Batman: Arkham City - Part 5

Status
Not open for further replies.
I hated the combat challenges more. They're still what have kept me from getting Platinum.

I love the Predator Challenges, but I just find those particular few requirements to be frustrating. I don't hate the combat challenges, but I will admit that I am not proficient enough with the FreeFlow combat system to get very many medals in them.
What do you think about the suicide collars?
 
The only thing I missed from Ledger's Joker was that he should be a little more crazy. That is, show more of his dark humour.

Yeah, a few gimmicks would have been nice too. Not just knifes and explosives.
 
I loved the challenges. Even the insane ones, because it made it all the more sweeter when I got platinum.

I enjoy the challenges as well, it's just that a few requirements in a few of Predator Challenges just felt a bit suicidal.

Probably because the new redesigns are still subject to change.

Well, that...and the redesigns weren't revealed until...what, a few months ago at the most? The redesigns would have needed to be done and handed off to Rocksteady before then. Probably at a time before the changes were greenlit at all.

Most likely.

Well, there is one thing Ledger's Joker could have used...perma white.

But, it has nothing to do with his performance. Ledger nailed the Joker, though. What he did was flawless.

I definitely agree about his performance. The way the Joker is portrayed in The Dark Knight, I personally don't think bleached skin or make-up would really have an impact on him.

Nice. Just like Batman Begins.

Also..."Chinese whispers"? Huh?

That sounds interesting!
 
I love the Predator Challenges, but I just find those particular few requirements to be frustrating. I don't hate the combat challenges, but I will admit that I am not proficient enough with the FreeFlow combat system to get very many medals in them.
What do you think about the suicide collars?
Yeah, maybe hate is the wrong word. They're fun but frustrating when it comes to getting all of the medals.

I think the suicide collars add a bit of a challenge, which is good and I will admit the challenges helped me see all of the possibilities that the game gives you to attack and sneak up on characters. I was never creative in my attacks before trying out those challenges.

I got it last week. Seriously, I'd try for a few times, then put the game away. It's taken forever, but finally got fed up with it and just sat there and and played over and over. :awesome:

The key is to be able to all 9 of bats combo moves consecutively. Once you can do that every time, it's too easy to maintain you're combos, and every challenge becomes manageable and dare I even say it, fun!

Now, Shock and Awe: Extreme is just pure luck based. Jesus, I hated that challenge. When I beat it, Batman was in mid air about to punch the last henchman, and it was fading black. I barely made it.
Yeah I think my problem is I play it for a while and get so frustrated that I tell myself "It's not worth it!" But then later on I think about how close that trophy is.
 
Yeah, maybe hate is the wrong word. They're fun but frustrating when it comes to getting all of the medals.

Me too.

I think the suicide collars add a bit of a challenge, which is good and I will admit the challenges helped me see all of the possibilities that the game gives you to attack and sneak up on characters. I was never creative in my attacks before trying out those challenges.

I have mixed feelings. On one hand, they do add challenge, and their summoning effect can be turned against them with good tactics for quick escapes or luring them into booby traps. On the other hand, they can really slow down the gameplay if you don't use Explosive Gel booby traps, because every time you take one down, you have to hide and wait until they disperse before you can take on the next, and then repeat. It also neutralizes the advantages of using stealthy takedowns as opposed to much less stealthier methods to a degree since either way the suicide collar will go off.
 
Last edited:
I have mixed feelings. On one hand, they do add challenge, and their summoning effect can be turned against them with good tactics for quick escapes or luring them into booby traps. On the other hand, they can really slow down the gameplay if you don't use Explosive Gel booby traps, because every time you take one down, you have to hide and wait until they disperse before you can take on the next, and then repeat. It also neutralizes the advantages of using stealthy takedowns as opposed to much less stealthier methods to a degree since either way the suicide collar will go off.
I usually use the sonic batarang to lure one somewhere by himself and then I attack. Then once the others notice, I try to find one who's farther away on his own and attack then hide. It only slows down once I get to the last 2 or 3 that decided to stick together. After that I use the triple batarang to knock them to the floor and take down one before hiding and repeating.
 
I usually use the sonic batarang to lure one somewhere by himself and then I attack. Then once the others notice, I try to find one who's farther away on his own and attack then hide. It only slows down once I get to the last 2 or 3 that decided to stick together. After that I use the triple batarang to knock them to the floor and take down one before hiding and repeating.

I think I'll try that next time I play a Predator Challenge. Thanks for the tip!
 
- Arkham City will feature a compass system at the top of the screen that directs players where to go, when Detective Mode is activated, this compass will disappear, combined with the limited ability to view the environment, this makes navigating the City in Detective Mode difficult.

Nice. This will definitely fix the problem that some people had with Detective Mode being a requirement to use in AA. I personally never noticed that until it was brought up, but playing AA recently, it kind of got frustrating to have to keep it on because of the blue hue.
 
I definitely abused Detective Mode.
 
