Delroy become the new 3-D Man makes sense because he was always part of the legacy. Much as Ultra-Girl donning Ms. Marvel's original outfit also makes sense because they're both Kree empowered heroines (Ultra-Girl is essentially like a Kree Supergirl).
It gives a lot of D and Z Listers a chance to appear and remain out of Limbo, which usually is the first route to some random death. Just look at Hornet.
Bubonic said:
Not only that, but it is the perfect platform to introduce new heroes without risking the solo route with untested materials.
Because even if some characters bomb, there is always something else and other characters to keep you interested until the flush that one and introduce a new one.
Also true. While not every new Initiative rookie could support a series, you never know which could take off and appear in the future. Slott's Initiative characters have already shown up in NEW WARRIORS and some other titles.
Bubonic said:
I liked MCP to a degree, but you get too little of each story each month and it sometimes seems removed from the ongoings of the rest of the 616...
It has obscure characters being resold, but out of context with most of the big events... Then again I only read the first four and that was a long time ago.
Plus this can spawn off minis for a long time to come considering theres 50 states and some protectorates, and Omega Flight.
MCP was a format that hasn't sold since the 90's, back when it was biweekly and you got 2 issues a month. 1 issue a month is too slow. The more disturbing part is that it has no (or few) decent level talents and some of the stories seem to be spinning their jets even at 8 pages a month. Plus, as you said, MCP matters little to the grand scheme of Marvel. SECRET INVASION: WHO DO YOU TRUST? was a better issue of MCP than MCP was, if you think about it. Random one shot with short stories about B and C level characters. Only it had better talent and mattered in the scheme of the event. Perhaps that would have been the best way to make a MCP work. Introduce it not as a regular monthly series but a semi-annual series that simply adds stories to whatever the event of that year is. It might've sold better. But, oh well.
Omega Flight is Canadian, not part of the Initiative I thought. It was more of a joint International effort, with the U.S. sending over heroes like Ararchne, U.S. Agent, and, uh, Mike Pointer because Canada is a key U.S. ally with 30% of their oil supply, as well as becoming Ground Zero for fleeing super-criminals. It was lumped into the Initiative in tie-in's but the Initiative was about a team for all 50 states. But, no biggie. The only hassle with Omega Flight was some comics featured Beta Ray Bill as an "official" member when he really never "officially" joined. He randomly showed up for their initial fight against the demonically-strengthened Wrecking Crew and got trapped in another dimension immediately afterwards. Armadillo was part of the Texas Rangers longer.
Considering A:TI without tie-in's sells about 50-55k, I am unsure of if it can spawn any spin-off's, but you never know. Again, I like how it allows Slott & Gage to tell a range of stories with a range of characters and allow both older creations (such as Annex and Batwing, who both were in limbo a good decade) as well as newer ones (Crusader and Eric O'Grady) to get some time in the spotlight.