Clerk said:
I'm really damn confused at how the whole persuasion thing works. No matter what I do, I just screw it up..... is there a pattern or something?
Took me a while to get it, too.
Here: I'll try to explain...
You have 4 quarters to the little circle with a number at the middle. Your goal is to get the number as high as you can.
Now, notice when you highlight the 4 quarters that there are 4 different expressions on the person's face. Basically theres, Very Mad, Mad, Glad, and Very Happy.
Also, there are 4 different levels of which the 4 quarters are filled. Let's call them 1, 2, 3, and 4 (1 being almost empty and 4 being almost full)
Got that much? K.
Now, the persuasion deal kinda goes in rounds. Each "round" involves you clicking on each quarter once. The strategy in this is knowing when to click what quarter.
Important to note is that each time you click on a quarter, the circle rotates one slot clockwise.
Now, let's assign some cheap point system to the facial expressions:
Very Mad = -2
Kinda Mad = -1
Kida Happy = 1
Very Happy = 2
And we also have the 4 degrees of how filled the quarters are:
Very Empty = 1 to Very Full = 4
Still with me? Hope so, this is hard to explain.
Okay. So lets say that when you click on a quarter, that you get the points that are the result of multplying the Facial Expression point with the Quarter-Filled point.
Example:
Clicking on the Very Mad quarter while it's Very Empty results in -1 points.
Clicking on the Very Happy quarter while it's Very Full results in +8 Points.
Clicking on the Very Mad quarter while it's Very Full results in -8 Points.
etc. etc. etc.
So quite simply put, you want to click on the Happy-faced quarters when they're at their fullest, and the Mad-faced quarters when they're empty as possible.
Somehow I'm not sure that helped make any more sense for you. :/ Sorry.