I had no problem with DM, you can turn it off ya know.
 
I had no problem with DM, you can turn it off ya know.

I don't think that's the problem. The issue is why would you want to turn it off? If it didn't take away from all the beautiful details of Arkham, I would have never deactivated it. Got to know people's pulses, man.
 
Nice. This will definitely fix the problem that some people had with Detective Mode being a requirement to use in AA. I personally never noticed that until it was brought up, but playing AA recently, it kind of got frustrating to have to keep it on because of the blue hue.

When was Detective Mode a requirement?

I had no problem with DM, you can turn it off ya know.

Exactly.

I don't think that's the problem. The issue is why would you want to turn it off? If it didn't take away from all the beautiful details of Arkham, I would have never deactivated it. Got to know people's pulses, man.

Doesn't matter. It's your choice to turn it on or off. Complaining that you missed all the beautiful details of Arkham Asylum because you were in Detective Mode is like saying that you don't have a house because you burned it down. It's your own damn fault. It's entirely your choice, and you have to accept the consequences of your actions.
 
You know, I played a lot of stealth games and never had a problem that I couldn't see who was beyond the next door. But with Arkham Asylum? The first thing I did when entering a new room, was to activate detective mode. Because it shows you quickly all points of interests and you know what you're up against.

I know you don't have to use it, but it also doesn't feel very Batman like to run into gunfire.
 
Doesn't matter. It's your choice to turn it on or off. Complaining that you missed all the beautiful details of Arkham Asylum because you were in Detective Mode is like saying that you don't have a house because you burned it down. It's your own damn fault. It's entirely your choice, and you have to accept the consequences of your actions.

Excellent misinterpretation skills. Just beautiful. All I mentioned was how I abused it. It added to the game, and I used it a lot. Yeah, I'm *****ing. :huh:

There's no incentive to NOT use it. Rocksteady has mentioned this multiple times, the changes posted on the last page are ideal. That's all I meant.
 
You know, I played a lot of stealth games and never had a problem that I couldn't see who was beyond the next door. But with Arkham Asylum? The first thing I did when entering a new room, was to activate detective mode. Because it shows you quickly all points of interests and you know what you're up against.

I know you don't have to use it, but it also doesn't feel very Batman like to run into gunfire.

It's a choice. There is more than one way to find the bad guys.

Excellent misinterpretation skills. Just beautiful. All I mentioned was how I abused it. It added to the game, and I used it a lot. Yeah, I'm *****ing. :huh:

There's no incentive to NOT use it. Rocksteady has mentioned this multiple times, the changes posted on the last page are ideal. That's all I meant.

Sorry about the misinterpretation. My point is that I don't believe that we really do not need incentives to not use it. Detective Mode is a tool that enables you to see the enemy when you wouldn't be able to otherwise, just as a Batarang allows you to knock down enemies from beyond arm's length, the grapnel allows you to climb up structures quickly, and the Ultra Batclaw allows you to yank thugs around. If you want to enter it and never come out, that's your prerogative. I don't see the problem with this. I don't buy this "Detective Mode is too easily abused and should be weakened to prevent that from happening" argument, because I really don't see why using Detective Mode for the very purpose it was intended for constitutes "abuse".
 
I don't buy this "Detective Mode is too easily abused and should be weakened to prevent that from happening" argument, because I really don't see why using Detective Mode for the very purpose it was intended for constitutes "abuse".

Here's the thing, I always thought Detective Mode actually did too much. Following traces, analyzing stuff, all great. But seeing through walls, seeing skeletons of people, differentiating thugs, whether they are armed or not. It was a power tool. Batman feels more like the Predator to me.

So I'm glad it gets toned down and actually gets used for Detective work.
 
Here's the thing, I always thought Detective Mode actually did too much. Following traces, analyzing stuff, all great. But seeing through walls, seeing skeletons of people, differentiating thugs, whether they are armed or not. It was a power tool. Batman feels more like the Predator to me.

So I'm glad it gets toned down and actually gets used for Detective work.

That was the freaking point of Detective Mode in combat. It's meant to tell you where enemies are, if they're armed, et cetera so you could formulate a plan of attack before leaping into action.
 
I thought this conversation about the Detective Mode was over months ago, now they bring that up again and we have people discussing the same things all over again. This is looking like the Spider-Man forums.

Please Rocksteady, reveal a poster or something.
 
I HATED the combat challenges. The predator challenges were great I thought, though.
 
MAN!!!!, I was the ***** in those combat challenges I got as high as the top 30 in one of those challenge maps. Invisible Predator I had a little more problem because all my plans took too long to execute, could never crack the top 50 in any of them.
 
Though to be honest, would Batman actually turn detective mode off in that situation?
 
Status
Not open for further replies.

Users who are viewing this thread

Staff online

Latest posts

Forum statistics

Threads
202,288
Messages
22,080,217
Members
45,880
Latest member
Heartbeat
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"